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Gh0s7
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A Doom Kingdom Declaration of Existence

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[spoiler]

The Contract with the Doom Kingdom
 
Before signing the contract with the Doom Kingdom, abbreviated as DK, a doom apprentice is encouraged to scan the contract before agreeing to. Once the doom apprentice agrees to sign the contract in blood, he, she, or it will become a kong of the Doom Kingdom. Additionally, to hereby swear to obey and to carry out the will of the Doom Kingdom’s only true ruler, Doomfather, under any circumstances, including acts of doommolation.
 
Provision Number I: Doomembership
 
Section Number I: Doommission
A candidate to the Doom Kingdom may only be accepted by the Government affiliates of the Doom Kingdom, with final confirmation from the Doomfather, the Doomanager, or a Doom Councilor. It is expected of a candidate to be proactive and to be interviewed by a Doom Councilor or higher through a form of instant communication. A conversation log between the candidate and the Doom Councilor will then be distributed to the Doom Kingdom Government to determine whether the candidate is suitable to comply the Doomfather’s wishes. If the candidate is to be recognized as a kong of the Doom Kingdom, it is expected of the kong to be respectable and honorable to his or her equals. Finally, the kong is strongly encouraged to participate in the Pink sphere.
 
Section Number II: Dual Memberships
We, at Doom Kingdom, do allow dual memberships. It is imperative for a kong to inform the Doomfather, the Doomanager, or the Doombassador so the Doomfather, the Doomanager, and the Doombassador may consider the kong’s position for the Doom Kingdom’s foreign affairs direction. The Doom Kingdom is not obligated to defend its kongs with dual memberships if the kongs are not present in the Doom Kingdom’s alliance affiliation. The kongs will be informed that once their departures from the Doom Kingdom occur, they will be perceived as a resignation of doomembership unless previously approved by the Doomfather, the Doomanager, or the Doombassador.
 
Section Number III: Doomicide
The Doomfather, the Doomanager, or the Doom Councilors may banish any kong they find to be incapable of carrying out the Doomfather’s will.
 
Provision Number II: The Dooministration of the Doom Kingdom
 
The dooministration structure of the Doom Kingdom is primarily operated by the Doomfather, and the Doomanager. The Doomfather and the Doomanager has the authority to designate or detach any kong from a government position. Each Doom Councilor or higher is strongly advised to take in kongs to learn the arts of a Doominister’s own department’s field and to perform daily tasks. Doomarshall, Doombassador, Doomerchant, and Habringer of Doom are considered Dooministers.
 
Section Number I: The Doomfather
The Doomfather is the benevolent and incorruptible dictator of the alliance. The Doomfather has final authority on all matters involving the Doom Kingdom. The Doomfather has the final say in affairs of establishment and cancellation of ties, issuing declaration of wars, and reaching conclusion of wars. Should the Doomfather be slain in battle, resigned his or her duties, or doommolated, the Doomanager will ascend to the position.
 
Section Number II: The Doomanager
The Doomanager is the second in command of the alliance. It acts as a bridge between the doomembership and the Doomfather. In addition, it acts in an Councilory capacity to the Doomfather and a representative of the Doomfather in all matters should the Doomfather be unavailable.
 
Section Number III: The Doomarshall
The Doomarshall is the overseer of the Doom Kingdom’s military. The Doomarshall’s responsibility is to assess the condition of the Doom Kingdom’s doomembership body along with its ability to defend itself from external threats by means of inspecting treasuries, wonders, and revising and updating guides. The Doomarshall is given the “blank check” authority by the Doomfather to implement and maintain a military system that optimizes the Doom Kingdom’s ability to vaporize its enemies with banana peels. The Doomarshall has the Doomfather’s authority to permit raiding targets to kongs of the Doom Kingdom but not granted the permission to authorize wars on a sovereign alliance.
 
Section Number IV: The Doombassador
The Doombassador is the champion of the Doom Kingdom and its foreign affairs. The Doombassador’s responsibility is to assess the condition of the Doom Kingdom’s foreign ties and to confirm that the foreign ties remain compatible, ideally and philosophically. The Doombassador has the Doomfather’s authority to assign diplomats to other sovereign alliances and to maintain and regulate the Doom Kingdom’s foreign embassies and consulates.
 
