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maxwell little

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Everything posted by maxwell little

  1. For the record I'm only in Peace mode because there is nobody for me to attack, and OSA feels that leaving our top nations exposed to a surprise attack is a bad idea. Better to fight on your own terms than wake up to a 3 on 1.
  2. I am looking for as many sellers as I can find to participate in repeating 2x2 tech deals when my alliance. The deal format: You get 3m. Send 50 Tech to another nation immediately. Spend the rest. Repeat in 10 days. You need 2 aid slots to do a 2x2. BONUS: Any one nation that completes 5 of these 2x2 deals gets a 3m bonus for free. To sign up post: Nation Name: Ruler Name: Nation Link: Aid Slots Committed (to this deal): You will be messaged in game when a deal is constructed, likely within 1 day.
  3. Guys you are taking it too seriously. Also it's preliminary so execution is irrelevant. Also whether or not the nation was actually a rogue is debatable, no side has convincing evidence either way.
  4. After reading the associated IRC logs and forum posts I, The Maxwell Little War Analysis Center ("ML WAC(s you)") have no choice but to declare this war: "[b]Ridiculous[/b]" Stupidity Rating: 9.6/10 - Destroying multiple alliances over one nation's actions +5 - Declaring a war when you know it will escalate and cause massive damage to the aggressor (i.e yourself) +4 - Blatantly and obviously manufacturing an excuse for war (see above) +.6 Validity Rating: 2.3/10 - Rogue/Semi-Rogue nation involved +4 - Strong Defense for Rogue's actions including evidence of provocation -1 - Lack of extremely solid evidence either way -.5 - "WTF" style diplomacy used -.2 (it's getting pretty standard nowadays) Scoring Table (Validity - Stupidity) < -9 --> "WTF" < -9 >-8 --> Hilarious > -8 <-7 --> Ridiculous > -7 < -5 --> Moronic > -5 < -3 --> Moderately Idiotic > -3 < -1 --> Dumb > -1 < 1 --> Random > 1 < 3 --> Overreaction > 3 < 5 --> Exaggeration > 5 < 7 --> Logical 8-) > 7 < 8 --> Altruistic > 8 < 9 --> Saintly > 9 --> Godlike DISCLAIMER: The views expressed above are those of one person only and may not/definitely won't reflect the opinions of any randomly selected group of people and/ornations. PS: WHY ARE THERE NO SMILEYS?? (Good Smileys)
  5. Aluminum/Water here. Maxwell Little Hypertechnologies http://www.cybernations.net/nation_drill_display.asp?Nation_ID=258780
  6. I have aluminum/water and need cattle/sugar to finish a back collection. Ruler: Maxwell Little Nation: Hypertechnologies
  7. I am looking for 4 reliable sellers willing to send me 150 tech levels (in 3 sets of 50) for 6 million. The advantage of this deal format is it is longer term and gives you, the seller 2 distinct aid packages to back-collect on. Format: Day 1: 3 million to you Day 11: 50 tech to me Day 21: 50 tech to me Day 31: 3 million to you Day 41: 50 tech to me Pm me in game for a deal. In the event of an urgent slot need (on my end only) cancellation will result in all pending technology forgiven. My risk, my reward. Maxwell Little of Hypertechnologies.
  8. Aid sent to both nations. Maxwell Little of Hypertechnologies.
  9. Yes. The donations would be made to my nation.
  10. PS: I will offer up to 9m or 3m/100 tech in advance.
  11. 1 25$ for Feb 28th: 27 million with a conversion of 3m/50 tech if you wish to receive more than 1 slot per cycle. (Tech sellers as middlemen) 1 25$ for March 1st, same price and payment plan. I am willing to devote up to 6 slots to this deal. If two different sellers apply for one each payments would be split for 3 slots each if available. If you would provide the tech seller targets it would be appreciated. Maxwell Little of Hypertechnologies http://www.cybernations.net/nation_drill_display.asp?Nation_ID=258780
  12. Please ignore, impending war has taken aid slots.
  13. I want to buy a January donation (20$) to be made on the last day of the month. I am offering 6m down (if you send your offer before the 10th) and an additional 24 million after the donation is made, in 8 3m installments, for 30m in total. http://www.cybernations.net/nation_drill_d...ation_ID=258780 NOTE: Price Negotiable, I will accept the best offer made.
  14. What are you talking about! Thanksgiving is in October!! PS: I know its American thanksgiving. Our crops die 6 weeks earlier lol.
  15. MHA all the way! PS: Sorry for the bad rhyme, I couldn't resist.
  16. That's not the point, I believe the job nukes do now, to destroy a nation, is something that shouldn't exist in TE. The winner is usually the nation who either doesn't get nuked for whatever reason, or takes one less nuke. Skill doesn't factor in as much as it should.
