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Evangeline Anovilis

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Everything posted by Evangeline Anovilis

  1. Well, if one looks at the amount of interaction going on, you could as well just say that it doesn't matter whether someone's here or not. You won't hear from others anyway, there's no map, so you could say there's three people minimally interacting with each other in Russia and that was it.
  2. For a moment, Amel staid silent, considering her options. Her opponent seemed quite stubborn. Most likely he had to be, given the situation his country was in. But was that her problem? He surely made it out to be hers as well. "As brutal as the Crimson Army may be, they'd not commit wholesale genocide on the entire Sleepy Hollow. Especially not as long as they still have a war to fight and can't commit ressources on slaughtering civilians. And as a humble traveller, I think I don't need to fear any persecution or to be sold to some ambitious retainer." The thought of any Faraway lady attempting to actually gain a hold on her was amusing for various reasons, but Amel felt it not necessary to explain Shoemaker the misconception he seemed to have. Rather, she wondered about the obvious fault in this scheme, something that would surely also occur to the Hollowins. If the council spread word of Amel being royalty, regardless of what proof they could come up with, slipping away would be far harder. Fair trials weren't something common these days. When you wanted someone executed, it required nothing more than the order, once you had them in your custody. But there was still some reason to cooperate. As long as Amel sat here, she'd be maybe not killed, but surely kept under arrest, just as it was the case at the moment. Shoemaker had emphasised that they'd even watch her later, though Amel wondered how far they could watch her, if she was to enter a forest where noone dared to enter. If the Forest Guard could keep tabs on her till the Baron's residence, they could as well go themselves. But they didn't. And even if she did not try to escape, meeting the Baron would at least be one step forward. It couldn't get that much worse from being holed up in this house. Reluctantly, Amel took the map and put it into her bag. "I'll with you and talk to your prospective Baron. However, once my part of this deal has been completed, I'm free to go my own way. I doubt you have much use for a humble traveller besides this mission anyway. After all, why should I care for the sake of the Sleepy Hollow, when all I experienced of it is to spend my days under house arrest?" As she finished her speech, Amel already started to pack up her things. Even if she made demands, she was quite confident that Shoemaker and his darn council wouldn't accept this offer. After all, if they could've afforded to do so and pursue another option, she'd not be stuck in this situation in the first place. "The sooner I get out of here, the better..."
  3. Republic of Korea, Republic of China, Singapore and Hong Kong. Four states that have seen rapid economic growth and modernisation in the last few decades.
  4. Although Amel was considering for a moment to just leave the councilman standing on the street outside, it was also in her interest to have some privacy. To talk with this man where they weren't listened in on by every passing youngster and whore. Reluctantly she opened the door, though she immediatly shut it again, once Shoemaker had entered. But even before she could turn around again to face the actually not too welcome guest, he already had started talking and Amel regretted the decision. She should have just shut the door and left the man rot outside. These her feelings she also hardly hid, as she looked at Shoemaker with an annoyed if not angered glare, even worse than when she had first opened the door. Busting in here with all his baggage, not only disturbing her studies, but just throwing his own issues at her. Amel could feel her anger build up slowly, but she kept calm. Nothing good came from rage. Rather, she waited, wondering when it was that he finally stopped to actually await an answer. And she waited for a good minute longer, before the moment came, that Shoemaker had finished his request, though, her answer had not changed from what she wanted to say already before she had left her books. "No, I refuse.", Amel stated coldly. Even if the Councilman looked sincere and troubled, this still seemed a bit much. "I got no interest in your Baron, nor in your books. I'm a humble traveller, who's tried to pass through your lands and I'm already wasting my time here, instead of returning to my homeland. I got no intention of being the messenger of your council. If you just need a woman, I am sure you could pay one of those ladies in red out there." She gestured towards the window. But before she went on to tell him to leave, there was something that had bothered her for some time now. With a few steps she closed in on Shoemaker, narrowed her eyes and as if worried that anyone could still hear them, despite the closed quarters, Amel whispered. "Also, I have no idea why you and your council deem me royalty. But I'd welcome it if you would not give me more trouble than necessary by spreading weird rumours. The road is dangerous enough as is." She then turned around and stepped away to her books again. Searching for the passage she had left at, she threw Shoemaker a cold "I am sure many lives depend on this. But I value my own a bit more. So, if that was all..."
