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OMG GATO PLEASE COME OUT OF PEACE MODE!


Rush Sykes

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So in a 5v1 match, the 5 wont effectively cripple the 1 if they play efficiently? You obviously don't have any good friends.

So you plan on ignoring tiers you can't/won't win? That's the official strategy? Because that's all that post insinuates.

I'd say it's actually harder to win when you have less targets, assuming all players have relatively similar abilities, which in CN, I'd say that's a fair assumption. "skill" and "patience/time" only give you a small advantage over the enemy, and nukes do a specific amount of damage, regardless of skill.

 

Consider, you have 1 bullet:

You're on a shooting range with 3 targets

You're on a shooting range with 1 target

 

If you have 3 targets to shoot at, you're going to get more hits as opposed to shooting at 1 target.

 

 

I didn't say anything about ignoring tiers. What are you talking about? My point is comparing damage outputs is a facetious argument, because you can make the numbers look good or bad anyway you play them. It's not my fault your coalition has gotten so big dodging wars they can't hit anyone, and CnG is paying the price for it. Cry me a river.

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So in a 5v1 match, the 5 wont effectively cripple the 1 if they play efficiently? You obviously don't have any good friends.

So you plan on ignoring tiers you can't/won't win? That's the official strategy? Because that's all that post insinuates.

 

I'm sure we're fine with losing the sub-5k NS tier, if that's what you're asking. 

 

 

Also, thanks to whoever posted the stats in detail. 

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Sigh...

 

Rush's attempt at a point was that EQ is so incapable that we can't handle the few targets that aren't in PM, so we shouldn't ask for C&G to release those that are in the ranges of 100k-20k.

 

This is incorrect for 2 reasons. Firstly, if we really were incapable of handling the extra targets and if Rush actually thought so, they wouldn't bother putting them in PM. Secondly, as my stats show, in those ranges we are performing quite well.

 

But, please, continue to try to paint us as incapable of doing anything. I'm certain the mouthbreathing will stick regardless of the facts blaring in big red lights otherwise.

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I'd say it's actually harder to win when you have less targets, assuming all players have relatively similar abilities, which in CN, I'd say that's a fair assumption. "skill" and "patience/time" only give you a small advantage over the enemy, and nukes do a specific amount of damage, regardless of skill.

 

Consider, you have 1 bullet:

You're on a shooting range with 3 targets

You're on a shooting range with 1 target

 

If you have 3 targets to shoot at, you're going to get more hits as opposed to shooting at 1 target.

 

 

I didn't say anything about ignoring tiers. What are you talking about? My point is comparing damage outputs is a facetious argument, because you can make the numbers look good or bad anyway you play them. It's not my fault your coalition has gotten so big dodging wars they can't hit anyone, and CnG is paying the price for it. Cry me a river.

 

If I'm reading your scenario correctly, you're telling me that with one bullet on the 3-target range, you're going to be hitting all three targets (or at least, hitting one target more than once) with just ONE bullet?

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I'd say it's actually harder to win when you have less targets, assuming all players have relatively similar abilities, which in CN, I'd say that's a fair assumption. "skill" and "patience/time" only give you a small advantage over the enemy, and nukes do a specific amount of damage, regardless of skill.

 

Consider, you have 1 bullet:

You're on a shooting range with 3 targets

You're on a shooting range with 1 target

 

If you have 3 targets to shoot at, you're going to get more hits as opposed to shooting at 1 target.

 

 

I didn't say anything about ignoring tiers. What are you talking about? My point is comparing damage outputs is a facetious argument, because you can make the numbers look good or bad anyway you play them. It's not my fault your coalition has gotten so big dodging wars they can't hit anyone, and CnG is paying the price for it. Cry me a river.

 

If you have 1 bullet you can only hit one target, regardless if there is 1 or 1000.

 

The 5v1 situation the 5 should be able to lock out the 1 making him effectively useless if the 5 was even remotely skilled, the fact that the 800 lb gorilla in this case is getting beaten and battered shows a marked lack of skill and ability on the side of the 800 lb gorilla, but instead they are maintaining position strictly due to sheer size. Should you have been of equal size, you'd have already folded.

Edited by crypticedge
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If you have 1 bullet you can only hit one target, regardless if there is 1 or 1000.

