Since this is going to be a game development blog I'm going to try to frequent this as much as possible to let everyone know what I'm working on and what's to come for the game. This isn't to be taken as a place where I will make important announcements about the game, but rather just a friendly chat so don't hold me to what I post here.
- I'm currently reviewing options for a change to the war declaration range. I agree with just about everyone else that the war range needs to be narrowed down. The 50K+ rule is also outdated and I'm tired of having to review that setting every few months so I'm looking into options that will address that problem as well.
- Today I added some backend code that will start storing the global radiation level each day to later put into a chart. Not only will it be interesting to look at the daily changes in GRL but it will also help players to gauge trends for back tax collections. This idea was originally suggested by Hegemom Rob here.
- I'm thinking about changing the "Active in Last 60 Minutes" to an actual "User Online" indicator. The "Active in Last 60 Minutes" just shows when a person last collected and that isn't really helpful if you want to know if someone is actually online or not. My only reservation about this is that it might make players think that the 20 day inactivity rule for tax collections has changed which I AM NOT CHANGING. If I move forward with this I'm going to have to be sure to communicate clearly that the 20 day inactivity rule for tax collections is still in effect.
I joined CN on May 18, 2006, under the name Ryan Smyth. I never intended to make this my permanent moniker, but I wanted to get a feel for the game, see how it looked, and whether or not I wanted to join. After several days it became clear that I did, so after letting my nation die, I restarted as Cheyenne of Northern Territory, on June 4. To clear up some misconception I've ahd about this name: No, I am not, in fact, a female. The name is derived from the model of my brother's truck at the time, a Chevy Cheyenne. I liked the name, and took it. I have always pronounced it, however, as Chay-Yen, with a hard "ch" sound, as opposed to Shay-Yen.
June 5th proved to be a day that would mark my time in CN, as it was when I received a private message on the forums from someone called Lord Zion, informing me of a "secret" alliance he was forming. I was intrigued, told him so, and soon enough I was the third member of his alliance. He seemed quite adept at recruiting, as we quickly grew to twenty members, all of whom were sworn to secrecy.
Included in this alliance were several members of other alliances, including a character named Draka, who was currently enlisted into the NPO. At the time, while I knew this would be frowned upon, I did not know of the seriousness of it. Several of you may know Draka as the ONOS leader directly under King Arthur II at the time of the alliance's downfall at the hands of NPO. Suffice to say, he was not a very intelligient player.
To be continued.
You my be wondering who I am, why I've decided to do this, and what use it is to you, seeing as I've been fairly inactive in recent months.
My name is Cheyenne. Over the course of several years I have founded or cofounded alliances that went on to have a major impact on the game (ONOS, MDC, TR/Atlantis, Vox Populi), had a hand in the beginning of several major wars (Maroon War, GW3) and been a member of more alliances than you can shake a stick at. I would imagine I have been involved in more backroom politics than 90% of CNers, and I believe that this biography of myself may be of interest to at least some of you.
Plus, I'm an attention whore.
So sit back, relax, and enjoy my ramblings on myself, CN, and her politics.
Howdy and welcome to my 1st blog entry!
THIS IS A BLOG ENTRY FROM MY WEBSITE: http://letstalkpolitics.org
You might be asking yourself, why start a political website? Why dedicate
the time to manage it? Why start it after the elections? Well, this
website combines some interests of mine. I like creating discussion
forums and programming. I also love politics and debating. So I
figured, why not combine the two? How successful the site will be is up
to how much promoting I do and content I put up. Hence the existence of
this blog. But getting the site to a successful point will not happen
over night. It will take time over hundreds of news report posts,
debates, questions, polls, etc. That is the fun of running this
website. Accomplishments won't happen instantaneously and work must be
put into it. Watching the site grow and develop from October 30th
to...lets say 6 months or a year from now is part of the excitement.
*pause for 15 minutes*
Oh yes, my last rhetorical question: "Why start this after the election?"