  5. Faraway loyalists in Greenland were not amused and sent a complaint that their independence be respected.
  6. It was a quite measly little building at the outskirts of the town, fitting pretty neatly into the surroundings. From the looks of it, it was hardly distinguishable from the neighbouring houses along the street, sharing the typical solid masonry, the tall and slender roof, as well as the few pretty intransparent windows. Who knew how old these buildings were. But unlike the neighbouring houses, which were housing ordinary Hollowins and their families, this one seemed to have been an empty building belonging to the local authorities. At least that was how it seemed to Amel. For now, it was the quarters she had received from the Hollowins, well, more like her prison. Assigned to her during her stay, until she heard back from the councils. What a bother. Maybe she should just have taken a roundabout way east. But even though the distrustful nature of the Hollowins was well-known, Amel seemingly had underestimated it. And now she was here. Stuck in Thunder Bay. Amel sighed, as she used her new-found spare time to read and study. The councils most likely had their reasons and her target wasn't going to run away. Thus, under the bit of light that entered from the dim windows, Amel silently worked her way through the written lines. On this day, which had begun like any other day in this dreary place, Amel had just finished her breakfast and taken out another book she planned to start that day, when she suddenly heard someone knock at the door. Although she had been waiting for word from the councils for days now, the sudden disturbance still caused her to be slightly disgruntled and after putting aside her books again, Amel went to open the wooden door. With a creaking sound, the door moved a short distance, just enough that Shoemaker could see a pair of amber eyes mustering him. After seeing it was only one person, Amel opened the door just enough to show herself to the visitor. From the looks of it, Amel wasn't much different from other young maidens in Faraway. A long dress of light grey colour, covered by a black cape, it was the sophistication one could expect from any somewhat affluent Faraway citizen, though it was simple enough to be practical as travelling clothes. Her long dark brown hair was kept in a neat braid, given the hassle of travelling through extensive woodlands and thus the most striking feature of the Faraway maiden were definitely the amber eyes, which intensely glared at Shoemaker, as she angrily asked. "Who would you be and what do you seek of me?"
  7. Especially not if you already have it. But that doesn't mean I'm proficient enough to do sophisticated maps.
  8. "Madame Général, the enemy is approaching.", one of the staff officers reported, though Arnault-Delareux did not need such commentary. She could see it herself through her own binoculars, as the staff observed the battle unfold before them. "Is everything ready?", the general asked dryly and another staff officer dilligently reported. "As ordered, Madame Général. Fire should be incoming any moment." Arnault-Delareux merely nodded while continuing to observe the enemy movements. The Republican Army of Maine, one of the southern Commonwealth sympathisant factions had managed to cross the old border and was now approaching the Acadian positions along the Saint John river. With the collapse of the Commonwealth and its successor states and the retreat of the Japanese, the centralised administration had quickly grumbled and Arnault-Delareux had quickly escaped north to her homeland in Acadie. But while she had escaped a mob that wanted her dead, she had not escaped the brutality that would follow, as the country broke apart and differing factions vied for power over the vast lands. In the absence of any other instance, liberals and leftists battled the entrenched elites, and with much bloodsheds, one side or the other would eventually prevail. Acadie fell on the ordered side. Whatever republican sentiment there was, the Général had quickly moved to surpress it, depending on both loyalists and local milice irregulars, responsible for keeping order in these harsh times. But while Acadie, by virtue of its longstanding ties to counter-revolutionary thought had stayed under the nominal control of the Archduchess of Acadie and the de facto control of the Armée d'Acadie, neighbouring Maine stayed democratic and soon mustered its forces to defend its newfound freedom from neighbouring reactionaries. Clashes along a disputed border ensued and within a week, Acadie and Maine were at war, the former being assisted by like-minded Quebec, the latter assisted by its fellow New Englanders. A lot of bad blood existed between the two sides, as a new conflict ensued in the region, rekindling memories of the Saint Lawrence War, and the annexation of Acadie into the Commonwealth. Up to now, Arnault-Delareux had ceded the field to the New Englanders and had retreated towards the Saint John river. The enemy had attacked with a large expeditionary force that she could not hope to defeat with the sparse border guards. Instead, the Général had chosen to buy some time, to allow reinforcements from the North and East arrive and concentrate the forces for a counter-attack. And