Well, sort of. In gameplay like CN, the team with fewer players is going to get to take more shots (nukes) than the team with more players. For example, a dude with 5 wars can only get nuked once. Therefore he can inherently do more damage....assuming he doesn't run out of nukes, and isnt a complete retard, etc, etc.

 

Maybe it's the booze, but I suddenly got the great idea that DH should adopt the coalition slogan, "we're not complete retards".

Edited by Enamel32
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Well, sort of. In gameplay like CN, the team with fewer players is going to get to take more shots (nukes) than the team with more players. Whereas A dude with 5 wars can only get nuked once. Therefore he can inherently do more damage....assuming he doesn't run out of nukes, and isnt a complete moron, etc, etc.

 

Once again, you fail to understand 1 bullet can only hit a single target. The 800 lb gorilla should have far more nukes (yet reality has shown this to be false, because the 800 lb gorilla is horrible at this game) 

 

The 800 lb gorilla should be able to team up and lock down people, yet we have shown that they are incapable of doing so. We have ZI'ed people in a day, people who outgunned us, people who should have destroyed us. This wasn't because we could hit 3 people, but because we know how to hit our targets more optimally. 

 

The fact is, we play smarter, are better with our strikes, and we know how to hit things for the biggest impact. The nukes being able to be tossed at 3 things is a side note when you consider the war once nukes are gone. We show that strength at the low end, where we don't have nukes, and will continue to show them long past when the last nuke is fired off.

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You know what they say about death multiplying by threes.

 

Is this the truth behind the second shooter conspiracy theory? 

 

Bullets (and nukes) apparently multiply and when fired by less populous AA's they count as 3 instead of one? Does the damage by someone 3x the size have to be tripled in order to "normalize" for lack of skill? Because that's what I keep getting from eQ propaganda specialists, no matter how unintelligible of an argument it is. Surely there's people on that side that passed statistics 101? Right? They can't all be that bad at math, can they?

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Once again, you fail to understand 1 bullet can only hit a single target. The 800 lb gorilla should have far more nukes (yet reality has shown this to be false, because the 800 lb gorilla is horrible at this game) 

 

The 800 lb gorilla should be able to team up and lock down people, yet we have shown that they are incapable of doing so. We have ZI'ed people in a day, people who outgunned us, people who should have destroyed us. This wasn't because we could hit 3 people, but because we know how to hit our targets more optimally. 

 

The fact is, we play smarter, are better with our strikes, and we know how to hit things for the biggest impact. The nukes being able to be tossed at 3 things is a side note when you consider the war once nukes are gone. We show that strength at the low end, where we don't have nukes, and will continue to show them long past when the last nuke is fired off.

Somebody help me. Please, for the love of god! I'm laughing uncontrollably. DAMN YOU VODKA@A@!!!!!!!!!!

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Well, sort of. In gameplay like CN, the team with fewer players is going to get to take more shots (nukes) than the team with more players. For example, a dude with 5 wars can only get nuked once. Therefore he can inherently do more damage....assuming he doesn't run out of nukes, and isnt a complete retard, etc, etc.

 

Maybe it's the booze, but I suddenly got the great idea that DH should adopt the coalition slogan, "we're not complete retards".

I was under the impression that this has been Sparta's motto for quite some time...?

Edited by Mr.Shadow
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Is this the truth behind the second shooter conspiracy theory? 
 
Bullets (and nukes) apparently multiply and when fired by less populous AA's they count as 3 instead of one? Does the damage by someone 3x the size have to be tripled in order to "normalize" for lack of skill? Because that's what I keep getting from eQ propaganda specialists, no matter how unintelligible of an argument it is. Surely there's people on that side that passed statistics 101? Right? They can't all be that bad at math, can they?


Shit idk man, I only have ten fingers. Stats larger than that and I'll have to take my shoes off.


I'm just happy that the first time since Bi-Polar the majority of my friends are fighting against what I consider The "wrong side". There's a few exceptions like old friends in ODN, people like Sniperjoe and Chax, and some others. For the most part though it seems like each side believes in their cause and is fighting very hard. So, whoever wins or loses I'm pretty happy to get an interesting war for once. Instead of tons of half-hearted per-emptive beat downs of highly out gunned and out classed foes. Best war since at least Bi-Polar really.
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Shit idk man, I only have ten fingers. Stats larger than that and I'll have to take my shoes off.


