Jump to content

The Zigur

  • Content Count

  • Joined

  • Last visited

1 Follower

About The Zigur

  • Rank
    Ancient in Memory and Deed

Profile Information

  • Gender
  • Location

Previous Fields

  • Nation Name
    Kingdom of Umbar
  • Resource 1
  • Resource 2

Recent Profile Visitors

12,961 profile views
  1. I'm saying the concept shouldn't be limited to micro alliances, and would be great for macro AAs as well. Not that micros are irrelevant.
  2. I think some of you are misinterpreting my statement.
  3. Id support this, but on a larger scale. Game has sadly devolved from respectable politics into tribal wars lite.
  4. The Zigur

    Chapter One

    "It's a trap," the Zigûr answered mildly. Of course, it was his trap, and although it wasn't perfect, it was the best he could manage on such short notice. He sighed at the fact he only had five tanks to ambush the enemy column with. The barbarian detachment was returning from the plunder of a small town on the outskirts of his little kingdom, and keen eyes had reported to him it's numbers and composition. One super-heavy escorted by a number of lesser tanks and artillery pieces. Peering through his binoculars, he espied that the report was accurate. Lieutenant Tengwar swallowed nervously, staring from the commander's hatch of his tank destroyer at the sight of the behemothic super-heavy. Being that they were responding on short notice, the five fast tanks they brought were lightly armored, built solely for mobility and firepower. The fifteen-centimeter howitzer the super-heavy carried would certainly make quick work of them if given the opportunity. While their commander had a mythical reputation amongst the fighting men, Tengwar had been educated at the Imperial War Academy and had no faith in superstition, nor light armor. The Zigûr smiled serenely at the novice officer to his left. "As you see lieutenant, we have the element of surprise. In their arrogance they do not expect an ambush during their return northward. Our operation will depend on your timing. As their lead elements advance into the gulch, our three auto-loader tanks to the southwest will unload their rounds into the rear of their column, hemming them in. From our position here in the north, you should have a clear shot at the side of the super-heavy's turret when it turns to engage our auto-loaders." The lieutenant nodded with what confidence he could muster. On paper, his destroyer's gun should be capable of penetrating the thinner armor of the super-heavy's flank. Of course, their own two tanks were posted at the exit of the gulch, and they would be vulnerable should the survivors charge them. Tengwar absorbed the details of the column approaching them. Decapitated heads were suspended on crudely welded spikes from the super-heavy, red paint haphazardly splashed across the hull and turret, with the eightfold Mark of Chaos mounted high above the cupola. He noted with disgust that some of the severed heads were fresh. Rape and torture were the passtimes of this War-Boss, and he was glad that they would not go unpunished today for their atrocities. He supposed he ought to be glad that the likes of these creatures were typically lacking in discipline or tactics, else their little ambush might have been detected. He wondered how the world had fallen to such an extent that such behavior was now perceived as unremarkable, and looking to his right at his commander, he was thankful that he had been born in the Imperium and not more savage lands. Fair the Zigûr was, but also cold and remote like the stars above, more handsome and fey he seemed than any mortal he knew. He reminded Tengwar of the Elves in the stories of his youth. The Zigûr lightly brushed the thin hair from his face that the chill wind stirred, and then suddenly lifted his radio and spoke the command of death. A flare shot up into the night sky, revealing the column naked with it's pallid, fiery glow. An instant later, tracers filled the air, as the autoloaders emptied their clips and machine-guns into the column. The enemy was visibly thrown into confusion and disbelief as the autoloaders targeted artillery pieces and the more mobile tanks, and within the first thirty seconds half of the enemy force had been annihilated. Ponderously the War-Boss angled his super-heavy and rotated his turret to deal with these puny upstarts, these petty Imperials who dared threaten his column, and Tengwar saw his opportunity materialize. With a sniper's talent he fired, aiming perpendicular into the flank of the super-heavies turret, where he knew the ammo-rack to be. A boom like thunder reverberated as the massive turret was thrown high into the air, uncounted tons of steel crashing down onto an unsuspecting escort. And in the flash of the explosion, the Zigûr grinned a predator's smile as he suddenly threw his light tank into gear and wheeled with delight through the surviving barbarians. And the lieutenant silently wondered who the real savages were.
  5. The Zigur

    For Galerion

    This really sets the standard for dumb blog posts.
  6. RT @realDonaldTrump: Steve Bannon will be a tough and smart new voice at @BreitbartNews...maybe even better than ever before. Fake News nee…