although she had to cede great amounts of land, Arnault-Delareux found herself now confident to push the enemy out of Acadie. The republican forces, which up to now only encountered sporadic resistence from poorly trained and equipped local milice units had grown careless and as they approached the village of Grimrose, an army was awaiting them already. First, a few single fire exchanges could be heard, then several mortar rounds. The Acadians had opened fire. But Arnault-Delareux kept most of her forces in reserve. She didn't want to just win. She wanted to win decisively. It was questionable whether Acadie could subdue Maine. Their fellow New Englanders were going to liberate them again and unless Quebec actually provided troops and not just material, the Acadian forces were insufficent for any such effort. But still, knocking out Maine's forces and forcing them onto the defense would prevent a protracted fight on Acadian soil, something that could easily exhaust the small duchy. And the tactic paid off. Through her binoculars, Arnault-Delareux could clearly see the assault mounted by the enemy as they tried to flush out her forces with their superior mass and in the process establish a bridgehead on the Eastern side of the river. But in doing so, they played in Arnault-Delareux' hands. A slightly sadistic grin formed on her face, as she watched the primitive wave of soldiers. "Apart from mass and vigour, they haven't much else. They aren't much without their technology and aircraft...", she remarked with a condescending tone. "Madame Mallet, please tell the reserves to advance as soon as the field is clear again. We shall not give them enough time to even breath." One of the staff officers saluted and hastily picked up a field telephone to relay the orders. Meanwhile, it was just as the first enemy troops reached the riverbanks, that a sudden whistling set in. The republican forces looked around, a few more experienced troops, maybe former servicemen, immediatly ducked or sought whatever cover they could find in the field, and within splitseconds the first rocket tore into the field, throwing dirt and debris in every direction. More rockets followed, blanketting the field and stopping the assault immediatly. For about ten seconds, rocket after rocket exploded among the southerners and after a sole two seconds of silence, which the Acadian soldiers took to confirm that the battery of Almace rocket launchers were now reloading, with a loud "Pour l'Acadie! A l'attaque!", the counter-offensive began. The still disoriented troops that survived the barrage and knew not whether to press on or fall back were quickly gunned down and overwhelmed, as the troops in Faraway green uniforms finally showed themselves. Meanwhile, a squadron of Acadian Chasseurs à cheval, mounted infantry sheered off from the small cavalry reserves of the Armée d'Acadie, in order to flank the retreating troops. With carbines and sabers ready, they were to make sure that the enemy not regrouped. Somehow, Arnault-delareux wondered what times she had been thrown back to. But with most of the militias lacking in anything heavier than a mortar, old tactics became increasingly effective again.
  9. I guess the majority of people spoke out in favour of having a claims thread. Will some GM implement it? Reminds me, I'll update the GM team in the GM court thread.
  10. And join in the struggle of who has the most ridiculous world-spanning Empire? I rather not and place a bet on Belarus. I know he can create the one Rus on which the Sun shall never set. This isn't how the logic works. Membership in #hegemon is not equivalent to beating on Mogar, but beating on Mogar automatically means you are part of #hegemon. That's why you can hear nice things for as long as you stay out of it, but if you do just about anything he doesn't like, you are part of the "clique" (like Shammy or MrDirector, which I never saw ever in the channel). I couldn't care less on what you think of me, but it was actually me who sent the complaint to the UN on Vektor violating the NPT, which was actually why the UN decided to intervene and I think I did voice my complaints already before, though as a non-UN member and while at war with MGL who enacted a complete blockade, there's only so much one can do. Not that it really matters, because the moment it ended, you left and announced CNRP2.
  11. There is no other RP here that is remarkably more active.
  12. I expected a Pan-Pasirung option of just killing the map and creating some custom one in its place. Not that I'd be for it... or against it, given I'm not around anyway... But it's good to say people doing something.
  13. Nothing happened, for over 25 days, thus causing inactivity.
  14. Someone ought to start nominations for a replacement GM.
  15. Sad to hear and my condolences. It's a harsh loss and most probably you made the right decision here. Hope you'll find more fun and fulfilling things, though I bet the community will be welcoming should you ever return, or just hop on IRC to talk to the others.
  16. Well, noone should ever say I did not try...
  17. Doubt it needs me to tell you that this is unlikely to happen, unless you engineer something, which we both know will neither be enjoyable for the other side, nor will it satisfy you in the end.