I'm just happy that the first time since Bi-Polar the majority of my friends are fighting against what I consider The "wrong side". There's a few exceptions like old friends in ODN, people like Sniperjoe and Chax, and some others. For the most part though it seems like each side believes in their cause and is fighting very hard. So, whoever wins or loses I'm pretty happy to get an interesting war for once. Instead of tons of half-hearted per-emptive beat downs of highly out gunned and out classed foes. Best war since at least Bi-Polar really.

 

To be honest our "cause" is to damage the lot of alliances who declared war on us and our allies, while your cause is to destroy us.  Its easy to believe in a cause of self defense.

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Yeah GATO.

 

 

Hey Rush, remember the past two wars when you were calling out XX/SF to come out of peace mode? now you're on the losing side and get to experience the same thing, if it was ok for you to do it then, it is entirely ok for us to do it now.

 

Who says that we are on the losing side?

 

 

aye, and that is also why C&G stays in PM :P

 

From your post it states that C&G stays in PM because they do not want to beat down upper tier of EQ. The previous statements agreed that C&G is more prepared in upper tier that EQ.

 


But yeah, let's take a better look at those numbers. We'll start with the alliance for which this thread was titled: GATO.

 

GATO-51 nations in war mode out of 192. ~25%.

Total available defensive slots: 153

Total taken: 24

 

Seems abysmal, does it not? Well let's take a look at who exactly are the brave souls in war mode.

100k+ Nations- 5/11, 15 slots, 0 defensive slots filled.

80k-100k Nations- 3/13, 9 slots, 0 defensive slots filled.

60k-80k Nations- 2/27, 6 slots, 1 defensive slot filled.

40k-60k Nations- 5/24, 15 slots, 11 defensive slots filled.

20k-40k Nations- 2/25, 6 slots, 6 defensive slots filled.

20k-10k Nations- 1/16, 3 slots, 2 defensive slots filled.

10k-5k Nations- 1/12, 3 slots, 1 defensive slot filled.

5k-1k Nations- 7/27, 21 slots, 3 defensive slots filled.

1k-0k Nations- 25/33, 75 slots, 0 defensive slots filled.

 

Now, as you can see, HALF of the slots are nations that are under 1k NS. Essentially, nations that are out of range of any nation that's received tech deal money. I'm gonna wager that they're not in range of anybody complaining, so it's only fair that we take them out of the running.

 

GATO- 26/159 Nations in War Mode, ~16%

Total Available Defensive Slots- 78

Slots Taken- 24

 

Now, we also have to take into account that yes, we do not have an upper tier advantage. Especially since GATO in particular showed up when we were mostly deployed onto ODN and INT already, so obviously there wasn't much to do against this upper tier. Really, you can't call us inefficient and incompetent because our upper tiers are already occupied. So the 100k+ nations (of which GATO still has half of in PM), we can take out of consideration.

 

GATO- 21/148 Nations in War Mode, ~14%

Total Available Defensive Slots- 63

Slots Taken- 24

 

Although, frankly, a third of that is nations under 5k. Honestly, they fall under the same rule as the <1k nations. Really not even an effective need to worry.

 

GATO- 14/121 Nations in War Mode, ~11%

Total Available Defensive Slots- 42

Slots taken- 23

 

Next, we'll look at ODN. These guys have much less in peace mode, but then again, when they declared they were expecting merely NATO plus a counter, not a dozen alliances, so they obviously didn't throw as much in.

 

ODN-120/221 Nations in War Mode, ~54%

Total Available Defensive Slots- 360

Slots Taken- 178

 

And we break it down in terms of NS:

150k+ 1/1 nations, 3 slots, 0 taken

100k-150k, 2/7 nations, 6 slots, 0 taken

80k-100k, 4/12 nations, 12 slots, 2 taken

60k-100k, 4/11 nations, 12 slots, 8 taken (one just expired)

40k-80k, 10/23 nations, 30 slots, 29 taken (one just expired)

20k-40k, 13/36 nations, 39 slots, 36 taken (three just expired)

10k-20k- 11/34 nations, 33 slots, 27 taken (six just expired)

5k-10k- 10/22 nations, 30 slots, 23 taken (one just expired)

1k-5k- 23/30 nations, 69 slots, 37 taken (six just expired)

1k-0k- 41/45 nations, 123 slots, 16 taken

 

And of course, we subtract the appropriate NS ranges, and as for the slots that just expired today, rather than award them to either side under the assumption that they will or will not be filled, it's more prudent to ignore them.

