Cyber Nations Forum Rules 07/03/2016Cyber Nations Forum Rules
In the process of registering on this forum, all players--including you--agreed to accept these terms and conditions and the terms and conditions of Invision Power Board. In doing so you essentially signed an electronic contract pledging to have read the rules and TOS and agreeing to follow the rules and TOS as written. It is your continued responsibility to read, follow, and keep up-to-date with the CN rules.
The following are basic guidelines for use of the Cyber Nations community forum. Anyone caught disobeying these guidelines will be issued a warning. The forum staff works on a five warn limit policy unless the situation calls for more appropriate action ranging from a verbal warning to a double warn and suspension to an immediate ban, etc. Just because something is not listed specifically here as illegal does not mean it's allowed. All players are expected to use common sense and are personally responsible for reading the pinned threads found in the Moderation forum. Questions regarding appropriateness or other concerns can be sent via PM to an appropriate moderator. A permanent ban on the forums results in a game ban, and vice versa. Please note that the in-game warn system works on a "three strikes you're out" policy and that in-game actions (including warnings and deletions) may not be appealed. For more information regarding in-game rules please read the Cyber Nations Game Rules. 1.) First Warning
2.) Second Warning
3.) Third Warning (48 hour suspension at the forum)
4.) Fourth Warning (120 hour suspension at the forum)
5.) Permanent Ban Game Bans and Forum Bans
If you receive a 100% warn level on the forums, you will be subject to removal from the forums AND have your nation deleted and banned from the game at moderator(s) discretion. If you are banned in the game, then you will be banned from the forums. Process of Appeals
Players may not appeal any in-game actions. This includes cheat flags, canceled trades, content removals, warn level increases, nation deletion, and bans from the game. Players may appeal individual forum warnings. You may only appeal a warning if you can show with evidence that it was unwarranted or unduly harsh. If a reasonable amount of time has passed (no less than one month and preferably longer) in which you have demonstrated reformed behavior than you may request a warning level reduction. Wasting staff time with inappropriately filed reports and/or unfounded appeals will result in a warn level raise. Repeat incidences will result in a ban from the forum. Bans are permanent. Banned players may appeal to the Senior Staff if they believe grounds exist (very, very rare) in which they state their case with evidence and why explain why they believe they deserve to be allowed back into Cyber Nations. This process is not quick and the investigation into cases may last three minutes or three weeks or more depending on the individual situation. The only place where discussion of moderator action is acceptable is in the appropriate Moderation forum. Posting commentary on or disagreement with moderator action elsewhere will result in a warn level raise. Posting
All posts must be in English. Common phrases in other languages will be allowed so long as they are translated upon request. Foreign languages are permitted in signatures and avatars, however. Certain areas of the forum require you to have a nation in either standard CN or CN:TE. If you have... A SE and a TE nation: You get one forum account. Your forum account name must match your SE nation or ruler name. You are allowed to post in either SE or TE areas of the forum. You must have your CN:TE nation name listed in your profile to post in the CN:TE section of the forum.
Just an SE nation: You get one forum account. Your forum account name must match your SE nation or ruler name. You are not allowed to post in any TE areas of the forum.
Just a TE nation: You get one forum account. Your forum account name must match your TE nation name or ruler name. Your must have your CN:TE nation name listed correctly in your profile. You are not allowed to post in any of the SE areas. You are allowed to post in the water cooler, question center and the moderation forums. Other than that, all your posts need to stay in the TE area. Flame/Flamebait/Trolling
Flaming is expressing anger or lobbing insults at a person/player rather than a character, post, idea, etc. Flamebait are posts that are made with the aim of targeting/harassing/provoking another user into rule-breaking. Trolling is submitting posts with the aim of targeting/harassing/provoking a specific group into rule-breaking. Forum users should not be participating in any of these, and doing so will result in a warning. Topic Hijacking
Hijacking is forcing the current thread discussion off of the original topic and usually results in spam or flame from either side. Forum users found hijacking threads will be given a warning. Repeat Topics
One topic is enough. Repeat topics will be locked, removed, and the author given a warning. Users found creating repeat topics after others were locked by staff will receive a warn raise. Joke Topics
Topics created as a joke are prohibited. Joke topics will be locked and the author warned. This includes topics in which the author is making an announcement “for” another in-game alliance. Humorous threads are permitted; it is up to the discretion of the moderation staff to determine what is merely satire and what is actually a joke topic. Spam
Spam is defined as creating posts or topics containing only contentless material of any kind. Users found spamming will receive a warning. Examples include (but are in no way limited to) posts containing nothing but smilies, "+1", "QFT", "this" any other one/few-word contentless combination, joke threads, or posts containing quotes and anything that counts as spam by itself. Adding words to a post with the express intent of avoiding a spam warn will result in a warning. These posts and other similar contributions have no substance and hence are considered spam. Posts of "Ave", "Hail" or any other one word congratulatory type are acceptable as one word posts. Emoticon type posts such as "o/" without accompanying text is still not allowed. Posts containing only images are considered spam, unless the image is being used in the Alliance Politics sub-forum and then the actual text of the image be placed into spoiler tags. Posting in All Caps
Posting large amounts of text in capital letters is not permitted. Use discretion when using your caps lock key. No Discussion Forums
There are forums that are not for discussion and are used strictly for game and forum staff to address certain issues, bugs, etc. The following forums are not open to discussion: Report Game Abuse, Report Forum Abuse, and Warn/Ban Appeals. Only moderators and the original poster may post in a thread, period, with absolutely no exceptions. Users found disobeying this guideline will receive an automatic warning for each offense. Moderation Forums
All Moderation forums also maintain pinned threads clearly marked as required reading before posting. Failure to read and follow required reading and procedure in a Moderation forum will result in a warning. Examples include posting requests in the wrong forum, failure to include all required information in posts, etc. The standard of conduct and enforcement of rules in Moderation forums is strictly enforced and the repercussions for disregarding rules or disrespecting staff are harsh. Read the pinned threads before posting and you will be fine. Namecalling
Excessive or unqualified namecalling is not allowed in IC forums; namecalling should also never make up the bulk of a post. Namecalling is prohibited entirely in all OOC forums. Filtered Words
Any attempts to evade the word filter will result in a warning. The terms we have filtered are filtered for a reason and no excuse for evasion will be accepted. Filter evasion includes censoring or deliberately misspelling part of a filtered word. If you link to a website, image, video, etc., containing profanity, please post a disclaimer before the link. The moderation staff may still remove links if the content is deemed too obscene. Harassment
Forum users should not be stalking/harassing others on the forums. Anyone found stalking players from topic to topic, etc., will be subject to a warning. Gravedigging
Gravedigging is not allowed anywhere on the forums. Gravedigging is "bumping" old topics which haven't been active for quite some time (four to seven days is standard depending on the nature of the thread and how many pages back it had been pushed before bump). Your warn level will be raised if you are caught doing this. The Suggestion Box and Black Market forums are partial exceptions to this rule. Suggestions/ideas in that forum may be posted in regardless of age PROVIDING that the reviving post contains constructive, on-topic input to the original topic or discussion. Black Market threads may be bumped by the author if there is new information about the offered exchange (i.e open aid slots). In the Player Created Alliances forum it will not be considered gravedigging to bump a topic up to a year old, so long as the alliance in question still exists and it is not a duplicate thread. Signatures
Those who fail to read and abide by these rules will have their signatures removed and receive a warning. You may have only one image per signature which may not exceed the maximum size of 450 pixels wide by 150 pixels tall. You may have no more than 8 lines of text and text size cannot exceed size 4. Each quote-tag, image and empty line count as a line. Inappropriate Images and Other Disallowed Images
Images that are sexual in nature or have sexual overtones are prohibited. It is up to the discretion of the moderation staff to determine what constitutes sexual overtones. Depictions of kissing are permissible provided there are no sexual implications. Images depicting female nipples are prohibited outright. Making “ASCII art” is prohibited regardless of the image depicted. Using photos or likenesses of another Cyber Nations player is also prohibited. Drug References