  7. That is essentially the reason, yes. Rogues reduce the local situation to the state of nature, where barbarism and chaos prevails. This is why most wars and fighting are down in the lower NS tiers.
  8. Alright, so for the general understanding... The purpose of a functional alliance sovereign is to lift the AA above the state of nature Developing civilization increases hard military assets like tech and warchests, but also the promotion of culture, membership count, economics, etc Civilized alliances go to war to defend and advance their strategic interests (i.e. developing hegemonic standing, protecting allies, the "game of thrones" etc) Rogue nations and AAs disrupt forward progress, especially during peacetime, by crippling growth, harassing developing new nations, etc, without any rational long term strategic gain So for the TLDR, alliances used to crack down on rogues alot harder in the old days because conflicts tended to be more controlled in nature, and more directly based on large-scale political interests. Nobody liked rogues because no one wanted their high infra nations getting nuked while trying to build warchests, nor do you want new nations getting harassed while trying to build wonders. Universal cooperation against (and condemnation of) rogues was more of a thing. These days, there has been an effort among some political powers to use rogues as part of their strategy, or to shelter or aid rogues. For example, AM supported Ericsw123's attacks against us in June because it hurt warchest development. I assume they thought of it as softening us up down the road, or perhaps trying to trigger a losing war for ISX. Others simply turn a blind eye when convenient. These days, with rogues running around left and right, and AM outright cheering people like Khan, we need to put the foot down on what we consider terrorism (support of rogue attacks for political ends). We did this with Methrage, and now we do it with AM. If we fail in the effort, then we feel too much of a precedent is set, be it for future attacks against ISX, as well as attacks against our allies. We will not succumb and live under the equivalent of servitude to the whims of rogues. We will fight this threat until it is no longer a threat, or we cease to exist as an alliance.
  9. Morality doesn't exist in a vacuum. For it to have meaning it needs a moral people. For a moral people to survive, it needs an army to defend it. The Imperium was once 200 nations, formed from the merger of ancient alliances like MCXA and LoSS. Internal weakness gnawed away at us, while hordes of barbarians laid siege to our nations. We are a fraction of that size today but more united than ever before. Moral decay sprung from the downfall of order. As social cohesion weakened, a downwards spiral took place with wars looking increasingly meaningless to the average nation. It's not a new thing. Over the course of history we have seen cycles of building and destruction, of decay and rejuvenation. If war was a symbol of power, then rogues would rule the world. Instead we find that even the most aggressive alliances will usually try to justify their wars somehow. This is because the will of the people leans toward peace and prosperity, and only fighting wars when it can't be avoided. Moralists, barbarians and rogues all expend their influence and power when they fight unnecessarily. In the case of the moralists, there tended to be unnecessary self-limitations and arbitrary rules that weakened them in the face of competitors. Regardless of good intent, they sometimes had a bad outcome. Oftentimes moralists made themselves weak with predictability, chief among these being the way they signed treaties. The game of the aggressor was to target a smaller mdoap ally in order to trigger a war that didn't include the targeted AA's allies. For example, when Supernova X was hit by Doom to trigger Polar during the Doom War in 2014. A reverse scenario happened in 2016, when Polar hit SNX (protected by Doom Kingdom), but we didn't call in DK and instead received the diplomatic assistance of another ally. So the game of the future is unpredictability... to be a moving target and hard for an aggressor to pin down. A moving tank is alot harder to hit than a fixed bunker.
  10. I fought Mushqaeda myself, my goal here was to align the moral tradition with material analysis.
  11. Note: This essay requires a basic understanding of the principles of civilization laid out in the Meaning of Freedom. Back in 2016 I briefly suggested what could lead to a revival of moralism here: "I do think that any rejuvenation of moralism won't be by that name or necessarily looking much like Dajobo's NpO or the Cult of Justicia, but will instead be a result of tired nations choosing for themselves alliances with stable and codified FA approaches." My comment was ignored, but as the subject came up recently, I thought this would be a chance to discuss my thoughts on the issue. When the concept of Realpolitik comes up, images of immoral Machiavellian plots and shady back-alley scheming no doubt comes to mind. But when we examine the origins of the term... Historian John Bew suggests that much of what stands for modern realpolitik today deviates from the original meaning of the term. Realpolitik emerged in mid-19th century Europe from the collision of the enlightenment with state formation and power politics. The concept, Bew argues, was an early attempt at answering the conundrum of how to achieve liberal enlightened goals in a world that does not follow liberal enlightened rules. This essay will primarily address the bolded text above: If we accept that the Imperium represents a form of post-revolutionary enlightenment, then how do we advance our way of playing in a contemporary world that has often rejected morality? What is morality? The Producerist Renaissance Producerism represents a renaissance of classical CN materialism as first interpreted by Vladimir, from the viewpoint of the modern liberated tech producer and our upper-tier supporters. At first glance, materialism and morality wouldn't seem to share much in common. The Moralism described during the Cult of Justitia era was often divorced from an analysis of material reality. As a result, it tended to lose value as it became a rhetorical weapon used conveniently against one's more powerful adversaries. As wryly stated by one critic of Moralism: Some of the arbitrary positions taken by moralists, such as an anti-raiding