Lews Therin Posted June 23, 2013 Report Share Posted June 23, 2013 Yay! Thanks admin! Link to comment Share on other sites More sharing options...
Baltus Posted June 23, 2013 Report Share Posted June 23, 2013 Ok at this point it looks like the community supports this change by about 2 to 1. Unless a major vote turnout comes in and changes things, this update is going to happen. The biggest concern seems to be how it is implemented. I've realized that in order to do this alliances will need to be migrated (nothing gets reset). I've got all the data for alliances in the game database, but what I don't have are alliance leaders. I've replied to a PM from EgoFreaky about this but I'm going to go ahead and put my response to him out here, in case someone can assist further with this effort. If I could get the alliance leaders for each alliance then we *should* be able to do this without resetting anything. Awesome. I'm glad we're finally getting some new features. Thanks admin Link to comment Share on other sites More sharing options...
Cable77 Posted June 23, 2013 Report Share Posted June 23, 2013 Thank you for modifying your plan to address our concerns. B-) Link to comment Share on other sites More sharing options...
maxfiles Posted June 24, 2013 Report Share Posted June 24, 2013 (edited) I would like to see more updates come to SE that are in TE such as the rebuying of infra and tech.. the peak infra and tech levels. Edited June 24, 2013 by maxfiles Link to comment Share on other sites More sharing options...
sounion Posted June 24, 2013 Report Share Posted June 24, 2013 Why are managers able to ban other managers? I could see this being abused in a baaaad way. Change it please? Link to comment Share on other sites More sharing options...
kuive Posted June 24, 2013 Report Share Posted June 24, 2013 This is clearly a win for most alliances, since we'll have better control of membership, ghosts are effectively written out of the game, etc, I think what most people are up in arms about is the transition process itself,not the feature. Link to comment Share on other sites More sharing options...
Banned Posted June 24, 2013 Report Share Posted June 24, 2013 I do wonder how the various alliances out there will deal with their applicant AAs once this system is introduced. Pretty simple really. Either you appoint an IA person to head your applicant AA or create something along the lines of "Applicant" as a mask on your Alliance Affiliation. In turn, people can still fly your flag under "Pending" status which would identify them as either a ghost or an applicant. Link to comment Share on other sites More sharing options...
King Wally Posted June 24, 2013 Report Share Posted June 24, 2013 Thanks admin! o/ Link to comment Share on other sites More sharing options...
sounion Posted June 24, 2013 Report Share Posted June 24, 2013 if nothing gets reset, and leaders are appointed, that would be the easiest peasiest. Link to comment Share on other sites More sharing options...
HM Solomon I Posted June 24, 2013 Report Share Posted June 24, 2013 Pretty simple really. Either you appoint an IA person to head your applicant AA or create something along the lines of "Applicant" as a mask on your Alliance Affiliation. In turn, people can still fly your flag under "Pending" status which would identify them as either a ghost or an applicant. I'm not sure there's much of a need for an applicant AA with the new system. I mean if the whole point of an applicant AA is to reduce the number of ghosts on the regular AA, then the new system's membership approval feature takes care of that without the need for an applicant AA. Link to comment Share on other sites More sharing options...
Robster83 Posted June 24, 2013 Report Share Posted June 24, 2013 if nothing gets reset, and leaders are appointed, that would be the easiest peasiest. I am pretty sure that this is what the admin said he will do. Link to comment Share on other sites More sharing options...
sounion Posted June 24, 2013 Report Share Posted June 24, 2013 applicant AA would help separate ghosts from recruits. Link to comment Share on other sites More sharing options...
sounion Posted June 24, 2013 Report Share Posted June 24, 2013 yeah, just wanted to say that i am for the changes, given that admin comes through with no reset. Link to comment Share on other sites More sharing options...
Therm Posted June 24, 2013 Report Share Posted June 24, 2013 not entirely sure applicant AAs are needed. when people request to join your AA, it just says pending on their alliance affiliation field. That should be enough Link to comment Share on other sites More sharing options...
sounion Posted June 24, 2013 Report Share Posted June 24, 2013 this will be AAs choice methinks. Link to comment Share on other sites More sharing options...