Well...to be honest, I was foolish and didn't think of doing this
during the primaries before or after "Super Tuesday." I thought of this
idea about 2 weeks before election day. At first I thought I would have
a severely limited audience, but then I realized that there is the post
election blues season where the political junkies (like myself) logon
to the computer to check CNN, MSNBC, Fox, and The Daily Show ( :lol: ) to see the latest news, polls, debates, and puns. Now, when we logon, we just see "Barack Obama, President."
That is a really good thing but sometimes getting to the climax is
better than the anti-climax. And no, I am not talking about sex at this
So...even after an election as historic as this one,
there is still a large audience of people who like to talk about
current events and debate people online. We could be the new home of
political junkies and maybe a home for people who are not suffering
post election blues. I think this site has a lot of potential and maybe
one day have Wolf Blitzer say on CNN, "We have here with us, Mr. Politics, Senior Political Correspondent from LetsTalkPolitics.org who
will discuss the recent election results of 2012. "
What will I talk about on my blog? Well, I will share my views on major
topics. I will discuss why I support or don't support a certain cause.
Explain why I think a certain way on a topic. Write about my theory of
government, debate anyone who comes across my path, and talk about
current events. I hope you'll read it and respond so the discussion can
continue. Maybe my post made you think about something you did not
think of or vice versa. Hey, you never know.
Here are the topics I'll write about in no particular order with the exception of the 2008 election.
Election of 2008/ Campaigns (First topic to discuss)
The Environment (Global Warming Crisis)
Stem Cell Research
I hope to write 1-2 blog entries a week. Sometimes I may write more or
less depending on how busy I am that week. Once again, thanks for
stopping by to read my blog.
Knights of Aragon
The Knights of Aragon, Is hereby established to serve and protect its members and it's allies. We shall do whatever it takes to make sure that the righteous prevail in CN. We are a purple alliance, however we do not discriminate against color, size, or experience.
Article I: Membership
To gain membership, an application must be filled out and the applicant must go through the KoA Training Academy and pass. You must do these things before you can gain the starting aid of 3,000,000. To gain membership in KoA, you may not be involved in war. All applicants must have Knights of Aragon Applicant in their alliance affiliation while being processed or they will not be able to gain membership to the KoA. To gain a government position in the KoA a member must pass the KoA training academy with at least a 95%. The membership positions in KoA are as follows:
Section I: Triumvirate
These Triumvirate Members are the leaders of the KoA. These members are equal in strength and have the right to vote on any and all things that effect the KoA. These members will remain in power until they decide to leave the KoA or until they are removed.
Section II: Royal Lord
The Royal Lord is the successor to any one of the Triumvirate Members. Even though this member is not part of the Elder Council, This member is to make sure that the Elder Council members are doing their jobs properly and aren't abusing their power and is required to fill in for any missing Elder Council members. This member is also to fill in for missing Triumvirate members. This member has the right to vote on anything that may effect the KoA. The Royal Lord can retire at anytime and can only be removed by the Triumvirate.
Section III: Elder Council
The Elder Council is a table of Lords that shall have equal power. These members have the right to vote on bills, amendments, and treaties. These members will remain as Lords until they decide to retire from the KoA or until they are removed by the Triumvirate. Each of these members have special jobs:
Lord Of Internal Affairs: This member has a responsibility to keep the forums clean, Along with making sure that everyone is masked properly, and making sure that all embassies are set up after being approved by the Triumvirate.
Lord of Foreign Affairs: This member has a responsibility to handle all of the foreign affairs of the KoA.
Lord of Defense: This member has a responsibility to build an army, Keep it in shape, And be prepared for war at all times.
Lord of Economics: This member has a responsibility to lay out an aid program that meets the demands of the Triumvirate. This member is also in charge of making sure that the nations of the KoA have the right trades and they are in charge building a treasury for the KoA.
Lord of Justice: This member has the responsibility to make sure that no member is breaking the charter and exposing those who do to the Triumvirate and may convict any member in which the Triumvirate will punish the member accordingly to the Code of Conduct.
