Triyun Posted February 15, 2009 Report Share Posted February 15, 2009 (edited) Cybernations Role Play (Realism) Mission Statement: Cybernations Role Play (Realism) is a non-official CN RP. It is intended to be designed for those who wish to role play based on real world technology rather than stuff that is fantasy or sci fi in nature. One is expected to provide more detail in their units, have realistic procurement plans, etc, when utilizing military technology. CN RP® additionally is play by stats. There are several rules in CN RP® 1) Listen to the designated GM, GMs are not to rule on battles which their nation has a vested interest in winning or losing (this includes close allies) I am currently looking for GMs preferably with knowledge in military science. My personality is one more suited for debate, rather than fair mindedness, so I would like to avoid the role myself. 2) Weapons are based on statistical capability (with the exception of CMs as a single destroyer hold more CMs than you can own in game). The break down is the following: 1 Aircraft maintained= 1 Squadron (helicopters, recon, EWAC and air lifters don't count but must be kept within reason) 1 Potential soldier in game = 10 soldiers in RP 1 Tank capable= 1 tank/ self propelled artillery in game 1 Ship= 1 Ship in game (class equivalence) 1 Nuke= 1 ICBM Silo (4 rockets, can be MIRV capable) =or= 1 bomber squadron worth of nukes =or= one submarine worth of nukes Weapons not allowed: Mechs Super Soldiers (you can have well equipped soldiers but you can't have them immune from bullets) Any sort of unstoppable weapons Super sensor grids (things that make you able to see the battle space far more than modern armies can realistically do so) Strategic Weapons (If you want something other than a nuke PM a GM for permission to use it. 3) Transparency Each player is required to make a fact book outlying the weapons they have which do not exist IRL, their territories names if different than IRL, the fact book must be clearly marked and easy for other players to find. 4) Play by your stats. 30 log (1.5*Tech) +1900 1: 1905 10: 1935 100: 1965 250: 1977 500: 1986 750: 1991 1000: 1995 1500: 2000 2000: 2004 2500: 2007 3000: 2009 3500: 2011 4000: 2013 4500: 2014 5000: 2016 6000: 2018 All weapons that do not exist in prototype phase minimum IRL must be clearly posted in the factbook so that other players have a chance to comment. Infrastructure- 0-500 Infra Chronically Underdeveloped economy (i.e. DRC) 500-1000 Infra Severely Underdeveloped economy (i.e. Nepal) 1000-2000 Infra Underdeveloped economy (i.e. Syria) 2000-4000 Infra Developing economy (i.e. Vietnam) 4000-6000 Infra Burdgeoning economy (i.e. Asian Tigers) 6000-8000 Infra Vibrant economy (i.e. UK) 8000-10000 Infra Economic Powerhouse (i.e. Japan) 10000+ Infra Industrial Super Power (i.e. US) Land- You must claim land that you have the SoI to keep. However, if you are a large nation without the infra to support it it is assumed that your nation is underdeveloped compared to others of equivalent infra. 5. Civil Wars Civil Wars can occur between two players (one who wants the land, and one who has it) when either the player who wants gets the player who has it to agree, or the player who wants it, is sponsored by a foreign power who has the resources to insert the insurgency (generally a unguarded border or good spy odds, the insurgency player cannot be stronger than the sponsoring foreign power, and should be somewhat less, a GM can step in to see what is reasonable. 6. Politics Nobody is loved by everyone in a country, nor are politicians always honest caring people. Don't expect either to be the case. 7. Its a game Its a game, namely a military and political sim, don't get too uptight. 8. Amending rules This basic set of rules can be amended by a vote, the person making must make a topic and give the other players 48 hours to vote on amendments. Amendments must pass with 2/3 approval or majority vote plus unanimous consent by GMs. Optional GDP Formula: Base: (Avg. Gross Income Per Individual Per Day) x Citizens x 36500 x Infra MultiplierInfra Multiplier Formula Base: (Avg. Gross Income Per Individual Per Day) x Citizens x 36500 x Infra Multiplier Infra Multiplier Formula 0-500 Infra Chronically Underdeveloped economy: 0.8 500-1000 Infra Severely Underdeveloped economy: 0.8 1000-2000 Infra Underdeveloped economy: 1 2000-4000 Infra Developing economy: 1.2 4000-6000 Infra Burdgeoning economy: 1.4 6000-8000 Infra Vibrant economy: 1.6 8000-10000 Infra Economic Powerhouse: 1.8 10000+ Infra Industrial Super Power: 2 Alliances and Treaties must be RPed out between the signatories Please sign up, if we could have someone make maps I would be very appreciative. [b]Application[/b] [b]Nation