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Deep within the confines of the largest desert on Planet Bob, a Sandstorm was brewing. It uncovered the ruins of what had once been The Biohazard Corporation's main office, which had been buried for quite some time. Once the Sandstorm began to strengthen, the once magnificent building disappeared into the midst of the Sandstorm. The walls began to disintegrate, making seem as if The Biohazard Corporation had become not just immersed in, but a part of the Sandstorm. This Sandstorm was unique, it seemed to never run out of energy. Throughout time it would just keep on going, regardless of anything that happened to be in the way.

And so, here we are, a fresh start with some familiar faces and what should amount to a metric ton more activity. Forums can be found [url=http://www.cnsandstorm.forumotion.com]here[/url], where anyone and everyone is welcome to join us for some relaxation, sandsculpting contests, and the like. For those who care to read, here's our charter:

 

sandstormflag2.jpg

 


Article I                          Membership

Article II                         Governance

Article III                        Members

Article IV                        Policies

Article V                         Treaties

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Article I                          Membership

a)      A nation wishing admission to Sandstorm must meet the following criteria:

1- The applicant must not be in any offensive wars.

2- The applicant must not be in Peace Mode.

3- The applicant must be willing to go through an interview by a member of the government.

4- The applicant must be prepared to disclose and settle any outstanding grievances with other Alliances prior to acceptance.

b)      Applicants who are being raided will make all attempts to make peace with their attackers. The government of Sandstorm will give all assistance within reason to end the raid.

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Article II                         Governance

The government of Sandstorm will consist of a Council composed of four Elders (who have indefinite terms) and one elected Tribal Elder.



Elder Definitions



Tribal Elder
I.                   The Election Process
The election process will consist of three days of nominations and two days of voting. The member receiving the most votes will be given the title of Tribal Elder. Elections will take place every three months. The Tribal Elder is expected to help run the alliance wherever needed, and provide input from the membership's viewpoint.

I.                    Elder Of War
This position requires the holder to be the leader of the Task Forces for every strength range. The EoW is also responsible for doing reports on possible enemies and current enemies. They will receive requests for reinforcements during a time of war and manage them accordingly. They will also ensure the readiness of all members for war at any time. He/she will determine the DEFCON level of the alliance.

II.                  Elder Of Travel
This position requires the holder to maintain cordial conditions with every alliance on our boards. The EoT will also open embassies at any other alliances’ forums, at his/her discretion. Also, this Minister will appoint apprentices as they see fit to share work, get coffee, or type reports on various diplomatic standings with other alliances.

III.                Elder Of the Treasury
This position requires the holder to organize and conduct tech deals and build up the smaller nations of Sandstorm. He will appoint certain nations as banks (with their acceptance of the role) to provide free monetary aid to any deserving nation within Sandstorm. They will ensure overall economic growth for the alliance.

IV.               Elder Of Organization
This position requires the holder to recruit as many nations as possible to Sandstorm, using any means required, with the exception of poaching. They will also be responsible for sending out any alliance announcements in the form of in-game private messages. This Elder will also appoint apprentices to recruit with/for them.

Side Note:  An Elder has the power to oversee activities dealing with their department as they see fit. If it is a matter that involves more than one department, they are expected to work together efficiently and effectively to achieve the desired result. Should any member of the Council disagree with how a Elder is doing their job, they may bring it up to the rest of the government (including said Elder) and the matter will be resolved in a way that denotes maturity and courtesy.
 

[/left]

 

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Article III                        Members

Members of Sandstorm will go through two stages. Prospect and Member.

a)     Prospect - A Prospect is a nation that is in the application process to Sandstorm and has not yet been accepted. A Prospect will have the AA of Sandstorm Applicant.

b)     Member – A member is the backbone of Sandstorm, and therefore have the right to vote in some matters regarding policy within the alliance.

All members must:

•         Be respectful to one another

•         Defend each other verbally, militarily, or in any other way conveniently possible.

•         Respect all government decisions and settle grievances regarding policy in private with the appropriate Elder.

•         Be prepared to defend Sandstorm at all times.

•         Respect all people with different views and beliefs or lack thereof, until they cease to show the same respect.

It should be noted that members are encouraged to express their personal views in all situations, even if their views contrast with the alliance’s official position.

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Article IV                        Policies

a)      Raid Policy-
Members of Sandstorm are not allowed to raid other nations.

b)      Ghosting Policy-

I.             Any nation ghosting on the Sandstorm AA will be asked to either apply on the Sandstorm forums or switch off the AA. If neither is accomplished in 48 hours the violator will be punished, the extent of which will depend on their disposition toward the Member or Elder which asked them to cease.

II.          Ghosts may be exempted from the Ghosting Policy if ghosting Sandstorm to fight for it in a war. Ghosts under these circumstances may not declare war on another nation unless Sandstorm is at war, and then only a nation in the alliance Sandstorm is fighting.

c)       Internal Policy-

I.             Expulsion - All expulsions are final. These may only be served for intentional, detrimental actions against Sandstorm.

II.           Censorship – Sandstorm's members will not divulge information that is to be kept within the alliance, and are expected to have common courtesy when posting on forums.

III.          ZI - Sandstorm does endorse the use of ZI as a form of punishment to enemies. Sandstorm's form of ZI will have the victim reduced to zero infrastructure until the end of war with said nation.

IV.              PZI and EZI – These tactics are not to be used against any nation, for this ruins the experience of the game for the victim. We do not wish that on any player of Cyber Nations and so it will not be used at all.