 

ODN-53/138 Nations in War Mode, ~38%

Total Available Defensive Slots- 141

Slots Taken- 124

 

Rush, since this is your thread, we may as well take a look at your alliance next. (I'm ignoring the AA hopping nations)

 

TLR-49/109 Nations in War Mode, 45%

Total Available Defensive Slots- 147

Slots Taken-112

 

All in all we're actually doing a good job here, but for the sake of consistency, we'll just take a look at those applicable ranges:

 

80k-100k- 0/4 Nations, 0 slots, 0 filled

60k-80k- 2/8 Nations, 6 slots, 5 filled

40k-60k- 4/12 Nations, 12 slots, 12 filled

20k-40k- 17/39 Nations, 51 slots, 43 filled

10k-20k- 6/17 Nations, 18 slots, 16 filled

5k-10k- 7/10 Nations, 21 slots, 18 filled (one just expired)

 

Thus giving a grand total of:

 

TLR- 36/90 Nations in War Mode, 40%

Total Defensive Slots- 107

Slots Filled- 94

 

And finally, we have INT.

 

INT- 37/93 Nations in War Mode, ~40%

Total Defensive Slots- 111

Slots Filled- 55

 

Every nation above 50k is in peace mode, so we'll just stick to the nations between 50 and 5k as per usual.

40k-50k- 2/4 Nations, 6 slots, 6 filled

20-40k- 6/16 nations, 18 slots, 16 filled

10k-20k- 2/8 nations, 6 slots, 6 filled

5k-10k- 2/12 nations, 6 slots, 3 filled

 

And INT's final totals for the ranges of relevance:

 

INT- 12/40 Nations in War Mode, 30%

Total Defensive Slots- 36

Slots Filled- 31

 

Now, let's just put these things together now, shall we? C&G, despite the fact that we all know GATO ain't DH fans and that you yourself Rush have stated on the OWF that you weren't thrilled with defending Umb over this, likes to stick together. So let's toss together your stats.

 

C&G- 115/389 Nations in War Mode, ~30%

Total Defensive Slots- 326

Slots Filled- 272

 

This gives us a grand total of 84% of C&G slots filled. Funny how poorly you hold up when you take an actual look at the numbers of your alliances. But please, continue to call us inactive and incompetent. You're the guy who failed to get almost half his alliance into PM when he wanted them to.

 

So what you are asking is more nations from upper tier to come out of PM, but you can't handle the ones that are out. You've stated this yourself. Please view the red statement. This says all about your calculations. You can't observe that our nations are coming out of PM in a rotation system.

And yeah my slots and many others are filled by EQ, but from 5 targets i fight, 3 are inactive and are just taking damage.

 

Ahahaha, did someone really just post stats showing damage done between coalitions. The coalition with less nations always does more damage than The coalition with more nations, simply because the team with lesser nations has more opportunity to do damage.  This can be simulated in a team deathmatch with players of equal skill. 1 guy vs 5, the one man team is always going to get the most kills on a player to player basis, but that doesn't mean he wins.

 

 

This thread is drivel. I should have expected as much given the OP.

 

Did you think before posting that? In a 5vs1 mode, those 5 nations have 10 GA available, from which 80% from them will have a success no mater what the single nation does. The single nations, yes it has 10 GA available, but after the first 2, or let's say the first 4, do you think it has enough deployed soldiers to win the rest? I'd say that in 90% cases NO. And do you think that the single nation can sustain to buy a dozen planes every day, to attack the rest of 5? 

Well, sort of. In gameplay like CN, the team with fewer players is going to get to take more shots (nukes) than the team with more players. For example, a dude with 5 wars can only get nuked once. Therefore he can inherently do more damage....assuming he doesn't run out of nukes, and isnt a complete retard, etc, etc.

 

Maybe it's the booze, but I suddenly got the great idea that DH should adopt the coalition slogan, "we're not complete retards".

And the single nation has unlimited source of nukes right? They don't ever deplete. In maximum 2 days, if you fight 5 targets and you want to nuke all of them, the single nation won't have any nukes left. Even if he keeps buying 2 a day, he could only nuke only 2 nations. If all of the 5 have SDI, i think he couldn't hit any nation. On the other hand, he would be nuked every day. The other 5 nations have 100 nukes in total. Divide that by 7 and it gets 14 nukes a day. 

