Captain Enema Posted May 27, 2014 Report Share Posted May 27, 2014 I think we've about ironed out what people can agree with via irc. However, we still need to have a formal discussion period followed by a vote. Further, I'm not even sure what it is most folks are agreeing to go along with and if everyone knows the same thing. So, let's get the proposals up and tinkered with if needed. I reference the naval rule discussion as a model for this one. Well mannered, useful, and people not taking things personally. Chop chop, let's get this done. Quote Link to comment Share on other sites More sharing options...
Captain Enema Posted May 27, 2014 Author Report Share Posted May 27, 2014 (edited) The original rule on the map thread put there by me: In game airplane slots x 2 = squadrons... One proposal to change this: up to 3500 infra = ingame airplane slots x 3 = total airplanes over 3500 = ingame slots x 6 = total combat airplanes so for me, 70 slots x 6 = 420 combat aircraft Edited May 27, 2014 by Tidy Bowl Man Quote Link to comment Share on other sites More sharing options...
Lysergide Posted May 27, 2014 Report Share Posted May 27, 2014 Are we doing the rules on the element of squadrons or the element of actual airplane count for the modifiers? Quote Link to comment Share on other sites More sharing options...
Mogar Posted May 27, 2014 Report Share Posted May 27, 2014 (edited) in-game aircraft limit... x2 IG numbers 0-2k infra. (realistically 100 to 120 planes) no wonders included x4 IG numbers 2k to 4k infra. (200 to 240 planes) no wonders included x6 IG numbers 4k+ infra (300 to 630 planes) with 630 as a max cap including all possible wonders and navy. was another proposal, if Uber wishes to post his points system that would be nice. Edited May 27, 2014 by Mogar Quote Link to comment Share on other sites More sharing options...
Captain Enema Posted May 27, 2014 Author Report Share Posted May 27, 2014 the x 2 thing for my suggestion and Mogars would be for planes, not squadrons. Quote Link to comment Share on other sites More sharing options...
Uberstein Posted May 27, 2014 Report Share Posted May 27, 2014 (edited) The number of aircraft a nation can have is based on a point system. To make it based off the game, every nation starts with 60 points. For each 10k nation strength, they get 10 more points. Combat aircraft cost points. Non-combat are "common sense." Point value is based off of two factors: Tech year and Role. You add these two numbers together to see how many points the plane costs. If a plane is from your tech bracket: 0.5 pointsBefore your tech bracket: 0.25(((This needs more work, suggestions welcome))) Roles:Multi-role: 1Strategic Bomber: 2CAS: 0.5Air Superiority: 0.5Interceptor: 0.5 So, my nation theoretically could have an air force of:12 Strategic Bombers24 Air-Superiority Fighters6 CAS Bombers or 6 Strategic Bombers40 Air-Superiority Fighters5 Interceptors and so on and so forth. Customability is high. Larger nations also get more planes, but the number won't exceed 200. Even if I'm a 50k NS nation (110 points) and use fighters behind my tech bracket, you're looking at 88 multi-role fighters. It needs work tbh. I like the simpler system proposed, though I feel stealth aircraft and strategic bombers should cost 2 "slots" given how expensive they are to maintain IRL. Edited May 27, 2014 by Uberstein Quote Link to comment Share on other sites More sharing options...
Markus Wilding Posted May 27, 2014 Report Share Posted May 27, 2014 Out of curiosity, how is a squadron defined? Quote Link to comment Share on other sites More sharing options...
lkfht Posted May 27, 2014 Report Share Posted May 27, 2014 why is this so complicated? Quote Link to comment Share on other sites More sharing options...
Uberstein Posted May 27, 2014 Report Share Posted May 27, 2014 why is this so complicated?It's called a discussion lkfht. We're discussing which rule we want to use. Just because one of the proposals is complicated doesn't mean the final one will be. Quote Link to comment Share on other sites More sharing options...
Evangeline Anovilis Posted May 27, 2014 Report Share Posted May 27, 2014 Whatever floats the community's boat here is fine with me. Quote Link to comment Share on other sites More sharing options...
Zoot Zoot Posted May 27, 2014 Report Share Posted May 27, 2014 in-game aircraft limit... x2 IG numbers 0-2k infra. (realistically 100 to 120 planes) no wonders included x4 IG numbers 2k to 4k infra. (200 to 240 planes) no wonders included x6 IG numbers 4k+ infra (300 to 630 planes) with 630 as a max cap including all possible wonders and navy. was another proposal, if Uber wishes to post his points system that would be nice. This is the winning proposal in my opinion. Its simple and easy to follow. Quote Link to comment Share on other sites More sharing options...
Captain Enema Posted May 27, 2014 Author Report Share Posted May 27, 2014 This is the winning proposal in my opinion. Its simple and easy to follow. I like it as well. Any others? Quote Link to comment Share on other sites More sharing options...