V.               Raiding Sandstorm Member - Any person who raids a member of Sandstorm will either agree to pay reparations or be subject to retaliation. Immediately following the raid, the Sandstorm member may, at his or her discretion, attack back. Failure to pay reparations or allow punishment of the culprit will result in war.

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[b]
Article V                         Treaties

All treaties must be signed by four of the five Elders, although the unanimous agreement among government members is preferred. Treaties will be followed and honored no matter what difficulty it causes Sandstorm, the only exception being if our ally actually asks us to stay out of a conflict.

[b]Article VI

Government Voting

The majority of decisions made within Sandstorm will be a result of an internal Government vote.
This Government vote comprises solely of the Council. Any member of the alliance who wishes to put up a motion that was not passed for reconsideration may do so at any time, at which time the government will debate it in a spot on the forums viewable to all alliance members, so that they may explain their reasoning as to the initial vote.


Current gov is as follows:

Elder of War: Vacant
Elder of Organization: Satan1612
Elder of Travel: Alex0827a
Elder of the Treasury: Fabricio Rodriguez
Tribal Elder: Vacant

 

 

Protection is granted by SNAFU, treaty to be posted shortly :)

 

The Biohazard Corporation AA is protected by Sandstorm until we say otherwise.

 

Edit: For one reason or another, half the stuff's bold and half of it isn't... But I'm not really bothered enough to do anything about it, so enjoy :)

Edited by Alex0827a

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I'm glad you launched another useless micro without enough people in gov and a halfassed the charter.

 

EDIT: and you're protected by an alliance that is nothing but a big protectorate.

Edited by potato

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I have no grievance with anyone who wants to start a new alliance, but why is it that there always seems to be someone willing to hand out a protectorate? It seems to me that we could just nip bad ideas in the bud with a little discretion and some quality control...

 

Congrats though?

Edited by iamthey

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Nobody entertained the idea that there may be others who are slightly delayed in joining us (hence the empty gov spots)? :o

 

@ Agent Nuke - Official name's Sandstorm, used to be Bio.

 

@ Keyt and mmansfield68 - Thanks ^_^

 

@ iamthey - probably the main reason I got one was because I've been friendly with SNAFU gov for roughly two years now, that tends to help :P

 

@ potato - I'm glad I made you glad :D

 

And now a side note:  To those who go into every Micro DoE and whine and moan... Nobody actually cares, so stop wasting your time :awesome:

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And now a side note:  To those who go into every Micro DoE and whine and moan... Nobody actually cares, so stop wasting your time :awesome:

 

I believe the reason most "whine and moan" about DoE's, is that the foundation for the majority of alliances are just carbon copies, so more of the same and nothing different.

 

Anyways, have fun and goodluck avoiding the harsh future (disbandment) that awaits most new alliances.

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I'll never understand why so many people are so eager to denounce the creation of new alliances, especially micros. Without them, this place may as well go into stasis. How else will we get new blood into our decrepit political scene? Would you really rather see the OWF filled with more election announcements featuring the same names that have held office for the last three years? If people think that they will have more fun starting their own alliance than joining an existing alliance, more power to them. It's a game, after all.

 

Congratulations, Sandstorm.

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another one alex? what is this now your 3rd alliance?

 

what's the matter? is your ego to big for the AAs you start or are the AAs you start too small for your ego?

 

and lol, DoE without a complete government

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another one alex? what is this now your 3rd alliance?

 

what's the matter? is your ego to big for the AAs you start or are the AAs you start too small for your ego?

 

and lol, DoE without a complete government

Just because an alliance declares without an incomplete government, doesn't mean they are a bad alliance.

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Glad to see this up, and still grossed out by your avatar

You know you love my avatar :P

 

another one alex? what is this now your 3rd alliance?

 

what's the matter? is your ego to big for the AAs you start or are the AAs you start too small for your ego?

 

and lol, DoE without a complete government

It's been what, a year, and you're still butthurt? lololol as I recall, you're the only one that got all pissy when I left. You're an alright guy, I figured you'd be over it by now, and maybe you'd have accepted that if I had actually thought Legion would go to war, I would've stayed, but I didn't receive anything from gov saying they would. And no, not ego (anything but, as this time around all gov members have equal power), but trying to pump some life back into a mostly inactive alliance. I'd say it's working, as there's more people now than there were in Bio, and only 2 or 3 people have left the Bio AA.

 

Good luck Alex. Let me know if you need anything.

Wu! Been a while man, still luffs you :wub:

Edited by Alex0827a

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You know you love my avatar :P

 

It's been what, a year, and you're still butthurt? lololol as I recall, you're the only one that got all pissy when I left. You're an alright guy, I figured you'd be over it by now, and maybe you'd have accepted that if I had actually thought Legion would go to war, I would've stayed, but I didn't receive anything from gov saying they would. And no, not ego (anything but, as this time around all gov members have equal power), but trying to pump some life back into a mostly inactive alliance. I'd say it's working, as there's more people now than there were in Bio, and only 2 or 3 people have left the Bio AA.

 

Wu! Been a while man, still luffs you :wub:

lol, no butthurt here. i just like to laugh at those who are too egotistical to take a lower position in another AA so they go and start a new one. Then when the new one doesn't work they just hit the reset button. After a while hitting the reset button becomes habit, but eventually you will likely get sick of it and either delete yourself or just not do a thing with your AA so it winds up becoming another zombie alliance.

 

Good luck though, maybe this time it will work....

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Best of luck, guys! Also, I'll echo what Sarkin said. New AAs are necessary... we need more of them, not less.

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  Since SNAFU has agreed to protect you, you can be nothing short of awesome.  Good luck and congrats. :-)

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