stance against non-aligned nations, were based more on feelings than the material reality of the world. In the case of the Imperium, there have been times when raiding ended with the recruitement new members. These new members were then able to achieve a greater potential for economic growth and cultural development than was possible in the dark, dangerous existence of the <5000 NS zone. So, we are not interested in morality without substance. The Threat of the Sociopath However, there were and continue to be cases of nation rulers and even major alliances with a functional understanding of material reality completely divorced from any sort of morality. While the moralists could sometimes be a nuisance, the more sociopathic members of the global community would prove to be a real threat. On a more isolated level, rogues like Khan understand how to leverage their upper-tier warchests to cause maximum destruction to smaller nations. Bands of pillagers ranging from Mushqaeda to Monsters Inc have dominated much of the political discussion over the last few years. Wars like the Plutocratic War waged against the Imperium caused much more lasting damage that took months to repair. From the perspective of a sociopath, why attempt a productive existence when one can wreak seemingly unlimited destruction? The answer is the fact that according to most studies, more than 95% of the population is not sociopathic. The majority of nation-rulers are loyal members of their alliances, follow the rules, and otherwise participate constructively. Although many nation-rulers don't necessarily understand advanced concepts like material analysis, they intuitively understand the basics related to it such as the need for mutual stability in order to grow their nations. National Self Interest While individuals have different preferences, desires and goals, all nations have the same basic self-interests as outlined by Vladimir: "The self-interest of every nation is to remove itself from the state of nature: to give up its absolute freedom with the resulting removal of perpetual terror. It is in doing this that the individual nation will naturally come to sign a social contract and band together with other nations in an alliance, which allows them to concern themselves less with the matter of survival and instead concentrate on achieving their potential in other fields." The sovereign is charged with the necessity of lifting member-nations out of Chaos, the state of nature: "The sovereign thus becomes the centre that the rest of the alliance revolves around. It is a sovereign and only a sovereign that can have the strength and authority to provide stability in the face of the natural conflict that goes on all around it, both inside and outside of the alliance." Realpolitik as defined by John Bew is inseparable from morality. Our enlightenment is centered around the idea that progress is based on the "forward march of civilisation against the barbarism of absolute freedom." Our first duty therefore is the protection of our comrades, whether we are an Emperor or a new recruit, this duty remains the same. Even when the use of military force offensively is necessary, it is predicated on self-defense, which is why the Casus Belli is required to explain why an offensive war is necessary to our collective defense. The Conditional Treaty A war of aggression should not be unconditionally supported. One of the major problems with the treaty web is that a series of MDoAP links together alliances in a way that can drag an otherwise unobservant alliance into a conflict that isn't in its own self-interest. Alliances should never find themselves baited into joining a conflict, nor should they be unthinkingly chained into a conflict some distant ally of an ally started. The term meatshield came into use because of the tendency of some alliances to support a treaty partner unwaveringly without regards to the context of the operation, thus dissipating resources and weakening the membership. ODoAPs and MnDoAPs (nonchaining) tend to be wiser. In the case of the Imperium, we will always provide some level of support to allies, whether diplomatic assistance, rebuilding aid, or military action. However, we have no intention of ever being dragged into unwinnable conflicts with unclear political objectives at the cost of our own membership. There are of course risks inherent with the conditional treaty approach: One can find themselves isolated in the event of a "curbstomp," and it takes a high level of activity to maintain the alliance against an attack. Many alliances choose the "meatshield" path because it is easier, but in doing so they cede a certain degree of their sovereignty, and in effect, sacrifice their own ambitions to become a satellite. However, with active leadership in place, a reliance on conditional treaties provides increased political flexibility and the opportunity to pursue a morally consistent realpolitik agenda. This means a membership that is less prone to war fatigue and more willing to fight when it really counts. Increasing Civilization In an ideal world, all major political actors would act in the same manner the Imperium does. However, as John Bew noted, we find ourselves trying to advance enlightenment goals in an world that is sometimes outright hostile to them. Thus our realpolitik stance is our attempt to navigate the dangerous politics of CN, true to our principles, without being stomped out of existence. The Imperium was formed from the merger of ancient alliances like MCXA and LoSS. As we defend and advance this tiny surviving faction of civilization, we have found that morality and realpolitik have organically grown intertwined from the success of the stability we imposed in our corner of the world.
  12. I've never denied adhering to Vladimir's original tenets. However Francoism as a whole is an ideology tailored to the history and material situation of Pacifica, the Imperium needs it's own analysis. Producerism firmly re-establishes the idea of the alliance producer being the primary unit of value, not raw Nation Strength, because in CN the producer also represents the means of production (they are not separate as in RL). We consider casualties and nation-strength to be more or less irrelevant. We prefer a disciplined, ideologically unified alliance over a larger one. This is why we consider ourselves to be more powerful today than when the alliance founded with 10,000,000 NS.
  • Create New...