  18. Don't need to tell me that. A nation centered around characters is the easiest to maim, because like an achilles heel, you can let it die by merely taking out a couple leaders. If characters are merely the extension of the nation, then, like with a hydra, it is pointless to merely decapitate it, because the heads will just keep growing back and a larger systemic approach for change is required. I posess the intelligence necessary to learn at least as much in my years in this RP, where my leadership has been hunted down at times, imprisoned at others and character focus does not benefit the state if it is taken too far. Nevertheless, noone asked you to sacrifice your nation. I merely suggested you could actually do something with the characters you create that is maybe a bit more personal. In the end, it is your decision though, just like pretty much all advise I ever give.
  19. In my opinion, you do hype Arabia a bit too much. Yes, they topped out at 1.8 million or so combat soldier potential, and had a ton of oil, but hardly anyone of them was known for military prowess and after the initial rush, it mostly became just Greywall posting once a week at best. Arabia had potential, if people were prepared to go and try work on it for a greater period of time, like say two years, in which they accumulate ressources and knowledge. Also, it should be noted that arabia didn't seriously compete for anything, compared to Draka, which challenged the NPT and Japan, which used its new-gained American territories. If you want to cry about Arabia having fizzled out, you should first cry about how MGL and Shammy, people who were capable and had ressources went out. Otherwise, Arabia is just the multiplayer version of Lynneth, at best. Also, it should be noted that there's more to RP than just politics. I do like my political RPs, as you may know, just like I am fond of my naval developments, but I also try to work on character RP and work out nice meetings with people. I think you could try work on some other things too from time to time. I mean, you did so in the past, when Sarah was around, I think you can do so again. And I don't know, maybe you can get Sarah to write a story with you again, or you try RP with someone else. Yuan Shizi is a character that can use some development, especially if he ever wants to be seen as a person that can stand next to his father, instead of being just the less great version of Yuan Jia. I would think that if you want people to fight, then you need to give a reason to. People who feel no attachment to the RP whatsoever, will not fight, because it's a pain to deal with. Given CNRP does not close it's doors to anyone, something that should be preserved, it is unlikely we'll ever end up in a world where everyone is equally talented and knowledgeable in different areas. And that's something that is plaguing every RP where people with differing amounts of talent and knowledge coexist. It is what happened in CNRP2, when the numbers were more equal and it would have happened in CNRPA, if more knowledgeable people were present. It's something you should learn to live with, just alone because it happens IRL on a daily basis. And you can either accept this status quo and try to find a modus vivendi that allows you to be happy still, you can try to do something about it, to change this status quo, or you can complain. The first will may lead to happiness, not necessarily change, the second may lead to change, not necessarily happiness and the third will lead to neither, because unproductive complaining isn't getting you further and just reinforces the misery felt. And while opposing Triyun means that you get confronted with IC insults and hurdles that can be harsh, if not outright war, which most likely will be lost, opposing you in CNRP2 got me insulted as a person, not a character and it ended with systemic action to remove me, which imo, is even worse than geting IC hurdles. RPing and cooperating with others means to give and take and that some effort might need to be put in there that will never pay off and that some wishes will maybe never become true, because they conflict with others and we make concessions to allow all people to have some level of success. These are basic social skills and norms on how to get along in a community and while Triyun is known for just stonewalling others diplomatically and using his military strength and reputation to leverage others for maximum gain, his policy is still less of a headache than your fits and temper tandrums the moment just about anything does not go your way.
