Cyber Nations Forum Rules 07/03/2016Cyber Nations Forum Rules
In the process of registering on this forum, all players--including you--agreed to accept these terms and conditions and the terms and conditions of Invision Power Board. In doing so you essentially signed an electronic contract pledging to have read the rules and TOS and agreeing to follow the rules and TOS as written. It is your continued responsibility to read, follow, and keep up-to-date with the CN rules.
The following are basic guidelines for use of the Cyber Nations community forum. Anyone caught disobeying these guidelines will be issued a warning. The forum staff works on a five warn limit policy unless the situation calls for more appropriate action ranging from a verbal warning to a double warn and suspension to an immediate ban, etc. Just because something is not listed specifically here as illegal does not mean it's allowed. All players are expected to use common sense and are personally responsible for reading the pinned threads found in the Moderation forum. Questions regarding appropriateness or other concerns can be sent via PM to an appropriate moderator. A permanent ban on the forums results in a game ban, and vice versa. Please note that the in-game warn system works on a "three strikes you're out" policy and that in-game actions (including warnings and deletions) may not be appealed. For more information regarding in-game rules please read the Cyber Nations Game Rules. 1.) First Warning
2.) Second Warning
3.) Third Warning (48 hour suspension at the forum)
4.) Fourth Warning (120 hour suspension at the forum)
5.) Permanent Ban Game Bans and Forum Bans
If you receive a 100% warn level on the forums, you will be subject to removal from the forums AND have your nation deleted and banned from the game at moderator(s) discretion. If you are banned in the game, then you will be banned from the forums. Process of Appeals
Players may not appeal any in-game actions. This includes cheat flags, canceled trades, content removals, warn level increases, nation deletion, and bans from the game. Players may appeal individual forum warnings. You may only appeal a warning if you can show with evidence that it was unwarranted or unduly harsh. If a reasonable amount of time has passed (no less than one month and preferably longer) in which you have demonstrated reformed behavior than you may request a warning level reduction. Wasting staff time with inappropriately filed reports and/or unfounded appeals will result in a warn level raise. Repeat incidences will result in a ban from the forum. Bans are permanent. Banned players may appeal to the Senior Staff if they believe grounds exist (very, very rare) in which they state their case with evidence and why explain why they believe they deserve to be allowed back into Cyber Nations. This process is not quick and the investigation into cases may last three minutes or three weeks or more depending on the individual situation. The only place where discussion of moderator action is acceptable is in the appropriate Moderation forum. Posting commentary on or disagreement with moderator action elsewhere will result in a warn level raise. Posting
All posts must be in English. Common phrases in other languages will be allowed so long as they are translated upon request. Foreign languages are permitted in signatures and avatars, however. Certain areas of the forum require you to have a nation in either standard CN or CN:TE. If you have... A SE and a TE nation: You get one forum account. Your forum account name must match your SE nation or ruler name. You are allowed to post in either SE or TE areas of the forum. You must have your CN:TE nation name listed in your profile to post in the CN:TE section of the forum.
Just an SE nation: You get one forum account. Your forum account name must match your SE nation or ruler name. You are not allowed to post in any TE areas of the forum.
Just a TE nation: You get one forum account. Your forum account name must match your TE nation name or ruler name. Your must have your CN:TE nation name listed correctly in your profile. You are not allowed to post in any of the SE areas. You are allowed to post in the water cooler, question center and the moderation forums. Other than that, all your posts need to stay in the TE area. Flame/Flamebait/Trolling
Flaming is expressing anger or lobbing insults at a person/player rather than a character, post, idea, etc. Flamebait are posts that are made with the aim of targeting/harassing/provoking another user into rule-breaking. Trolling is submitting posts with the aim of targeting/harassing/provoking a specific group into rule-breaking. Forum users should not be participating in any of these, and doing so will result in a warning. Topic Hijacking
Hijacking is forcing the current thread discussion off of the original topic and usually results in spam or flame from either side. Forum users found hijacking threads will be given a warning. Repeat Topics
One topic is enough. Repeat topics will be locked, removed, and the author given a warning. Users found creating repeat topics after others were locked by staff will receive a warn raise. Joke Topics
Topics created as a joke are prohibited. Joke topics will be locked and the author warned. This includes topics in which the author is making an announcement “for” another in-game alliance. Humorous threads are permitted; it is up to the discretion of the moderation staff to determine what is merely satire and what is actually a joke topic. Spam
Spam is defined as creating posts or topics containing only contentless material of any kind. Users found spamming will receive a warning. Examples include (but are in no way limited to) posts containing nothing but smilies, "+1", "QFT", "this" any other one/few-word contentless combination, joke threads, or posts containing quotes and anything that counts as spam by itself. Adding words to a post with the express intent of avoiding a spam warn will result in a warning. These posts and other similar contributions have no substance and hence are considered spam. Posts of "Ave", "Hail" or any other one word congratulatory type are acceptable as one word posts. Emoticon type posts such as "o/" without accompanying text is still not allowed. Posts containing only images are considered spam, unless the image is being used in the Alliance Politics sub-forum and then the actual text of the image be placed into spoiler tags. Posting in All Caps
Posting large amounts of text in capital letters is not permitted. Use discretion when using your caps lock key. No Discussion Forums
There are forums that are not for discussion and are used strictly for game and forum staff to address certain issues, bugs, etc. The following forums are not open to discussion: Report Game Abuse, Report Forum Abuse, and Warn/Ban Appeals. Only moderators and the original poster may post in a thread, period, with absolutely no exceptions. Users found disobeying this guideline will receive an automatic warning for each offense. Moderation Forums
All Moderation forums also maintain pinned threads clearly marked as required reading before posting. Failure to read and follow required reading and procedure in a Moderation forum will result in a warning. Examples include posting requests in the wrong forum, failure to include all required information in posts, etc. The standard of conduct and enforcement of rules in Moderation forums is strictly enforced and the repercussions for disregarding rules or disrespecting staff are harsh. Read the pinned threads before posting and you will be fine. Namecalling