 

Before you ask us to come massively out of PM, eat what you have in the plate. Unfortunately for you, that is too much, not to say more.

Edited by bucovina
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Before you ask us to come massively out of PM, eat what you have in the plate.

This is too great not to quote.  I demand that effective immediately our coalition name be changed from "Competence" to "Snickers", as we have effectively clearly filled the appetite of the opposing force for war.

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Equilibrium War
February 22, 2013 - Day 35


[hr]
Equilibrium Coalition • 587.12 --> 583.25 (-3.87 / -0.66%)
Continuing Alliances: 585.85 --> 581.98 (-3.87 / -0.66%)
Incoming Alliances:  0.00 -->  0.00 (+0.00)
Outgoing Alliances:  1.27 -->  1.27 (+0.00)

Alliances: 43
Nation Count: 4,642 (1,101 in anarchy, 886 in peace)
Nation Strength: 136,839,582
Nuke Count: 47,212

[spoiler] Independent Republic of Orange Nations: 40.04 --> 39.63 (-0.41) / -27.2% cumulative
New Pacific Order: 36.64 --> 36.47 (-0.17) / -13.8% cumulative
Mostly Harmless Alliance: 32.07 --> 31.27 (-0.80) / -9.9% cumulative
New Polar Order: 31.27 --> 30.76 (-0.51) / -7.3% cumulative
Anarchy Inc.: 27.63 --> 27.36 (-0.27) / -44.5% cumulative
The Imperial Order: 24.51 --> 24.42 (-0.09) / -27.8% cumulative
Sparta: 23.26 --> 23.33 (+0.07) / -14.7% cumulative
Fark: 22.80 --> 22.58 (-0.22) / -6.7% cumulative
RnR: 21.40 --> 21.08 (-0.32) / -15.9% cumulative
The Phoenix Federation: 20.22 --> 20.13 (-0.09) / -20.6% cumulative
The Legion: 19.97 --> 19.97 (+0.00) / -14.6% cumulative
NATO: 19.93 --> 19.70 (-0.23) / -28.3% cumulative

Nusantara Elite Warriors: 16.02 --> 16.05 (+0.03) / -11.5% cumulative
Federation Of Armed Nations: 15.48 --> 15.48 (+0.00) / -1.5% cumulative
LoSS: 14.29 --> 14.24 (-0.05) / -13.8% cumulative
The Grand Lodge Of Freemasons: 14.19 --> 14.12 (-0.07) / -30.5% cumulative
Multicolored Cross-X Alliance: 14.04 --> 13.97 (-0.07) / -15.7% cumulative
The Dark Templar: 13.21 --> 13.18 (-0.03) / -27.7% cumulative
Death Before Dishonor: 12.29 --> 12.21 (-0.08) / -26.5% cumulative
Christian Coalition of Countries: 12.05 --> 12.00 (-0.05) / -4.1% cumulative
Guru Order: 11.89 --> 11.89 (+0.00) / -8.3% cumulative
The Templar Knights: 11.61 --> 11.57 (-0.04) / -21.2% cumulative
Global Democratic Alliance: 11.42 --> 11.30 (-0.12) / -12.3% cumulative
North Atlantic Defense Coalition:  9.41 -->  9.38 (-0.03) / -16.6% cumulative

Random Insanity Alliance:  9.45 -->  9.32 (-0.13) / -26.8% cumulative
Coalition Of Royal Allied Powers:  8.67 -->  8.70 (+0.03) / -8.3% cumulative
Nuclear Proliferation League:  7.69 -->  7.64 (-0.05) / -23.0% cumulative
Argent:  7.59 -->  7.63 (+0.04) / -26.4% cumulative
The Apparatus:  7.63 -->  7.54 (-0.09) / -1.9% cumulative
Invicta:  7.46 -->  7.44 (-0.02) / -14.7% cumulative
Cult Of Justitia:  7.38 -->  7.32 (-0.06) / -18.2% cumulative
SNAFU:  7.03 -->  7.00 (-0.03) / -19.2% cumulative
Ragnarok:  6.72 -->  6.73 (+0.01) / -23.4% cumulative
Global Order Of Darkness:  6.25 -->  6.28 (+0.03) / -14.4% cumulative
Aurora Borealis:  6.14 -->  6.06 (-0.08) / -16.3% cumulative
The Order Of Righteous Nations:  5.11 -->  5.10 (-0.01) / -24.3% cumulative

