Vyper Posted December 30, 2008 Report Share Posted December 30, 2008 I always had this in my mind about nations with military and levels... Since I know young nations don't need tanks or CMs or AF, which will add alot on bills, but i'm not sure about large nations. We do make over 1 mil in collections but with the military added.... ugh... what i'm trying to ask is what is a large nation to do... should a large nation keep tanks in peace time and CMs/ AF?... not to mention the Navy... Quote Link to comment Share on other sites More sharing options...
nc1701 Posted December 30, 2008 Report Share Posted December 30, 2008 I keep soldiers, guerrilla camps, whatever CMs are left over from my last war, full aircraft, full nukes, and a half-full navy... The bills are bad, but a small price to pay for my military readiness. Quote Link to comment Share on other sites More sharing options...
Vyper Posted December 30, 2008 Author Report Share Posted December 30, 2008 well tanks and CMs you can buy in an instant of war... but Navy is costly... so is AF... that's why i would only go with full fighters and one bomber and 33% of soldiers... saving money for tanks and CMs when i really need them most... Quote Link to comment Share on other sites More sharing options...
Baden-Württemberg Posted December 30, 2008 Report Share Posted December 30, 2008 I keep soldiers, guerrilla camps, whatever CMs are left over from my last war, full aircraft, full nukes, and a half-full navy... The bills are bad, but a small price to pay for my military readiness. exactly what I do. Quote Link to comment Share on other sites More sharing options...
SirDelirium Posted December 30, 2008 Report Share Posted December 30, 2008 unless you are getting into a lot of wars (which you shouldn't when you are big), you should keep minimal military. I keep only the minimum amount soldiers and full planes (the cost/upkeep ratio recommends holding on to them). No navy, no CM's, no tanks. Spies are a given, since they cost nothing. The key thing is to stay alert in the matters of Planet Bob and stock up if there's a war brewing. It's also important to have a war chest to pay for everything you need while at war. Quote Link to comment Share on other sites More sharing options...
thedestro Posted December 30, 2008 Report Share Posted December 30, 2008 AF isn't that expensive. And you should definitely have them at all times. Navy is far more expensive though, but you should keep some vessels though. Quote Link to comment Share on other sites More sharing options...
TheDave Posted December 30, 2008 Report Share Posted December 30, 2008 I can't see why anyone would want to keep GC's if they are not at war. Having that on hand constantly in case you get attacked will cost you far more than it saves. CM and tanks an be bought on the spot, no point keeping them. AF, cheap enough to have all the time Navy, takes to long to build so you either pay the price or dont have it. Quote Link to comment Share on other sites More sharing options...
maxwell little Posted December 30, 2008 Report Share Posted December 30, 2008 With a navy I would keep 5 carriers and the planes, for th eair force edge, and maybe some ground bonus ships. The rest would be stockpiled as a war approaches, as usually you have a few days warning. Quote Link to comment Share on other sites More sharing options...
Lord Brendan Posted December 30, 2008 Report Share Posted December 30, 2008 I can't see why anyone would want to keep GC's if they are not at war. Having that on hand constantly in case you get attacked will cost you far more than it saves. At higher levels I'm sure you could profit from the soldier bills decrease, as long as you remember to swap them out when collecting. Quote Link to comment Share on other sites More sharing options...
HHAYD Posted December 30, 2008 Report Share Posted December 30, 2008 Guerrilla Camp improvements kill your income by a big chunk, and I cringe whenever I see CN nations with Guerrilla camp improvements. You will be better off without a Guerrilla Camp improvement. I would keep a navy with some blockade breaker ships so I wouldn't get blockaded during a blitz attack. Then, I would keep an air force full of fighters because I can buy bombers instantly. For my ground forces, I would keep some troops and tanks in my nation, and deploy some of the troops and tanks oversea so when I get into a war, I can attack, redeploy, and attack. I would not bother buying CMs until I am in a war. Quote Link to comment Share on other sites More sharing options...
nc1701 Posted December 30, 2008 Report Share Posted December 30, 2008 At higher levels I'm sure you could profit from the soldier bills decrease, as long as you remember to swap them out when collecting. Indeed, especially when you always run maximum soldiers... Guerrilla Camp improvements kill your income by a big chunk, and I cringe whenever I see CN nations with Guerrilla camp improvements. You will be better off without a Guerrilla Camp improvement. I run full Guerrilla Camps, and my nation growth efficiency is nearly double yours... Quote Link to comment Share on other sites More sharing options...
HHAYD Posted December 30, 2008 Report Share Posted December 30, 2008 (edited) I run full Guerrilla Camps, and my nation growth efficiency is nearly double yours... That is because you have all of those wonders, improvements, and massive amount of infra. Edited December 30, 2008 by HHAYD Quote Link to comment Share on other sites More sharing options...
Vladimir Stukov II Posted December 30, 2008 Report Share Posted December 30, 2008 Guerrilla Camp improvements kill your income by a big chunk, and I cringe whenever I see CN nations with Guerrilla camp improvements. You will be better off without a Guerrilla Camp improvement. It's called guerilla camp swapping. Quote Link to comment Share on other sites More sharing options...