Excessive or unqualified namecalling is not allowed in IC forums; namecalling should also never make up the bulk of a post. Namecalling is prohibited entirely in all OOC forums. Filtered Words
Any attempts to evade the word filter will result in a warning. The terms we have filtered are filtered for a reason and no excuse for evasion will be accepted. Filter evasion includes censoring or deliberately misspelling part of a filtered word. If you link to a website, image, video, etc., containing profanity, please post a disclaimer before the link. The moderation staff may still remove links if the content is deemed too obscene. Harassment
Forum users should not be stalking/harassing others on the forums. Anyone found stalking players from topic to topic, etc., will be subject to a warning. Gravedigging
Gravedigging is not allowed anywhere on the forums. Gravedigging is "bumping" old topics which haven't been active for quite some time (four to seven days is standard depending on the nature of the thread and how many pages back it had been pushed before bump). Your warn level will be raised if you are caught doing this. The Suggestion Box and Black Market forums are partial exceptions to this rule. Suggestions/ideas in that forum may be posted in regardless of age PROVIDING that the reviving post contains constructive, on-topic input to the original topic or discussion. Black Market threads may be bumped by the author if there is new information about the offered exchange (i.e open aid slots). In the Player Created Alliances forum it will not be considered gravedigging to bump a topic up to a year old, so long as the alliance in question still exists and it is not a duplicate thread. Signatures
Those who fail to read and abide by these rules will have their signatures removed and receive a warning. You may have only one image per signature which may not exceed the maximum size of 450 pixels wide by 150 pixels tall. You may have no more than 8 lines of text and text size cannot exceed size 4. Each quote-tag, image and empty line count as a line. Inappropriate Images and Other Disallowed Images
Images that are sexual in nature or have sexual overtones are prohibited. It is up to the discretion of the moderation staff to determine what constitutes sexual overtones. Depictions of kissing are permissible provided there are no sexual implications. Images depicting female nipples are prohibited outright. Making “ASCII art” is prohibited regardless of the image depicted. Using photos or likenesses of another Cyber Nations player is also prohibited. Drug References
Images and posts promoting illegal drug use are prohibited. References to drugs are acceptable only if the moderation staff deems that it is not promoting the use thereof. Obscene Content and/or "Account Suicide"
Anyone caught posting vulgar material (including but in no way limited to pornography, "gross," "tubgirl," "lemonparty," photos depicting RL illegal acts such as violence towards humans or animals, child pornography, death photos, and any other obscene or offensive material in either text form or picture form) will have their account(s) permanently banned, and their ISP contacted along with any other applicable internet and RL authorities. OOC Threats / Revealing Personal Information
An OOC threat of any nature will equate to an automatic ban from the game and forums. Likewise, the publishing of personal information of any other player without their explicit permission is grounds for warning and/or a ban from the game depending on the severity of the offense. Death Threats / Death Wishes
A death threat or a death wish of any nature (including but not limited to telling another player to commit suicide) will result in at very least a 40% warn level increase and 2 day suspension from the forums, with harsher punishments, including a complete ban from the forums and game, up to the discretion of the moderation staff. Quoting Rulebreaking Posts
Do not quote any post with obscene content or any other content that has to be removed by the moderation staff. Doing so makes it more difficult for the moderation staff to find and remove all such content and will result in a warn level increase. Putting rulebreaking posts of any kind in your signature is prohibited. Forum Names
With the exception of moderator accounts, all forum accounts must match up exactly with the ruler name or nation name of your in-game country. Those found not matching up will be warned and banned immediately. Forum account names may not be profane or offensive. Multiple Forum Accounts
With the exception of moderators, if you are caught with multiple forum accounts, the multiple account(s) will be banned, warn level raised, and your identity will be announced by a moderator to the CN community so rule-abiding players can take IC action against you. Multiple forum account offenders will receive a varying percentage warn level raise and/or a permanent ban on a case-by-case basis. Posting For Other Players
Posting for banned or suspended players is prohibited, as is posting for any person without a nation. This includes making warn and ban appeals on their behalf. Imitation &. Impersonation
Imitation in terms of this forum is mimicking the posting, avatar, or signature styles of another user in an attempt to be satirical or generally humorous. Impersonation in terms of this forum is copying the posting, avatar, or signature styles of another user in order to present the illusion that the person is in fact that user. Imitation is fine and can be quite funny. Impersonation is disruptive and is warnable. Please pay attention to the subtle difference between these two concepts. A player may not impersonate another player by emulating the characteristics of someone else's past or present account in an attempt to harass, stalk, or flamebait. Creating a new forum account in an attempt to impersonate a standing account will result in deletion and banning without notice. Any attempt at imitation and/or impersonation of moderators and game staff is strictly prohibited and will be met with harsh repercussions. Avatars
Size for avatars is limited by the forum mechanics, therefore there is no size issue for a user to worry about. Avatars must be in good taste, and any avatar containing a picture that is too violent, disgusting, sexually explicit, insulting to another player or staff member, etc. will be removed. Avatars that are potentially seizure inducing will not be permitted. Players may not "borrow" the avatars of any moderator past or present without permission. Swastikas and Nazi Imagery
The swastika may not be used in signatures or avatars. Pictures of swastika's are acceptable for use in the In Character (IC) sections of the roleplay forums, so long as its context is In Character, and not Out Of Character. Pictures of Hitler, mentioning of the Holocaust, etc... have no place in the roleplay forums, since these people and events existed in real life, and have no bearing or place in the Cyberverse. Other Nazi or SS imagery is forbidden in all forums. Moderation Staff