Lord of Recruitment: This member has a responsibility to put a team of recruiters together and recruit for the KoA
Section IV: Knights
These members shall serve as deputies to the Lords. Each Lord may name no more than two knights to serve them. These members must have passed the KoA Training Academy with at least an 80%. These members have all rights offered by the KoA.
Section V: Squires
These are members who have passed the KoA Training Academy. These members have access to the treasury and have the right to tech raid.
Section VI: Serfs
These members are members who have been accepted into the KoA but have not passed the KoA Training Academy. These members may only receive military and diplomatic aid. These members have absolutely no rights in the KoA.
Article III: Removal
Section I: Triumvirate
Triumvirate members can be removed from power by 2/3 triumvirate members and 3/6 Elder Council members or by the Royal lord and 5/6 of the Elder Council voting to do so.
Section II: Royal Lord
The Royal Lord may only be removed by 3/3 Triumvirate members voting to do so.
Section III: Knights
These members can only be removed by the Lord who appoints them or by any triumvirate member or the royal lord.
Section IV: Lords
Lords can be removed from power by at least 2/3 Triumvirate members or by the Royal lord and 1 Triumvirate member voting to do so.
Section V: Squires
These members may be removed from the KoA by 3/6 Lords or by the any 1 Triumvirate member or the Royal Lord.
Section VI: Serfs
These members can be removed from the KoA by any Triumvirate, the Royal Lord, or any Lord.
Article IV: Voting
Section I: Treaties, Amendments, and Bills
All treaties, new articles, and bills must be voted on by the Triumvirate, Royal Lord, and Elder Council. Each members vote is equal. The Triumvirate may pass anything without the consent of the Elder Council or Royal Lord by a 3/3 vote by the Triumvirate unless all 6 lords and the Royal Lord vote the opposite way. All votes must be cast within 120 hours after the time the treaty, article, or bill was proposed.
Section II: Cancellation of Treaties, Amendments, and Bills
At anytime the Triumvirate, Royal Lord, or the Elder Council may cancel a treaty, article, or law. Each members vote is equal. Cancellation can take place without the consent of the Elder Council with a 3/3 vote by the Triumvirate and the vote of the Royal Lord.
Section III: Royal Lords Privilege.
At anytime one of the Elder Council members or Triumvirate members are not available within 48 hours after a cancellation request or approval request, the Royal Lord may fill that members vote as seen fit.
Article V: Aiding/Tech raiding
Only members of the KoA who have passed the KoA Training Academy will be allowed to tech raid. Members may not raid red nations, nuclear capable nations, or nations in alliances. All raids must be approved by a Triumvirate Member or The Royal Lord. No member may send aid to members of other alliances without the consent of a Triumvirate Member or The Royal Lord. All nations who break this rule will be forced to pay reps and may be kicked out of the KoA.
Article VI: DoW's and Peace Agreements
Section I: DoW
Any Triumvirate member or the Royal Lord may request a DoW at anytime. To issue a DoW the Triumvirates and the Royal Lord will have equal say on the matter. If their decision should come out as a tie, the decision will be passed on to the Elder Council. This process is only necessary if the alliance that will be attacked has 5 or more members. In the event an alliance doesn't have 5 or more members then anyone of the Triumvirates or the Royal Lord may issue a DoW.
Section II: Peace Agreements
Any one of the Triumvirate Members or the Royal Lord may issue peace agreement however without the signature of all three Triumvirate Members the peace agreement is not valid.
Article VII: Code of Conduct
This Article Recognizes the Code of Conduct, Which is a book of laws and codes that says exactly what members may not do and how they will be punished if they break the codes. This Code of Conduct is only valid once signed by all three of the Triumvirates, the Royal Lord, and the Lord of Justice at the time the Code of Conduct is created.
Article VIII: Foreign Relations
The Triumvirate and Royal Lord reserves the right to deny any request for an embassy at anytime. No foreign relations may take place without 1 of the Triumvirate members or the Royal Lords request or approval.