Samwise Posted June 24, 2013 Report Share Posted June 24, 2013 (edited) If I can't read through the crapton of pages in this thread, I doubt Admin will find it desirable either, so I'll lay my post out the best I can. Please implement these changes, however please: Give us an exact date you plan to implement this In TE there is "peace mode" during the first day that causes no economic penalties. During this time, it gives nations a grace period for their AA leaders to register the AA, and approve their membership in-game. I request that you give us this, but extend it to 7 days like it is when you create your nation in SE. The system in AA system in TE is superior, but shorten the transition headache by letting us plan ahead. EDIT: Also, I see that there is a list of AA leaders in hopes you can implement this change without resetting anything. Please consider the above requests if this cannot be done. Edited June 24, 2013 by Samwise Link to comment Share on other sites More sharing options...
Zacharias Posted June 24, 2013 Report Share Posted June 24, 2013 The new additions look good, but as some people pointed out, this will create more problems than it intends to solve. In all honesty, ghost issues can be taken care of rather quickly. All of the coding it will take to solve that issue (and partly to "trim" the semi-inactives from the game) isn't worth it. Link to comment Share on other sites More sharing options...
Rayvon Posted June 24, 2013 Report Share Posted June 24, 2013 (edited) applicant AA would help separate ghosts from recruits. not entirely sure applicant AAs are needed. when people request to join your AA, it just says pending on their alliance affiliation field. That should be enough Agreed. I'm just playing TE now for the first time since the 2nd or 3rd round, so I don't have personal experience with these tools - but I believe someone mentioned a few pages back that the leader has the ability to kick [approve/kick/ban/something or other] from the AA, this would take the difficulty of ghostbusting down to a single mouseclick. Edited June 24, 2013 by Rayvon Link to comment Share on other sites More sharing options...
Phaedron Posted June 24, 2013 Report Share Posted June 24, 2013 If we can avoid the reset problem, I'd vote yes... otherwise, I just see a bunch of peaceful alliances who log in to infra farm on a non-daily basis being effectively removed from the game once everyone gets set to "none" -- it'd create a global chaos in SE that would cause the one thing to happen that we don't want to see: our already dwindling numbers drop further. Without a doubt it's a better alliance management system, but the reset is very worrisome for player retention. Link to comment Share on other sites More sharing options...
GenL Snow Posted June 24, 2013 Report Share Posted June 24, 2013 Hey does anyone know where I could create a cool sig at? Link to comment Share on other sites More sharing options...
Rayvon Posted June 24, 2013 Report Share Posted June 24, 2013 Hey does anyone know where I could create a cool sig at? http://www.newsithorder.info/forums/viewtopic.php?f=84&t=2592 Link to comment Share on other sites More sharing options...
Bob Posted June 24, 2013 Report Share Posted June 24, 2013 yeah, just wanted to say that i am for the changes, given that admin comes through with no reset. Voted no, but agree with this. Link to comment Share on other sites More sharing options...
Rayan Thomas Posted June 24, 2013 Report Share Posted June 24, 2013 If we can avoid the reset problem, I'd vote yes... otherwise, I just see a bunch of peaceful alliances who log in to infra farm on a non-daily basis being effectively removed from the game once everyone gets set to "none" -- it'd create a global chaos in SE that would cause the one thing to happen that we don't want to see: our already dwindling numbers drop further. Without a doubt it's a better alliance management system, but the reset is very worrisome for player retention. Agreed. This is what I worry about as many of my nations are people who check every 20 days or so, and this would make them delete... Link to comment Share on other sites More sharing options...
GenL Snow Posted June 24, 2013 Report Share Posted June 24, 2013 http://www.newsithorder.info/forums/viewtopic.php?f=84&t=2592 I dont wish to join the allaince just a good site you may know where I can create a cool signature Link to comment Share on other sites More sharing options...
Lurunin Posted June 24, 2013 Report Share Posted June 24, 2013 Ok at this point it looks like the community supports this change by about 2 to 1. Unless a major vote turnout comes in and changes things, this update is going to happen. The biggest concern seems to be how it is implemented. I've realized that in order to do this alliances will need to be migrated (nothing gets reset). I've got all the data for alliances in the game database, but what I don't have are alliance leaders. I've replied to a PM from EgoFreaky about this but I'm going to go ahead and put my response to him out here, in case someone can assist further with this effort. If I could get the alliance leaders for each alliance then we *should* be able to do this without resetting anything. Would this solve the purging as well? Or just the leadership issue? I mean I just want to make sure. Also, I know your message said that anyone "not the rightful leader shall be handled accordingly" or something along those lines. What if another member tries to seize control of the alliance by way of a coup? Would admin be the one to settle an internal dispute? Though I love the idea of a viceroy :D it'd shake things up for sure and give a spin from all the white peace. Finally. If the reset issue is resolves I'm 100% for this Link to comment Share on other sites More sharing options...
Recommended Posts