Section Number V: The Doomerchant
The Doomerchant is the banana merchant of the Doom Kingdom who controls all economically viable assets in the Doom Kingdom, especially bananas, and its doomembership body. The Doomerchant’s responsibility is to assess the condition of the Doom Kingdom’s economy and ensure that the condition remains dynamic and sustainable.
 
Section Number VI: The Harbinger of Doom
The Harbinger of Doom is the propagandist and recruiter of the Doom Kingdom. The Harbinger of Doom is responsible for operating the Doom Kingdom’s media and to recruit potential candidates that emboldens the image of the Doom Kingdom. 
 
Section Number VII: The Doom Councilor
The Doom Councilor is an individual with great experience and knowledge of the game. A Doom Councilor’s assessment is greatly respected by kongs and the Government of Doom Kingdom. Additionally, it serves as a mentor to the kongs and bears responsibility of all assistants’ positions as stated above. There can be more than one Doom Councilor.
 
Provision Number III: Doom Council
The Doom Council is strictly composed of Doom Councilors. The Doom Council will, collectively, assign a Doom Councilor to fill a Government member’s position temporarily should the Government member of the Doom Kingdom remain absent. The Doom Council reserves the right to promote a kong, if deemed to be appropriate, to a status of a Doom Councilor.
 
Provision Number IV: Raiding
The Doom Kingdom strongly supports raiding, as long as it is regulated. A kong conducting a raiding mission will need the Doomarshall’s authorization to proceed.

[/spoiler]

 

The DoomSquad alliance, having refused all reasonable overtures of perpetual peace placed before them have left Doom Kingdom only the option of perpetual war. Each alliance shall be inviolate of and to itself, eternally vigilant and forever protective of it's own members by any means necessary. Peace shall be maintained in the diplomatic language of war, a tongue that DoomSquad well knows. Peace is War, and war is peace.

 

We protect Order of Liberty and Defense, League of Small Superpowers, Vae Victis, Sovereign League of Armed Superpowers, and the Black Knights

 

Hapapants, Doomfather

Gh0s7, Doomanager
WhiteChocolate, Doombassador
Xavier Renegade Angel, Doomarshall
Banned, Doomerchant
Stonewall, Harbinger of Doom
 
Addaff, Doom Councilor
High Chancellor Liq, Doom Councilor
Supreme Emperor Daeg, Doom Councilor
Caliph, Doom Councilor
Mitch, Doom Councilor
 
Edited by Gh0s7
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I rather like the zero communication thing we've got going between our alliances, and I'm equally fond of the fact that we find out what our airquote.gif allies airquote.gif are up to via the OWF (given the circumstances I'm using that term as loosely as possible).

 

Normally I'd caution others against forgetting who their friends are but in this case perhaps it's for the best. Good luck with the path you've chosen to take, DK.  :)

 

To be fair, Kashmir has no airquote.gifalliesairquote.gif, just friends they might defend.

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You made an embassy on our boards days in advance, after the merger talks we informed you exactly what we'd be doing, and I tried getting into contact with you multiple times on IRC, and ultimately asked Yolo to pass on messages. I'm not sure why you're angry, but you've been informed since this was a thought.

And I swore I told you in game pms and gave you link to new forums last week... :frantic: We love Kashmir and definitely wouldn't slight you on purpose! :facepalm:

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I rather like the zero communication thing we've got going between our alliances, and I'm equally fond of the fact that we find out what our airquote.gif allies airquote.gif are up to via the OWF (given the circumstances I'm using that term as loosely as possible).
 
Normally I'd caution others against forgetting who their friends are but in this case perhaps it's for the best. Good luck with the path you've chosen to take, DK.  :)

Just to support Gh0s7 here, you have a forum account on the Doom Kingdom forums since the 23rd March 2015 and if I recall correctly, you did create an embassy thread before the Declaration of Existence of Doom Kingdom with interaction in that thread so I do believe that there was some manner of communication. The embassy request here was filed on the same day and has interactions on the 23rd, 24th and the 1st April.

Just clarifying the situation a little, if you understand. Edited by Franz Ferdinand
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I'm well aware that I registered and posted on those boards. I'm prone to fits of anger not lapses in memory. Thanks though.

 

What I was referring to was a bit more complex and involved than that but this wasn't the appropriate place to bring it up in the first place (that much is of course on me). To the involved parties: Feel free to hit up our forums.  :)

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