Article VIIII: Validation
This charter is only valid once signed by the all of the current Triumvirate Members and the current Royal Lord up to the date that it was made.
-KoA Royal Lord
Looks like we have this fancy new blog feature in the forums. Posting about my nations/alliances improvements are boring and braggy so I'll think I'll contribute some other interesting entries on some works of mine.
Welcome to my blog. I doubt anyone will read this, and I'll probably get bored with it in about 2 days, but here it is. I'll post CN stuff, Alabama football stuff, and maybe other stuff occasionally.
Hey all, welcome to my CN blog, courtesy of the all-powerful admingod, glorious provider of tech and infra, who we solemnly thank for our daily tax collections. Amen.
Other than that, I'm going to try and use this as a (daily) reflection on the Sanction Race, almost like the commentary, adding a few predictions here and there, as well as some thoroughly random thoughts about what's going on with CN or IRC.
Hope you all enjoy (and that I remember to stick with this).
I guess since we have a blog feature now I might as well use it. A year or so ago I did more of a personal blog on Blogger but the thought of linking tens of thousands of CN players to it terrified me and so that didn't really work out. Maybe I'll use this as sort of a game developers blog instead. I think this will be fun.
So after a hard day of blasting many meatbags, for my enjoyment, I come home to notice my master has enabled blogging. Well being an assassin droid I've never really blogged before but when my master asks me to I might as well give it a shot. Besides an assassin droid could probably have a very interesting blog.
So we'll see what happens.
It is interesting when you think about it, LUE has never been able to win a planned war. Go back to the First Great War. Following a LUEicide it looked pretty grim for LUE. Various alliances were moving to cancel treaties with LUE and it looked like LUE would be left pretty much isolated diplomatically and then crushed by the NPO. Luckily for LUE, Tygaland lost his head and declared war prior to treaties expiring, thus ensuring some of LUE’s MDPs still kicked in and the defeat of the Orders.
Fast forward rapidly through GWII and GWIII. The Initiative set the tempo for those wars, hitting the South Web are times of their picking, most notably in GWII which led to LUE’s destruction. GWIII of course was a planned attack on GATO.
The next time a force, led by Mushroom Kingdom (founded by LUE refugees), managed to beat the Pacfica came in the Karma War when the NPO had another case of preemptive attack syndrome and stupidly hit Ordo Verde. It of course helped that Pacifica had pretty much stabbed her best allies in the back, going to the point of turning its back on the sister Order of Polaris. The LUE refugees today of course are one of the leading powers in C&G these days.
Now as the TPF War evolves, it basically comes down to the old strategy of hoping people do something dumb. One alliance representing Superfriends hit TPF, as did one alliance representing C&G. The trolling from Karma 2.0 began instantly, calling TPF’s MDP partners cowards for not jumping in. If the Supercomplaints coalition was truly interested in punishing TPF for spying, as opposed to making a global power play, they should have been thrilled that TPF was left undefended. After all this is a just war on behalf of Supercomplaints right? They’re not war mongers, they don’t want to beat down the opposing block, they just want to live happily ever after and punish those who spy upon them. The NPO was the evil empire that tried to pick off alliances on the other side, Supercomplaints is a good neighbor, or so the PR sheets read.
Or perhaps we’re seeing hope of a repeat of the premature war strategy. If IRON had taken the bait and rushed in to defend TPF then various Supercomplaints alliances came in. A day or two after IRON came in, then perhaps TOP would follow its treaty with IRON and come in, giving Supercomplaints a shot at TOP. If the defenders of TPF were dumb enough to feed themselves piecemeal into a meat grinder then things would have gone swimmingly for Supercomplaints.
Instead though what is happening is more of a repeat of the Initiative or Continuum era. The side opposing Supercomplaints is building massive coalition. The announcement form NATO/TOP/IRON, with the second post in the thread being an endorsement by the NSO, is basically an announcement saying CDT, Citadel and Frostbite are now all in the anti-Supercomplaints camp.