  17. First, what bothers me is that ANY PLAYER who has saved 1.5 million for the MP and 2 million for 7 or 8 nukes, and has managed to hit HALF of the top players NS, can keep that player, or any other, from winning the round at a whim, regardless of any action the defending nation takes, you cant stop 100% of nuclear attacks, and 1 is often enough in today's TE. Second, here is a suggestion in tune with the previous post: Nuclear weapons do not cause 5 days of economic devastation. Instead, they simply induce standard anarchy for 2 days, the same as a defeat alert. With radiation cleanup this is reduced to 1 day, with FSS and rad cleanup this is negated entirely. With FSS alone anarchy lasts 1 day. Nuke damage: 100% of defending soldiers/tanks 50% of planes 20% of venerable naval vessels 10% of cruise missiles ___________________________ 25% capped at 100 of Infrastructure and Land, plus tech-bonus 20% capped at 40 Technology, plus tech-bonus This would make nuclear weapons effective tactical devices, used to weaken a nation in war, however a single, or a few tightly spaced, hits would not cripple a nation for the duration as is the case now. In a 60 day round losing 2 days is enough, 5 is excessive.
  18. First, there was nothing I could do to stay out of the top 10, I hit it on day 20 and the only way I could have dropped out was to stop growing, which would have basically disqualified me anyway. And yes, nation building wise TE is now more competitive. And to respond to the survivor thread, I would personally rather lose than win by doing that, my own made up honor code is to me worth more than a flag or money, who you are is defined by your morals, and if you lose who you are you have nothing left.
  19. He is gone from TE now. Justice is served.
  20. Also, to respond to de carlo missus, I bet when you took 5 nukes you had a substantial lead over the #2 nation. Also, I bet the rest of the top 10 were nuked down as well. Now its different, there used to be 5 nation within 2k ns of each other at the top. What they did to me was the other 2 nations out of the top 3, which I was a part of, got a smaller nation from their alliance to attack me, then they declared on each other and got 2 other members of their alliance to declare on them after switching AA's, to fill their defensive slots. They attacked the smaller nations to make it technically legal, and also got the weaker nations to send some GA's and CM's their way, BUT NOT NUKES. This essentially gave the stronger of the RD nations an unbeatable edge as he now is immune to attack, except by nations he has conspired with to fill his slots. I highly doubt that was the case in your round. Besides this, you were 25k ns after 5 nukes, any one of us would have easily been at 30k by end round, 35 not out of the question, so we are in a much more competitive TE.
  21. 6 cruise missiles a day would only do about 30 infra and 6 tech a day with missile defenses. You could block out air attacks by having 5 carriers and level 9 planes, as no nation half your size would be able to keep up with you and keep attacking. Since you would have a crapload more infra you can buy 5 barracks and 5 gc's and you would be literally untouchable. Besides this you can get friends to help you, maybe you are anarchy for 2 days but by then all 3 of your wars would be essentially won. With nukes ONE defeated nation can still destroy a much stronger opponent just by nuking them once every 5 days, keeping them in nuke anarchy no matter how many friends join in to help. Removing nukes would at least let the #1 nation use skill and size to defend itself on even terms, as opposed to automatically losing its chance to win after a single nuke hit. Basically, I think its unfair that a 15k ns nation ranked 100 can ALWAYS stop the 30k ns nation ranked #1 from winning, just by buying 20 nukes, saving 6 days bills, and depriving the larger nation of 1000 infra, 1000 land, 400 tech and 10 days collections, which is a loss which it is impossible to recover from, even with a warchest the #10 nation at 22k ns will end up higher than you.
  22. I still believe that nukes should be removed entirely, I was ranked number 1 and got attacked by 2 nations barely half my size, and there was nothing I could do to defend myself as they both had enough nukes to basically guarantee a hit, even with my SDI. My warchest ran out quite fast as bills are very high at that size, and now I am in nuke anarchy for the rest of the round. The problem with nukes is it lets less skilled players with smaller nations take down flag contenders at will, as nuclear weapons basically give an unfair advantage to the smaller nation with nukes, as their bills will be low enough for them to keep firing them off longer.
  23. Problem is then they would just switch colors and attack. My problem is a nation half my size can destroy my chances of winning just by buying nukes and declaring war, if he has more than 7 or 8 nukes it is almost guaranteed that at least one will hit. I don't believe in weapons in TE that are indefensible, as any number 1 nation can get knocked to oblivion by any nuke nation, regardless of skill. That is a power which no nation should possess, the number 1 should stay there by skill, not get knocked off by an attack by a nation half its size with much less skill but a willingness to use its nukes. I know TE is a war game, but war is ruined when it involves forfeiting your chance to win. Right now, the winning nations will be the ones who avoid war.
  24. Simply put, nukes are far too powerful in TE. One hit basically destroys your ability to win a war, as 60 day rounds to not permit enough time to save the required warchest to withstand a nuclear war, as saving half your collections would stunt your growth to the point where you would have no chance of winning the round. Without nukes, the most skilled players would have the largest nations, not just the ones lucky enough to avoid war. Top 10 nations shouldn't be destroyed by one rogue with nukes, it essentially negates their superior nation building skills and defeats the purpose of TE.
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