Aeternos Astramora Posted March 13, 2011 Report Share Posted March 13, 2011 (edited) As an elite alliance (ex-Citadel even) with lots of old, knowledgeable members, I thought that I would give out some secrets of the trade. [list=1][*]How to grow your nation: Have extra money? Spend it on land, tanks, and CM's. Infra and tech are too expensive for the amount of NS they give you. Land, tanks, and CM's give you the most NS for the least cash (tip from Otter, creator of Argent's guides). [*]For trades, you should either try to get the 8 bonus resource set because the more bonuses, the better your nation (tip from Otter, government advisor), or you should try to get as many gems trades as possible. Everyone knows gems are really expensive, so they should bring in a ton of money (tip from Janax, Emperor). [*]Warchests should be about 10,000 times higher than your infra. This means that a 10K infra nation should have a warchest of $100 million. That should easily be enough for any war (tip from Otter, former-MoW). [*]Have a fighter-to-bomber ratio of 1:1. You need one fighter to protect each bomber, and the more bombers, the more damage (tip from Cheese, former Regent). [*]Don't buy max spies. After about 100, it hurts your happiness. People don't like spy-states (tip from Yosh, MoW). [*]Always spy away infra. After all, that's what war is about, damaging infra (tip from Cheese, senior member). [*]Don't buy navy or nukes until you declare war. Nukes and navy are very expensive to maintain when not in war (tip from Otter, former DMoW). [*]In war, buy back infra. You need to keep your infra advantage (tip from Yosh, former DMoW). [*]To really bring down your enemy's morale, buy back your tech and land too during war. It doesn't look like you're taking any damage at all then (tip from Janax, Founder)[/list] Anyone else have tips? Please list any important titles so that people know what your authority is on the matter. Edited March 13, 2011 by Aeternos Astramora Quote Link to comment Share on other sites More sharing options...
Rebel Virginia Posted March 13, 2011 Report Share Posted March 13, 2011 (edited) [color="#0000FF"]11. Make Rebel Virginia your leader. Good things are bound to come from it (Rebel Virginia, Deity).[/color] Edited March 13, 2011 by Rebel Virginia Quote Link to comment Share on other sites More sharing options...
Aeternos Astramora Posted March 13, 2011 Author Report Share Posted March 13, 2011 10. There is no 10. *Cue Matrix* Quote Link to comment Share on other sites More sharing options...
Fyfe XIV Posted March 13, 2011 Report Share Posted March 13, 2011 Set your tax rate to the lowest level possible. Citizens hate taxes and if you set the level too high they may revolt and force you out of office, leaving your nation inaccessible. Quote Link to comment Share on other sites More sharing options...
NOMNOMNOM Posted March 13, 2011 Report Share Posted March 13, 2011 These are the rules that those who can crush every evenly-matched opponent have been using for years. Quote Link to comment Share on other sites More sharing options...
HeroofTime55 Posted March 13, 2011 Report Share Posted March 13, 2011 Umbrella actually tried to convince me on #7, something I found quite humorous. Quote Link to comment Share on other sites More sharing options...
Horatio Longworth Posted March 13, 2011 Report Share Posted March 13, 2011 Very helpful. Thank you. Quote Link to comment Share on other sites More sharing options...
dulceice Posted March 13, 2011 Report Share Posted March 13, 2011 I'm glad a good guide was finally created. Everyone can learn from this, new nations and old nations alike. Quote Link to comment Share on other sites More sharing options...
Banksy Posted March 13, 2011 Report Share Posted March 13, 2011 wow classy. leaking guides is just !@#$ting on the face of your alliance. i suppose at least you're not doing it anonymously, like those [u][b][i]filth[/i][/b][/u] in cntel. i hope you get ezied for this. Quote Link to comment Share on other sites More sharing options...
R3nowned Posted March 13, 2011 Report Share Posted March 13, 2011 #3 isn't THAT bad a standard, especially for a non-elite alliance. Also, in contradiction to #3, don't keep a warchest. It gets stolen during wartime anyway. Quote Link to comment Share on other sites More sharing options...
Jens of the desert Posted March 13, 2011 Report Share Posted March 13, 2011 I was laughing so hard at this excellently crafted post. In terms of humour Argent are at least 100 years ahead of it's time. Quote Link to comment Share on other sites More sharing options...
potato Posted March 13, 2011 Report Share Posted March 13, 2011 [quote name='R3nowned' timestamp='1300015768' post='2662812'] #3 isn't THAT bad a standard, especially for a non-elite alliance. [/quote] Yes, it is. Quote Link to comment Share on other sites More sharing options...