Images and posts promoting illegal drug use are prohibited. References to drugs are acceptable only if the moderation staff deems that it is not promoting the use thereof. Obscene Content and/or "Account Suicide"
Anyone caught posting vulgar material (including but in no way limited to pornography, "gross," "tubgirl," "lemonparty," photos depicting RL illegal acts such as violence towards humans or animals, child pornography, death photos, and any other obscene or offensive material in either text form or picture form) will have their account(s) permanently banned, and their ISP contacted along with any other applicable internet and RL authorities. OOC Threats / Revealing Personal Information
An OOC threat of any nature will equate to an automatic ban from the game and forums. Likewise, the publishing of personal information of any other player without their explicit permission is grounds for warning and/or a ban from the game depending on the severity of the offense. Death Threats / Death Wishes
A death threat or a death wish of any nature (including but not limited to telling another player to commit suicide) will result in at very least a 40% warn level increase and 2 day suspension from the forums, with harsher punishments, including a complete ban from the forums and game, up to the discretion of the moderation staff. Quoting Rulebreaking Posts
Do not quote any post with obscene content or any other content that has to be removed by the moderation staff. Doing so makes it more difficult for the moderation staff to find and remove all such content and will result in a warn level increase. Putting rulebreaking posts of any kind in your signature is prohibited. Forum Names
With the exception of moderator accounts, all forum accounts must match up exactly with the ruler name or nation name of your in-game country. Those found not matching up will be warned and banned immediately. Forum account names may not be profane or offensive. Multiple Forum Accounts
With the exception of moderators, if you are caught with multiple forum accounts, the multiple account(s) will be banned, warn level raised, and your identity will be announced by a moderator to the CN community so rule-abiding players can take IC action against you. Multiple forum account offenders will receive a varying percentage warn level raise and/or a permanent ban on a case-by-case basis. Posting For Other Players
Posting for banned or suspended players is prohibited, as is posting for any person without a nation. This includes making warn and ban appeals on their behalf. Imitation &. Impersonation
Imitation in terms of this forum is mimicking the posting, avatar, or signature styles of another user in an attempt to be satirical or generally humorous. Impersonation in terms of this forum is copying the posting, avatar, or signature styles of another user in order to present the illusion that the person is in fact that user. Imitation is fine and can be quite funny. Impersonation is disruptive and is warnable. Please pay attention to the subtle difference between these two concepts. A player may not impersonate another player by emulating the characteristics of someone else's past or present account in an attempt to harass, stalk, or flamebait. Creating a new forum account in an attempt to impersonate a standing account will result in deletion and banning without notice. Any attempt at imitation and/or impersonation of moderators and game staff is strictly prohibited and will be met with harsh repercussions. Avatars
Size for avatars is limited by the forum mechanics, therefore there is no size issue for a user to worry about. Avatars must be in good taste, and any avatar containing a picture that is too violent, disgusting, sexually explicit, insulting to another player or staff member, etc. will be removed. Avatars that are potentially seizure inducing will not be permitted. Players may not "borrow" the avatars of any moderator past or present without permission. Swastikas and Nazi Imagery
The swastika may not be used in signatures or avatars. Pictures of swastika's are acceptable for use in the In Character (IC) sections of the roleplay forums, so long as its context is In Character, and not Out Of Character. Pictures of Hitler, mentioning of the Holocaust, etc... have no place in the roleplay forums, since these people and events existed in real life, and have no bearing or place in the Cyberverse. Other Nazi or SS imagery is forbidden in all forums. Moderation Staff
The revealing of the private identities of any Cyber Nations staffers past or present is strictly prohibited, and thus no speculation/accusation of identity is allowed. Doing so is grounds for moderator action against your account appropriate to the offense, including a full forum/game ban. Claims of moderator bias should be directed to the highest level of authority--the Head Game & Forum Mod/Admin, Keelah. Claims of moderator bias without supporting evidence is grounds for a warning. Blatant disrespect of the moderator staff is strictly prohibited. This includes but is not limited to spoofing moderator accounts in any way, sig/avatar references, baiting, flaming, rude demands, mocking, attitude, and unsubstantiated claims of bias. They are volunteers hired to enforce the rules. If you have a problem with the way a moderator is enforcing the rules or the rules themselves please contact Keelah. Attempting to use the moderation staff as a weapon by abusing the report system in an attempt to get another player warned or banned is strictly prohibited. Do not ask about becoming or campaign to become a moderator. The moderators are drawn from CN membership but moderation positions are by invitation only. Asking to become one will substantially decrease your chances of ever being asked. Aiding Rule Violators
Any user found to know of a serious rule violation without reporting it to a game moderator (eg. knowledge of a user with multiple nations) will be given a warning or, in more serious cases, have their nation deleted. Aiding Banned Players
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This was prompted in large part by a particularly annoying thread here:http://forums.cybernations.net/index.php?/topic/125757-ambition/ but I've wanted to address this topic for a while now.
The point of this is not to stir up IC beef, because even if you hate an alliance IC, this game thrives on conflict and it would be even more lame if we were all treatied to each other.
Mainly, I'm frustrated that politics is becoming even less-value driven and more reduced to "realpolitik" and OOC friendships. I put realpolitik in quotes because I think in order to look past principles or morals for more pratctical concerns, you have to have some principles or morals in the first place. Without that, there's really no compromise or tension in the choices you make - it's just a completely obvious and natural affiinity for whichever side has the bigger numbers.
In other words, if you don't have a moral compass guiding your alliance to help you distinguish who's a good match for you and who's not, then what difference does it make who's on your side beyond your OOC buddies? X mil NS is X mil NS whether it's GOONS or Valhalla or RnR or VE. However, that eventually gets us to a place where in-game friend and foe are completely arbitrary and transient functions of how the ever-shifting treaty web is playing out in that cycle. If all you're interested in is hanging out on IRC with OOC friends and clicking buttons once a year, no problem. Wars will still happen, but there will be no CB or at least no clear reason why those guys over there are the ones you should be fighting, and these guys in your coalition are the ones you're supporting. If you want to treat this game as any kind of political simulator, with an emergent narrative and points of debate to engage in, you're going to be completely SOL.
Some of you might think this is just because Polaris is on the wrong side of the power balance right now, but I'd rather lose a "Good vs. Evil" struggle than win an arbitrary war with no CB, where no one even cares why they're fighting or who's on which side. If we're going to do that, then let's at least pick teams OOC beforehand so we can have an even fight, just for the challenge of it.
So this brings us to DBDC, which as been the focal point of a lot of moral-type discussion. I honestly don't want to spark the same debate going on in that thread, but I have to point out that by any real world standard, or standard by which 90% of AA's operate in CN, DBDC would be considered "the bad guys." Or at least, an extremely aggressive group that doesn't respect the norms that place a check on untempered violence, and that make no effort at justifying any of this. Any country in the modern RL war would face an enormous, global backlash. There would be UN resolutions, sanctions from larger nations, etc. DBDC's behavior is extreme even by CN standards, where we've been too apathetic to care about tech raiding the unaligned.
So my request to you is this: think for one minute about what your nation and alliance stand for, if anything, and wonder about whether your role in the Cyberverse is even remotely coherent or consistent with this position. For instance, if you've outright banned tech raiding, there is probably a reason for that, and it just might mean that the more aggressive, amoral alliances shouldn't be a natural fit. Ask yourselves which alliances IC are a good match for yours. And if they all seem pretty much the same, including yours, then you're starting to see the problem.
If you do this moment of soul-searching and decide that your AA isn't concerned at all about principles, and will do whatever serves it best, regardless of what it does to other people, then congratulations: you're RPing a band of sociopaths. That's awesome! I'm being completely genuine here: people RPing alliances that are bloodthirsty and completely indifferent to law/morals/ethics would be great for the game. But don't support others who do that on one hand, and then play yourselves off as a milquetoast, harmless group of good guys that just wants to get along with everyone. That's incoherent and, more importantly, LAME. You can do whatever you want! Tech raid neutrals! Start rolling tiny AA's just because you can! You don't have morals, remember, and you'll probably have fun.