The revealing of the private identities of any Cyber Nations staffers past or present is strictly prohibited, and thus no speculation/accusation of identity is allowed. Doing so is grounds for moderator action against your account appropriate to the offense, including a full forum/game ban. Claims of moderator bias should be directed to the highest level of authority--the Head Game & Forum Mod/Admin, Keelah. Claims of moderator bias without supporting evidence is grounds for a warning. Blatant disrespect of the moderator staff is strictly prohibited. This includes but is not limited to spoofing moderator accounts in any way, sig/avatar references, baiting, flaming, rude demands, mocking, attitude, and unsubstantiated claims of bias. They are volunteers hired to enforce the rules. If you have a problem with the way a moderator is enforcing the rules or the rules themselves please contact Keelah. Attempting to use the moderation staff as a weapon by abusing the report system in an attempt to get another player warned or banned is strictly prohibited. Do not ask about becoming or campaign to become a moderator. The moderators are drawn from CN membership but moderation positions are by invitation only. Asking to become one will substantially decrease your chances of ever being asked. Aiding Rule Violators
Any user found to know of a serious rule violation without reporting it to a game moderator (eg. knowledge of a user with multiple nations) will be given a warning or, in more serious cases, have their nation deleted. Aiding Banned Players
Any user found to be harboring, aiding or otherwise knowingly helping a banned user will be deleted. This includes knowing of their existence within the game without reporting it to the game-moderation staff. Questionable Actions and Content
The forum rules are not designed to cover every scenario. Any action that is seen to be counter-productive or harmful to the forum community may be met with moderator action against your account. The Cyber Nations Moderation Staff reserves the right to take action against your account without warning for any reason at any time. Private Transactions
Nation selling and other private transactions via such auction sites like eBay is against the Cyber Nations terms and conditions. While our moderators cannot control what people do outside of the game you are not allowed to promote such private exchanges on our forums without expressed permission from admin only. Anyone found to be engaging in such activity without permission will be banned from the game. Advertising
Advertising other browser games and forums is prohibited. Soliciting donations towards commercial causes is also prohibited. If you wish to ask for donations towards a charitable cause, please contact a moderator before doing so. Extorting Donations
Donations are excluded from any kind of IC payment. Anyone found extorting others for OOC payments will be warned in-game and/or banned. Third Party Software
Third party software is not allowed to be advertised on these forums by any means (post, signature, PM, etc). These programs can easily be used to put malware on the user's computer, and as such can cause huge security issues. Anybody who is caught spreading links to these will at the very least have their warning level increased. Other Forum Terms & Rules Please take a moment to review these rules detailed below. If you agree with them and wish to proceed with the registration, simply click the "Register" button below. To cancel this registration, simply hit the 'back' button on your browser. Please remember that we are not responsible for any messages posted. We do not vouch for or warrant the accuracy, completeness or usefulness of any message, and are not responsible for the contents of any message. USE THE WEB SITE AT YOUR OWN RISK. We will not be liable for any damages for any reason. THIS WEB SITE IS PROVIDED TO YOU "AS IS," WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED. The messages express the views of the author of the message, not necessarily the views of this bulletin board. Any user who feels that a posted message is objectionable is encouraged to contact us immediately by email. We have the ability to remove objectionable messages and we will make every effort to do so, within a reasonable time frame, if we determine that removal is necessary. You agree, through your use of this service, that you will not use this bulletin board to post any material which is knowingly false and/or defamatory, inaccurate, abusive, vulgar, hateful, harassing, obscene, profane, sexually oriented, threatening, invasive of a person's privacy, or otherwise violative of any law. You agree not to post any copyrighted material unless the copyright is owned by you or by this bulletin board.
Our community blogs
Recent EntriesLatest Entry
No big surprise here, but as inactive as CN is, as dead in the toilet as this game has become.....is anyone surprised the degree of deadness in the OWF, AP specifically?
I usually just go in their to troll and post stupid !@#$, but there isn't anything to even troll anymore.
There was this push a while back.....it's always been part of CN leadership, but it's gotten worse over the years. What some alliances learned is the best way to run alliances is to only say positive things about others. It's smart, don't get me wrong, even if dishonest. But it's damn boring. And it's part of the reason the game is dying.
I remember the OWF saber rattling days of ole. I miss you.
To determine a persons true looks one should look for personal descriptions. Often on the first page of biographies. Most thinking and educated persons know a painter is paid to make his clients look good, so we need more sources to confirm a persons look.
In 1848 during the FINAL REVOLUTIONS OR SPRINGTIME OF HUMANITY the French THIRD ESTATE were given political rights. They numbered now 97 percent of the population, and the first order of business was to have all old master portraits, already priceless: RESTORED. The claim was that the paint had DARKENED, the figures looked DARK.
bECAUSE i RECKON THEY WERE dark AND PERSONAL descriptions TESTIFY TO THIS FACT.
BEHOLD THE MISSING LINK IN HISTORIOGRAPHY......
THE THIRD ESTATE were the pink people of Europe, numbered 97 percent and were civilised and christianised by the nice and VERY christian BLACKS? who were the first Europeans and come from AFRICA.
sO A TRUE RESEARCHER ARMED WITH THIS INFORMATION WILL PUT ON HIS TWEED CAP AND GO TO A MUSEUM TO PEER AT THE PORTRAITS AND ASK QUESTION. tHEY KEEP A LOG OF EVERY PAINTING AND ALL LOGS MENTION 1848 as the earliest restoration. But claim not to know what was done, to correct the darkening of the paint.
They over painted the hell out of the portraits to hide that pinks were immigrants in Europe since 3000 BC, and were considered pariahs. In this way the pinks were given a history, and believed they were superior to others.
We study history to learn, and improve, ourselves, and our alliances, and the cybververse. In our studies we have always noticed that the NPO inflicts the cruelest, most inhumane punishments on its conqured foes.
What iare these punishments you ask? It is simple. Most aliances, having declared their victory, simply ask for reparations. The most honorable alliances (such as those of the CoaLUEtion) ask only for an apology and peace to the turmoil. But no, glory hogs such as the NPO and their lackeys have to drag defeated alliances and countries through the mud for months and even eyars on end. Unconcianable reparations are demanded, to include cash and even tech!
But these atrocities do not stop there. No, the NPO has to install a "viceroy" (an evil dog sicced at the defeated alliance, like a brokena nd defeated man who is to then be ripped to shreds by his victorious opponent). Waht is the function of this facetious demon you ask. It is to go OFF SITE, in a CLEAR VIOLATION OF THE TERMS OF SERVIC, and install himself as the DCITATOR of the defeated alliances' forums. He then takse complete controlo f tthis alliance (for however long the NPO decides, the victim has no right to negotiate here) and effectively runs it into the dir tby forbidding new recruits and enforcing ridiculous repayments to the NPO.