  20. While I don't want to blow my own horn here too much, and I get that I was one of the less busy people in the RP, I do want to note that it's been now a week since my announcement and the grand total of CNRP posts for this time period were two. Which contrasts with at least one post per day, when I was around (just alone because I posted on a daily basis, but also people interacted with me). One cannot help but be a bit concerned about this decline in activity. Now, I'd be lying if I'd say that this was a completely unforeseen development. It needs some extraordinary ignorance to not realise that my RP was creating quite a bit of activity. But unlike some other people, I don't want this RP to decline and I did not leave to see it go inactive. People should know I put some effort into trying to revitalise this RP and it partly is the reason I did try to post at least once a day and have diplomatic talks with people. Besides the obvious reason that it does actually assist me in furthering my own agenda. And I did over the last week wonder whether it is ok to quit now, after some people returned and it seemed that some life returns. However, I came to the conclusion, that if the RP goes down because I left, then that's pretty sad, as the RP should not be centered just around my activity and given I did leave, but I do not encourage others to do so too, or to go and join rival RPs, I shouldn't blame myself if my action caused irreperable damage. I think what I really want to get accross to the people here is that you may try to flatter me by telling me how my efforts helped in engaging returnees and keep the system working, but I do think it'd be only fair if this was not just my responsibility, but that of the whole community to create action, engage others and keep the OOC system up and running. I don't do elections because I'm such a poll fanatic that absolutely loves to create polls. I do that because these elections are something I personally struggled for (among quite a few others), they are something that Kankou worked for and they are important for a healthy community to be maintained, in my opinion. And I do take some pride in the fact that people count on me to actually do my job well. And RPing with others should happen more. Honestly, if you take a look at the RP that is happening, in general if someone has fun, we shouldn't go out of our way to ruin that. But RPing on our own is no different than writing a novel on our own (which you don't need map space for, btw). It is to me not the point of an RP, which is defined by its interactive character. And if you can't RP grand political drama, go and RP something more down to earth. You can give your characters some depth or create new ones. Create new storylines for your nations. In the past, there were people like Sarah who did a great lot to create storylines where others could join in, because that was fun for them and also, I would think, fun for her. These days, noone does that anymore really. People take their parcel of land, RP on their own (if they really do much at all) and are either going on about being busy or about how the RP is in decline. It's really not hard to go and try to do your part about it. I for my part enjoyed the last week very much, using the time I usually spent on RP to play some games and watch anime instead. Also read some of the Discorsi, which I had postponed for years and which I started finally this year. I do at times wonder whether to rejoin, given that unlike others I didn't leave because circumstances forced me, but because I just got extremely depressed with how things were going. I won't say I will rejoin, now or in the future, because I don't want to give binding promises, but I do think people should put more effort into this and if I can assume that my time here is more fun than time spent on watching anime, then I guess I could actually convince myself to find new reasons to RP. Not that I think that will motivate you people, as normally the motivation should stem from concern over the RP in general, not me. So yeah, I'm happy people think I'm the one that makes things run smoothly, but I do want to believe that it isn't just because I do things that others are actually active. It's just way more fun when I get awards like "Most active nation" with actual competition.
  21. Well, the suggestion is not so much a general cap, than an attempt to make it more encouraging for people to actually build smaller cruisers, instead of just maximising them. Because while your points are valid, the cruiser in CNRP is hardly going to be the main air defense ship when it is limited to ~6-12 ships for most people. That's why people use heavy destroyers, like MGL's 256 VLS destroyers, the Jade Emperor-class or the Kitakami-class that are providing the missiles and sensoric systems necessary for these tasks (as well as naval gunfire support). Cruisers in CNRP are more like battleships, a class that gets modernised and possibly repurposed to whatever the person in charge thinks would work best. Because, as mentioned, traditional battleships are no longer too useful and the cruiser is replacable in its role by heavy destroyers. If you were to go for 21st century naval warfare, you'd most likely just get rid of battleships and cruisers as they currently exist and exchange them for greater number of heavier destroyers. The reason CNRP builds large battleships is not because it is an economically sensible concept IRL, but because we are per the rules allowed to have them, so we are likely going to make sure we use them. And as we build them, we like to make sure to make them useful. If I had to work with an actual budget and decide whether to spend the money I IC spent on the battleships and battlecruisers of Japan, I'd rather spend it on an increased number of Kitakamis or a follow-on class based on it (given I do continually refine my designs, as I find faults and correct them). They provide the missiles, their greater number makes them more flexible, more survivable and increases the amount of sensorics searching for threats. The guns may be smaller, but 155 mm and 203 mm are decent and overall it's not worth building a huge ship just for the guns. Could as well build a monitor, if I really think I ever need that capability. And while the heavy destroyer lacks in armour, it