Enamel32 Posted February 23, 2013 Report Share Posted February 23, 2013 So in a 5v1 match, the 5 wont effectively cripple the 1 if they play efficiently? You obviously don't have any good friends. So you plan on ignoring tiers you can't/won't win? That's the official strategy? Because that's all that post insinuates. I'd say it's actually harder to win when you have less targets, assuming all players have relatively similar abilities, which in CN, I'd say that's a fair assumption. "skill" and "patience/time" only give you a small advantage over the enemy, and nukes do a specific amount of damage, regardless of skill. Consider, you have 1 bullet: You're on a shooting range with 3 targets You're on a shooting range with 1 target If you have 3 targets to shoot at, you're going to get more hits as opposed to shooting at 1 target. I didn't say anything about ignoring tiers. What are you talking about? My point is comparing damage outputs is a facetious argument, because you can make the numbers look good or bad anyway you play them. It's not my fault your coalition has gotten so big dodging wars they can't hit anyone, and CnG is paying the price for it. Cry me a river. Quote Link to comment Share on other sites More sharing options...
Secret Posted February 23, 2013 Report Share Posted February 23, 2013 So in a 5v1 match, the 5 wont effectively cripple the 1 if they play efficiently? You obviously don't have any good friends. So you plan on ignoring tiers you can't/won't win? That's the official strategy? Because that's all that post insinuates. I'm sure we're fine with losing the sub-5k NS tier, if that's what you're asking. Also, thanks to whoever posted the stats in detail. Quote Link to comment Share on other sites More sharing options...
Stealthkill Posted February 23, 2013 Report Share Posted February 23, 2013 Sigh... Rush's attempt at a point was that EQ is so incapable that we can't handle the few targets that aren't in PM, so we shouldn't ask for C&G to release those that are in the ranges of 100k-20k. This is incorrect for 2 reasons. Firstly, if we really were incapable of handling the extra targets and if Rush actually thought so, they wouldn't bother putting them in PM. Secondly, as my stats show, in those ranges we are performing quite well. But, please, continue to try to paint us as incapable of doing anything. I'm certain the mouthbreathing will stick regardless of the facts blaring in big red lights otherwise. Quote Link to comment Share on other sites More sharing options...
Ardus Posted February 24, 2013 Report Share Posted February 24, 2013 (edited) I'm renaming this the "The Tier We Control Is More Important Than The Tier You Control" War. Edited February 24, 2013 by Ardus Quote Link to comment Share on other sites More sharing options...
HHAYD Posted February 24, 2013 Report Share Posted February 24, 2013 Take that, you useless, pathetic, insignificant, pitiful... oh! Cookies! You know, not sharing the info about the location of the cookie stash may be a valid CB... :war: Quote Link to comment Share on other sites More sharing options...
Arciel Posted February 24, 2013 Report Share Posted February 24, 2013 I'd say it's actually harder to win when you have less targets, assuming all players have relatively similar abilities, which in CN, I'd say that's a fair assumption. "skill" and "patience/time" only give you a small advantage over the enemy, and nukes do a specific amount of damage, regardless of skill. Consider, you have 1 bullet: You're on a shooting range with 3 targets You're on a shooting range with 1 target If you have 3 targets to shoot at, you're going to get more hits as opposed to shooting at 1 target. I didn't say anything about ignoring tiers. What are you talking about? My point is comparing damage outputs is a facetious argument, because you can make the numbers look good or bad anyway you play them. It's not my fault your coalition has gotten so big dodging wars they can't hit anyone, and CnG is paying the price for it. Cry me a river. If I'm reading your scenario correctly, you're telling me that with one bullet on the 3-target range, you're going to be hitting all three targets (or at least, hitting one target more than once) with just ONE bullet? Quote Link to comment Share on other sites More sharing options...
crypticedge Posted February 24, 2013 Report Share Posted February 24, 2013 (edited) I'd say it's actually harder to win when you have less targets, assuming all players have relatively similar abilities, which in CN, I'd say that's a fair assumption. "skill" and "patience/time" only give you a small advantage over the enemy, and nukes do a specific amount of damage, regardless of skill. Consider, you have 1 bullet: You're on a shooting range with 3 targets You're on a shooting range with 1 target If you have 3 targets to shoot at, you're going to get more hits as opposed to shooting at 1 target. I didn't say anything about ignoring tiers. What are you talking about? My point is comparing damage outputs is a facetious argument, because you can make the numbers look good or bad anyway you play them. It's not my fault your coalition has gotten so big dodging wars they can't hit anyone, and CnG is paying the price for it. Cry me a river. If you have 1 bullet you can only hit one target, regardless if there is 1 or 1000. The 5v1 situation the 5 should be able to lock out the 1 making him effectively useless if the 5 was even remotely skilled, the fact that the 800 lb gorilla in this case is getting beaten and battered shows a marked lack of skill and ability on the side of the 800 lb gorilla, but instead they are maintaining position strictly due to sheer size. Should you have been of equal size, you'd have already folded. Edited February 24, 2013 by crypticedge Quote Link to comment Share on other sites More sharing options...