These villians also took care to post the REAL LIFE video of a gentleman who was also wronged by the NPO. This is the lowest of th elow that has been sunken to, by Pacifica, or any other:
So I ask you, at what point do the atrocities stop? Can we really sit by while innocent players have their personal information and images plastered everywhere for the NPO's entertainment?
This is how NPO amassed their vast fortune. So do not look to them with admiration, look to them in horror as you ralize that their #1 position comes from fighting unfairly (using spies) and by completely ravaging defeated alliances. What is astonishing is that these acts are permitted to continue. When will the cybververse learn its lesson????
Day of Confusion
No one is quite sure what is going on at the moment in the BUHDOODA Alliance. While at the same time they are at war with Monsters Inc., BUHDOODA is being told that the NpO now protects Monsters Inc. from any attacks, even though the war still wages technically.
When asked why no fresh battles have been undertaken, the Supreme General shrugged his shoulders and said, "I'm not even sure what war means at this point in time."
Nobody knows what the days ahead will unravel, and to celebrate the idea of not knowing, the BUHDOOA Alliance declares August 18th as the Day of Confusion.
BUHDUHDUHDUH, commander of all BUHDOODA forces, says he is currently in the process of talking to the NpO, in attempts to allow them to continue attacking without angering the NpO protectors. The talks have currently been frozen.
So in my first piece I touched on how the Limitless Coalition could potentially "win" this war. Because of the destruction wrought on the Libertarian Party during the conflict, Meth's best (and only) option is a full scale assault on the lower tier nations of STRIPES, Kashmir and NSO. Pretty much every active nation under 10k NS would have to be hit repeatedly. This would have the effect of paralyzing the Dre4mers ability to grow their small nations. It is an uncouth underhanded way to fight the war; but it is very valid. The hope is that Meth would be able to continue this type of warfare for long enough that the leadership and membership would just get tired of fighting this way and sue for peace to end it. How long would that take? couldn't say...three weeks? three months? a year? until STAR WARS episode X? who knows. But most of the danger here can be avoided using peace mode.
Now for the Dre4mers the road to total victory is slightly more treacherous. But I believe there is a way so I submit to you-
Lucius's grand plan to end the Dre4m War
First thing we must understand when fighting people like the Libertarian Party of CN is that things like: nation strength, nuclear anarchy, nation development, infrastructure, self preservation, war chests, and paying tech deals matter very little to them. So how does one deal with the near completely unreasonable? SRA and Kash tried to end the war quickly by simply rolling 80% of the LN allies yet Meth shows no sign of calling it quits. When we are faced with challenges like these we have look beyond the battlefield and into the politics that brought about this great little war. Why is Meth at war in the first place? I think it all boils down to his senate seat. He campaigned hard to get it, so now he fights harder to keep it. Thats right, in order to win the war I propose that the Dre4mers re-destabilize the Brown Sphere.
PHASE 1- Identify LN sympathizers
This phase will involve a lot of research into brown voting. Identifying Meths voters outside the main group and convincing them to not vote libertarian...by any means necessary. At 228 active brown nations and of those only 138 allowed to vote, there can't be that many targets. Between \m/, STRIPES and NSO it will be easy to identify and track the meth supporters, keeping them in the crosshairs. While this is going on, nations in range of Meth, Sigrun, Jonesville, and pacifis will continue keeping them in anarchy. This will help to minimize the risk of them striking back.
PHASE 2- The moneybags
The Dre4mers must endeavor to stop Meths foreign backers. This is perhaps the most dangerous part of the operation as there may be severe consequences for attacking The Grand Lodge of Freemasons and increase the chance of expanding the war further.
Breaking Sigrun is also key here as she seams to help hold the Meth coalition together financially. If Sigrun quits, Meth will have to think about it.
PHASE 3- Invasion of Brown
After making pacts with major brown alliances, the Dre4mers coalition will then switch however many nations they need to brown team. Of course they will be immediately exposed to sanctions by Meth but the sanctions should be expected. The goal here will be to further weaken the Meth base on Brown and eventually elect a senator to counter him. If all went perfectly Meth should be driven from the senate and therefor powerless. At the same time, Kashmir must be watchful of a attempt by Meth to move his base to yellow.
PHASE 4- the finishing move
With Meth and company effectively cut off from any major aid and vulnerable to sanctions, the Dre4mers would move in and attempt to bill-lock Meth and his main backers. Bill-locked and unable to continue fighting meth would ask nicely for peace on the Dre4mers terms. And the war would (hopefully) be over.
estimated completion time: three to five months
Unreasonably complex? perhaps...
Necessary? absolutely. Of course we could always have a delay of game until 2016
Please keep in mind this is all in theory. The war could go anywhere from here.
Part three will look into possible outcomes, treaties, and the general aftermath of the Dre4m War, And how it could effect the micro community.
With the recent theme of the NPO - DK PIAT, we'd like to invite you all to come on over to the CyberNations subreddit. A place where the points don't matter and you're possibility of getting a ban hammer is greatly reduced. We're working on sprucing the place up a bit, and would love to see you there!
Recent EntriesLatest Entry
Banning people from Cyber Nations for forums violations at this stage of the game is about like drilling holes in the bottom of a boat that's already taking on water.
If you want to make the "rules are the rules" argument, please explain how banning your most active players (people who are inactive don't get players ratting them out for forum violations) increases interest and activity in the game and how it increases the number of players.
I grant you that people who do really, really stupid things like posting porn images or real life phone numbers of people should probably get banned from the forums and the game. But to delete nations and ban people for what amounts to a collection of ticky-tack violations? Really?
Something has to change.
Recently, I've been thinking about the subject of this article. What implicit authority do ambassadors and representatives of alliances have when speaking to foreign alliances? This may seem at first trivial, but it's actually quite important. It matters when it comes to alliances' responsibility for what their representatives say. Here we will delve into this question and attempt to work out an answer.
All authority is either explicit or implicit. Explicit authority is that which is granted directly by someone with the legitimate ability to do so. But explicit authority is easily revoked and in any event, it isn't the kind of authority that usually gets anyone into trouble because it is so clearly defined by its very nature. There isn't much room for error.