Avalanche:  5.07 -->  5.06 (-0.01) / -10.7% cumulative
Sengoku:  4.68 -->  4.76 (+0.08) / -17.4% cumulative
MOLON LABE:  4.32 -->  4.29 (-0.03) / -16.7% cumulative
TENE:  3.55 -->  3.55 (+0.00) / -23.3% cumulative
Pirates Of The Parrot Order:  2.90 -->  2.90 (+0.00) / -25.2% cumulative
Libertarian Socialist Federation:  2.33 -->  2.33 (+0.00) / -1.7% cumulative
Zulu:  0.24 -->  0.24 (+0.00) / 20.0% cumulative

-----
Outgoing

The Outlaws Republic:  1.27 -->  1.27 (+0.00) / -22.6% cumulative

Reserves • 11.76
Nebula-X:  3.34 -->  3.36 (+0.02) / 2.1% cumulative
The Gr&#228;mlins:  3.34 -->  3.34 (+0.00) / -33.9% cumulative
United Equestria:  2.97 -->  2.88 (-0.09) / -8.9% cumulative
The Outlaws Republic:  1.27 -->  1.27 (+0.00) / -22.6% cumulative
Confederatio Aesir:  0.61 -->  0.62 (+0.01) / -40.9% cumulative
Boards Alliance Of Protectorate States:  0.29 -->  0.29 (+0.00) / -35.5% cumulative
[/spoiler]

[hr]
Disequilibrium Coalition • 235.51 --> 233.22 (-2.29 / -0.97%)
Continuing Alliances: 215.30 --> 213.35 (-1.95 / -0.90%)
Incoming Alliances: 20.21 --> 19.87 (-0.34 / -1.68%)
Outgoing Alliances:  0.00 -->  0.00 (+0.00)

Alliances: 22
Nation Count: 1,800 (676 in anarchy, 810 in peace)
Nation Strength: 55,330,334
Nuke Count: 13,840

[spoiler] Global Alliance And Treaty Organization: 27.55 --> 27.52 (-0.03) / -10.9% cumulative
Orange Defense Network: 25.70 --> 25.37 (-0.33) / -33.6% cumulative
Non Grata: 19.99 --> 19.85 (-0.14) / -53.3% cumulative
Nordreich: 19.24 --> 18.96 (-0.28) / -16.4% cumulative
The Order Of The Paradox: 17.53 --> 17.33 (-0.20) / -41.5% cumulative
The Last Remnants: 15.01 --> 14.70 (-0.31) / -40.7% cumulative
Umbrella: 14.37 --> 14.33 (-0.04) / -59.9% cumulative
House Baratheon: 12.77 --> 12.81 (+0.04) / 0.3% cumulative
Mushroom Kingdom: 12.86 --> 12.33 (-0.53) / -59.0% cumulative
Viridian Entente: 12.27 --> 12.11 (-0.16) / -53.6% cumulative
Goon Order of Oppression Negligence and Sadism: 11.65 --> 11.52 (-0.13) / -29.1% cumulative
The International:  8.71 -->  8.56 (-0.15) / -48.7% cumulative

Mortal Wombat:  6.94 -->  6.85 (-0.09) / -47.5% cumulative
Deinos:  6.45 -->  6.40 (-0.05) / -37.1% cumulative
Doombird Doomcave:  5.74 -->  6.28 (+0.54) / 130.0% cumulative
Hooligans:  5.89 -->  5.51 (-0.38) / -6.4% cumulative
The Order Of The Reaper:  3.97 -->  4.05 (+0.08) / -26.2% cumulative
Alchemy:  2.86 -->  2.83 (-0.03) / -52.7% cumulative
The Sweet Oblivion:  2.32 -->  2.25 (-0.07) / -58.6% cumulative
United Coalition Of Nations:  1.81 -->  1.78 (-0.03) / -40.3% cumulative
Everfree Union:  1.55 -->  1.55 (+0.00) / 0.0% cumulative
Federated Allied Independence League:  0.33 -->  0.33 (+0.00) / 3.1% cumulative

-----
Outgoing


Reserves •  0.00
[/spoiler]
[hr]

 

 

 

