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Blog Comments posted by Caladin
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Viceroys for everyone!
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I struggled to read through that, but I will say that your economic ideas are... amusing.
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I'm really not sure that stabbing you with a sword repeatedly is the best way of removing cancer...
Possibly not. But as long as it works and allows us to continue stabbing his nation with nukes, I'm not going to object.
Congratulations!
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Yes - it's against the ToS to force someone to give you an RL possession (access or ownership of alliance forums) in response to in-game situations.
I think the rule is you cannot force them to give you ownership; access is a different matter (ownership was, I believe, so as to ensure that the viceroy did have access to the entire forum and there wasn't some subsection that the gov was plotting revolution in)
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No thanks. We've got enough Micro drama as it is.
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Get a nation sitter and give your log in details to a MI6er
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Your voice is scarily familiar o.O
Maybe it's the accent?
*shrug*
Anyway, MI5, I'm impressed. -
I think I would have gone weeks without noticing if it wasn't for this post
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Maybe make it number of cruise missiles an alliance can get rid of, as opposed to how many they can obtain...
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Wait, the Neutrals united to defeat Mushquada?
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I think it was between 9.5 and 9.7k
That sounds about right; the lowest I saw it at was 9.7
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Eh, numbers have grown above 10,000 again; I think she has a good chance of lasting several more years.
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0/5, need tl;dr
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Who even has nations below 500 strength?
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So, when someone is rallying the troops and doesn't use coercion, but rather appeals to their honour and camraderie, to stay and fight, this is morally wrong? You know, some people like to have meaningful relations with allies, that go beyond mere practicality.
What, you didn't already know that the answer to this is yes?
Bloody liberals.
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Tl;dr: Something something Pacifica terrible something something
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Gentle Persons
I tend to agree with much of what Fox Fire has stated. And much as it pains me I actually agree with many of Rush Sykes ideas(well thought out) but not the elimination of tech trading or unlimited wars.
However the strength of Digiterra is not the mechanics but the community. In the past there were long term grudges and very definite camps. In my view the strength of that community structure has not been added with the other mechanics changes. Team colour should matter more. Changing should hurt more staying together in an alliance on a single team should matter more. Wars on a the same colour alliance should cost -2 happiness for the duration of the war.Senate should be expanded and made more powerful BUT it should require the senate to vote and be limited to one senator per alliance. Treaties should have an actual in game value and cost to break.For example +1 happiness for a month for signing a NAP to the entire alliance BUT -2 happiness for 2 months for a formal break or violation be alliance war.Give the bonus again very 6 months it stays in place.Require a specific request to support when in war already to require an alliance to war or break the treaty. Grade the different treaties up in the same fashion. This would end the moronic practice of signing treaties that are then broken upon the smell of war.The violating alliance suffers double the penalty. Make the community think and benefit from keeping the politics and community active. Give a legitimate reason for people to join alliances and blocs.
Give people a reason to do things not a penalty for not doing something. Instead of penalizing those who wish to hang out in peace mode give a benefit for staying in war mode that grows over time. Give an incentive for those who post on owf. Yes even the perpetual self indulgent ones they help build the community.
Down declaring should cost happiness, up declaring gets you a hero bonus to happiness. 3 on 1 attacks should have a happiness penalty defending against multiple attacks a bonus.That lasts three times the war length. There is already the advantage of loot for the attacker. This would encourage newer nations not to roll over and alliances to actually fight. No bonus for turtling. No penalty as it is a choice.
Eliminate the ability to rogue on any nation not in the top 250. The big nations are able to defend themselves though it will cost. The practice of roguing at the lower end by idiots with a grudge makes zero logical sense in a nation simulation game and allows people to drive others from the game. Even the most insane national leader in RL cannot suicide his nation though some morons have tried. But it is always on a bigger major nation.
Make decelerations of war mandatory before war and provide a 24 hour window before attacks can begin. Once again for those who wannt reality in warfare no RL nation can build up on another nations boundaries without it being know.THis has the huge advantage of allowing both sides to plan and react in the community to make wars interesting and actually political.
This community is why we play and we should encourage the strongest part of this Digiterra to actually effect game play.
Respectfully
Dame HIme Themis
This would be abused so much (though, I do like the ideas :/)
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The only place that I see this being viable is in the god tier; aside from that nobody can amass the concentration of strength to actually manage it.
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Sorry, Doctor Who?
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In regards to question two, what do you consider a micro?
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There is a new trilogy?
I refuse to believe it. -
Retention is indeed the main issue; the trouble is working out why we are losing members. As jerdge said, if that can be worked out, player number issue will start to solve itself.
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Tbh, I would get rid of everything but the serpent and possibly the purple bars.
It would make things clearer.
The evils of Viceroyism
in The Academic
A blog by Eddard in General
Posted
And EZI!
And reparations!
And the Ebil Empire!