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The Amazing Sanction Race


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November 13, 2009

top.png 1 [226] (+0) The Order Of The Paradox : 57.36 --> 57.24 (-0.12)

sanctionmhadc4.gif 2 [618] (-3) Mostly Harmless Alliance : 53.03 --> 53.00 (-0.03)

sanctionspartatc0.jpg 3 [542] (-1) Sparta : 51.61 --> 51.68 (+0.07)

sanctionpolarwv6.jpg 4 [430] (+1) New Polar Order : 51.36 --> 51.46 (+0.10)

sanctionironcd8.png 5 [524] (-2) Independent Republic Of Orange Nations : 46.88 --> 46.99 (+0.11)

sanctionodnto4.png 6 [351] (-5) Orange Defense Network : 37.30 --> 37.17 (-0.13)

sanctionfarkzg7.jpg 7 [297] (-1) Fark : 35.51 --> 35.54 (+0.03)

sanctionnpo.png 8 [660] (+1) New Pacific Order : 34.31 --> 34.41 (+0.10)

gpa.png 9 [280] (-2) Green Protection Agency : 34.12 --> 34.11 (-0.01)

sanctionfokqu8.png 10 [236] (-1) FOK : 30.11 --> 30.14 (+0.03)

sanctionwtf.png 11 [234] (+0) World Task Force : 29.14 --> 29.19 (+0.05)

{174} (+0) Mushroom Kingdom : 28.96 --> 29.00 (+0.04)

12 [246] (-1) The Order Of Light : 28.79 --> 28.69 (-0.10)

---------------

13 [427] (+0) The Democratic Order : 27.74 --> 27.71 (-0.03)

14 [292] (-1) Viridian Entente : 27.06 --> 26.86 (-0.20)

15 [387] (+0) The Legion : 24.58 --> 24.58 (+0.00)

[313] (-2) Ragnarok : 23.95 --> 24.00 (+0.05)

---------- Tier Barrier 1 : 23.79 --> 23.69 (-0.10)

[335] (-2) Global Alliance And Treaty Organization : 23.61 --> 23.63 (+0.02)

{182} (+2) Athens : 20.94 --> 21.41 (+0.47)

{196} (+0) Commonwealth Of Sovereign Nations : 20.79 --> 20.84 (+0.05)

{73} (+0) The Grämlins : 20.32 --> 20.38 (+0.06)

[234] (+3) Multicolored Cross-X Alliance : 19.85 --> 19.95 (+0.10)

[246] (+1) United Purple Nations : 19.36 --> 19.37 (+0.01)

---------- Tier Barrier 2 : 18.79 --> 18.69 (-0.10)

[221] (-1) Random Insanity Alliance : 18.06 --> 18.07 (+0.01)

{182} (+0) Siberian Tiger Alliance : 17.79 --> 17.81 (+0.02)

{182} (+0) Invicta : 16.37 --> 16.40 (+0.03)

[222] (+2) New Sith Order : 16.24 --> 16.38 (+0.14)

{127} (+1) M*A*S*H : 16.04 --> 16.22 (+0.18)

{156} (-1) North Atlantic Defense Coalition : 15.97 --> 15.96 (-0.01)

[207] (-1) RnR : 15.79 --> 15.83 (+0.04)

{156} (+1) We Are Perth Army : 15.50 --> 15.53 (+0.03)

{118} (+0) Nueva Vida : 15.03 --> 15.06 (+0.03)

{193} (+2) Federation of Armed Nations : 14.42 --> 14.51 (+0.09)

---------- Add Line : 14.39 --> 14.35 (-0.04)

{156} (-1) Nusantara Elite Warriors : 14.40 --> 14.31 (-0.09)

---------- Drop Line : 14.09 --> 14.04 (-0.05)

Statistics

Sanction Race Daily Growth: 922.29 --> 923.43 (0.12%)

Sanctioned Alliances Daily Growth: 489.52 --> 489.62 (0.02%)