You see, I don't hate DBDC for doing what they do. I hate the rest of you for being so apathetic about the political sim aspect of the game that it doesn't even register for what it is.
tl,dr: Figure out if your AA has IC values (or no morals at all) and then RP it, and we'll all have a much more interesting game.
Tires squeeled and screeched as a white pick-up truck pulled up to the police line surrounding Strip Squad. The roaring fire by now was put out, and left were only the soggy remains of the gentlemen's club.
The driver's door opened, and out stepped a thin, scruffy-haired man. He wore a loose-fitting brown overcoat down to his knees. A close inspection would reveal many patches of coffee-stains - battle scars of the press-room. As he violently opened and closed the driver's door, a coffee mug shattered on the asphalt below. It was barely noticed, as this reporter was transfixed on his notepad.
He muttered to himself. "This is the big one. This is the biggest story from this town in years. This one's going to put me on the map." His hands slightly shook as he scrawled down anything he could think of.
"A sea of police and fire trucks."
"This is going to be great! Great! Great!" He kept scrawling notes, but his hand stopped at the sight of a tall, uniformed officer with blond hair and blue eyes. In a sea of chaos and charcoal, this officer was managing an organized search, directing his subordinates through burnt, wooden remains. The reporter's instincts quickly took over.
"Officer! Officer!" He approached the building as close as he could, and waved his hand through some caution tape. "Officer!"
Lt. Starfox looked out of the corner of his eye, seeing a frantic hand waving back and forth. He sighed, and slowly walked towards him.
"Excuse me sir, we're in the middle of an important investigation." Began Starfox, "I'd like to ask you to step bac-"
"This is GeniusInc from the Apathy Report. Can you answer some questions for the paper? What happened here? What is being investigated? How did the New Polar Order screw up this time?"
Starfox was unfazed, and replied back in a firm voice. "Please step back. We will have a press-conference in a couple of hours."
Genius barked back across the line. "Are you admitting fault for the fire? Is the New Polar Order adopting a policy of burning down civilian homes? Is the -"
Starfox let out a deep sigh. He closed his eyes and prepared to repeat his words, but was interrupted by an excited voice over his shoulder.
"Lieutenant! Lieutenant!" An officer ran out from the burnt-out building. "I think we found something! There's something below... boxes! Yeah, lots of boxes!"
Genius watched the Lieutenant's eyes quickly widen. The once calm and collected Lieutenant was startled and stiffly began moving to the building. His steps paced faster and faster as he broke into a full sprint. While running, he called out behind him.
"Great work! Now get that press-guy out of here!" The last of these words grew fainter as Starfox disappeared into the wreckage.
Genius began at once, "What did you find?!"
He was immediately grabbed by the arm.
"Do you want to leave here by yourself or in a stretcher?" The officer growled.
"What did you find?! Are you threatening the press?!" Genius quickly pulled his arm back into his possession. "Is this what Polar has come to!? You will hear from my lawyer!"
Both men glared at each other before Genius turned back from the police line. The upper right arm of his coat had a black, charcoal-ed handprint. Genius stormed back to his white pick-up truck. The door slammed open and shut. He buried his forehead on the wheel in thought.
"Something isn't right here." He mumbled to himself. "That Lieutenant wasn't acting normal."
"This is Sheriff Dajobo speaking. Come in. Lieutenant, Come in."
"This is Lieutenant Starfox reporting in. The fire is out. Some of the officers are burned, but there are no casualties. We haven't been able to find Sergeant Tywin though."
"Tywin will be fine. Anyway those !@#$%^&* got away. They pulled away from us on the highway. How are things over there?"
"The hell? What do you mean fine? One doesn't go missing in a fire and come out fine."
"Look, just don't worry about it... uh... him. Anyway, did you find anything?"
"Yessir! Boxes and boxes. They were running quite the operation here. There's enough tech here to buy a top-tier wonder."
"Attaboy Lieutenant! Now get some rest, I'll call over some transport from HQ. Just sit tight and they'll be over to pick it up in 15 minutes."
"Don't worry, I'll load it up and drive it to HQ."
"Nahhhh. You did well, don't push yourself. Get some rest and let someone else do the work."
"I'm fine Sheriff. Let me take care of it."
"Get some rest Starfox. It's an order."
"Starfox, hello? Starfox?"
"I can't let you do that Sheriff."
"I apologize my dear, but I'll be transporting that tech.."
"Starfox, is everything ok? Why are you talking in a British accent? Just go home and get some -"
"Sorry chap. God save the queen."
"GODDAMNIT!" Dajabo screamed in his squad-car.
His thick hands gripped the wheel tighter and tighter. He let go with his right arm and slammed his arm rest, before fumbling for his radio receiver once more.
"Come in HQ. This is Sheriff Dajobo."
"Call received. Whats wrong Sheriff?"
"There's no time. Enact imperial order 47. Immediately."
"But sir! You can't do that! They aren't ready! It's dangerous! There was only one prototype and it was barely stable - "
"I don't care. Get the Tywin-bots ready. We have to hunt ourselves a rat."
Witnesses would remember a peculiar site from that night on Main street . A giant black van raced down the road. The windows were shut, but inside could be heard a blaring anthem:
God save our gracious Queen
Long live our noble Queen
God save the Queen
Send her victorious
Happy and glorious
Long to reign over us
God save the Queen
Following it was a white pick-up truck.
Should've never let me out of the cage....
I see it in your eyes, take one look and die
The only thing you see, you know it's gonna be
The ace of spades, the ace of spades
Motorhead - Ace of Spades:
If you like to gamble, I tell you I'm your man
You win some, lose some, it's all the same to me
The pleasure is to play, makes no difference what you say
I don't share your greed, the only card I need is
The ace of spades, the ace of spades
Playing for the high one, dancing with the devil
Going with the flow, it's all a game to me
Seven or Eleven, snake eyes watching you
Double up or quit, double stake or split
The ace of spades, the ace of spades
You know I'm born to lose and gambling's for fools
But that's the way I like it, baby
I don't wanna live for ever
And don't forget the joker
Pushing up the ante, I know you got to see me
Read 'em and weep, the dead man's hand again
I see it in your eyes, take one look and die
The only thing you see, you know it's gonna be
The ace of spades, the ace of spades
White is mine!
It's not a revival, it's a revolution.
The Genius of the Crowd:
By Charles Bukowski
There is enough treachery hatred violence absurdity in the average
human being to supply any given army on any given day
and the best at murder are those who preach against it
and the best at hate are those who preach love
and the best at war finally are those who preach peace
those who preach god, need god
those who preach peace do not have peace
those who preach peace do not have love
beware the preachers
beware the knowers
beware those who are always reading books
beware those who either detest poverty
or are proud of it
beware those quick to praise
for they need praise in return
beware those who are quick to censor
they are afraid of what they do not know
beware those who seek constant crowds for
they are nothing alone
beware the average man the average woman
beware their love, their love is average
but there is genius in their hatred
there is enough genius in their hatred to kill you
to kill anybody
not wanting solitude
not understanding solitude
they will attempt to destroy anything
that differs from their own
not being able to create art
they will not understand art
they will consider their failure as creators
only as a failure of the world
not being able to love fully
they will believe your love incomplete
and then they will hate you
and their hatred will be perfect
like a shining diamond
like a knife
like a mountain
like a tiger
their finest art
This poem, one that I had read some time ago, really spoke to me on the nature of CN. Take it for what it is, and interpret it's meaning with regards to CN as much as you like, just figured i'd share.
I feel the need to comment on this issue due to this possibly being the most egregious case of treaty chess I have seen in some time.
Treaty chess is the cynical exploitation of treaties built around trust, common interest and friendship between two or more alliances in order to negate the ability of an alliance to receive assistance from their allies. This can take two forms:
Chain-baiting is the result of an alliance having a treaty or treaties that make it extremely inconvenient to directly attack, thus triggering all manner of defensive treaties. The treaty-chess player instructs an alliance or alliances to attack the desired targets less well connected allies in order to compel the target alliance to "take the bait" and attack the bait alliance. Due to agreements made prior to the war, this relieves obligations of defense due to non-chaining clauses, opposing coalitions, or whatnot.