Equilibrium War
February 23, 2013 - Day 36


[hr]
Equilibrium Coalition • 585.34 --> 582.63 (-2.71 / -0.46%)
Continuing Alliances: 574.35 --> 571.60 (-2.75 / -0.48%)
Incoming Alliances:  3.36 -->  3.35 (-0.01 / -0.30%)
Outgoing Alliances:  7.63 -->  7.68 (+0.05 / +0.66%)

Alliances: 43
Nation Count: 4,619 (1,066 in anarchy, 865 in peace)
Nation Strength: 134,932,170
Nuke Count: 46,772

[spoiler] Independent Republic of Orange Nations: 39.63 --> 39.19 (-0.44) / -28.0% cumulative
New Pacific Order: 36.47 --> 36.41 (-0.06) / -14.0% cumulative
Mostly Harmless Alliance: 31.27 --> 31.22 (-0.05) / -10.0% cumulative
New Polar Order: 30.76 --> 30.56 (-0.20) / -7.9% cumulative
Anarchy Inc.: 27.36 --> 27.01 (-0.35) / -45.2% cumulative
The Imperial Order: 24.42 --> 24.41 (-0.01) / -27.8% cumulative
Sparta: 23.33 --> 23.27 (-0.06) / -14.9% cumulative
Fark: 22.58 --> 22.54 (-0.04) / -6.9% cumulative
RnR: 21.08 --> 20.96 (-0.12) / -16.4% cumulative
The Phoenix Federation: 20.13 --> 20.02 (-0.11) / -21.1% cumulative
The Legion: 19.97 --> 19.98 (+0.01) / -14.6% cumulative
NATO: 19.70 --> 19.53 (-0.17) / -28.9% cumulative

Nusantara Elite Warriors: 16.05 --> 15.91 (-0.14) / -12.3% cumulative
Federation Of Armed Nations: 15.48 --> 15.48 (+0.00) / -1.5% cumulative
LoSS: 14.24 --> 14.24 (+0.00) / -13.8% cumulative
The Grand Lodge Of Freemasons: 14.12 --> 14.10 (-0.02) / -30.6% cumulative
Multicolored Cross-X Alliance: 13.97 --> 13.88 (-0.09) / -16.3% cumulative
The Dark Templar: 13.18 --> 13.13 (-0.05) / -28.0% cumulative
Death Before Dishonor: 12.21 --> 12.12 (-0.09) / -27.1% cumulative
Guru Order: 11.89 --> 11.87 (-0.02) / -8.5% cumulative
Christian Coalition of Countries: 12.00 --> 11.69 (-0.31) / -6.5% cumulative
The Templar Knights: 11.57 --> 11.48 (-0.09) / -21.8% cumulative
Global Democratic Alliance: 11.30 --> 11.27 (-0.03) / -12.5% cumulative
Random Insanity Alliance:  9.32 -->  9.30 (-0.02) / -27.0% cumulative

North Atlantic Defense Coalition:  9.38 -->  9.27 (-0.11) / -17.6% cumulative
Coalition Of Royal Allied Powers:  8.70 -->  8.76 (+0.06) / -7.7% cumulative
Nuclear Proliferation League:  7.64 -->  7.68 (+0.04) / -22.6% cumulative
The Apparatus:  7.54 -->  7.46 (-0.08) / -3.0% cumulative
Invicta:  7.44 -->  7.40 (-0.04) / -15.1% cumulative
Cult Of Justitia:  7.32 -->  7.31 (-0.01) / -18.3% cumulative
SNAFU:  7.00 -->  6.89 (-0.11) / -20.4% cumulative
Ragnarok:  6.73 -->  6.67 (-0.06) / -24.1% cumulative
Global Order Of Darkness:  6.28 -->  6.26 (-0.02) / -14.7% cumulative
Aurora Borealis:  6.06 -->  6.06 (+0.00) / -16.3% cumulative
The Order Of Righteous Nations:  5.10 -->  5.13 (+0.03) / -23.9% cumulative
Avalanche:  5.06 -->  5.04 (-0.02) / -11.1% cumulative