Biggest Gainer

Athens (+0.47)

Biggest Loser

Viridian Entente (-0.20)

Passes of the Day

Add Line passes Nusantara Elite Warriors

Commentary

The Order Of The Paradox and the Orange Defense Network both lose an eighth of a point - the latter dropping five nations at the same time. The New Polar Order's magic number is now 0.22. The New Pacific Order posts a double-digit gain to bring themselves nearly a third of a point clear of the Green Protection Agency. The Order Of Light drops a tenth of a point, the Viridian Entente drops double that in their attempt to stay away from The Democratic Order.

Athens puts on a super-duper-stupendous-Jack-Diorno-animation-worthy half-point gain today, leaving the Commonwealth Of Sovereign Nations behind in the dust. The Multicolored Cross-X Alliance also has a good day today, jumping a tenth of a point with the addition of three nations. The New Sith Order once again gains a sixth of a point by adding a couple of nations, setting themselves up for a pass of Invicta tomorrow, while M*A*S*H is likewise on their first day of Sith Flu. Finally, the Federation of Armed Nations hijacks some score from the Nusantara Elite Warriors, which falls beneath the Add Line.

----------

Related Links:

Stats By Unspeakable Evil

Tournament Edition Sanction Race

How To Update the Amazing Sanction Race

Sanction Race Update Creator spreadsheet: http://spreadsheets.google.com/ccc?key=pFd...rmXWQ&hl=en

[/update]

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Survivorcn.gif

Survivor III

Day Four

Rules for Survivor III are as follows:

  • All alliances with a daily score change less than 0.00 will be eliminated from competition.
  • All alliances with a daily score change greater than 0.00 will remain in the competition.
  • All alliances with a daily score change of exactly 0.00 will remain in the competition, and gain Immunity for the next day.
  • These rules may be modified should no alliance be eliminated for four consecutive days by the method above.
  • Asterisks designate alliances which currently have Immunity from elimination.

(+0.47) Athens (21.41)

(+0.14) New Sith Order (16.38)

(+0.11) Independent Republic Of Orange Nations (46.99)

(+0.10) New Pacific Order (34.41)

(+0.09) Federation Of Armed Nations (14.51)

(+0.05) Commonwealth Of Sovereign Nations (20.84)

(+0.05) World Task Force (29.19)

*(+0.05) NATO (13.12)

(+0.03) The Phoenix Federation (8.72)

(+0.03) We Are Perth Army (15.53)

*(+0.02) The Dark Templar (7.40)

(+0.02) Global Alliance And Treaty Organization (23.63)

(+0.01) United Purple Nations (19.37)

(+0.01) Asgaard (5.41)

*(+0.00) The Order Of The Black Rose (5.28)

---------------

16. (-0.01) Green Protection Agency (34.11)

17. (-0.01) The Grand Lodge Of Freemasons (10.92)

18. The Circle Of Icarus

19. iFOK

20. Federation Of Buccaneers

21. M*A*S*H

22. AGW Overlords

23. The Order Of Light

24. The United Front

25. Multicolored Cross-X Alliance

26. Vanguard

27. Ragnarok

28. Imperial Assault Alliance

29. Ronin

30. Wolfpack

31. Kronos

32. New Polar Order

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Well, given OBR's rigorous standards, and the fact that the OBR Kingdom (unless there's an actual term for it) spans three AAs, and OBR is the top alliance of that set, and (as far as I can tell and remember) all of OBR itself is fond of RPing, which tends to increase cohesion...

All of that adds up to that kind of stability, in my mind.

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Well, given OBR's rigorous standards, and the fact that the OBR Kingdom (unless there's an actual term for it) spans three AAs, and OBR is the top alliance of that set, and (as far as I can tell and remember) all of OBR itself is fond of RPing, which tends to increase cohesion...

All of that adds up to that kind of stability, in my mind.

Quick, someone send them 50 tech to break their immunity! :P

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