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CNRP Map Thread and Rules


Elrich von Richt

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[CNRP World Map]

NOTE: New RP'ers are encouraged to read the General RP Guidelines BEFORE making a claim. Scroll down below the map to find them.

[Map Guidelines]

- Claims must be supported by RP, this is non-negotiable.

- Protectorates are land set aside by blocs, nations, etc. for new nations. They are not an integral part of any nation, or bloc, and will normally be ceded to those who wish to place their nation there. However, you must speak to that bloc, nation, etc. before claiming the land.

- If you want to claim an area already claimed, you must work something out with the current owner. This means you cannot start a rebellion in their territory, a terrorist group, etc. without their permission.

- There are three ways to gain land in CNRP:

1) Claiming it through your In-Game Sphere of Influence (SoI)

2) Being given land through an RP, in an IC manner. [OOC Gifting is FORBIDDEN]

[Thread/Behavior Guidelines]

- This is primarily an OOC thread. While IC is inevitable, please keep it to a minimum, as we (the mapmakers) understand that we do not have the power to forcefully stop it.

- Any conversations NOT regarding the map, are to be held elsewhere. Keep in mind, those found infringing the forum rules or the CN Terms of Service will be reported/warned.

- But most of all, if you have questions, ASK THEM! The only stupid questions are the ones never asked

- NEVER demand the mapmakers update this. We take our precious time to make necessary changes, and add your requests when we have the ability to do so.

Remember: This map isn't excruciatingly easy, it's a big project. We're doing you a service maintaining this.

[Making a Map Request]

This is a fine example of how it is done. Clearly showing their areas with full size maps to scale with the master map itself. Any update other than minor changes must have a map to accompany them. Please follow this example when making your claims, and link it to any appropriate RPs. Thank you.

[updating the Map]

If you are going to update the map, you need to use the Optimus Princeps font, which can be downloaded for free here. The font size must not exceed 40 (by Microsoft's standards) and the color black may not be used for ALL nations, some may require white font due to their nation color. Pure black borders only please, black or white text only, white areas are unoccupied and grey areas are protectorates. Please keep these shades consistent.

[Current Map]

Map Last Updated: 4 Oct 8:37 GMT

Current Mapmakers/Editors: Elrich von Richt, Centurius, N_Reeki, iamthey, Californian, Sitethief

General Guidelines for CyberNations Roleplaying

*The first claim made by your nation must be within your in-game sphere of influence (SoI). Any claims outside of your sphere after your first claim must be roleplayed out and accepted by the general community.

*Your in-game (your actual CyberNations nation) citizen count will be multiplied by one hundred (100), and the subsequent number can be your CNRP (CyberNations Roleplaying) citizen count. As long as it isn't bat!@#$ insane, you can go with other numbers.

*For soldier and tank counts, multiply max soldiers x10 and take tanks as the max tanks you can have.

*Your in-game tech (technology) level is directly used in CNRP. See below for technology guidelines.

*Your in-game navy is directly used in CNRP. Meaning, whatever you have IG = whatever you have in RP.

*Your in-game air force is counted as your CNRP airforce. However, once you become a "developed" nation, one plane may count as one squadron.

*When engaging in a CNRP war, the out come should be decided before hand by the participants. In cases of rather obvious out comes, common sense can be used, but with larger nations, fortified nations and older RPers coming to an agreement before hand is a much easier and less hateful path than the OOC mud slinging which most wars devolved into.

*The amount of nukes (warheads) you have is equal to your in game level of warheads. Everyone with standard nukes has fission bombs(max 500kt) Weapons research complexes give you hydrogen bombs (keep them within reason not tens of megaton warheads), and neutron weapons. This decision was reached by consulting with the GMs and at their urging.

*Also, large Fuel air explosive bombs, chemical weapons, large EMP weapons, and biological weapons are capped at 50 and equal to the number of CMs you have in game.

*You cannot arm your citizens and have them fight a war. It does not matter if you give them full time military training and automatic weapon, the maximum number of armed people you can field in a war is determined by your soldier count.

Game Moderator "wipe" effects

*Type one, total impossibility. IE Death star. Total RP wiped. These kind of god mods are easy to spot, and will be called quickly, so little RP to go back and redo.

*Type two, feature impossibility. IE Fighter jet with a laser. These are sometimes unnoticed, and when found / called, Rp should be paused, while they are argued out in a separate thread. If the feature is found to be impossible, then the Rp continues as if all actions had occurred minus that feature. IE, you still used your fighters, but since they didn't have lasers, they got annihilated.

Communication

*Whenever you say something that is not "in character", use the 'OOC:' tag before the statement.

For example, if Uberstein decides to hold a gladiator tournament, we may insult the action in-game but then add "OOC: haha, nice" to show that we (in real life, not in game) like the idea.

*If something is to be a private message, put "PRIVATE MESSAGE TO <nation name here>" before the message. While the rest of the community will be able to see the message, only the person you send it to will be able to respond or use that information.