2) Treaty Conflicts.
The second and more commonly used exploitation of treaties in treaty chess is to get alliances to counter or attack a target alliance where the attacking alliance has treaties which are also held by the target alliance, therefore making it impossible for the target alliance's allies to defend them without violating their treaty with the attacking alliance.
The first instance I find more acceptable than the second, as the target in the first instance, their allies should recognize what is going on and defend their ally regardless. The second instance I have long considered to be an abuse, and alliances should not agree to be used in that way.
The rationale for treaty chess and the arguments as to why treaty chess is ok that I have heard largely involve the treaty web, and how offensive action is inherently more difficult than defensive action (due to there being a hell of a lot more mutual defense clauses than optional aggression clauses) but ultimately treaty chess involves exploiting the ties that bind alliances together for cynical ends. This goes both ways. Not defending an ally because they are obvious bait does not diminish the fact that they are still your ally, and they signed their treaty in good faith with you.
Treaty chess is the ultimate dehumanizing element of coalition warfare, it reduces your alliance down to a NS value and a treaty list. Alliances that do not contest being exploited or sacrificed for treaty chess abandon their sovereignty in exchange for better odds for "the coalition", but where will the coalition be when the war is over? Your coalition partner today ordering you to hit your ally's ally instead of defending your own ally is your enemy tomorrow, who rejoices at your diminished state, fewer allies, and damaged credibility.
So, I have been asked several times, by several folks to do this again, it has been... 18 months, or so? since my last edition. With war breaking out all across Planet Bob, now is as good a time as any. So... here goes...(neutrals will be excluded.)
IRON - When life hands you lemons, make lemonade. IRON made plenty of lemonade between last war and this war. They were, for all intents and purposes, intentionally set up to fail post-war. But, the best laid plans of our would be masters(the winners of the last war), were as abject and abysmal a failure as their (the winners of the last war) post-war FA efforts. IRON did not get bailed on by everyone. They worked hard and received a 1-UP from all of their allies, promising to make the changes that were needed to prevent them from being used to create their own demise again. When mere survival seemed to be the best IRON could hope for, they received support from their allies and thrived. The coming months will determine whether the gamble taken by allies and allies of allies was the right move, but to IRONs credit... they were supposed to be the ones getting rolled now, and , here they are NOT getting rolled. So right now its IRON: 1... Those who set up IRON: 0
NPO - Nothing but absolute love for these guys. With the target forever on their backs, they show an organizational ability like no other to thrive under pressure, and to ALWAYS rise back to the top. The results of the last war SHOULD have broken NPO, but failings by those who won the war, let the sharper, brighter, more active minds in NPO turn the gambit totally around, and now stand on the precipice of the title of "Most Powerful Alliance" (at least IMO.) Kudos to you my friends.
New Polar Order - For the umpteenth time in Planet Bob history, the world was theirs for the taking. There is not one person who can objectively look at the last year in CN history, and give NpO any grade other than an F. They made no FA Moves to secure their alliance, they made no FA moves to secure their allies positions, they made no internal moves to put someone in charge of some aspect of FA , who might even give off the slightest indication that they care. Congratulations NpO, you have been held back again, by your own selves.
SNX - HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA. When you combine poop with poop, you get poop. The end.
RnR - Not just me, but nearly EVERYONE in the world wondered when you would break out of the shadows of SF. Seriously, long after SF abandoned, people still viewed RnR as the silent member of SF who really make no moves of their own. Not anymore though. A few subtle moves by R&R were important to forging the path to this current war, whether they realize it or not (I think they probably know though), it is, literally, the 1st time I can recall in RnR history where they actually forged their own path. Kudos to you. You have some great great FA guys, you could conceivably take on a much broader role in world politics, I hope you decide to give it a try, because everyone should try at least once when they are in the position. Do your members and yourselves a favor, try not to spend the next few months (when the current war ends) trying to soak up honor by simply being well-liked. You can be well-liked AND a player. Try being a player, I think it would be fun to watch. Good luck.
ODN - If ODN has one weakness, it is that they try too hard to explore EVERY possible FA Move. They play the game far more real-politik than ANYONE else. It serves them well, it just seems to me like it might be more fun to once in a while dive blindly into something. CN is a gaming experience, I think the current ODN tries way too hard to be way too careful. All of that being said, some of my most favorite people in CN are in ODN. I have a long-standing love affair with them, and that will not end any time soon. If you(the reader) or your alliance do not have a relationship built with these wonderful folks, you are missing out on some of the greatest social interaction, and useful in-game insights that are available to the world. Did I mention I love ODN?
Sparta - Over and over you try. And you fail. But you get an A for trying between these last 2 wars. While so many of your allies and tertiary allies stood pat and did nothing, you guys saw the need to expand your reach, and you did try. Sadly, you also were faced with the realization that proximity to some of your current allies really do limit your options, as very few alliances really seriously considered even touching you. Whether it be due to your past branding as whiney to an extreme, or incompetent, or just plain apathetic, who knows. At least, for the 1st time since I have know Sparta, they showed a spark of life and effort. Do yourself a favor and build on it. The game is more fun when you can move freely about.
Umbrella - Let me be clear, I HATE the last minute side change(and lets be blunt, that is what it was), but this is a Roquentin-led Umbrella, and the move made total sense. It is not a move I would have made, but I can objectively look at it and see WHY they made it. There is a common ground among the Platysphere allies towards one group in particular, yet the core will not extricate itself from that group. Umbrella extricated itself. There is a lesson for all of those in Platysphere leadership to learn there. Will they learn? Who knows. As for Umb themselves, I have no love lost for them, my allies iN NPO have asked me to show faith, and so I shall. I withhold my judgement on them, and will address them when I have had more time to observe.
TOP - If NpO got an F, TOP gets an F-. Why? Because TOP has far more proven FA-enabled minds than Polar has, and those minds have (or had) deep sentimental connections all over the map of Planet Bob. So how is it that they completely failed to land even ONE significant tie between the last war and now? Oh yeah, it would be because they essentially stabbed their entire tertiary sphere from the 2 years prior, square in the back. The quote "C&G is expendable" was used often by me as a rallying cry to warn anyone remotely in C&Gs tendrils as to how disposable certain tertiary ties are to the mental giants in TOP. And those sentimental ties? All of those MK people? They chose to stay in an alliance that viewed their most historically loyal allies as expendable, as they were CALLING us expendable, then had the nerve to actually act surprised that we did not embrace the King Brandon's of the world when they came calling based on longstanding sentimental friendships. Sorry former MK-ers in TOP, I love all of you, but you CHOSE this, and you CHOSE for us as well. Time for some big boy panties if you want to fix anything going forward. But as of this moment, your entire alliance has earned the pox on you that prevented anyone from wanting to touch you.
VE - Everything I said about Polar applies to you as well. While you didnt exit the last war with the political clout that Polar did, you spent the entire year seeing the way the winds were blowing, knowing standing pat, and basically doing nothing. Its just easier not to dislike your inaction, when the inaction of much stronger alliances politically so far outweigh your own, and if you are content staying where you are, that is fine as well, I am content seeing you there.
DT- The sleeping giant. I look down the roster, I see so many folks that I worked with in old-school C&G and GR specifically, yet I feel no real kinship, and that makes me sad. That being said, you guys certainly did not stand pat and make nothing happen. Despite perceptually being a passive alliance, you made meaningful moves that cemented not only YOUR security, but the security of your bloc. It was very reminiscent of old-school C&G, and tugs at my heartstrings. You MAY come out of this war as one of the top 3 strongest alliances politically, so the NEXT year, for those like me who are watching you, will be FAR more interesting than this past year.
Fark - Only you know the truth. But you have a reputation on the Doomsphere side of the web of being the member of XX who wishes they were not a member of XX, not because of anything that you find particularly distasteful about the XX members, but their tertiary connections, you loathe them. Like I said, only you know if that is true, but it is a prevailing opinion on this side. You are active, capable fighters, and you send out some good recipes(2 wars back I made an all Fark meal for my family from hand picked recipes sent to me). As for how I will judge you, right now your hands are tied, I will judge you, and the validity of the rest of the worlds opinion , in the months following this war. Make no mistake though, this is no slight on your alliance, you guys are capital, and well-organized, and should be proud of that, regardless of future FA.