Mogar Posted May 27, 2014 Report Share Posted May 27, 2014 Personally i think following KISS here would be best. Quote Link to comment Share on other sites More sharing options...
Lynneth Posted May 27, 2014 Report Share Posted May 27, 2014 I agree with Mogar. KISS is good. On Wilding's question: A squadron is classically defined as 12 airplanes. So 630 airplanes divided by 12 = 52.5 squadrons. (This is also why the airplane rule in old RP is IG * 12 - because each IG plane counts as squadron in the old RP.) Quote Link to comment Share on other sites More sharing options...
Helios Posted May 27, 2014 Report Share Posted May 27, 2014 I'm gonna throw my support in for Mogar's proposal, with the infra modifiers. As much as I quiite like Uberstein's points system, I can't help but think it's not really entirely necessary for aircraft. And I would suggest we keep it simple and focus on individual planes rather than squadrons. Quote Link to comment Share on other sites More sharing options...
Markus Wilding Posted May 27, 2014 Report Share Posted May 27, 2014 in-game aircraft limit... x2 IG numbers 0-2k infra. (realistically 100 to 120 planes) no wonders included x4 IG numbers 2k to 4k infra. (200 to 240 planes) no wonders included x6 IG numbers 4k+ infra (300 to 630 planes) with 630 as a max cap including all possible wonders and navy. was another proposal, if Uber wishes to post his points system that would be nice. After thinking on it for a night,this is the best idea I've seen. Quote Link to comment Share on other sites More sharing options...
Uberstein Posted May 27, 2014 Report Share Posted May 27, 2014 What do people think of using Mogar's system, but making stealth aircraft worth 2 points? When you look at stealth, even the US only operates so many. The largest military in the world only has 21 B-2's and 187 F-22's. Considering the US maintains the kind of air force most nations could only dream of (5,551 US Air Force (My numbers include non-combat) vs say, Russia's 2126, or Germany's 428) I feel it would be unrealistic to assume every nation can field the kind of forces the US can. Stealth is expensive to maintain both in materials and man-hours. Quote Link to comment Share on other sites More sharing options...
Hereno Posted May 27, 2014 Report Share Posted May 27, 2014 What do people think of using Mogar's system, but making stealth aircraft worth 2 points? When you look at stealth, even the US only operates so many. The largest military in the world only has 21 B-2's and 187 F-22's. Considering the US maintains the kind of air force most nations could only dream of (5,551 US Air Force (My numbers include non-combat) vs say, Russia's 2126, or Germany's 428) I feel it would be unrealistic to assume every nation can field the kind of forces the US can. Stealth is expensive to maintain both in materials and man-hours. This is fine with me. Quote Link to comment Share on other sites More sharing options...
Captain Enema Posted May 27, 2014 Author Report Share Posted May 27, 2014 two aircraft slots for one stealth plane? Works for me. Quote Link to comment Share on other sites More sharing options...
The Zigur Posted May 27, 2014 Report Share Posted May 27, 2014 (edited) My setup is very complicated because in real life you dont just throw out hundreds of fighters and bombers. Thats why I have a carefully calibrated and diverse types of aircraft which support the layered defense strategy. You can have 600 fighters or whatever but that doesnt mean anything on the tactical level. Edited May 27, 2014 by Tywin Lannister Quote Link to comment Share on other sites More sharing options...
Dillon1102 Posted May 28, 2014 Report Share Posted May 28, 2014 I agree with Mogar. KISS is good. On Wilding's question: A squadron is classically defined as 12 airplanes. So 630 airplanes divided by 12 = 52.5 squadrons. (This is also why the airplane rule in old RP is IG * 12 - because each IG plane counts as squadron in the old RP.) I thought a squadron was 16 airplanes flying in the 4x4 formation Quote Link to comment Share on other sites More sharing options...
Horo the Wise Wolf Posted May 28, 2014 Report Share Posted May 28, 2014 I thought a squadron was 16 airplanes flying in the 4x4 formationNo, that's a square. Quote Link to comment Share on other sites More sharing options...
Captain Enema Posted May 28, 2014 Author Report Share Posted May 28, 2014 What options do we have to vote on? Quote Link to comment Share on other sites More sharing options...
Captain Enema Posted May 29, 2014 Author Report Share Posted May 29, 2014 Looks to me like we are ready for a vote. I will get a summary of the polling options tomorrow in case people have anything else to add. I'd like to see an example of how the 2 slots for 1 stealth plane would work as part of one of the proposed polling options before I post a poll. Quote Link to comment Share on other sites More sharing options...
Uberstein Posted May 29, 2014 Report Share Posted May 29, 2014 Well, let's say I can field sixty planes. If I wanted them ask stealth, I'd only have thirty planes. I just woke up so maybe use misunderstood the question Quote Link to comment Share on other sites More sharing options...
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