*Embassies exist in CNRP. An embassy is a building in a foreign country that would technically belong to you. A diplomat and his staff would be sent to live in the embassy building, and would be there in case you need to talk to the nation the embassy exists in (or vice-versa).

Treaties

*Any treaty (MDP, ODP, economic, NAP, etc.) can be made in CNRP with another nation. For instance, if you sign a Mutual Defense Pact (MDP) with Uberstein, whenever you are attacked in CNRP, Uberstein will activate the MDP and attack whoever attacked you.

*Economic treaties are treaties where you trade with another nation (be it food, technology, medicine), and both nations are to be treated as if they have the same level of whatever they're trading. This is usually called tech trading, see the tech trading rules below.

Rerolling

* This is RPing with a RP entity that is not the one you first RP'd with.

*When Rerolling, you give up the ability and right to RP anything connected with your old entity. This means that people not present in your current country are unable to be controlled while physical installations cannot be controlled unless you own the land they are on.

*If rerolling as a continuation of the same nation, this is voided.

*ANYTHING THAT DEFIES THE LAWS OF PHYSICS, AERODYNAMICS OR ANYTHING ELSE THAT EXISTS IN REAL LIFE WILL BE NULL AND VOID

-----------------------------------

Technology

Before any scientific experiment or anything like that, background information must be given. In real life, people aren't at certain tech levels, like at '89 tech or '74 tech. Technology levels are divided, in RL, into three distinct terms: First World, Modern, and Third World.

In RL, First world nations are constantly developing new technologies and inventing stuff. Modern buys technology from First world nations and produces it in their own nation and are able to maintain it. Third World nations get the scraps from other nation and have to steal or get given old technology and are barely able to maintain it.

So, how does this translate into CNRP?

Previously, we had a Log Based tech system. It helped lower nations get more modern tech, starting at about level 300 tech. However, at tech year 2005, people stoped using real tech and started inventing their own. Everything below that was pretty set in stone, and nobody, save for a few nations, created anything.

So, we've simplified the tech year system and made it into something more like the tiers we have explained above. Nobody will be losing any technology, and if anything, people would be increasing in their technological capabilities.

New Tech Scale

First of all, the three tiers.

Third World Nation (0-299 tech)

Your technology level is very low, and are developing your own way in the world. You have cold war technology*, and any tech you recieve from other nations (weapons, aircraft, etc.) is not easily maintained without help. It's much like what buying tech from other nations is now IRL. You may design items appropriate to the period.

*{1980-90ish}

Modern Nation (300-1499 tech)

Your technology has reached a modern level, and you can build anything military-wise that currently exists*. You may design items appropriate to the period.

*{not in alpha testing, so laser plane and the walking robot buzzing thing is out while the F-35 is in}

First World Nation (1500+ tech)

Inventions start coming from your nation, and you can build anything your heart can imagine*. You're still limited to IG levels of soldiers, tanks, nukes, CMs, etc. Now, beyond this your tech level still matters for your army efficency, but a lot less. Design statistics will matter less as there is an efficiency formula for your armies

*{To a technological limit of the year 2020, of course, within the rules of what can and cannot exist in CNRP, so no mechs, lasers, or rods from god}

Design statistics will matter less as there is an efficiency formula for your armies, showing how relatively effective they are.

____________

Some background to this. This is a number designed to represent a ratio of effectiveness in a trial, respective to a Modern nation. It is designed to show the relative effectiveness of weapons and systems in a certain task for head to head comparison.

It is your Technological Effectiveness, (TE).

TE = 1+ (IG Tech / 10000 * ( 1+ WRC)) Where WRC (Weapons Research Complex (wonder)) is a logical 1,0 statement of having a IG WRC. (1 = you have one, 0 = you don't)

This is taken almost straight from the game, where it works as the damage multiplier for war attacks. That way, we still maintain design coolness, and tech advantage.

EXAMPLES AND STATEMENTS.

Since Third World and Modern nations do not have extensive self research labs, they then to all be roughly the same effectiveness regardless of the actual advancement of the nation. This is because these two tiers have access to the same group of weapon etc, and are not allowed to create new products, so it makes sense that two nations with the same groups will have the same TE.

Third World nations have a TE of 0.8, and Modern have one of 1. These are deviations from the formula as they emphasize that, yeah, your troops / weapons etc, are quite a bit worse than the standard (for Third World)/ are the standard (for Modern)

IE: 1) Three nations are trying to accomplish a task. One Third World nation, one Modern, one First World (2000 tech), with TE's of 0.8, 1, 1.2 respectively. Since TE represents a measure of relative effectiveness, the Modern Nation will have to put in a 1x effort, as it is the standard. However, the Third World nation only achieves 0.8 of the effect for the same effort, so will have to put in 1.25x the effort of the Modern Nation. Whereas the First World nation achieves 1.2 of the effect for the same effort, so only has to put in 0.83x the effort of the modern nation. This "effort" could be the number of shots needed to kill something, or really anything you can imagine.