NATO - You remind me alot of Athens. Loyal almost to a fault. Be wary though, that same loyalty can break down an alliance, and it is a slow and painful breakdown. Like many other alliances on Planet Bob, you appear to be an alliance that is content to stand pat and soak up honor. It would be fun to see you throw some honor aside, alas, I do not think you have it in you. This is not a knock on you, most alliances do not have that in them. It is more of a symptom of what we sow by throwing words like honor around for 8 years.
I will edit in DBDC and the rest of the top 30 tomorrow.
DBDC : Lots of familiar faces there, few familiar personalities. Listen, the reality is, these guys are playing a different game (tier-wise) than the rest of us. They are basically untouchable, but they have found unique ways to make their presence felt on the global stage. Like it or not, they should receive kudos for that. They also do not come without an upside. Their presence alone, in a coalition can cut down on a significant portion of down-declares at the top tier of a coalition. Cuba seems to have an "end-game" goal in mind. People who dismiss this alliance as niche, are fools, and in many cases, are the same fools who celebrated them as a splinter group in another day and age (funny how that works, is it not?) Like it or not, these guys change the game with their presence, and in war-time they change both coalitions(the one they are in and the one they are fighting.) These guys 100% completely and totally out-played the powers-that-would-be between last war and now. They are not going away any time soon, get used to them.
MHA - Literally, you are MHA. I cannot even troll you guys anymore, because when I got to you on the list my only though was, "wow, they are still this high up? I hear literally nothing from or of them anymore." The consummate "soak up honor" alliance.
Valhalla - An alliance with no direction. Content to meander between the lines of both sides even as they get more clearly drawn. I get the feeling that nobody there really cares. Much like my alliance, it appears that Valhalla is a retirement community. I honestly expected them to play the game much more after their reformation, instead, they went the easy route (get in position to roll NPO, then stand pat.) In some ways though, they earned the right to their own apathy, because they DID make things happen once, and perhaps they believe, as I and so many others do, that it is time for others to make things happen.
NEW - Seriously, as long as they have been around, I really know next to nothing of them. I heard on 467354 different occasions that they were going to rogue out, or disband, or both, and yet there they sit. Kudos to them on survival, it cannot be easy, as anyone who has dealt with them knows, the language gap can be maddening.
GOONS - My how times have changed. So many people there that I love, but they have changed. Sardonic has become mostly detached, Ken, while one of the nicest guys in all of CN, really is naive on the political landscape. They went from an entertaining collection of top-notch guys to an alliance whos most vocal public face and voice the last 18 months, has been Marx. Marx and his "NPO MUST ALWAYS BE THE ENEMY" rhetoric. A part of me feels bad for the position GOONS is in, and a part of me realizes they chose this route. Either way, they are right where they WANT to be, so good for them I guess. I WANT to be angry with GOONS, but I have too much history and sentimentality with them to be truly angry. That being said, I would never trust them again.
Non Grata - Just a fun bunch of folks. Loyal almost to a fault, but they are developing a little bit of what ODN has (over-analysis of ALOT of things.) They are politically astute though, much moreso than most people give them credit for. They are still my favorite alliance in this game. They have almost as perpetual a target on their back as NPO does in this day and age, yet they thrive in the environment. If you have not taken the time to get to know this fine bunch, and just base your opinion on OWF rhetoric, shame on you.
GLOF - If DT is the sleeping giant, GLOF is the awakening mammoth. Personally, I find it embarrassing that I know as little about these guys as I do, and before I do another of these blogs , I will try to take some steps to rectify this. I really cannot comment at all on GLOF, I know nobody there. You know, when I looked and saw MHA, I was like..."wow MHA is still pretty high up statistically, lol, but still MHA".. when I saw GLOF I was like "wow, where did THEY come from." I will do my homework on GLOF, and have a better picture of them next time.
FAN - They do their own thing, which inherently makes them better than most of us (seriously). I think , though, in regards to the game itself, they are detached and irrelevant, AND, they are satisfied with that. They did the work long ago, and earned their respite.
Legion - I know nothing of the current Legion, but they are still Legion.Historically they have not had one saving grace, and I feel like that is probably still true today.
Nordreich - Damn but that kingzog is one handsome guy. In all seriousness, the last nail was in the coffin of this alliance like 2 years ago, wasnt it? The one AA splintered from them, massive internal strife, the whole world hedging on NoR disbanding. Whoever stepped up and held them together should get some sort of a medal. Not only did they survive, they thrived. Much to the chagrin of many folks (and I dont like the chagrinned folks, so I salute NoR for surviving.) In regards to the current game, NoR is trying to forge lines and paths that put them and their allies in better positions, not bad for an alliance that was written off.
Mi6 - Goals Chim told me he had for MI6.... 1) Hyperactive alliance with bustling membership (success). 2) Play the game differently (miserable failure)... 3) Be kings and not kingmakers. (failed even more miserably.) Look, congrats on the activity levels, that is not easy to sustain. But lets be honest about the GAME of Cybernations. YOU are the toxin. YOU are the reason NOBODY will even entertain TOP and Polar overtures. Proximity to your alliance is an UNDESIRED position by 70% of the planet. There is a REASON for that. Alliances are often accepted for being smug pricks, but in EVERY instance, the smug prick alliances have at least freaking accomplished something worthy of the smug prickness. You guys waltzed in, assumed the mantle of smug prickness, then were all SHOCKED when nobody would touch you. You are not kings, you are not kingmakers, but you are INDEED, thronebreakers, only you broke the throne of those alliances whom you purport to be friends with, simply by showing not one modicum of respect publicly or privately to ANYONE outside of Platysphere. Lesson to be learned: Do something to EARN your rep before you flaunt your rep.
NADC - I really know little of NADC, but they are still NADC... so PFFT.
FTW- I know a decent amount of FEAR, although I n ever really was close to them. I knew next to nothing about Wolfpack (I think was who merged with them.) So it would be grossly unfair for me to comment on these guys right now. Much like with GLOF, I will do some homework and get back to the world on these folks.
TPF - Like TLR, mostly a retirement home now, not really much to say.
GATO - The leaner GATO is something I like to see. I think they will see it this war as well, the bloated numbers of being too large makes it really hard to manage. Still though, these are the most loyal guys in all of CN, bar none. They dont really cause trouble for anyone (except for electing max to gov) and they are always their when their allies need them.The one thing I would like to see is for a GATO AC to step outside the box and try to stir the pot a little. Like I said a thousand times in this blog, EVERY alliance should try this at least once, GATO are no exception. Make magicninja AC for 2 terms and see what happens.
Knight of Ni! - I raided you guys once.
STA - Solid, loyal allies. Mostly extremely nice folks, but, moreso than ANY alliance on Planet Bob, they are the most content to be "honor soakers." Please never ever fight on both sides of a war again, it is dumb, and you are NOT dumb, so do not do dumb things(I know it was long ago, but I dont have a relationship with you to draw on to write this so I needed more words to fill to look like I made some effort here )
More to come: TTK on down through where I decide to stop. Maybe tomorrow.
And let us continue....
TTK- I am actually ashamed that I do not know these guys better as my allies have steadily become more enamored with them. I blame it mostly on my laziness. That being said, I have a few friends there. Historically, a very quiet alliance, almost too quiet. Same advice I have given so many others... try really stirring the post, I promise it will be fun. Also, you have been warned, expect me to stop by your forums for a short visit.
NSO- I am almost ashamed to type this. I look down the NSO roster, and I see tons of people that I am quite fond of. Then I look down the gov, and I am like .... I really do not know all of these folks. Look, NSO play this game for all the right reasons. Their members and the enjoyment of their members for playing the game, is their top priority. They are big on politics, but not on real-politik, and I mean this to be a compliment in the highest order, more people should forego the notion that they must always perfect politics. I have gone from hating these guys to being very proud to be allied to these guys... and THEY have not changed much... and I have not changed much... if I were to ever leave my alliance.. NSO is so high on my short list of destinations. (I imagine they are praying at this point I never leave my alliance.) NSO learned what so many of us so quickly forget... CN IS A GAME. Learn from them the rest of you.