Gibsonator21 Posted February 24, 2013 Report Share Posted February 24, 2013 Good lord some of you people have way too much time on your hands. Wow. Quote Link to comment Share on other sites More sharing options...
Enamel32 Posted February 24, 2013 Report Share Posted February 24, 2013 (edited) If you have 1 bullet you can only hit one target, regardless if there is 1 or 1000. Well, sort of. In gameplay like CN, the team with fewer players is going to get to take more shots (nukes) than the team with more players. For example, a dude with 5 wars can only get nuked once. Therefore he can inherently do more damage....assuming he doesn't run out of nukes, and isnt a complete retard, etc, etc. Maybe it's the booze, but I suddenly got the great idea that DH should adopt the coalition slogan, "we're not complete retards". Edited February 24, 2013 by Enamel32 Quote Link to comment Share on other sites More sharing options...
crypticedge Posted February 24, 2013 Report Share Posted February 24, 2013 Well, sort of. In gameplay like CN, the team with fewer players is going to get to take more shots (nukes) than the team with more players. Whereas A dude with 5 wars can only get nuked once. Therefore he can inherently do more damage....assuming he doesn't run out of nukes, and isnt a complete moron, etc, etc. Once again, you fail to understand 1 bullet can only hit a single target. The 800 lb gorilla should have far more nukes (yet reality has shown this to be false, because the 800 lb gorilla is horrible at this game) The 800 lb gorilla should be able to team up and lock down people, yet we have shown that they are incapable of doing so. We have ZI'ed people in a day, people who outgunned us, people who should have destroyed us. This wasn't because we could hit 3 people, but because we know how to hit our targets more optimally. The fact is, we play smarter, are better with our strikes, and we know how to hit things for the biggest impact. The nukes being able to be tossed at 3 things is a side note when you consider the war once nukes are gone. We show that strength at the low end, where we don't have nukes, and will continue to show them long past when the last nuke is fired off. Quote Link to comment Share on other sites More sharing options...
Omniscient1 Posted February 24, 2013 Report Share Posted February 24, 2013 If I'm reading your scenario correctly, you're telling me that with one bullet on the 3-target range, you're going to be hitting all three targets (or at least, hitting one target more than once) with just ONE bullet? You know what they say about death multiplying by threes. Quote Link to comment Share on other sites More sharing options...
crypticedge Posted February 24, 2013 Report Share Posted February 24, 2013 You know what they say about death multiplying by threes. Is this the truth behind the second shooter conspiracy theory? Bullets (and nukes) apparently multiply and when fired by less populous AA's they count as 3 instead of one? Does the damage by someone 3x the size have to be tripled in order to "normalize" for lack of skill? Because that's what I keep getting from eQ propaganda specialists, no matter how unintelligible of an argument it is. Surely there's people on that side that passed statistics 101? Right? They can't all be that bad at math, can they? Quote Link to comment Share on other sites More sharing options...
Enamel32 Posted February 24, 2013 Report Share Posted February 24, 2013 Once again, you fail to understand 1 bullet can only hit a single target. The 800 lb gorilla should have far more nukes (yet reality has shown this to be false, because the 800 lb gorilla is horrible at this game) The 800 lb gorilla should be able to team up and lock down people, yet we have shown that they are incapable of doing so. We have ZI'ed people in a day, people who outgunned us, people who should have destroyed us. This wasn't because we could hit 3 people, but because we know how to hit our targets more optimally. The fact is, we play smarter, are better with our strikes, and we know how to hit things for the biggest impact. The nukes being able to be tossed at 3 things is a side note when you consider the war once nukes are gone. We show that strength at the low end, where we don't have nukes, and will continue to show them long past when the last nuke is fired off. Somebody help me. Please, for the love of god! I'm laughing uncontrollably. DAMN YOU VODKA@A@!!!!!!!!!! Quote Link to comment Share on other sites More sharing options...
Mr.Shadow Posted February 24, 2013 Report Share Posted February 24, 2013 (edited) Well, sort of. In gameplay like CN, the team with fewer players is going to get to take more shots (nukes) than the team with more players. For example, a dude with 5 wars can only get nuked once. Therefore he can inherently do more damage....assuming he doesn't run out of nukes, and isnt a complete retard, etc, etc. Maybe it's the booze, but I suddenly got the great idea that DH should adopt the coalition slogan, "we're not complete retards". I was under the impression that this has been Sparta's motto for quite some time...? Edited February 24, 2013 by Mr.Shadow Quote Link to comment Share on other sites More sharing options...