Implicit authority on the other hand is much murkier. It isn't based on the decrees of another (organization or individual) but rather on the context of both the position a person holds and other factors such as a given situation. While it can vary depending on situation, what will be discussed here is the minimum level of implicit authority representatives can be assumed to have because without it their jobs would effectively be impossible or at least unreasonably difficult.
So what is this minimum amount of implicit authority representatives are vested with? Well it is reasonable to figure all representatives are plenipotentiaries. A plenipotentiary is an individual who has the authority to speak on behalf of the sovereign (i.e., the State or, in the case of CN, the Alliance). Of course, this is not entirely true. For example, we rarely think of alliance members who serve as representatives as implicitly holding the power to negotiate or sign treaties, declare war, make peace, or do any of the more high level actions alliances are capable of performing. That said, while representatives may not ordinarily have the authority to do these things, they can certainly speak (but not act) on behalf of their alliances. Their alliance has sent them to represent it to another, and if the receiving alliance cannot take what this person says as representative of the alliance, why would it even bother to talk with said person in any official capacity. The sending alliance then may as well have not sent this person at all because without the authority to speak on behalf of their alliance, which is the whole point of sending representatives, the person cannot do her job.
So onto why this matters. Because representatives are speaking for their alliances, their alliances can be held responsible for anything that they say to a foreign alliance. Of course, an alliance can revoke its representatives' authority to speak for it, but it is responsible for anything said before that point. Responsibility is a measure of how much praise or blame a person deserves for words or actions, and if alliances are not responsible for what their representatives say, then what their representatives say is trivial and pointless. They may be nominally speaking on behalf of their alliance but it isn't substantive speech. If representatives cannot engage in substantive speech, they cannot do their jobs as substantive speech is the only kind that matters to the receiving alliance. Niceties and basic polite conversation are fine, but in order to engage with an alliance through its representatives (which is the whole point of receiving and talking to representatives), representatives must be capable of saying things that genuinely mean something, and how can anything they say mean anything for relations between alliances if one alliance is wholly removed from anything that is said? The answer is that it can't.
Representatives must be capable of speaking on behalf of their alliances to do their job, and speaking on an alliance's behalf necessarily entails that the alliance can be held responsible for what is said in its name, for good or for bad, for praise or for blame.
First off, to those of you amongst the peanut gallery that are tired of micro drama or that are ROFLing about this one in particular, please accept my sincerest apologies. I realize how terribly engrossing your lives are, what with your treaty announcements, milestones, and infra-hugging in preparation for your once-a-year war. If only we ALL embraced the status quo perhaps this world would be at a mere 6000 nations. Think of how fun it would be then!
Alas, our unwillingness to simply exist means we find ourselves at war from time to time. And what an interesting little war we've found if for no other reason than neither side is budging. Uninvolved parties are rife with misconceptions, from the mild ("Both sides are saying they're winning!") to the wild ("They want wonder decommissioning!"). That's to be expected. What's surprising is when the other combatants themselves, either due to lack of communication or willful misrepresentation, seem to be equally clueless. Apparently an education is in order.
To understand why Kashmir is unrelenting one must first understand why we went to war in the first place.
Kashmir, you see, believes in the value of punitive actions. We generally go to war because we feel wronged and because we feel someone must pay for their misgivings. We do not go to war seeking empty apologies, reparations, or anything equally trivial or meaningless. In this case we went to war with Monsters Inc because of the sum of hostile, reckless actions that weathered the patience of members and friends alike and culminated in them hitting our close allies in SRA. Elsewhere, I eventually gave the greenlight on Limitless Nexus because Methrage was spreading screenshots from our private forums. That comes with the territory to an extent - we're an open, transparent alliance after all - but if you're going to actively work against us more likely than not you're going to get more than you bargained for.
Ultimately, how does one judge when a punitive action has been successfully carried out?
Sure, MInc and LN are a fraction of their former sizes (the former is 16.4% the size they were a month ago and the latter 38.4%), and sure, all but a single member in their ranks - Jonesing - is broke and/or relying entirely on aid to subsist (the number of financially capable nations triples if you include CA, who Kashmir is not presently at war with). The enemy seems to think that their out-of-context damage ratio - a whopping 1.08:1 in their favor (which amounts to 7% more damage inflicted) - trumpets winning conditions. Clearly, as subjective of a concept as winning is in this game, the Limitless Coalition is anything but.
Truth be told, I'm perhaps a bigger white peace proponent than most. If the enemy admitted it's defeated then perhaps we would be more amenable. If the enemy though won't make such an admission then our work clearly isn't done. That these bruised and battered micros are promising perma-war is ultimately inconsequential.
It is what it is. This is why we fight.
- Read more...
- 0 comments
Hello, my friends. I'm looking for a new alliance. I did leave SNX in good standings and no I didnt leave it cause it look to be a sinking ship I loved those people. Pretty much I'm looking to streatch my legs and try something new and what not. So I left and I am looking for the best recruitment message. best one and i'll sign up. What do you get with jrkee (keeology) well let me tell you! an active guy who is fun and is willing to help out where ever he can.
To LN, my apologies, what I did a few days ago was uncalled for and inappropriate.
Yet, Methrage is still a ding a ling who needs mental help, but yeah.. what I did was wrong. I am old enough to know better, which is why I deleted what I posted in the place that I posted it.
Recent EntriesLatest Entry
Politics are largely driven by power dynamics, the master-slave relationship, and the economic or political gains that result from war. It is said simply, that the politics of Planet Bob are those centered around theoretical global conflicts that could be created at any moment. Originally, these were created naturally through legitimate CB's as alliances tried to leverage political power over each other. In the Post-Karma era, it became increasingly less possible for alliances to make significant political moves due to a combination of a "lack of justification" and due to the decreasing size of the game. In the NpO-PB war, a fabricated CB was created in order to bind a coalition of like-minded individuals who sought to continue to retain status quo. Over the next few years, the then Hegemony, the Mushroom Kingdom - dominated war by centering it around the mechanics of the game itself. They allied themselves to the upper tier and with other members of the overall powers at be - continued to orchestrate "safe wars" ie: wars that were guaranteed victories. (Grudge War, Dave War). While MK faded from the alliance listings with its disbandment, DBDC and the former parts of MK's sphere would continue to play by these rules (Doom War) while the New Pacific Order would mainly focus on stability and increasing the ties between power centers in the web. The Beer-O-Sphere spent its time largely trying to reach out (poorly) to these "two sides" that were far more interconnected than their own. While some progress was made, the New Polar Order showed they could not play ball in this arena of safe politics when they declared war on the New Sith Order. It was unfortunate really, because it demonstrated the detachment the Beer-O-Sphere had from the rest of the web. They were only able to win the war through TOP's entry at the beginning of the conflict.