Name[/b]: [b]Nation Capital[/b]: [b]Government Type[/b]: [b]Areas wanted[/b]: [b]Ethnicities[/b]: (does not have to be equal to the ones in the area IRL) [b]Link to nation[/b]: My example: ApplicationNation Name: United States of China Nation Capital: Hong Kong Government Type: Autocratic Republic Areas wanted: Sichuan, Anhui, Hubei, Jiangsu, Yunnan, Guizhou, Hunan, Guangxi, Guangdong, Jiangxi, Fujian, Zhejiang, Shanghai, Taiwan, Hong Kong, Macau, Henan, North Vietnam Ethnicities: Chinese Link to nation: http://www.cybernations.net/nation_drill_d...ation_ID=166932 Current Map: Factbooks: The United States of China The Greater German Reich The Kingdom of France The Commonwealth of White Russia Great Britain Slovenia Somalia Neo Ming Empire Gran Colombia Nuevo The United Republic of Ardoria North American Anarchist Confederacy The Confederate States of America The North Pacific Federation The Phoenix Empire The Imperium Agmar The Commonwealth of Rebel Virginia Union of Soviet Socialist Republics Switzerland The Imperial Republic Freeland of Liberia Important Contact Information CN RP Rs Channel: #cnrpr CN RP Rs Founder: Triyun CN RP Rs Chief Technology Auditor/GM: Malatose CN RP Rs GMs: Hawk_11, JEDCJT, V the King CN RP Rs Map Makers: Nikonov, Mergerberger Edited March 1, 2009 by Triyun Quote Link to comment Share on other sites More sharing options...
Otto Verteidiger Posted February 15, 2009 Report Share Posted February 15, 2009 If all these new RPs are going to form, we really need a subforum for just CNRP. That way the other stuff can go in fantasy... Not knocking your idea, just saying. I want CNRP to continue, but it's already getting somewhat crowded with CNRPS. Quote Link to comment Share on other sites More sharing options...
Manetheren Posted February 15, 2009 Report Share Posted February 15, 2009 I agree CNRP is being cluttered with all these random other RPs Quote Link to comment Share on other sites More sharing options...
Maelstrom Vortex Posted February 15, 2009 Report Share Posted February 15, 2009 Status of mergers in this RP setting? Quote Link to comment Share on other sites More sharing options...
Shan Revan Posted February 15, 2009 Report Share Posted February 15, 2009 (edited) Application Nation Name: Omniscient Empire of Japan Nation Capital: Tokyo Government Type: Constitutional Monarchy Areas wanted: Pre WWII Japan (ie 1936) Ethnicities: Japanese, mixed Link to nation: 4657 Edited February 15, 2009 by Shan Revan Quote Link to comment Share on other sites More sharing options...
Triyun Posted February 15, 2009 Author Report Share Posted February 15, 2009 I agreeCNRP is being cluttered with all these random other RPs This one isn't random, its an alternative for people who wish to move towards a more sim oriented RP with more structures and limits. Status of mergers in this RP setting? Case by case, they shouldn't happen for no reason other than political gain. (i.e. if Germany and Austria merged for good reason that'd be one thing, but Phillipines and Madgascar should not be) Quote Link to comment Share on other sites More sharing options...
Maelstrom Vortex Posted February 15, 2009 Report Share Posted February 15, 2009 (edited) Wow, now that's some logic I can approve of. As a side note, anyone reading the actual documentation on CNRP(S) would also note it is far from random.. in fact.. some have said it's waayyy to structured. But that's only in response to Mudd. It does serve a purpose. We do need sub-forums for organization.. that point I can entirely agree on, but I'm not going to dismiss anyone's particular RP style or preference as being of quality or not. Edited February 15, 2009 by Maelstrom Vortex Quote Link to comment Share on other sites More sharing options...
Bacharth Posted February 15, 2009 Report Share Posted February 15, 2009 Well, it looks fine, aside from the fact that no small nations already in CNRP are going to join. Quote Link to comment Share on other sites More sharing options...
Maelstrom Vortex Posted February 15, 2009 Report Share Posted February 15, 2009 (edited) Application Nation Name: Dragonisia Nation Capital: Hobart (Renamed the city of Dragonisia) Government Type: Francoist Meritocracy Areas wanted: Tasmania, Pacific Islands of Vanuatu Ethnicities: (does not have to be equal to the ones in the area IRL): 100% Dragonisian (Descended from Pacific Pirates) Link to nation: http://www.cybernations.net/nation_drill_d...ation_ID=237759 Basically, I just want to use my Dragonisia Fact Book from Standard CNRP for CNRP-R as I tend to keep it to a tight RL standard anyhow. Let me know if this is acceptable. Edited February 15, 2009 by Maelstrom Vortex Quote Link to comment Share on other sites More sharing options...