Omniscient1 Posted February 24, 2013 Report Share Posted February 24, 2013 Is this the truth behind the second shooter conspiracy theory? Bullets (and nukes) apparently multiply and when fired by less populous AA's they count as 3 instead of one? Does the damage by someone 3x the size have to be tripled in order to "normalize" for lack of skill? Because that's what I keep getting from eQ propaganda specialists, no matter how unintelligible of an argument it is. Surely there's people on that side that passed statistics 101? Right? They can't all be that bad at math, can they? Shit idk man, I only have ten fingers. Stats larger than that and I'll have to take my shoes off. I'm just happy that the first time since Bi-Polar the majority of my friends are fighting against what I consider The "wrong side". There's a few exceptions like old friends in ODN, people like Sniperjoe and Chax, and some others. For the most part though it seems like each side believes in their cause and is fighting very hard. So, whoever wins or loses I'm pretty happy to get an interesting war for once. Instead of tons of half-hearted per-emptive beat downs of highly out gunned and out classed foes. Best war since at least Bi-Polar really. Quote Link to comment Share on other sites More sharing options...
Caliph Posted February 24, 2013 Report Share Posted February 24, 2013 Shit idk man, I only have ten fingers. Stats larger than that and I'll have to take my shoes off. I'm just happy that the first time since Bi-Polar the majority of my friends are fighting against what I consider The "wrong side". There's a few exceptions like old friends in ODN, people like Sniperjoe and Chax, and some others. For the most part though it seems like each side believes in their cause and is fighting very hard. So, whoever wins or loses I'm pretty happy to get an interesting war for once. Instead of tons of half-hearted per-emptive beat downs of highly out gunned and out classed foes. Best war since at least Bi-Polar really. To be honest our "cause" is to damage the lot of alliances who declared war on us and our allies, while your cause is to destroy us. Its easy to believe in a cause of self defense. Quote Link to comment Share on other sites More sharing options...
Gibsonator21 Posted February 24, 2013 Report Share Posted February 24, 2013 To be honest our "cause" is to damage the lot of alliances who declared war on us and our allies, while your cause is to destroy us. Its easy to believe in a cause of self defense. That's pushing it. Personally, I want to "destroy" you to where you put SF. :) Quote Link to comment Share on other sites More sharing options...
Beauty Posted February 24, 2013 Report Share Posted February 24, 2013 Why is it that old people always just sit there and complain? Quote Link to comment Share on other sites More sharing options...
Arciel Posted February 24, 2013 Report Share Posted February 24, 2013 Why is it that old people always just sit there and complain? And why is it that young 'uns always recklessly rush into things without a proper plan? Quote Link to comment Share on other sites More sharing options...
magicninja Posted February 24, 2013 Report Share Posted February 24, 2013 Yeah GATO. Quote Link to comment Share on other sites More sharing options...
bucovina Posted February 24, 2013 Report Share Posted February 24, 2013 (edited) Yeah GATO. Hey Rush, remember the past two wars when you were calling out XX/SF to come out of peace mode? now you're on the losing side and get to experience the same thing, if it was ok for you to do it then, it is entirely ok for us to do it now. Who says that we are on the losing side? aye, and that is also why C&G stays in PM :P From your post it states that C&G stays in PM because they do not want to beat down upper tier of EQ. The previous statements agreed that C&G is more prepared in upper tier that EQ. But yeah, let's take a better look at those numbers. We'll start with the alliance for which this thread was titled: GATO. GATO-51 nations in war mode out of 192. ~25%. Total available defensive slots: 153 Total taken: 24 Seems abysmal, does it not? Well let's take a look at who exactly are the brave souls in war mode. 100k+ Nations- 5/11, 15 slots, 0 defensive slots filled. 