2) First World Nation A fights First World Nation B. Nation A has 3000 tech, Nation B has 2000. Hence, nation A has a TE of 1.3, nation B of 1.2. So nation A's troops etc are 1.3/1.2 = 1.08 =8% better than nation B's. This is because TE is measure relative to Modern, so to compare two TE's directly, calculate TEA/TEB to find the Technological Effectiveness of A relative to B

So, in theory, in the case of two people that are rping equally, and both people have some good tactics, and one of them is not just going, "LOL, 100,000 paratroopers on your capital!", this scale will be used, but no more will people say, "I have better tech, you lose." Well, if a First world is invading a third world, the case is different, the tech difference will matter a lot.

Technological Trade.

The old 'tech share' is being scrapped. No longer shall nations have their entire advancement lifted by a few words on a treaty. Now, you can buy weapons / items from more advanced nations. However, this comes with a cost. For Modern and Third World nations, these advanced items will cost more than what your normal domestic ones would. Since economy is gone from CNRP, we have a simple formula to determine what you could have.

It is based on TE. We assume cost is directly proportional to TE. So, when buying a Item, here is how many you can afford.

#Advanced Items =#Buyer Items IG* (Buyer TE / Seller TE)

EXAMPLE

If you can have say, 1000 tanks IG at a TE of 1 (Ie you are a Modern nation) and you buy tanks from a First World nation with a TE of 1.3, you can have 1/1.3 * 1000 tanks = ~770 tanks.

Purge Policy: 25 days inactivity without OR with lock, your wiped.

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I prepose we stop making new map threads every freaking month.
Christ on a stick, this is like the 11th map thread we've had. I remember when Ranather ran it for like 5 months. Nice and consistent. Ahhhhh

Oh well, as long as it's done, who cares who's doing it?

The problem is with it being updated at regular times, not clutter or anything. Also, when Ranather was around CNRP was not as popular as it is now; he was active enough to change it, and it did not change much until the end of his time as mapmaker.

This is very comparable to modern society...

EDIT:

I suggest someone make an account/page that only those with a special password can edit the images and update them (being the map makers), then we could keep the map more easily updated. One that allows people to update an image with a new image would work best.

Edited by JerreyRough
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From the other thread,

CalaisTreatyBorder.png

France's border with the Netherlands should be like above (atm the bordes looks like its down the centre of Nord-Pas-de-Calais). Note the broder with Rhienmark to the east on my image is inaccurate, I've just been too lazy to upload a new version. Also I would appreciate it if the a bluish colour is used for France like the latest versions in the previous thread. Red just feels wrong.

Thanks!

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Hello,

I'd like the opportunity to try CNRP again. I am familiar with the rules, although some have changed, they're not big changes.

I would like to play using the following land:

SasAlteration.png

I am aware that the islands labelled 'Cuhna' and 'Gough' are under control of Transvaal. But the large island (South Georgia) and the small island chain (south Sandwich islands), i would like to RP with.

I have an RP ready to go, which is mainly based upon being (hopefully) humourlessly insignificant and backward.

Are there any claims on this land?

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Hello,

I'd like the opportunity to try CNRP again. I am familiar with the rules, although some have changed, they're not big changes.

I would like to play using the following land:

SasAlteration.png

I am aware that the islands labelled 'Cuhna' and 'Gough' are under control of Transvaal. But the large island (South Georgia) and the small island chain (south Sandwich islands), i would like to RP with.

I have an RP ready to go, which is mainly based upon being (hopefully) humourlessly insignificant and backward.

Are there any claims on this land?

On the ones you want to start on? No.

On the Transvaal ones? obviously.

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From the other thread,

CalaisTreatyBorder.png

France's border with the Netherlands should be like above (atm the bordes looks like its down the centre of Nord-Pas-de-Calais). Note the broder with Rhienmark to the east on my image is inaccurate, I've just been too lazy to upload a new version. Also I would appreciate it if the a bluish colour is used for France like the latest versions in the previous thread. Red just feels wrong.

Thanks!

Until you actually use the World Map for scaling, and edit it yourself, i'm not fixing it.

I understand you want 'border perfection' but bugging us every few pages, on this map thread and the last, won't make a difference unless we have something to relate off of, other than a wikipedia map.

Expect an update:

centupdate3.png

Edited by Elrich von Richt
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a portion of Hae da Fungs land is actually part of Golekh, beacuse to the best of my knowledge we have the part of Burma from New Cymru to the RL border.

As per this thread http://forums.cybernations.net/index.php?s...=59893&st=0.

As I said, I do not know the geography of the region, so I had to freeform the land. If anyone can provide a mpa of the exact DE lands on the map, then I'll be happy to edit the map.

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