Otto Verteidiger Posted February 15, 2009 Report Share Posted February 15, 2009 This one isn't random, its an alternative for people who wish to move towards a more sim oriented RP with more structures and limits. In the context he was referring, I think he meant anything non-CNRP. Quote Link to comment Share on other sites More sharing options...
JEDCJT Posted February 15, 2009 Report Share Posted February 15, 2009 (edited) Application Nation Name: Greater German Reich Nation Capital: Berlin Government Type: De jure Constitutional monarchy, de facto one-party Dictatorship Areas wanted: WWII Germany (1939, after the invasion of Poland) Ethnicities: German, Austrian Link to nation: http://www.cybernations.net/nation_drill_d...ation_ID=122235 EDIT: I changed my mind. I would prefer the 1939 borders than the 1938 one. Edited February 15, 2009 by JEDCJT Quote Link to comment Share on other sites More sharing options...
Triyun Posted February 15, 2009 Author Report Share Posted February 15, 2009 Perhaps I should be more clear, this is based directly on your own nations capability. It just uses a different rule system. It is not a random RP, it is directly related to your cybernations nation, one could argue more so than CN RP. Quote Link to comment Share on other sites More sharing options...
Stefano Palmieri Posted February 15, 2009 Report Share Posted February 15, 2009 (edited) Application Nation Name:Marquisate of Slovenia Nation Capital:Ljubljana Government Type:Absolute Monarchy Areas wanted:Modern Slovenia/Croatia/Italy stretching from Venice to Slovene Border Ethnicities: Slovene 50% Croation 20% Serb 10% Italian 10% Other 10% Link to nation:http://www.cybernations.net/nation_drill_display.asp?Nation_ID=230548 Edited February 15, 2009 by Marquis Chris 1 Quote Link to comment Share on other sites More sharing options...
Ezequiel Posted February 15, 2009 Report Share Posted February 15, 2009 Nation Name: Espana Nation Capital: Madrid Government Type: Monarchy Areas wanted: Iberia, Balearic and Canary Islands, Ethnicities: Spanish Link to nation: http://www.cybernations.net/nation_drill_d...ation_ID=259242 Quote Link to comment Share on other sites More sharing options...
Carter Posted February 15, 2009 Report Share Posted February 15, 2009 (edited) Application Nation Name: Republic of California Nation Capital: Carteria Government Type: Monarchy Areas wanted: California Ethnicities: French Link to nation: http://www.cybernations.net/nation_drill_d...ation_ID=296513 Edited February 15, 2009 by Carter Quote Link to comment Share on other sites More sharing options...
Rebel Virginia Posted February 15, 2009 Report Share Posted February 15, 2009 (edited) I guess I'll give this a try. Though I do believe too many canons are popping up. Application Nation Name: Rebel Virginia Nation Capital: Washington, D.C. Government Type: Republic Areas wanted: Virginia, Maryland, West Virginia, Delaware Ethnicities: Caucasian (English, German, Scotch-Irish), African-American Link to nation: http://www.cybernations.net/nation_drill_d...ation_ID=273692 Edited February 15, 2009 by Rebel Virginia Quote Link to comment Share on other sites More sharing options...
Lord Frost Posted February 15, 2009 Report Share Posted February 15, 2009 (edited) I would agree with this, but the numbers are horribly done Application Nation Name: Kingdom of France Nation Capital: Paris Government Type: Monarchy Areas wanted: France, Low Countries, Coursica, Sardinia Ethnicities: French, Portuguese, German, Netherlandic (>.<), Spanish Link to nation: http://www.cybernations.net/nation_drill_d...ation_ID=128530 MASSIVE EDIT: Somethings have been clarified. This is an entirely different universe Edited February 16, 2009 by Lord Frost Quote Link to comment Share on other sites More sharing options...
JEDCJT Posted February 15, 2009 Report Share Posted February 15, 2009 ApplicationNation Name: Omniscient Empire of Japan Nation Capital: Tokyo Government Type: Constitutional Monarchy Areas wanted: Pre WWII Japan (ie 1936) Ethnicities: Japanese, mixed Link to nation: 4657 I would agree with this, but the numbers are horribly done (I.E I refuse to backtrack my nations development)Application Nation Name: Neo Japan Nation Capital: Tokyo Government Type: Democratic Monarchy Areas wanted: Japan, Sahklin Oblast, Eastern Manchuria (see CNRP map for specifics), Ryukyu Islands, Northern Marianas Ethnicities: Japanese, small chinese/russian populations Link to nation: http://www.cybernations.net/nation_drill_d...ation_ID=128530 Note: Im considering this RP as nothing more then regular CNRP, just being re-clarified My, my, overlapping claims. Quote Link to comment Share on other sites More sharing options...