80k-100k Nations- 3/13, 9 slots, 0 defensive slots filled. 60k-80k Nations- 2/27, 6 slots, 1 defensive slot filled. 40k-60k Nations- 5/24, 15 slots, 11 defensive slots filled. 20k-40k Nations- 2/25, 6 slots, 6 defensive slots filled. 20k-10k Nations- 1/16, 3 slots, 2 defensive slots filled. 10k-5k Nations- 1/12, 3 slots, 1 defensive slot filled. 5k-1k Nations- 7/27, 21 slots, 3 defensive slots filled. 1k-0k Nations- 25/33, 75 slots, 0 defensive slots filled. Now, as you can see, HALF of the slots are nations that are under 1k NS. Essentially, nations that are out of range of any nation that's received tech deal money. I'm gonna wager that they're not in range of anybody complaining, so it's only fair that we take them out of the running. GATO- 26/159 Nations in War Mode, ~16% Total Available Defensive Slots- 78 Slots Taken- 24 Now, we also have to take into account that yes, we do not have an upper tier advantage. Especially since GATO in particular showed up when we were mostly deployed onto ODN and INT already, so obviously there wasn't much to do against this upper tier. Really, you can't call us inefficient and incompetent because our upper tiers are already occupied. So the 100k+ nations (of which GATO still has half of in PM), we can take out of consideration. GATO- 21/148 Nations in War Mode, ~14% Total Available Defensive Slots- 63 Slots Taken- 24 Although, frankly, a third of that is nations under 5k. Honestly, they fall under the same rule as the <1k nations. Really not even an effective need to worry. GATO- 14/121 Nations in War Mode, ~11% Total Available Defensive Slots- 42 Slots taken- 23 Next, we'll look at ODN. These guys have much less in peace mode, but then again, when they declared they were expecting merely NATO plus a counter, not a dozen alliances, so they obviously didn't throw as much in. ODN-120/221 Nations in War Mode, ~54% Total Available Defensive Slots- 360 Slots Taken- 178 And we break it down in terms of NS: 150k+ 1/1 nations, 3 slots, 0 taken 100k-150k, 2/7 nations, 6 slots, 0 taken 80k-100k, 4/12 nations, 12 slots, 2 taken 60k-100k, 4/11 nations, 12 slots, 8 taken (one just expired) 40k-80k, 10/23 nations, 30 slots, 29 taken (one just expired) 20k-40k, 13/36 nations, 39 slots, 36 taken (three just expired) 10k-20k- 11/34 nations, 33 slots, 27 taken (six just expired) 5k-10k- 10/22 nations, 30 slots, 23 taken (one just expired) 1k-5k- 23/30 nations, 69 slots, 37 taken (six just expired) 1k-0k- 41/45 nations, 123 slots, 16 taken And of course, we subtract the appropriate NS ranges, and as for the slots that just expired today, rather than award them to either side under the assumption that they will or will not be filled, it's more prudent to ignore them. ODN-53/138 Nations in War Mode, ~38% Total Available Defensive Slots- 141 Slots Taken- 124 Rush, since this is your thread, we may as well take a look at your alliance next. (I'm ignoring the AA hopping nations) TLR-49/109 Nations in War Mode, 45% Total Available Defensive Slots- 147 Slots Taken-112 All in all we're actually doing a good job here, but for the sake of consistency, we'll just take a look at those applicable ranges: 80k-100k- 0/4 Nations, 0 slots, 0 filled 60k-80k- 2/8 Nations, 6 slots, 5 filled 40k-60k- 4/12 Nations, 12 slots, 12 filled 20k-40k- 17/39 Nations, 51 slots, 43 filled 10k-20k- 6/17 Nations, 18 slots, 16 filled 5k-10k- 7/10 Nations, 21 slots, 18 filled (one just expired) Thus giving a grand total of: TLR- 36/90 Nations in War Mode, 40% Total Defensive Slots- 107 Slots Filled- 94 And finally, we have INT. INT- 37/93 Nations in War Mode, ~40% Total Defensive Slots- 111 Slots Filled- 55 Every nation above 50k is in peace mode, so we'll just stick to the nations between 50 and 5k as per usual. 