More importantly it brings a different dynamic to treaty web activation. RoK is extremely well tied to the web, yet if and when TOP and IRON hit RoK, they do so with the casus belli “RoK Spied Upon us”, as opposed to “In defense of TPF.” This plays a major role in determining how the web triggers. Alliances like Polaris, blockmates with NSO but also tied to RoK, can now say “Our treaty with RoK doesn’t trigger due to espionage, we’re honoring our defensive pact with the NSO.” Rather than trying to rally people to the flag of “Defend TPF”, the leaders of the anti-Supercomplaints group will rally people to the flags of “We were spied upon” and “Supercomplaints is acting just like the Hegemony, trying to pick people off.” Another interesting trigger in the web is the TOP -> Gramlins -> MHA line that can occur when the web kicks into motion.
What will happen now is the diplomats for Frostbite, CDT and Citadel will make their rounds to alliances with treaties to both sides and do their best to convince those alliances to see the counterattack as a response to RoK spying and thus support the Cit/Frostbite/CDT side when they activate a treaty. This side will of course also sell the fact they have three major blocks, plus IRON, thus looking more likely to win. This is of course important since a lot of alliances on fight when they know they can win. If the anti-Supercomplaints side hits critical mass on numbers it helps ensure certain alliances will have a spine when it comes time to honor MDoAPS, plus it potentially reduces the Supercomplaints bandwagon.
As a final note on strategy, every day Supercomplaints 80k+ nations are peaced out is another day their tax collections are reduced, thus making their warchests / wonder purchases slow in comparison to the Cit growth. Everyday Supercomplaints sits in peace they slow their growth rate, giving Cit a further edge in the upper ranks.
The war has begun, economic warfare and diplomatic plays have begun, making this an alliance gov vs alliance gov war. Sooner or later the shooting will start, thus sating the rest of us.
No, this isn't about CN going the way of the dodo. I've decided to write entries for the books I read as I finish them and I just completed Alastair Reynolds' latest book. Spoilers may sometimes ensue but I'll attempt to avoid anything big or especially plot relevant and mark the more egregious examples. Now on to the book.
For those who don't know don't know, Alastair Reynolds is an incredible author of space opera trending hard towards, well, hard science fiction. I highly recommend his Revelation Space novels.
This one isn't space opera, but it does have a number of thematic elements that are common in his other book. Notably, he enjoys playing with people who have false memories/aren't who they think they are/the world is not as it seems. This isn't explored as deeply as in many of his books, but it is lightly touched on. The main character comes out and states fairly early on that he was in a project where his memories were removed and replaced with others to help with camoflage. He's aware of it, there's no mystery, it doesn't get touched on thematically. (Though Reynolds does practically hit you over the head with hints that this book is taking place on a future Mars even though the characters all think that the planet is Earth and he never comes right out and confirms it even if it's obvious).
Conversely, he has previously touched on the idea of vastly different civilizations coexisting together as a single civilization. This idea got ratcheted way up in importance in Terminal World. The effective setting is a world in which different "zones" are coneucive to different levels of technology in that technology breaks down as a result of the physical properties of lower zones.
The result is a towering spiral city where technology is literally higher the higher up you go, with genetically modified "angels" whose physiology can't even be sustained in the lower levels existing at the top. It's very reminiscent of Vinge for those who've read Fire Upon the Deep.
The result is that the part of the world that is explored in the novel effectively subsists using technology equivalent to steam punk. In fact, I think a good synopsis of the overarching premise is that it is about a post-singularity character living on a steam punk planet that no one in the story ever realizes exists in a space opera universe which is never really touched upon.
It's a bit of a departure from Reynolds usual novels, but you can still see the seeds of his ideas. I enjoyed it but I'm definitely hoping for a sequel to tie up some plot ends and flesh things out a bit.
If you like Alastair Reynolds and don't mind the departure from sweeping space opera, then you should probably enjoy Terminal World well enough. If you don't like Alastair Reynolds then you probably either haven't read his books or you aren't big on science fiction. If the former, I definitely recommend picking up his Revelation Space books or The House of Suns.