Sengoku:  4.76 -->  4.77 (+0.01) / -17.2% cumulative
MOLON LABE:  4.29 -->  4.30 (+0.01) / -16.5% cumulative
TENE:  3.55 -->  3.54 (-0.01) / -23.5% cumulative
Nebula-X:  3.36 -->  3.35 (-0.01) / 1.8% cumulative
Pirates Of The Parrot Order:  2.90 -->  2.86 (-0.04) / -26.3% cumulative
Libertarian Socialist Federation:  2.33 -->  2.39 (+0.06) / 0.8% cumulative
Zulu:  0.24 -->  0.24 (+0.00) / 20.0% cumulative

-----
Outgoing

Argent:  7.63 -->  7.68 (+0.05) / -25.9% cumulative

Reserves • 16.10
Argent:  7.63 -->  7.68 (+0.05) / -25.9% cumulative
The Gr&#228;mlins:  3.34 -->  3.36 (+0.02) / -33.5% cumulative
United Equestria:  2.88 -->  2.88 (+0.00) / -8.9% cumulative
The Outlaws Republic:  1.27 -->  1.27 (+0.00) / -22.6% cumulative
Confederatio Aesir:  0.62 -->  0.62 (+0.00) / -40.9% cumulative
Boards Alliance Of Protectorate States:  0.29 -->  0.29 (+0.00) / -35.5% cumulative
[/spoiler]

[hr]
Disequilibrium Coalition • 233.22 --> 230.89 (-2.33 / -1.00%)
Continuing Alliances: 233.22 --> 230.89 (-2.33 / -1.00%)
Incoming Alliances:  0.00 -->  0.00 (+0.00)
Outgoing Alliances:  0.00 -->  0.00 (+0.00)

Alliances: 22
Nation Count: 1,791 (671 in anarchy, 812 in peace)
Nation Strength: 54,696,905
Nuke Count: 13,808

[spoiler] Global Alliance And Treaty Organization: 27.52 --> 27.37 (-0.15) / -11.4% cumulative
Orange Defense Network: 25.37 --> 25.22 (-0.15) / -34.0% cumulative
Non Grata: 19.85 --> 19.54 (-0.31) / -54.0% cumulative
Nordreich: 18.96 --> 18.70 (-0.26) / -17.5% cumulative
The Order Of The Paradox: 17.33 --> 16.52 (-0.81) / -44.2% cumulative
The Last Remnants: 14.70 --> 14.51 (-0.19) / -41.5% cumulative
Umbrella: 14.33 --> 13.95 (-0.38) / -61.0% cumulative
House Baratheon: 12.81 --> 12.77 (-0.04) / 0.0% cumulative
Mushroom Kingdom: 12.33 --> 12.42 (+0.09) / -58.7% cumulative
Viridian Entente: 12.11 --> 11.84 (-0.27) / -54.6% cumulative
Goon Order of Oppression Negligence and Sadism: 11.52 --> 11.47 (-0.05) / -29.4% cumulative
The International:  8.56 -->  8.58 (+0.02) / -48.6% cumulative

Doombird Doomcave:  6.28 -->  7.03 (+0.75) / 157.5% cumulative
Mortal Wombat:  6.85 -->  6.85 (+0.00) / -47.5% cumulative
Deinos:  6.40 -->  6.30 (-0.10) / -38.1% cumulative
Hooligans:  5.51 -->  5.31 (-0.20) / -9.8% cumulative
The Order Of The Reaper:  4.05 -->  4.05 (+0.00) / -26.2% cumulative
Alchemy:  2.83 -->  2.68 (-0.15) / -55.2% cumulative
The Sweet Oblivion:  2.25 -->  2.18 (-0.07) / -59.8% cumulative
United Coalition Of Nations:  1.78 -->  1.74 (-0.04) / -41.6% cumulative
Everfree Union:  1.55 -->  1.53 (-0.02) / -1.3% cumulative
Federated Allied Independence League:  0.33 -->  0.33 (+0.00) / 3.1% cumulative

-----
Outgoing


Reserves •  0.00
[/spoiler]
[hr]



 

 

 

So to total this up:

 

EQ NS on 22th february:  136,839,582

EQ NS on 23th february:  134,932,170

 

C&G & others NS on 22th february: 55,330,334

C&G & others NS on 23th february: 54,696,905

 

EQ NS loss in 1 day: 1,907,412

C&G & others NS loss in 1 day: 633,429

 

EQ nations: 4619

C&G & others nations: 1791

 

We did 3 times more dammage. So shut up with your PM. Do some dammage first.

 

These numbers are from the Amazing Sancion Race.

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