40k-50k- 2/4 Nations, 6 slots, 6 filled 20-40k- 6/16 nations, 18 slots, 16 filled 10k-20k- 2/8 nations, 6 slots, 6 filled 5k-10k- 2/12 nations, 6 slots, 3 filled And INT's final totals for the ranges of relevance: INT- 12/40 Nations in War Mode, 30% Total Defensive Slots- 36 Slots Filled- 31 Now, let's just put these things together now, shall we? C&G, despite the fact that we all know GATO ain't DH fans and that you yourself Rush have stated on the OWF that you weren't thrilled with defending Umb over this, likes to stick together. So let's toss together your stats. C&G- 115/389 Nations in War Mode, ~30% Total Defensive Slots- 326 Slots Filled- 272 This gives us a grand total of 84% of C&G slots filled. Funny how poorly you hold up when you take an actual look at the numbers of your alliances. But please, continue to call us inactive and incompetent. You're the guy who failed to get almost half his alliance into PM when he wanted them to. So what you are asking is more nations from upper tier to come out of PM, but you can't handle the ones that are out. You've stated this yourself. Please view the red statement. This says all about your calculations. You can't observe that our nations are coming out of PM in a rotation system. And yeah my slots and many others are filled by EQ, but from 5 targets i fight, 3 are inactive and are just taking damage. Ahahaha, did someone really just post stats showing damage done between coalitions. The coalition with less nations always does more damage than The coalition with more nations, simply because the team with lesser nations has more opportunity to do damage. This can be simulated in a team deathmatch with players of equal skill. 1 guy vs 5, the one man team is always going to get the most kills on a player to player basis, but that doesn't mean he wins. This thread is drivel. I should have expected as much given the OP. Did you think before posting that? In a 5vs1 mode, those 5 nations have 10 GA available, from which 80% from them will have a success no mater what the single nation does. The single nations, yes it has 10 GA available, but after the first 2, or let's say the first 4, do you think it has enough deployed soldiers to win the rest? I'd say that in 90% cases NO. And do you think that the single nation can sustain to buy a dozen planes every day, to attack the rest of 5? Well, sort of. In gameplay like CN, the team with fewer players is going to get to take more shots (nukes) than the team with more players. For example, a dude with 5 wars can only get nuked once. Therefore he can inherently do more damage....assuming he doesn't run out of nukes, and isnt a complete retard, etc, etc. Maybe it's the booze, but I suddenly got the great idea that DH should adopt the coalition slogan, "we're not complete retards". And the single nation has unlimited source of nukes right? They don't ever deplete. In maximum 2 days, if you fight 5 targets and you want to nuke all of them, the single nation won't have any nukes left. Even if he keeps buying 2 a day, he could only nuke only 2 nations. If all of the 5 have SDI, i think he couldn't hit any nation. On the other hand, he would be nuked every day. The other 5 nations have 100 nukes in total. Divide that by 7 and it gets 14 nukes a day. Before you ask us to come massively out of PM, eat what you have in the plate. Unfortunately for you, that is too much, not to say more. Edited February 24, 2013 by bucovina Quote Link to comment Share on other sites More sharing options...
Banned Posted February 24, 2013 Report Share Posted February 24, 2013 Before you ask us to come massively out of PM, eat what you have in the plate. This is too great not to quote. I demand that effective immediately our coalition name be changed from "Competence" to "Snickers", as we have effectively clearly filled the appetite of the opposing force for war. Quote Link to comment Share on other sites More sharing options...