Invicta - Puppets with delusions of grandeur. Nothing more. Never once making their own path, never once standing up to an ally, they simply lay down before the enemeis of their allies.
The Seven Kingdoms - These guys make me laugh. Not because they are funny, because they are inept. They were inept as HB, they are inept today. They have meandered through the treaty web in search of a successful combination of allies (read this as "always looking for the next winning side") and as soon as they find it... their allies crumble. Protip guys: Do not count on your allies for your FA.
RIA - Like R&R, they are still widely viewed with the SF tag. Unlike R&R though, they are having trouble finding their way out of that type-casting. That is not to say that they do not have some capable leaders. Despite my clashes and interactions with their leadership over the years, I have found them to be able politically and militarily, the only issue is they seem to be afraid to lose "honor" (God the concept of honor really does ruin this whole game.) People think that losing honor means acting with dishonor, when it really does not. Honor is fleeting. Major props to RIA for their war stats program. Seriously, I would hug each and every one of you (even Ogaden!) for that. I literally begged for something like that for YEARS. It created whole new levels of propaganda possibilities. I see RIA as an alliance ready to shed the honor-soaking, but unsure of how to actually proceed. Here is my advice guys : Talk to your allies in NSO. You dont have to be like NSO, but aside from the "we are good friends and allies" with NSO... REALLY talk to NSO. I promise you you will have more fun in CN if you dont put the fake "honor" within a GAME above everything else.
CCC- I really do not know anything about them, except that they willingly throw themselves to the wolves as Polar meatshield every single war. CCC is probably the 1 alliance in all of CN whos FA has made zero movement in 6 years. I mean not one iota. You know what that says? They soak up honor. Sigh.
TLR- Home sweet home. Look, we are a retirement community. We enjoyed our prominence, we have no desire to re-attain that prominence. We are perfectly content to let others take the lead. Like the TPFs and Valhallas of the world, we have earned our respite. Maybe , some day, I will get interested enough, or Kestral will, Or Elly will, or heaven-forbid, AirMe will... and we may get involved, but here is a protip... Do not hold your breath. Troll away at us, the truth is we have accomplished more that 95% of you could have ever dreamed of.
Atlas - The world is starting to take notice of you. This is both good and bad.You are that make or break moment for your alliance in terms of legacy. Watching where you go with it will be fun. Something else for you guys to fear, you are ALSO on my short list of destinations if I ever leave TLR. Fear that and pray. Seriously though guys, enjoy the moment at hand, and do not fear directional decisions going forward. Mistakes do not wreck an alliance's legacy nearly as much as doing nothing wrecks it. Survey the world, look for your spot in it, then go take your spot. I wish you all the best, sincerely.
AI- Retirement home. They cannot beat us in Shuffleboard though. Most because we cheat. The way I see it... AI formed with 1 purpose. They may not even know that they had that purpose when they formed. They fulfilled the purpose, and pretty much just stopped. History will decide if their respite was earned, I wish there could have been more though.
Sengoku - For all intents and purposes, Sengoku are weird to me. Their FA seems haphazard at times. They also have a brief history of thinking they are more important than they are on the FA stage... and then... suddenly they make you question if maybe they are not smarter than we all think they are. I am admittedly curious now, and I think the next year will bring many many answers as far as Sengoku is concerned. It may just be that I have been wrong about these guys all along. Remember that next time I make this blog... because it will be addressed with much more knowledge.
INT- I still adore these guys. They still are the source of my largest CN headache ever. Yet chock full of people I count as friends. I think INT is largely intentionally keeping a low-profile. I think they know their FA is like a meandering fish in a strong current. 2 years ago I could have wrote an entire diatribe on INT, now I am just studying, looking for what their intentions are. Little do they know though... they make my short list as well (My short list is really 7 alliances.)
DoD - Went from fighting them 9 months ago, to fighting alongside them now (Thank you TOP-Polar incompetence). I was largely neutral on them back then, largely neutral on them now. What they are is competent fighters. What they are not is political movers and shakers. Think NEW minus the language barrier 4-5 years ago.My opinion on DoD will be created over the post-war era, because they (and their allies) will have difficult choices. So make a mental note of this for next time I do this. I will be paying much more attention to DoD.
Argent - Janax is back.. Omni is out... they can ONLY get an A+ from me. They would get that A+ even if they were squarely on the other side of me this war. Seriously, Janax is somewhat a CN legend, and among the people in this game that I respect the most. Much like TLR, the whole world though a y ear ago, that Argent would not exist today. Suck it world. Can Argent's future be as bright as its pre-Omni past? Who knows, but I would not bet against them. They have some smart players. If they can maintain their interest (which requires others to help to create interest), they can do much pretty much anything they put their minds to.
Doom Squad- Widely regarded as MK 2.0, you would all be wise to stop thinking of them in that regard. Lots of MK faces? Sure. But this group plays the political game a little different. Subtle and effective, not the "in your face" style of the old MK. However, they have the same level of effectiveness. It is like their kinship with DBDC makes up everything that made Doomhouse right, while shedding all the political albatrosses that Doomhouse had. Keep an eye on this alliance, because their stock is rising.
College and work has soaked up my time lately. This entry is going to be a rather short one. After this, I will bring the three previous entries together and bring us to a specific area where I want to develop. Enjoy!
Money and Flow of Money
The final important and most basic principle we need to visit is the concept of money and the flow of money in the economy. Once that is set up we can finally start diving into the wonderful answers and reasoning behind scarcity. Before we go too far, why is money important? The invention and development of money as the main aspect of the economy came about with the abolishment of serfdom and feudalism in Europe. It became the weight of measurement for wealth and development when the Industrial Revolution and Capitalism took hold in Europe.
Money is both coinage and paper. With the onset of Capitalism the idea of money start to lead away from a coin to paper and debt. However, paper money and debt was still based on gold or silver, depending on your national laws. As industrialization grew and developed so did the development and implementation of money into the economy.
This greatly affected the economy. Money is a way to hold wealth, even when the economy starts to falter, but still can quickly be used and invested back into the economy. The average consumer is allowed to spend money easier than old weighted coins and bars of gold or silver. The easy usage of money quickly developed the concept of the flow of money. In basic terms, “the flow of money is how fast a dollar can move through the economy and how much can be purchased with that dollar.”
Bringing these concepts to CN is a rather tricky one since we cannot track every single online generated dollar. Instead we can see this idea through the way we tech deal. Depending on the rate you do the tech deal, a certain amount of NS is generated. That NS then generates more money which in then can generate more NS.
The tech deals themselves can be seen as our version of the development of money. We use tech deals to generate wealth, strength, and more money. The same was done with money when Capitalism was brought to the forefront. Tech deals are essential to the way we develop and the way we play the game. Without them we will still be stagnant and at a slow rate of growth.
Recent EntriesLatest Entry
Welcome to "For Your Eyes Only", a premier blog about all things MI6. You may be thinking this will be a blog about the internal workings of MI6, and that's partially true.
Don't get your hopes up, I won't be divulging any secrets, we are spies after all. What you'll read instead are different views of everyday life in MI6. This mostly consists of inconsequential topics of discussion, such as the ideal color of grass and what kind of cat food we feed our furry little mousers. I will be taking polls of the membership, and doing interviews, and drafting reports for all to see.
There will be real MI6 news when it's warranted. But we mostly save those for alliance announcements. This is just for fun. So sit back and enjoy! If you have any ideas for topics you'd like to see us weigh in on (IG or RL, though I can't promise we'll take you up on all of them), please feel free to share here, or message me anytime via forum PM.
We'll be talking about our favorite dips! Yes folks, from carrots sticks with ranch, to pita chips and hummus, and everything in between. MI6 will vote on her favorite dips, and I'll ask a few Operatives why they chose what they chose. Stay tuned!
Just for kicks, I've made a set of rules for anyone wanting to do their own draft and come up with a winner. I have compiled 5 names from the top 55 or so non neutral alliances (some others were not included if I couldn't figure out who the up to date government was).
