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    Friendly fire, isn't

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    The Phoenix Federation
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  1. My SDI only blocked one freaking nuke during a 7 day rogue-hunting season. And each nuke chipped off a good 1 K of infra. To add insult, he also repeatedly successfully spied me (DEFCON and Threat level adjustments) and only lost 20 spies.
  2. So, towards the end of the recent war, I went into economic-mode due to depleting my warchest. I was unconcerned about being attacked as long as I maintained some nukes and stayed in the 60K NS range. Today, I just happened to look through my nation's info page, scroll down, and noticed something unusual. 5 Guerrilla Camps... And I had already done a mini-infra jump from around 3.5K to 3.99K a few days ago.
  3. I find it amusing that SC 2013's pathfinding engine is only slightly better than SC4, despite a decade of software/hardware advancements. Heck, SC4 pathfinding engine with NAM installed would generate far more realistic results (at the cost of needing a 8 GHZ CPU b/c SC4 is a single-core game).
  4. Yeah, EA initially promised refund, then decided to tell everyone, "Nope. Your money is mine.
  5. Griff, you got any suggestions of who should run the show?
  6. No amount of OWF propaganda is ever going to influence an alliance's leadership or their "Ministry of Truth" staff... Let them learn from trial by fire. If a 3rd degree burn isn't sufficient, then let them run into the fire again and get 4th degree burn. If they still don't learn, well, 5th degree burn?
  7. Steam is technically a form of DRM, but given its very non-obtrusive behavior (root-kits, must be online at all times, limit of 3 installs before DVD self-destructs, hogs system resource, etc), and that there are frequent rebates/sales events, it makes it a lot more tolerable than most other DRMs.
  8. Tokyo and NYC started out wide then up. That's what almost every city does. They spread out because land is cheap, then build up as it becomes more expensive to continue expanding. Plus, not everyone wants to build a field of concrete/glass/steel sardine boxes. If you read Simtropolis City Journal, there's quite a bit of screenshots showing expansive suburbs, farms, or clusters of small metropolis centers surrounded by low-mid density areas. Many of the CJ writers have a preference of a realistic city, combo of expansive and tall. In SC4, one can somewhat replicate the Baltimore-Washington metropolitan area on a single region map given sufficient imagination, effort, and time. Try doing the same in SC 2013.
  9. Diablo 3 offline crack: done: Also, I don't want to play diplomacy with other random people (as most of my friends are still playing Skyrim). I want to build my own city, with no outside interference from some idiot that decides to shuts off the power after agreeing to supply the entire region with. Nor do I want to play Sim SOCIALISM. I would love to start in certain regions and build a city based on it (but not play direct role in trades), such as: Fertile soil = agriculture, food processing, chemicals (corn and soybeans have hundreds of uses...), and etc. However, it's up to the commerce to develop and trade on granted land and infrastructure. Rich iron ores = mining, smelting, iron/steel works, light industry (such as cars or utensils) Central location, great natural harbors = massive seaport, rail/highway networks, possibly airport Subsidies, tax breaks, and other methods could be used to attract certain businesses, or drive them away. But micromanaging the economy? I wouldn't be playing Sim City. I would be playing Anno 2070.
  10. I find EA's "always-online" anti-piracy laughable. Most games' DRM are broken between before launch and a month. Assassin Creed had a similar always-online feature. If you played a pirated version, you wouldn't be able to proceed far because large portions of the game had to be downloaded from authentication servers. Well, in about a month, somebody built a small computer that tricked the game into thinking it was the authentication server. In three months, there was a software that pretended to be the authentication server, and could be installed on the same computer that the game was running on. As a strong SC4 fan, I despise SC5. I can live with many of the annoying features, but the lack of modding support completely turns me off. In SC4, I can build a realistic highway with up to 10-lanes and a five-way interchange, elevated roads and avenues, a high-speed rail network, a custom seaport and airport that is far larger and more realistic than the ingame one, terraform the geography with greater precision. There's also an extremely popular mod called "Network Addon Mod", which fixes a major traffic pathfinding bug, and adds additional road network pieces such realistic roundabouts and a diverging diamond interchange ( http://en.wikipedia.org/wiki/Diverging_diamond_interchange ). In fact, many mods such as the Realistic Highway Mod or High Speed Rail Mod, require NAM installed. But I see a reason for EA's lack of support for mods. They compete against DLCs. And that hurts profits.
  11. Yet a lot of my classmates are still using Xbox 360s, and frown upon PC-only games. Many of the pre-built gaming desktops are priced excessively or have some funky hardware (32 GB of RAM and an i3), and that's not including Alienware. Home-built ones require research, and secondarily tinkering with hardware and self-troubleshooting issues. The only issue is that many people in my school aren't that into tinkering with hardware and are easily stumped by fairly simple software problems.
  12. Typically consoles are subsidized by charging game developers for each unit they sell, so they pass the cost onto the customer, aka, higher price tag. Based on details I've read about the PS4, it's using AMD's custom APU, which is a combination of an eight-core CPU (most likely clocked at less than 3 GHz) and a GPU that has a performance similar to the Radeon HD 7850/7870. Consoles have an advantage over mid-range gaming rigs because they have standardized hardware, which means that it's much easier to squeeze max performance out of them than thousands of different combinations of PC hardware. However, usually within 3-6 years, mid-range gaming rigs would be more powerful than the consoles through brute computing power. The PS3 and Xbox 360 have long outlasted their lifespan.
  13. HHAYD

    War Stories

    From 135K NS down to 68K after three rounds of fighting and currently almost done with my fourth one. Most of it was infra and land, but still.
  14. Where do I quickly access the War Details of other players?
  15. hey i suddenly remembered you from CNRP from a long time ago; how's it going?

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