bucovina Posted February 24, 2013 Report Share Posted February 24, 2013 Equilibrium War February 22, 2013 - Day 35 [hr]Equilibrium Coalition • 587.12 --> 583.25 (-3.87 / -0.66%)• Continuing Alliances: 585.85 --> 581.98 (-3.87 / -0.66%)• Incoming Alliances: 0.00 --> 0.00 (+0.00)• Outgoing Alliances: 1.27 --> 1.27 (+0.00)• Alliances: 43• Nation Count: 4,642 (1,101 in anarchy, 886 in peace)• Nation Strength: 136,839,582• Nuke Count: 47,212 [spoiler]• Independent Republic of Orange Nations: 40.04 --> 39.63 (-0.41) / -27.2% cumulative• New Pacific Order: 36.64 --> 36.47 (-0.17) / -13.8% cumulative• Mostly Harmless Alliance: 32.07 --> 31.27 (-0.80) / -9.9% cumulative• New Polar Order: 31.27 --> 30.76 (-0.51) / -7.3% cumulative• Anarchy Inc.: 27.63 --> 27.36 (-0.27) / -44.5% cumulative• The Imperial Order: 24.51 --> 24.42 (-0.09) / -27.8% cumulative• Sparta: 23.26 --> 23.33 (+0.07) / -14.7% cumulative• Fark: 22.80 --> 22.58 (-0.22) / -6.7% cumulative• RnR: 21.40 --> 21.08 (-0.32) / -15.9% cumulative• The Phoenix Federation: 20.22 --> 20.13 (-0.09) / -20.6% cumulative• The Legion: 19.97 --> 19.97 (+0.00) / -14.6% cumulative• NATO: 19.93 --> 19.70 (-0.23) / -28.3% cumulative• Nusantara Elite Warriors: 16.02 --> 16.05 (+0.03) / -11.5% cumulative• Federation Of Armed Nations: 15.48 --> 15.48 (+0.00) / -1.5% cumulative• LoSS: 14.29 --> 14.24 (-0.05) / -13.8% cumulative• The Grand Lodge Of Freemasons: 14.19 --> 14.12 (-0.07) / -30.5% cumulative• Multicolored Cross-X Alliance: 14.04 --> 13.97 (-0.07) / -15.7% cumulative• The Dark Templar: 13.21 --> 13.18 (-0.03) / -27.7% cumulative• Death Before Dishonor: 12.29 --> 12.21 (-0.08) / -26.5% cumulative• Christian Coalition of Countries: 12.05 --> 12.00 (-0.05) / -4.1% cumulative• Guru Order: 11.89 --> 11.89 (+0.00) / -8.3% cumulative• The Templar Knights: 11.61 --> 11.57 (-0.04) / -21.2% cumulative• Global Democratic Alliance: 11.42 --> 11.30 (-0.12) / -12.3% cumulative• North Atlantic Defense Coalition: 9.41 --> 9.38 (-0.03) / -16.6% cumulative• Random Insanity Alliance: 9.45 --> 9.32 (-0.13) / -26.8% cumulative• Coalition Of Royal Allied Powers: 8.67 --> 8.70 (+0.03) / -8.3% cumulative• Nuclear Proliferation League: 7.69 --> 7.64 (-0.05) / -23.0% cumulative• Argent: 7.59 --> 7.63 (+0.04) / -26.4% cumulative• The Apparatus: 7.63 --> 7.54 (-0.09) / -1.9% cumulative• Invicta: 7.46 --> 7.44 (-0.02) / -14.7% cumulative• Cult Of Justitia: 7.38 --> 7.32 (-0.06) / -18.2% cumulative• SNAFU: 7.03 --> 7.00 (-0.03) / -19.2% cumulative• Ragnarok: 6.72 --> 6.73 (+0.01) / -23.4% cumulative• Global Order Of Darkness: 6.25 --> 6.28 (+0.03) / -14.4% cumulative• Aurora Borealis: 6.14 --> 6.06 (-0.08) / -16.3% cumulative• The Order Of Righteous Nations: 5.11 --> 5.10 (-0.01) / -24.3% cumulative• Avalanche: 5.07 --> 5.06 (-0.01) / -10.7% cumulative• Sengoku: 4.68 --> 4.76 (+0.08) / -17.4% cumulative• MOLON LABE: 4.32 --> 4.29 (-0.03) / -16.7% cumulative• TENE: 3.55 --> 3.55 (+0.00) / -23.3% cumulative• Pirates Of The Parrot Order: 2.90 --> 2.90 (+0.00) / -25.2% cumulative• Libertarian Socialist Federation: 2.33 --> 2.33 (+0.00) / -1.7% cumulative• Zulu: 0.24 --> 0.24 (+0.00) / 20.0% cumulative -----Outgoing• The Outlaws Republic: 1.27 --> 1.27 (+0.00) / -22.6% cumulativeReserves • 11.76• Nebula-X: 3.34 --> 3.36 (+0.02) / 2.1% cumulative• The Grämlins: 3.34 --> 3.34 (+0.00) / -33.9% cumulative• United Equestria: 2.97 --> 2.88 (-0.09) / -8.9% cumulative• The Outlaws Republic: 1.27 --> 1.27 (+0.00) / -22.6% cumulative• Confederatio Aesir: 0.61 --> 0.62 (+0.01) / -40.9% cumulative• Boards Alliance Of Protectorate States: 0.29 --> 0.29 (+0.00) / -35.5% cumulative[/spoiler] [hr]Disequilibrium Coalition • 235.51 --> 233.22 (-2.29 / -0.97%)• Continuing Alliances: 215.30 --> 213.35 (-1.95 / -0.90%)• Incoming Alliances: 20.21 --> 19.87 (-0.34 / -1.68%)• Outgoing Alliances: 0.00 --> 0.00 (+0.00)• Alliances: 22• Nation Count: 1,800 (676 in anarchy, 810 in peace)• Nation Strength: 55,330,334• Nuke Count: 