The government structure in the game is as follows (positions are fixed because each position is scored differently- you can rename them if you want to do theming stuff for fun);
Minister of War
Deputy Minister of War
Minister of Foreign Affairs
Deputy Minister of Foreign Affairs
Minister of Interior
Deputy Minister of Interior
Minister of Economics
Deputy Minister of Economics
To play, move as follows.
1. Determine the number of players (5+ is best).
2. Put list of ruler names through a list randomizer.
3. Select the first (20 * number of players) ruler names and use that as your draft list.
4. Determine the order of selection however you see fit.
5. Select nation rulers one by one until everyone has selected 10. No player may select more than one ruler from each alliance.
Steps 6 and 7 are an optional trading round. Whether or not the trading round is played should be established before the draft list is generated.
6. Each player must select two nation rulers for trade.
7. Players then freely trade those two nations between each other until each player has made at least 2 trades. No player may finish step 7 with either nominated tradebait nation. Players may refuse any individual offer but 2 trades must be done. If only 1 possible trade is left that trade is automatically done. Players who whine should be slapped, repeatedly. A player may finish this period with multiple nation rulers from a single alliance if they somehow pull that off.
8. Players then assign their nation rulers to their government positions.
Scoring is done as follows;
Players check the statistics of the alliance of their nation ruler for each group, and score according to the success of each alliance compared against each other.
Presidents and Deputy Presidents are scored based on Votes percentage (you have to calculate this yourself). Alliances with a higher percentage of voting members receive a higher score.
Minsters of War and Deputy Ministers of War are scored based on Anarchy percentage (you have to calculate this yourself). Alliances with a lower percentage of nations in anarchy receive a higher score.
Ministers of Foreign Affairs and Deputy Ministers of Foreign Affairs are scored based on Peace Mode percentage (you have to calculate this yourself). Alliances with a lower percentage of nations in peace mode receive a higher score.
Ministers of Interior and Deputy Ministers of Interior are scored based on the Alliance Percentage Active. Alliances with a higher percentage active receive a higher score.
Ministers of Economics and Deputy Ministers of Economics are scored based on the Aid Slot Percentage. Alliances with a higher percentage of aid slots used receive a higher score.
Presidents and Ministers score 10, 8, 6, 4 and 2 based on rank. Deputy Presidents and Deputy Ministers score 5, 4, 3, 2 and 1 based on rank. In the event of a tie between any two or more players in any individual specific position, the scores are awarded evenly;
- Two players discover that their alliances have the same Anarchy percentage, and are ranked second and third accordingly. Both players receive 7 score if the tie is between Ministers of War, or 3.5 score if the tie is between Deputy Ministers of War.
- Three players discover that their alliances have the same Peace Mode percentage, and are ranked second, third and fourth accordingly. All three players receive 6 score if the tie is between Ministers of Foreign Affairs, or 3 score if the tie is between Deputy Ministers of Foreign Affairs.
The player with the highest score wins.
Reposting it to blog entry b/c it'll get buried.
This article is best read while listening to this.
La Vangardia Pacifica would like to thank regular readers for their patience during its prolonged hiatus, and can now confirm that production will resume in the near future. By way of apology for the unexpected interruption we we would like to offer readers a free copy of the December 2008 publication Letters of Pacifica.
Within its cover readers will find the foundation of many of the intellectual and historical ideas that informed the Order during the early years of its existence. Some of these may be outdated while others may not be, but it will undoubtedly provide a wealth of information and a unique perspective to younger and older scholars alike.
In line with this we are pleased to observe that the models developed through the Francoist method in previous issues of this paper have more than survived the test of time. What were once much maligned predictions -- the inevitability of the treaty web, of the bipolarity of international politics, of the existential crisis, etc -- have become, to contemporary society, a matter of historical fact.
And finally, we would like to pay tribute to Emperors Cortath, Mary, Brehon, Farrin and Letum for the extraordinary job they have done over the past few years. Not only have they maintained the Order in the face of extraordinary odds, but they've reorganised, rebuilt and reinvented it into the powerful, efficient machine that it is today. They have proven that Pacifica Prevails was not only a popular saying of old, but a statement of fact.
It begins. I'm only doing alliances I think about until the moment this escapes my attention (so five seconds)
NPO: Vader. I've never been a big Vader fan....well, wait. Nobody's a huge Vader fan. But most can acknowledge his accomplishments and the fact that one time he popped his eye back into socket mid-match. Yeah, that happened. The main reason I picked Vader for NPO, though, is I thought "who is deceptively quick for their size" and immediately thought "the guy who was really similar to a bowling ball"
NpO: Kane. Very few times has Kane been "the guy," and his new gimmick really sucks (which is actually the opposite for Polar I think, they've grown on me) but he's always been hovering around the upper midcard scene. A big guy who did the flying clothesline more often than you'd think. Resigned to a lot of punch matches with bad wrestlers.
IRON: Eugene. I'm not gonna get into it.
C&G (as a whole): John Cena. Very kid friendly. Needs a heel turn to stay fresh. Will not do so because more merch is sold this way. Still does solid in-ring work and is one of the stronger wrestlers, but the "superman" thing is not very convincing.
NG: Jack Swagger. Standout wrestler, but never let him talk if it's avoidable. That is not a reference to his lisp, but to the fact that he just doesn't do good promo work. When given a good manager, a solid midcarder.
TOP: Bray Wyatt. Playing mind games with all of you mongoloids. Kind of an !@#$%^&, but hilariously so.
MI6: Roman Reigns. While the "wow he hits people hard" thing is overdone and he's going to have a lot of stupid punch matches, still a great talent. The four actual wrestling moves he does are very athletic.
Kaskus: Chris Benoit. But without the "good wrestler" part.
DBDC: Brock Lesnar, but on roids. Rarely seen, but it hurts when he's in action. Was not booked nearly as strongly until the other "top guy" started to falter in his first run.
Umbrella; Kurt Angle. First Olympic gold medalist. Gave way to Brock Lesnar at first, but then Lesnar left for the NFL. Kurt hasn't been the same since joining TNA, probably because TNA sucks and only hipster like it now. $%&@ TNA for what they did to Angle.
Los Pollos Hermanos: CM Punk. Undersized. BEST IN THE WOOOOOOOOOOOOORLD
Lavender Town: Shelton Benjamin. Fun Fact: Shelton Benjamin was actually Brock Lesnar's roommate at University of Minnesota and they were the Minnesota Wrecking Crew in Ohio Valley Wrestling. Shelton Benjamin was a freakish athlete and standout in-ring performer, but because he didn't have great promo work he was never a top guy.
Sparta: Ric Flair. There are long periods of time where I wonder why Ric Flair exists; then he'll do something hilariously amazing and I remember! Also, "Sparta acts like it is eternally drunk" means they're either Ric Flair or Scott Hall. Scott Hall went to rehab and is apparently okay now, so that means it has to be Flair.
RIA: Randy Savage. While Hulk Hogan was without question the #1 guy, it was mostly because of his appeal to a wider audience. As an adult, Randy Savage is far better, similar to Punk/Cena. So SF kinda worked like that when RIA wasn't seen as the head of the snake.
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Hello, one of my many jobs in the real world is teaching elementary and middle school students the joy of chess. This blog is for some assistance in teaching my students with some friendly input. Please, keep this serious and not include CN drama. I believe Chess is a great and amazing game that really does help some students preform better and even assists students with certain mental and social issues become more integrated.
So, I have been in this program (based in Chicago, however I work in Wisconsin schools) Chess Scholars for almost a year now (11months to be exact) and this session will be my first session with middle school students. So anyone who is an avid player of chess or simply knows the game pretty well your help would be greatly appreciated. So without further procrastination here is my first question!
#1. For middle school students at a beginner & intermediate level what would you suggest is a good opening for both black and white (please state the top 3. if possible even give some reason why) I have my own ideas but would love to receive some outside perspective.
EDIT: for the 3 white openings please if possible show 3 black opening which defend against the white openings.