is armored well enough to defeat machine cannon fire from small gunboats, while any major ship will hardly be engaged in a gunnery duel and the counter to missiles are other missiles, not just loads of armour (well, armour can do a good job at keeping low-end missiles from doing any critical damage and traditional sturdy battleship design does allow for battleships to survive a few hits, but active defenses still are the modern main line of defense). As you said, in the 21st century, like in the centuries before, we do struggle to uniformly classify ships, but that's because decisionmaking is influenced by budget and capabilities (what bang do I get for the buck?), not by classes (Whether a ship is a frigate, destroyer or cruiser, it still is a certain number of arms installed on a hull of a certain size with certain sensorics and certain propulsion giving an overall amount of a certain capability for a certain price). Which is why we can somewhat share our views on what a carrier is, what a submarine is, what battleships are (due to being the largest surface combattants), what corvettes are (smallest surface combattants with limited open sea capability of 1,000-2,500 tons roughly, with a very limited number of missiles and most likely one proper naval gun, hardly going to fit the sensoric systems and missiles for anything but anti-air point defense), but frigates, destroyers and cruisers are a continuous type of ship from ~3,000-15,000 tons (IRL, higher in the RP), that can carry a wide variety of systems for a wide variety of roles. I would say, battleship is an obsolete classification and cruiser is more a honorary acknowledgement, rather than a meaningful descriptive classification. I for my part gave up on using battleships and cruisers in any actual modern role, for which I use the vast assortment of different destroyers and destroyer escorts, and rather grouped them together to be either used as a massive bulk or to be reassigned as I see fit, but without clear purpose whatsoever. They are pretty much organised like a WWI/WWII-era battlefleet that would fight in a battle line and the sole use they really ever had was in the war with MGL, where these ships were at first just staying in reserve (because losing them carelessly would be a waste), then as heavy gunfire support and limited escort duties for the carriers. Compared to destroyers, CNRP battleships and cruisers are maybe not a class fully useless or harmless, but definitely a class that is not essential and is existent more due to the rules than actual necessity. And the proposal tries to acknowledge this ambivalence, by keeping the system practically the same as is, with the sole difference being, if you actually decide to build smaller more economically sound ships, then it's tied to a multiplier giving the option of replacing some larger cruisers for a good number of lighter cruisers that are more in line with modern doctrine. Maybe one can raise that cap for the multiplier to 20,000 tons, but well. In the end, even with a rule change, if you think your current naval make-up is good as is, you can just keep it that way. It isn't a general cap for all cruisers, just for the ones applicable to a multiplier.
  22. So, although I may no longer have a nation, I do want to address one last point. Especially given I no longer got a nation, I actually can address that point, without being somewhat hypocritical. And this point is, like so many other things I complained about in the last few months, a naval one. Cruisers - the type of ships that is pretty much everything between battleship and destroyer, even alphabetically. They are an unclear class pretty much like destroyers, in that noone has any clear idea what is appropriate and noone wants to set up limits, for whatever reason. The issue with cruisers in CNRP is pretty much a product of destroyer flexibility, which has allowed for incredible destroyer designs, such as MGLs 256-VLS destroyers (pretty much the upper extreme to be mass-produced in the last few years), Triyun's heavy destroyers of I think ~180 missiles, Triyuns more moderate destroyers of ~120 VLS and my answers to that in the Kitakami-class of 176 missiles (and planned additions in the range of 160 VLS). Thanks to MGL being gone now, the destroyers are now mostly somewhat reasonable at 90-120 with no single nation I know fielding a fleet entirely of 160-180 missile destroyers, which are pretty much universally seen as "heavy destroyers". But this isn't about destroyers (because noone wants to argue about destroyers, I learned), it is about cruisers. Because thanks to these numbers, cruisers of course need to adjust. There's little point in using cruiser slots for a guided missile cruiser like the Ticonderoga or Slava, if it is outclassed by other navies' heavy destroyers (which count as destroyers). Because while destroyers get a multiplier, cruisers do not. The product is, that cruisers, who historically have been pretty much anything between a battleship and a destroyer, tend to pretty much become miniature versions of battleships, not so much enlarged destroyers. So they are more battlecruisers and less light cruisers or heavy cruisers. I personally always used cruisers for battlecruiser capabilities, because if the multiplier does not apply to cruisers, they are treated as capital ships and it is only logical that they get maximised. But I think there shouldn't necessarily be a dynamic that pushes people to just treat cruisers always only as smaller battleships, especially given that IRL, most cruisers are of the upped destroyer variant. I thus suggest that the naval multiplier brackets for non-capital ships be expanded to cruisers in the following compromise: The 15,000 ton limit is something I made up as a qualitative line. If others got better suggestions, feel free to bring them up. But I think with a line like this, people who want to use more lighter cruisers, akin to what currently are heavy destroyers, have greater reason to do so, people who rather utilise their cruisers as smaller battleships, can just keep the non-multiplied current version. also, cruisers don't multiply as much as the rest, because if they'd be multiplied by standard multipliers, nations would have more cruisers than either frigates or destroyers.
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