13,840 [spoiler]• Global Alliance And Treaty Organization: 27.55 --> 27.52 (-0.03) / -10.9% cumulative• Orange Defense Network: 25.70 --> 25.37 (-0.33) / -33.6% cumulative• Non Grata: 19.99 --> 19.85 (-0.14) / -53.3% cumulative• Nordreich: 19.24 --> 18.96 (-0.28) / -16.4% cumulative• The Order Of The Paradox: 17.53 --> 17.33 (-0.20) / -41.5% cumulative• The Last Remnants: 15.01 --> 14.70 (-0.31) / -40.7% cumulative• Umbrella: 14.37 --> 14.33 (-0.04) / -59.9% cumulative• House Baratheon: 12.77 --> 12.81 (+0.04) / 0.3% cumulative• Mushroom Kingdom: 12.86 --> 12.33 (-0.53) / -59.0% cumulative• Viridian Entente: 12.27 --> 12.11 (-0.16) / -53.6% cumulative• Goon Order of Oppression Negligence and Sadism: 11.65 --> 11.52 (-0.13) / -29.1% cumulative• The International: 8.71 --> 8.56 (-0.15) / -48.7% cumulative• Mortal Wombat: 6.94 --> 6.85 (-0.09) / -47.5% cumulative• Deinos: 6.45 --> 6.40 (-0.05) / -37.1% cumulative• Doombird Doomcave: 5.74 --> 6.28 (+0.54) / 130.0% cumulative• Hooligans: 5.89 --> 5.51 (-0.38) / -6.4% cumulative• The Order Of The Reaper: 3.97 --> 4.05 (+0.08) / -26.2% cumulative• Alchemy: 2.86 --> 2.83 (-0.03) / -52.7% cumulative• The Sweet Oblivion: 2.32 --> 2.25 (-0.07) / -58.6% cumulative• United Coalition Of Nations: 1.81 --> 1.78 (-0.03) / -40.3% cumulative• Everfree Union: 1.55 --> 1.55 (+0.00) / 0.0% cumulative• Federated Allied Independence League: 0.33 --> 0.33 (+0.00) / 3.1% cumulative -----OutgoingReserves • 0.00 [/spoiler] [hr] Equilibrium War February 23, 2013 - Day 36 [hr]Equilibrium Coalition • 585.34 --> 582.63 (-2.71 / -0.46%)• Continuing Alliances: 574.35 --> 571.60 (-2.75 / -0.48%)• Incoming Alliances: 3.36 --> 3.35 (-0.01 / -0.30%)• Outgoing Alliances: 7.63 --> 7.68 (+0.05 / +0.66%)• Alliances: 43• Nation Count: 4,619 (1,066 in anarchy, 865 in peace)• Nation Strength: 134,932,170• Nuke Count: 46,772 [spoiler]• Independent Republic of Orange Nations: 39.63 --> 39.19 (-0.44) / -28.0% cumulative• New Pacific Order: 36.47 --> 36.41 (-0.06) / -14.0% cumulative• Mostly Harmless Alliance: 31.27 --> 31.22 (-0.05) / -10.0% cumulative• New Polar Order: 30.76 --> 30.56 (-0.20) / -7.9% cumulative• Anarchy Inc.: 27.36 --> 27.01 (-0.35) / -45.2% cumulative• The Imperial Order: 24.42 --> 24.41 (-0.01) / -27.8% cumulative• Sparta: 23.33 --> 23.27 (-0.06) / -14.9% cumulative• Fark: 22.58 --> 22.54 (-0.04) / -6.9% cumulative• RnR: 21.08 --> 20.96 (-0.12) / -16.4% cumulative• The Phoenix Federation: 20.13 --> 20.02 (-0.11) / -21.1% cumulative• The Legion: 19.97 --> 19.98 (+0.01) / -14.6% cumulative• NATO: 19.70 --> 19.53 (-0.17) / -28.9% cumulative• Nusantara Elite Warriors: 16.05 --> 15.91 (-0.14) / -12.3% cumulative• Federation Of Armed Nations: 15.48 --> 15.48 (+0.00) / -1.5% cumulative• LoSS: 14.24 --> 14.24 (+0.00) / -13.8% cumulative• The Grand Lodge Of Freemasons: 14.12 --> 14.10 (-0.02) / -30.6% cumulative• Multicolored Cross-X Alliance: 13.97 --> 13.88 (-0.09) / -16.3% cumulative• The Dark Templar: 13.18 --> 13.13 (-0.05) / -28.0% cumulative• Death Before Dishonor: 12.21 --> 12.12 (-0.09) / -27.1% cumulative• Guru Order: 11.89 --> 11.87 (-0.02) / -8.5% cumulative• Christian Coalition of Countries: 12.00 --> 11.69 (-0.31) / -6.5% cumulative• The Templar Knights: 11.57 --> 11.48 (-0.09) / -21.8% cumulative• Global Democratic Alliance: 11.30 --> 11.27 (-0.03) / -12.5% cumulative• Random Insanity Alliance: 9.32 --> 9.30 (-0.02) / -27.0% cumulative• North Atlantic Defense Coalition: 9.38 --> 9.27 (-0.11) / -17.6% cumulative• Coalition Of Royal Allied Powers: 8.70 --> 8.76 (+0.06) / -7.7% cumulative• Nuclear Proliferation League: 7.64 --> 7.68 (+0.04) / -22.6% cumulative• The Apparatus: 7.54 --> 7.46 (-0.08) / -3.0% cumulative• Invicta: 7.44 --> 7.40 (-0.04) / -15.1% cumulative• Cult Of Justitia: 7.32 --> 7.31 (-0.01) / -18.3% cumulative• SNAFU: 7.00 --> 6.89 (-0.11) / -20.4% cumulative• Ragnarok: 6.73 --> 6.67 (-0.06) / -24.1% cumulative• Global Order Of Darkness: 6.28 --> 6.26 (-0.02) / -14.7% cumulative• Aurora