For my nation - http://cybernations.wikia.com/wiki/Cloudshy
For my alliance - http://cybernations.wikia.com/wiki/Green_Protection_Agency
I've revamped the GPA page some months ago, but my nation page has largely stayed in the same format since I started it. Any tips on how to improve these pages?
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Here's another short story from me, it's called "Crushed".
It’s a late night. The TV is running. I sit in the middle of the sofa, while she sits to the left of me. There is a silence, and then she puts her feet on my lap. Those legs… Those brown, silky, long legs. I find myself resisting the urge to kiss and lick them, as if they were Fudgesicles. Trying to fight this feeling is futile. Maybe I should give into temptation just this once.
Then I woke up, and realized that it was just a dream. A dream that will never become reality. I’m just one of the many in a long list of men who seek her attention on a daily basis, and I’m all the way at the bottom. I’m not even honorable mention.
Every day I see her, and my greetings are met with cold shoulders. I’m not the best at taking hints, however. The more she ignores me, the deeper the obsession grows. It just makes me pursue her even more, like a dog chasing a cat. Then I realize that I mean nothing to her. If only she knew the depths of my lust for her. Dreaming about her helps me escape from reality; the reality that I can never have her, never hold her in my arms, never call her mine. The greatest feeling in the world is to love and be loved back, a feeling that I’ll never experience.
I am hosting a contest to predict the results of the upcoming U.S. midterms elections. It's being hosted at the NSO forums, so you will have to sign up there. To participate: http://forums.newsithorder.info/index.php?topic=2189
First place - $10 Amazon gift card + 6 million or 200 tech ingame
Second place - $5 Amazon gift card + $6 million or 200 tech ingame
Third place - $5 Amazon gift card
*Only NSO+allied participants will receive the full prize. Non-NSO+allied participants who win a given prize will not receive the ingame portion of their prize and will receive only half of the gift card portion of their prize. The severed portion of their prize will go to the next-highest NSO+allied participant.
Senate races are worth a base of 2 points each. Gubernatorial: 2 points each. Other: 1 point each. Some races have points multipliers.
North Carolina x2
Will the Louisiana Senate race require a run-off? (http://en.wikipedia.org/wiki/United_States_Senate_election_in_Louisiana,_2014#Background) x4
Distribution of Senate amongst party lines? x3
I wanted to start a CN folding@home group
Software: https://folding.stanford.edu/home/the-software/ click on the big button, "Start Folding" a popup will give you an option for your software.
The Cybernations Team Number: 226904
Get yourself a pass key: http://folding.stanford.edu/home/faq/faq-passkey/
what you are doing is helping out science.. there are 4 causes currently to help out: Cancer, Alzhiemer's, Huntington's, and Parkinson's.
I am helping out all 4. I felt that since I'm sure we all know someone affected by one of these different diseases, we should see how many people we can get to help out in the community.
Would you be interested in joining? Since most people generally leave their computers turned on when they are not around.. you can do it part time or full time or do it when you are afk from your computer, and turn it off while you game your first person shooters..
Would you consider sparing your computers spare time?
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I noticed that there hasn't been a global war since 2013, when, in the past, there have been global wars every 3 or so months. I can imagine that by now, everyone is very restless and waiting for the next big conflict. I imagine that since we've waited so long, when the next global war comes forth, it will unleash a tidal wave and shake the very fabric of this game.
What do you think?
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To: Methrage Date: 8/20/2014 10:19:18 PM
Subject: War Declared!
Message: War has been declared on you by RevolutionaryRebel for the following reason: At least I have chicken
From: Methrage Date: 8/20/2014 10:14:43 PM
Subject: Reason for war?
Message: Do you have one?
From: RevolutionaryRebel Date: 8/20/2014 10:15:10 PM
Subject: RE: Reason for war?
Message: Do you have a reason for &%$@posting?
I am the love
i am your friend
the thing you need
your missing spot
I am the hate
the thing you dont want
i am terror
i am sadness
i surround you
the thing you are
the only one
i am depression
the thing you become
the true ID
your not the only one
who feel this way
we are here with you
speak, and we will help
guide you through darkness
through pain and vain
be silent and we will embrace you
you're one of us
you cant leave
I look in the forums and all i see is fantasy RPing, alliance drama and the rise of team drama. But we need to think about the fact that in CN, you play as a NATION. It has grown to the point where the alliances seem to be the real nations and your nation is just like a
So really, if you are in, lets just say the New Sith Order, the NSO is really your nation, not the actual nations. If we could get more people to focus on RPing nations and getting in an alliance with other nations, getting blocs that have just individual nations, then not only will there be less "alliances", but there will be a more realistic sense to the game. The Game-Related RP section will be filled with RPers. This will make alliances grow to be huge, and will have less people like me forming 3 alliances in 6 months. Personally, i think that would be awesome if this could happen.
Also, this would allow smaller alliances to get more members quicker.
The reason that alliances will have more members is that people will be doing whatever they want, so they really don't care what alliance they are in, just one that they agree with the views. Alliances will also have a different meaning. They will be a group of nations trying to bring greater good to cyber nations, not a bunch of people that want to rule over everyone. Alliances will be nations that sign a treaty to protect each other(Like a fictional version of the EU or UN), not filling out an application and going to academy. People will RP their leaders, they will RP their people.
Our brave comrades defended the motherland till their last breath even when Moscow and Staint Petersbrug became targets of Nuclear attacks , The enemy at the beginning of the war failed to realize the fully fighting force of the brave Imperial Army , but sadly these poor souls will never again see the motherland for they gave their lives for the security and defense of saint Petersbrug.
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With the new rules, how long do you think it'll take for someone to get to the "Same network nations, shared information with each other" CB?
Does this change anything about how your alliance will vet people, or how they allow people into their AA?
Recently I have been noticing that a great many of my acquaintances seem to spend a lot of time being angry. Angry at politics. Angry at bad drivers. Angry at their jobs. Angry with themselves. In the more extreme versions I know some people who seem to just never stop being angry to the point that it sucks the joy out of their life. People who quite literally hate their jobs (understandably so generally) and then spend hours and hours telling everyone so.
And I will admit there was a point in my life a while ago when I spent a great deal of time being angry. And eventually I stopped-mostly because my life got better but also because I was able to remove many of the anger causing influences from it.
But around me a great many people seem to spend a lot of time being very angry. Angry at politicians. Anger at drivers who nearly knock them off their bike. Anger at customers that treat them badly. Anger at the fact they are unemployed, anger at the great overriding system that leaves them unemployed. Anger at the Governments welfare reforms etc.
I am sure we have all seen a great many of us have felt this anger and watched friends fall victim to it.
Not only am I glad that I have managed to avoid these feelings, I have realised something else about this. This anger is incredibly self-centred and arrogant. Whilst at the same time being pointless and destructive.
Take a person who works in a dead end service job with awful customers. They may well spend a great deal of time being angry about their job. They may feel a sense of righteousness and express that through their anger. They may well feel that the world is unfair.
However, what actually does it achieve and change? If a customer !@#$%*ed them out for putting insufficient pickles on a sandwich, there are two possibilities. Either that customer is a bad person and genuinely doesn't care how you feel, in which case your anger won't hurt them, or they snapped at a bad moment and now feel bad, in which case your anger doesn't make them feel any better or worse. Your boss treats you badly...do they care you are angry? Do they care you hate your job? Will their treatment change because you are angry?
The arrogance is that you believe how you feel changes the world. t doesn't. The world does not care how a person feels. It changes nothing. The self-destructiveness is that you make yourself hurt, and more importantly, the few that do care about you will also hurt as you project that anger onto those around you. The boss that screws you over doesn't care you are angry. The friends and family around you do are and they are the ones that you hurt.
Harsh as it is, how you feel and think does not change the world one iota. How you act does. And acting angry generally does not change the world for the better. If you hate your job, bringing the hate home won't make it better. Hanging it by the door and finding something to find joy in, and doing something positive will. Hate how society treats the unfortunate? Rather than ranting at home all night (as I have witnessed people do) go out and make their lives better!
I guess what I really want to say is that you cannot will the world into a better place. So stop making yourself miserable trying, and do something to make it better.