V The King Posted February 15, 2009 Report Share Posted February 15, 2009 Nation Name: Republic of Viniland Nation Capital: Brasília Government Type: Federative Republic Areas wanted: Brazil Ethnicities: Portuguese, Italian, German, Spanish, African, Amerindian... Okay, Brazilian. Link to nation: http://www.cybernations.net/nation_drill_d...ation_ID=131081 Quote Link to comment Share on other sites More sharing options...
JerreyRough Posted February 15, 2009 Report Share Posted February 15, 2009 1750 Tech- 1990 What? The tech chart makes no sense. For Example: F-22. In RL developed in 1990s. IG we can get that at 500 tech. So we can have F-22's in 1963-tech? Quote Link to comment Share on other sites More sharing options...
Sumeragi Posted February 15, 2009 Report Share Posted February 15, 2009 My, my, overlapping claims. Good, I'll just step back and watch the show..... Application Nation Name: Kyokujitsu Teikoku Nation Capital: Shokyo (RL Mudanjiang) Government Type: Absolute Monarchy Areas wanted: Greater Manchuria (All the colored area) If Shan would allow it, North Korea. Ethnicities: Fuyojin (What could have been if Balhae had survived to the modern era) Link to nation: http://www.cybernations.net/nation_drill_d...ation_ID=236059 Quote Link to comment Share on other sites More sharing options...
Triyun Posted February 15, 2009 Author Report Share Posted February 15, 2009 (edited) What? The tech chart makes no sense.For Example: F-22. In RL developed in 1990s. IG we can get that at 500 tech. So we can have F-22's in 1963-tech? No you cannot have the F-22 then. There was a time when F-22s could be gotten in this game at 100 tech. Admin changed it based on the inflation of NS. Due to the relative peace and superior tech dealing mechanisms even 500 tech is not a lot now. One is expected to provide more detail in their units, have realistic procurement plans, etc, when utilizing military technology. CN RP® additionally is play by stats. While it is true the F-22 was chronically delay, it only began testing in 1997. If you have 1990s tech you can't just mass produce the F-22 in the 1990s, you can have a few in 1997. Really though I'm not going to be super strict about it, you should try to mimic the real world, and not have F-22 level tech as soon as you can afford it. Remember the US is having trouble getting funds for 183 of them F-22s. Again this isn't something I plan on being super strict about, but you can see where I'm coming from. Edited February 15, 2009 by Triyun Quote Link to comment Share on other sites More sharing options...
Raritan Posted February 15, 2009 Report Share Posted February 15, 2009 What tech-to-year scale/formula are you using? People with 100 tech can only get WWII-era stuff? Application Nation Name: United Republic of Ardoria (Ardoria for short) Nation Capital: New York City Government Type: Republic Areas wanted: Massachusetts, New Hampshire, Vermont, Connecticut, Rhode Island, New York, New Jersey, Pennsylvania. Ethnicities: Caucasians, African-Americans Link to nation: http://www.cybernations.net/nation_drill_d...ation_ID=268175 Quote Link to comment Share on other sites More sharing options...
Mergerberger II Posted February 15, 2009 Report Share Posted February 15, 2009 (edited) Nation Name: Great Britain Nation Capital: London Government Type: Parliamentary Monarchy Areas wanted: Great Britain, that is, all of the British Isles, Ireland, scotland, england, wales, etc. and Iceland. And the various remaining british islands round the world. Falklands, etc. Ethnicities: British, mostly Link to nation: http://www.cybernations.net/nation_drill_d...ation_ID=146667 Edited February 15, 2009 by Mergerberger II Quote Link to comment Share on other sites More sharing options...
Triyun Posted February 15, 2009 Author Report Share Posted February 15, 2009 Maybe I should clarify this, this is what you can produce of your own tech. Everyone can use Ak-47s, but you can't develop anything super advanced. What I am thinking in terms of lower end of the tech scale, is what you have in like Rwanda, the Congo, and Nepal. There are some muskets and machetes, they also have a few AK-47s of not particularly high quality. Tech refers more to, tanks, air craft, radar, etc. Obviously weapons like Ak-47s are all too common in the under developed world today. Quote Link to comment Share on other sites More sharing options...
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