Borealis: 6.06 --> 6.06 (+0.00) / -16.3% cumulative• The Order Of Righteous Nations: 5.10 --> 5.13 (+0.03) / -23.9% cumulative• Avalanche: 5.06 --> 5.04 (-0.02) / -11.1% cumulative• Sengoku: 4.76 --> 4.77 (+0.01) / -17.2% cumulative• MOLON LABE: 4.29 --> 4.30 (+0.01) / -16.5% cumulative• TENE: 3.55 --> 3.54 (-0.01) / -23.5% cumulative• Nebula-X: 3.36 --> 3.35 (-0.01) / 1.8% cumulative• Pirates Of The Parrot Order: 2.90 --> 2.86 (-0.04) / -26.3% cumulative• Libertarian Socialist Federation: 2.33 --> 2.39 (+0.06) / 0.8% cumulative• Zulu: 0.24 --> 0.24 (+0.00) / 20.0% cumulative -----Outgoing• Argent: 7.63 --> 7.68 (+0.05) / -25.9% cumulativeReserves • 16.10• Argent: 7.63 --> 7.68 (+0.05) / -25.9% cumulative• The Grämlins: 3.34 --> 3.36 (+0.02) / -33.5% cumulative• United Equestria: 2.88 --> 2.88 (+0.00) / -8.9% cumulative• The Outlaws Republic: 1.27 --> 1.27 (+0.00) / -22.6% cumulative• Confederatio Aesir: 0.62 --> 0.62 (+0.00) / -40.9% cumulative• Boards Alliance Of Protectorate States: 0.29 --> 0.29 (+0.00) / -35.5% cumulative[/spoiler] [hr]Disequilibrium Coalition • 233.22 --> 230.89 (-2.33 / -1.00%)• Continuing Alliances: 233.22 --> 230.89 (-2.33 / -1.00%)• Incoming Alliances: 0.00 --> 0.00 (+0.00)• Outgoing Alliances: 0.00 --> 0.00 (+0.00)• Alliances: 22• Nation Count: 1,791 (671 in anarchy, 812 in peace)• Nation Strength: 54,696,905• Nuke Count: 13,808 [spoiler]• Global Alliance And Treaty Organization: 27.52 --> 27.37 (-0.15) / -11.4% cumulative• Orange Defense Network: 25.37 --> 25.22 (-0.15) / -34.0% cumulative• Non Grata: 19.85 --> 19.54 (-0.31) / -54.0% cumulative• Nordreich: 18.96 --> 18.70 (-0.26) / -17.5% cumulative• The Order Of The Paradox: 17.33 --> 16.52 (-0.81) / -44.2% cumulative• The Last Remnants: 14.70 --> 14.51 (-0.19) / -41.5% cumulative• Umbrella: 14.33 --> 13.95 (-0.38) / -61.0% cumulative• House Baratheon: 12.81 --> 12.77 (-0.04) / 0.0% cumulative• Mushroom Kingdom: 12.33 --> 12.42 (+0.09) / -58.7% cumulative• Viridian Entente: 12.11 --> 11.84 (-0.27) / -54.6% cumulative• Goon Order of Oppression Negligence and Sadism: 11.52 --> 11.47 (-0.05) / -29.4% cumulative• The International: 8.56 --> 8.58 (+0.02) / -48.6% cumulative• Doombird Doomcave: 6.28 --> 7.03 (+0.75) / 157.5% cumulative• Mortal Wombat: 6.85 --> 6.85 (+0.00) / -47.5% cumulative• Deinos: 6.40 --> 6.30 (-0.10) / -38.1% cumulative• Hooligans: 5.51 --> 5.31 (-0.20) / -9.8% cumulative• The Order Of The Reaper: 4.05 --> 4.05 (+0.00) / -26.2% cumulative• Alchemy: 2.83 --> 2.68 (-0.15) / -55.2% cumulative• The Sweet Oblivion: 2.25 --> 2.18 (-0.07) / -59.8% cumulative• United Coalition Of Nations: 1.78 --> 1.74 (-0.04) / -41.6% cumulative• Everfree Union: 1.55 --> 1.53 (-0.02) / -1.3% cumulative• Federated Allied Independence League: 0.33 --> 0.33 (+0.00) / 3.1% cumulative -----OutgoingReserves • 0.00 [/spoiler] [hr] So to total this up: EQ NS on 22th february: 136,839,582 EQ NS on 23th february: 134,932,170 C&G & others NS on 22th february: 55,330,334 C&G & others NS on 23th february: 54,696,905 EQ NS loss in 1 day: 1,907,412 C&G & others NS loss in 1 day: 633,429 EQ nations: 4619 C&G & others nations: 1791 We did 3 times more dammage. So shut up with your PM. Do some dammage first. These numbers are from the Amazing Sancion Race. Quote Link to comment Share on other sites More sharing options...
Micheal Malone Posted February 24, 2013 Report Share Posted February 24, 2013 Stealthkill's post reminds me of the commercial with the cable execs talking about how stats can be manipulated. Wish I could find a clip of it...Also another stats thread, lol. Like Rush says, finish what you have on your plate before you ask like Oliver Twist for some more.. Quote Link to comment Share on other sites More sharing options...
Luckao Posted February 24, 2013 Report Share Posted February 24, 2013 This thread is atrocious. Burn it. Quote Link to comment Share on other sites More sharing options...
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