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V The King

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Profile Information

  • Location
    The North Side
  • Gender
    Male

Previous Fields

  • Nation Name
    Viniland
  • Alliance Name
    Kashmir
  • Resource 1
    Gems
  • Resource 2
    Wine

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  1. long live teh kush. come at us I'm currently inactive-ish and hiding out in PM, but it's not like any Paradoxian is in my range. :P
  2. a one-man triumvirate? now that's some multitasking.
  3. I'll buy any left over CB's you might have and put them to good use. :)
  4. A good time as any to target obesity and heart disease in your nation.
  5. Is this a reverse-psychology attempt to expose \m/embers and have them rolled? :smug:
  6. Eh, I disagree. The large petulant contingent that was present in CN's earlier days complicated FA a lot more. Dealing with flaky loyalties, rogues and trigger-happy idiots took a lot of stamina and thinking from alliance leaders as these erratic people were casus belli goldmines. Plus, inter-alliance differences was very palatable and each typically had a distinct approach to politics, so there was a lot more worrying with coming across the wrong way (and of course, making sure said idiots didn't take things OOC). Ted feels a lot more uniform nowadays, and intrigue tends to come out more by virtue of being on different sides on the fence rather than a feeling of genuine animosity . The user base is more mature and generally more conscious of their own actions, but it doesn't mean the discourse is any tougher. If anything, it's more streamlined.
  7. RV is the most consistent of them all.
  8. I'm going to go out on a limb and say that your alliance is rather fond of nuclear weaponry.
  9. Granted I went AWOL for a few years, but I still can't wrap my head around TOP and NpO being aligned.
  10. Agreed completely. It's been a few years since I was last active in CN, but what I've seen so far makes me believe we won't be seeing a major injection of new players. The CN game mechanic has not changed meaningfully in eons - it's an outdated product, and there are plenty more riveting options at this point in time for today's teens and young adults. Of course what truly makes (made?) Cybernations is the alliance/FA aspect. But that's the hook, not the bait. The game is the bait, but it's grown stale while new fishermen are trying out all sorts of sparkling bait. The stagnation that followed the whole Karma thing was only natural - it's what happens in most online gaming communities. What shakes things up is new blood coming in to learn the handle, impose their will and create a whole new world of intrigue, conflict and rage.
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