Stewie Posted March 13, 2011 Report Share Posted March 13, 2011 Thanks for this, I need to remember how to rebuild nations from 20k NS. Quote Link to comment Share on other sites More sharing options...
Jens of the desert Posted March 13, 2011 Report Share Posted March 13, 2011 [quote name='R3nowned' timestamp='1300015768' post='2662812'] #3 isn't THAT bad a standard, especially for a non-elite alliance. Also, in contradiction to #3, don't keep a warchest. It gets stolen during wartime anyway. [/quote] Now I remember why I got the impression you were stupid. Quote Link to comment Share on other sites More sharing options...
Locke Posted March 13, 2011 Report Share Posted March 13, 2011 [quote name='R3nowned' timestamp='1300015768' post='2662812'] #3 isn't THAT bad a standard, especially for a non-elite alliance. Also, in contradiction to #3, don't keep a warchest. It gets stolen during wartime anyway. [/quote] I had more money than that at 1K, let alone 10K infra. Only if you're outclassed and in a 6-on-1, really. Or just bad at war and don't know what turtling is. Quote Link to comment Share on other sites More sharing options...
SynthFG Posted March 13, 2011 Report Share Posted March 13, 2011 That's what I've been doing wrong tho depending on situation and warchest 8 may be appropriate in some circumstances Quote Link to comment Share on other sites More sharing options...
Zoomzoomzoom Posted March 13, 2011 Report Share Posted March 13, 2011 How do you think I reached such a high level of land Quote Link to comment Share on other sites More sharing options...
Stewie Posted March 13, 2011 Report Share Posted March 13, 2011 [quote name='Zoomzoomzoom' timestamp='1300030701' post='2662957'] How do you think I reached such a high level of land [/quote] Donating $20000 Quote Link to comment Share on other sites More sharing options...
HalfEmpty Posted March 13, 2011 Report Share Posted March 13, 2011 This must have been difficult to come up with. So kudos to you and Argent. Quote Link to comment Share on other sites More sharing options...
Luckao Posted March 13, 2011 Report Share Posted March 13, 2011 12. Running low on funds? Have a friend come around and create a nation. They'll be able to bankroll you. Quote Link to comment Share on other sites More sharing options...
AAAAAAAAAAGGGG Posted March 13, 2011 Report Share Posted March 13, 2011 10. The "Weapons Research Complex" is very expensive at $150,000,000. On top of that, it will hurt your environment, and make your military be more expensive. Avoid the "Weapons Research Complex" at all costs. Your funding would best be used towards a Federal Aid Commission. Quote Link to comment Share on other sites More sharing options...
Aeternos Astramora Posted March 13, 2011 Author Report Share Posted March 13, 2011 [quote name='Luckao' timestamp='1300032265' post='2662978'] 12. Running low on funds? Have a friend come around and create a nation. They'll be able to bankroll you. [/quote] Who needs friends? Do it yourself! Quote Link to comment Share on other sites More sharing options...
ty345 Posted March 13, 2011 Report Share Posted March 13, 2011 12.5 While you're at it, have those other nations that are bankrolling you send you some infra and tech. Remember: the more nations you start, the bigger an advantage you'll have. 13. Most alliances offer startup aid, so to make the most money possible, apply to join several alliances at once. If you change your AA fast enough, they'll never know! Quote Link to comment Share on other sites More sharing options...
maicke Posted March 13, 2011 Report Share Posted March 13, 2011 14. If you want to infiltrate the enemies nation, send them 2,000 soldiers by foreign aid offer. Make sure to include 50 tech (their equipment) and $3 million (for expenses) in the deal as well. Quote Link to comment Share on other sites More sharing options...
ty345 Posted March 13, 2011 Report Share Posted March 13, 2011 15. Nuclear weapons are a dangerous thing to have. By buying your first nuke, you will ensure that your enemy buys his first nuke, and then it devolves into a terrible arms race which will eventually result in the bankruptcy and nuclear armageddon of both nations. So, to reiterate: DO NOT BUY OR USE NUCLEAR WEAPONS. Quote Link to comment Share on other sites More sharing options...
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