Today, if you look at the web you will notice that the lines that connect obvious centers of power (IRON, NPO, Umbrella, etc.) often cross between not just themselves, but their allies and the allies of their allies. These treaty maneuvers exist solely for stability's sake, because in the current system stability is the only factor of any political import. It is as simple as our last global war, the Doom War. Attack Invicta. Why? Invicta does not have sufficient treaty ties, nor do their allies. The war is already over. We beat each other up and potentially shift some power within the larger structure of the web while we destroy the lower.
In this system pieces break off. (Aftermath, Sparta, MI6) and they become candidates for future political ties, which are only actually effective if they tie themselves between clusters of power centers. We can see the resistance that meets these alliances through their images. Each of these alliances (including those once in AM) all have terrible images publicly, and while I'm not arguing there is not good reasons to dislike or hate these alliances, I am saying their reputations are at least partially a result of their current political position. Cracks and jokes can be made, but how the people who make real foreign affairs decisions perceive alliances or believe they are perceived is the most important factor in treaty partner selections, unless you happen to be in the beer-o-sphere, where friendship has often taken the front seat in political decision making. In order for Planet Bob to become a more exciting location for the politically minded to enjoy, drastic steps need to be taken. These steps are not exact, nor required to achieve a state where politics can live freely again, but rather suggestions and courses of actions that could help solidify and reinvigorate the backrooms of governments.
Re-institute Defeat. When someone goes to war with your alliance, give them terms. Make them write an orange juice review. 1B in reps. Tech. Viceroy (Buzzword). Require the defeated alliance to cancel all existing treaties and live under your protection for two months before freeing them from your overall control. Take the risk. Go to war over issues that could be resolved diplomatically if your government thinks the other one should "know better." Create drama, but make it have stakes. Don't go to war with someone for no reason. Fabricate a CB. Plant someone in their govt and fake logs; I don't care - make Planet Bob interesting by being interesting.
April and May have been killer months for us Indians, literally.
The death toll is at 500 and counting. Not a large number but then it is the cause that is depressing, we are undergoing a heat wave that has lasted most of two months now. The place i live in has recorded its highest ever temperature so far in May, 43 C was common enough for us in the summer but this year we have touched 45C and gone beyond it a bit.
In certain parts of the country people have been dropping like flies, mainly those engaged in manual labor out int he fields and mines. A jogger collapsed while i watched yesterday and a high flying business executive walked off an air liner out into the sun and fell dead.
Weather, has gone loco it would seem. Earlier days of April we were all !@#$%*ing about how unseasonal and early rains were no good and the mango harvest would be ruined. Now we be all pleading for a shower.
got to go now, need a shower.
"Starboard, ten degrees!"
The King breathed in the fresh air of the blessed islands as the trade winds whipped up the banners of his flagship into a frenzy. It spiritually rejuvenated him to return to these islands, his sovereign kingdom, his mighty people. He felt as if the mighty rock of Diamond Head was slowly approaching his ship, and its beauty and majesty was a humbling reminder that God, and not himself, was the true Father of his people. He frowned. The True People would only hold dominion over these islands so long as they could hold them.
As his flagship docked, and he descended the steps surrounded by his elite royal knights, two entire royal regiments on either side of his walk came to attention. Their wide-brimmed white helms sparkled in the morning sunlight, each topped by a steel spear-point matching the shining bayonets they held upright, and their crisp blue uniforms formed a vast sea of discipline and order, holding back the forces of chaos and decay. They were the finest of his people, the clean-cut Soldiers of God and Nation.
Beyond the ranks of the Nation's Finest, mingling with the sounds of the sea and the shouts of sergeants, his precious people awaited him, joyous to see their King returning in health and victory from the latest negotiations with the foreigners. At the end of the vast lines of soldiers, their commander saluted the King and offered him and his knights their horses which they would ride directly to Iolani Palace. As the King and his knights rode he thought about the challenges the Kingdom was facing abroad.
Though these islands might already be besieged by foreign degeneration and the ravages of capitalism, the King thought to himself, within this Kingdom remains the old chivalry and honor... for a little while longer.
Recent EntriesLatest Entry
So this is 2015, GTA 5 came out a year and a half ago, one of the greatest games to date. Yet here we are, yapping about that alliance sucks, that alliance should die, that alliance should be rolled. What is the point? We are ruling fictional nations and trying to be powerful. LOL. So I have been thinking about it, why is it we care so much? I have a few ideas, including my reason. Please post your reason or thoughts on it.
-Low Self Esteem. This game is an escape from the Real World. This is a reason I play. I hate the real world, it sucks big you-know-who. So I come here to have some fun, escape the horrors of everyday life. Actually CN may take up my time, I am really improving and I think CN helps me mature IRL. I can take out my immaturity here instead, it really helps thanks for putting up with me, guys.Typcially trolls and active members of the community.
-Power Thirst. The good old looking for power and you really cant be in a postion of power in GTA yelling at 12 year olds.They will own you. Anyway, these guys are usually have dick bosses IRL and come here to get power. Typically seen in Alliance Leaders and some Goverment.
I think those are the two main reasons, why do you play? What other reasons are there?
Recent EntriesLatest Entry
Raiding the Order and being our enemy doesn't pay,If you Raid you can be sure you'll get an house call.this is meant for prates and wannabe prates dubble check your idea do you wannabe my next target practice? If this doesn't detour you the slighest bit then come at me and we'll see who wins in the end,my soldiers always looks forward for some fun.
- Read more...
- 0 comments
Repost from way back, but still a important subject.