TheDave Posted December 31, 2008 Report Share Posted December 31, 2008 At higher levels I'm sure you could profit from the soldier bills decrease, as long as you remember to swap them out when collecting. Indeed, especially when you always run maximum soldiers... I run full Guerrilla Camps, and my nation growth efficiency is nearly double yours... A 15 day swap cycle for GC will cost you 225,000 in improvement upkeep bills, and 100,000 in purchase costs. If your nation is making enough money to make destroying and building improvements for collections and bill paying then the only thing that is going to help you in a war is a massive war chest, not having a higher soldier efficieny for two suprise ground attacks Quote Link to comment Share on other sites More sharing options...
nc1701 Posted December 31, 2008 Report Share Posted December 31, 2008 A 15 day swap cycle for GC will cost you 225,000 in improvement upkeep bills, and 100,000 in purchase costs. If your nation is making enough money to make destroying and building improvements for collections and bill paying then the only thing that is going to help you in a war is a massive war chest, not having a higher soldier efficieny for two suprise ground attacks I save something around $70,000 a day in upkeep costs on my soldiers which more than pays for the swap. A successful enemy ground attack could cost me around 8 million after all the damages add up, just blocking one is worth. Also if they kept me from falling into Anarchy during a backcollect the savings would be enormous, finally if my alliance is attacked I want every chance to stay out of Anarchy in the first blitz so I'm available to hit enemy banks the next day. Quote Link to comment Share on other sites More sharing options...
Hyperion321 Posted December 31, 2008 Report Share Posted December 31, 2008 (edited) no GC's unless you do the math to prove you save money. minimum troops. Full AC. no CM's. no Tanks. Full carriers and one cruiser (if possible) to break blockades. Edited December 31, 2008 by Hyperion321 Quote Link to comment Share on other sites More sharing options...
Vyper Posted December 31, 2008 Author Report Share Posted December 31, 2008 that basically sums it up for larger nations... i would say above 5000 infra level i believe... 0 CMs (until war) 0 Navy (unless already purchased) 0 Tanks (until war) full spies ($0 upkeep) minimal soldiers (until war) full AC (not that expensive once you're large) good notes thanks. Quote Link to comment Share on other sites More sharing options...
TheDave Posted January 1, 2009 Report Share Posted January 1, 2009 I save something around $70,000 a day in upkeep costs on my soldiers which more than pays for the swap. A successful enemy ground attack could cost me around 8 million after all the damages add up, just blocking one is worth. Also if they kept me from falling into Anarchy during a backcollect the savings would be enormous, finally if my alliance is attacked I want every chance to stay out of Anarchy in the first blitz so I'm available to hit enemy banks the next day. I don't think there is an alliance in the game that is going to launch a competent blitz on another alliance without putting their banks into peace mode first. Also, if you are going to swap GC's for maximum benefit, why are you paying upkeep on 26 cruise missiles? Buy em, chuck em. Buy em, chuck em. No need to have a single CM on hand whatsoever! Quote Link to comment Share on other sites More sharing options...
enderland Posted January 1, 2009 Report Share Posted January 1, 2009 Also, if you are going to swap GC's for maximum benefit, why are you paying upkeep on 26 cruise missiles? Buy em, chuck em. Buy em, chuck em. No need to have a single CM on hand whatsoever! Yeah, that $5,200 a day really adds up Quote Link to comment Share on other sites More sharing options...
TheDave Posted January 1, 2009 Report Share Posted January 1, 2009 Yeah, that $5,200 a day really adds up Yes it does. $5,200 saved 19 days in a row pays for the cost of replacing the GC's after they have been destroyed for a tax collection. Quote Link to comment Share on other sites More sharing options...
Melchior Posted January 1, 2009 Report Share Posted January 1, 2009 I have enough soldiers to keep my citizens satisfied. No tanks, no CMs and approximately 30 aircrafts. Quote Link to comment Share on other sites More sharing options...
Delta1212 Posted January 1, 2009 Report Share Posted January 1, 2009 Yes it does. $5,200 saved 19 days in a row pays for the cost of replacing the GC's after they have been destroyed for a tax collection. After three years straight, that $5,200 wouldn't even add up to an amount I'd notice if it went missing from my war chest. Quote Link to comment Share on other sites More sharing options...
ChileRelleno Posted January 1, 2009 Report Share Posted January 1, 2009 While I don't consider my nation LARGE, at 8K Infra/27K+ Tech/48K+ NS, I maintain the following... 22% Troops 0% Tanks 100% Air Force Navy - 100% Aircraft Carriers, Destroyers & Landing ships. 0% Cruise Missiles 100% Spys 100% Nukes, when in 5%. There is no need to maintain GCs in peace time, unless you maintain 100% troops and perform swaps. Quote Link to comment Share on other sites More sharing options...
Dagrr Posted January 1, 2009 Report Share Posted January 1, 2009 Peacetime military should be proportional to the likelihood of your alliance getting rolled while you're AFK. Quote Link to comment Share on other sites More sharing options...
Lehran Posted January 2, 2009 Report Share Posted January 2, 2009 The key word in this debate for me is 'war chest'. The price of always being military ready outweights the price of a successful raid. If I get anarchised once every six months, it would still be more expensive to have a ludicrous military set-up eating my bills month in month out. Especially Guerrilla Camps. All you need is a big fat war-chest then there's not much to worry about. My warchest would allow me to pay my bills for a month at least and it's not like I'd be collecting in a war anyway so whether I'm in anarchy or not is irrelevant. Anarchy has an association of defeat, but so long as you can pay your bills and fight at 100% effectiveness, who cares. It takes 2 minutes to buy 5 Guerrilla Camps if war happens. Quote Link to comment Share on other sites More sharing options...
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