Greetings from the Pathology Samples Jar.
I may be gone, but I am not forgotten. Three years ago today, I was a relatively happy testicle. I lived in a warm and comforting place, and was treated quite well. The problem was, that I would occasionally ache and cause my host a tremendous amount of discomfort. It turns out that I was being invaded. I never knew. I was a happy and warm testicle, and poof! I was being kicked out of my own home. It seems this cancerous leech had attached itself to me, and was slowly and surely kicking me out of my own house. It was devastating, to say the least.
So, on this day 3 yrs ago, my host, the esteemed OBM, was put under the knife and I, along with some inguinal lymph nodes, were rudely removed and sent to the pathology lab. Turns out that I was really mostly a tumor. I'd been moved in on and was in danger of wrecking the whole works.
Check your nuts. Here's a fun video that will explain the facts and how to check the lads.
So, lads, check your nuts. Srsly, it is easy, and as the video shows, you can even have someone near and dear to you help out.
Oh! And for you ladies, and you know we love you, do your monthly self-exams. It is easy and can save your life.
There are some days that I think I've been playing this game too long.
I started playing CN in the spring of 2008, towards the end of my freshman year of college. Like many people, it's become a part of my life, a habit I just can't kick. Logging in to collect taxes and pay bills, checking forums here and forums there, has become as routine to me as taking my evening birth control pill, or taking my dog out to take a leak.
Having a habit like this has consequences, though.
When I look at the acronym "GPA", my first thought isn't "grade point average" and how terrible mine was when they kicked me out of college, but that Neutral Menace the Green Protection Agency, my first home on Bob.
In my city there is a school called the Integrated Arts Academy. But for me, "IAA" brings to mind Star Wars, defunct blocs, little brown cats, and many great people I still call friends.
Watching a James Bond movie has taken on a whole new experience. I now sometimes pick out imagery or quotes I could use in another signature for MI6. Actually I have done that, and there's a whole post full of them on our forums.
I frequently find myself wishing I made as much money in real life as I do in CN. Three million dollars in bills a day is nothing when you're pulling in over 300 million every 20 days.
I wish navigating and discussing politics in real life were as entertaining and enjoyable as CN. I can talk CN politics with people and know what I'm saying, and I don't have to worry about people telling me my opinions are wrong and I'm going to hell because of them, or some other such nonsense. Well, maybe there is a little of that, but this is a game so who cares.
I've downloaded whatsapp for the sole purpose of using it for CN, and I have had some CN people's phone numbers for over 4 years now. Still have a hard time explaining why I have people in my contacts list texting me named "Chimaera" or "Draeg" or "mastabadey". But playing the Goldeneye death tone when I get a message from these people? Totally awesome.
I met my current boyfriend in this game. I know other people have too. Explaining your relationship and how you met? Yeah, I'll save that subject for another post.
I used to keep a notebook keeping track of my tech deals and trades, when I was a wee noob. I still keep a CN notebook, but it's not for tech deals. It's for *REDACTED*.
Many times I wish it would be professionally appropriate to add CN experiences to my resume. "Led a large alliance in a browser and forum based political simulator, performing many administrative functions, managed a forum, organized group events..." and on and on.
My typing skills have drastically improved in the time since I started playing CN. Yeah, I took a required typing class in high school, but it just never did stick. It sure helped me type nice papers though.
I found myself thinking of these things today while bored at work, amazed at how CN has become such an influential part of my daily thoughts. Which also kind of depresses me in a way, but I guess it's just like any other hobby. Anyone else have any CNisms to share? Please tell me I'm not the only one.
Recent EntriesLatest Entry
This was prompted in large part by a particularly annoying thread here:http://forums.cybernations.net/index.php?/topic/125757-ambition/ but I've wanted to address this topic for a while now.
The point of this is not to stir up IC beef, because even if you hate an alliance IC, this game thrives on conflict and it would be even more lame if we were all treatied to each other.
Mainly, I'm frustrated that politics is becoming even less-value driven and more reduced to "realpolitik" and OOC friendships. I put realpolitik in quotes because I think in order to look past principles or morals for more pratctical concerns, you have to have some principles or morals in the first place. Without that, there's really no compromise or tension in the choices you make - it's just a completely obvious and natural affiinity for whichever side has the bigger numbers.
In other words, if you don't have a moral compass guiding your alliance to help you distinguish who's a good match for you and who's not, then what difference does it make who's on your side beyond your OOC buddies? X mil NS is X mil NS whether it's GOONS or Valhalla or RnR or VE. However, that eventually gets us to a place where in-game friend and foe are completely arbitrary and transient functions of how the ever-shifting treaty web is playing out in that cycle. If all you're interested in is hanging out on IRC with OOC friends and clicking buttons once a year, no problem. Wars will still happen, but there will be no CB or at least no clear reason why those guys over there are the ones you should be fighting, and these guys in your coalition are the ones you're supporting. If you want to treat this game as any kind of political simulator, with an emergent narrative and points of debate to engage in, you're going to be completely SOL.
Some of you might think this is just because Polaris is on the wrong side of the power balance right now, but I'd rather lose a "Good vs. Evil" struggle than win an arbitrary war with no CB, where no one even cares why they're fighting or who's on which side. If we're going to do that, then let's at least pick teams OOC beforehand so we can have an even fight, just for the challenge of it.
So this brings us to DBDC, which as been the focal point of a lot of moral-type discussion. I honestly don't want to spark the same debate going on in that thread, but I have to point out that by any real world standard, or standard by which 90% of AA's operate in CN, DBDC would be considered "the bad guys." Or at least, an extremely aggressive group that doesn't respect the norms that place a check on untempered violence, and that make no effort at justifying any of this. Any country in the modern RL war would face an enormous, global backlash. There would be UN resolutions, sanctions from larger nations, etc. DBDC's behavior is extreme even by CN standards, where we've been too apathetic to care about tech raiding the unaligned.
So my request to you is this: think for one minute about what your nation and alliance stand for, if anything, and wonder about whether your role in the Cyberverse is even remotely coherent or consistent with this position. For instance, if you've outright banned tech raiding, there is probably a reason for that, and it just might mean that the more aggressive, amoral alliances shouldn't be a natural fit. Ask yourselves which alliances IC are a good match for yours. And if they all seem pretty much the same, including yours, then you're starting to see the problem.
If you do this moment of soul-searching and decide that your AA isn't concerned at all about principles, and will do whatever serves it best, regardless of what it does to other people, then congratulations: you're RPing a band of sociopaths. That's awesome! I'm being completely genuine here: people RPing alliances that are bloodthirsty and completely indifferent to law/morals/ethics would be great for the game. But don't support others who do that on one hand, and then play yourselves off as a milquetoast, harmless group of good guys that just wants to get along with everyone. That's incoherent and, more importantly, LAME. You can do whatever you want! Tech raid neutrals! Start rolling tiny AA's just because you can! You don't have morals, remember, and you'll probably have fun.
You see, I don't hate DBDC for doing what they do. I hate the rest of you for being so apathetic about the political sim aspect of the game that it doesn't even register for what it is.
tl,dr: Figure out if your AA has IC values (or no morals at all) and then RP it, and we'll all have a much more interesting game.
Tires squeeled and screeched as a white pick-up truck pulled up to the police line surrounding Strip Squad. The roaring fire by now was put out, and left were only the soggy remains of the gentlemen's club.
The driver's door opened, and out stepped a thin, scruffy-haired man. He wore a loose-fitting brown overcoat down to his knees. A close inspection would reveal many patches of coffee-stains - battle scars of the press-room. As he violently opened and closed the driver's door, a coffee mug shattered on the asphalt below. It was barely noticed, as this reporter was transfixed on his notepad.
He muttered to himself. "This is the big one. This is the biggest story from this town in years. This one's going to put me on the map." His hands slightly shook as he scrawled down anything he could think of.
"A sea of police and fire trucks."
"This is going to be great! Great! Great!" He kept scrawling notes, but his hand stopped at the sight of a tall, uniformed officer with blond hair and blue eyes. In a sea of chaos and charcoal, this officer was managing an organized search, directing his subordinates through burnt, wooden remains. The reporter's instincts quickly took over.
"Officer! Officer!" He approached the building as close as he could, and waved his hand through some caution tape. "Officer!"
Lt. Starfox looked out of the corner of his eye, seeing a frantic hand waving back and forth. He sighed, and slowly walked towards him.
"Excuse me sir, we're in the middle of an important investigation." Began Starfox, "I'd like to ask you to step bac-"
"This is GeniusInc from the Apathy Report. Can you answer some questions for the paper? What happened here? What is being investigated? How did the New Polar Order screw up this time?"
Starfox was unfazed, and replied back in a firm voice. "Please step back. We will have a press-conference in a couple of hours."
Genius barked back across the line. "Are you admitting fault for the fire? Is the New Polar Order adopting a policy of burning down civilian homes? Is the -"
Starfox let out a deep sigh. He closed his eyes and prepared to repeat his words, but was interrupted by an excited voice over his shoulder.
"Lieutenant! Lieutenant!" An officer ran out from the burnt-out building. "I think we found something! There's something below... boxes! Yeah, lots of boxes!"
Genius watched the Lieutenant's eyes quickly widen. The once calm and collected Lieutenant was startled and stiffly began moving to the building. His steps paced faster and faster as he broke into a full sprint. While running, he called out behind him.
"Great work! Now get that press-guy out of here!" The last of these words grew fainter as Starfox disappeared into the wreckage.
Genius began at once, "What did you find?!"
He was immediately grabbed by the arm.
"Do you want to leave here by yourself or in a stretcher?" The officer growled.
"What did you find?! Are you threatening the press?!" Genius quickly pulled his arm back into his possession. "Is this what Polar has come to!? You will hear from my lawyer!"
Both men glared at each other before Genius turned back from the police line. The upper right arm of his coat had a black, charcoal-ed handprint. Genius stormed back to his white pick-up truck. The door slammed open and shut. He buried his forehead on the wheel in thought.
"Something isn't right here." He mumbled to himself. "That Lieutenant wasn't acting normal."
"This is Sheriff Dajobo speaking. Come in. Lieutenant, Come in."
"This is Lieutenant Starfox reporting in. The fire is out. Some of the officers are burned, but there are no casualties. We haven't been able to find Sergeant Tywin though."
"Tywin will be fine. Anyway those !@#$%^&* got away. They pulled away from us on the highway. How are things over there?"
"The hell? What do you mean fine? One doesn't go missing in a fire and come out fine."
"Look, just don't worry about it... uh... him. Anyway, did you find anything?"
"Yessir! Boxes and boxes. They were running quite the operation here. There's enough tech here to buy a top-tier wonder."
"Attaboy Lieutenant! Now get some rest, I'll call over some transport from HQ. Just sit tight and they'll be over to pick it up in 15 minutes."
"Don't worry, I'll load it up and drive it to HQ."
"Nahhhh. You did well, don't push yourself. Get some rest and let someone else do the work."
"I'm fine Sheriff. Let me take care of it."
"Get some rest Starfox. It's an order."
"Starfox, hello? Starfox?"
"I can't let you do that Sheriff."
"I apologize my dear, but I'll be transporting that tech.."
"Starfox, is everything ok? Why are you talking in a British accent? Just go home and get some -"
"Sorry chap. God save the queen."
"GODDAMNIT!" Dajabo screamed in his squad-car.
His thick hands gripped the wheel tighter and tighter. He let go with his right arm and slammed his arm rest, before fumbling for his radio receiver once more.
"Come in HQ. This is Sheriff Dajobo."
"Call received. Whats wrong Sheriff?"
"There's no time. Enact imperial order 47. Immediately."
"But sir! You can't do that! They aren't ready! It's dangerous! There was only one prototype and it was barely stable - "
"I don't care. Get the Tywin-bots ready. We have to hunt ourselves a rat."
Witnesses would remember a peculiar site from that night on Main street . A giant black van raced down the road. The windows were shut, but inside could be heard a blaring anthem:
God save our gracious Queen
Long live our noble Queen
God save the Queen
Send her victorious
Happy and glorious
Long to reign over us
God save the Queen
Following it was a white pick-up truck.