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Xiphosis

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Blog Comments posted by Xiphosis

  1. First, I skipped the reading of all of the comments, so maybe that illuminated the points of life but I dunno.Secondly, you're old, pops, face it. :smug: To address the points you put forth though, it doesn't really matter to me whether the game is "dying" or not. Conflict in what ever form is extrapolated to life. It doesn't matter if there are 10 nations and it's dived up between two, I'm going to be there, because this is only a model for life.I had more to say but I'm really drunk and am lucky to hit they right buttons to make words. more later.

  2. Change the core slot limitation [or up how much tech can be sent per package] and it changes everything in a good way. The core mechanic is the problem - no matter our elaborate work arounds.
    Disagree with this. Changing the amount of tech that can be sent, or altering slot limitations is short sighted and ultimately ends with us where we are now. It may work as a short term stopgap, but in the long term, it would result to an even more tiered system than what we have now.

    (I've actually submitted this but it never got through moderation)

    The devil is in the details - have slots scale by infra level [1 per 1,000 like improvements?] and then have the DRA/FM instead of adding slots raise the money/tech cap. And add a third, higher infra req version of that DRA.

    IMO The solution is to destroy tech dealing altogether, and institute tech degradation, where the more tech you have, the faster it degrades.

    Doesn't this just add another annoying feature now that trades are fixed, though? It's pure maintenance.

  3. What happens if later they want to change alliances? They're still SOL and sitting at low levels. What happens when war comes along? They're stuck being ineffective because they have no tech. The problem IS with the core system, not with how alliances currently choose to utilize it.

    Yup, Seerow nailed it. It's a viable system but it requires you to have a large, large window of peace to carry it out effectively - or else you end up with your entire 3999 tier at 0 tech and completely ineffective.

    You'd need time for them to supply tech, some sort of hard cap on how much they send before buying their own, and then an effective means of keeping them buying. Not impossible but certainly requires time and coordination.

    Change the core slot limitation [or up how much tech can be sent per package] and it changes everything in a good way. The core mechanic is the problem - no matter our elaborate work arounds.

  4. Do you think it's possible that wars keep getting longer because of the negativity surrounding disbandment and surrendering? I personally wasn't around for the "good old days" of the great wars, but I did witness Pax Pacifica. These days most people would rather fight a viet-FAN style war than admit defeat and pay reps.

    Absolutely, I think this is probably a big factor. There's a lot of bitterness in those types of topics and it's become a matter of humiliation, as if those single alliances personally lost the war [ignoring the reality of coalition efforts]

  5. I'm an active member that's been working for years to break into the upper echelons of CN governance and I approve this message ^_^

    Unless I really liked my superior, I'd probably move on to somewhere I could actually spread my wings a little more, in your shoes. That's just thinking back on being in lower gov, though.

  6. It deserves a more in-depth analysis, but I'll just mention the possibility of a correlation between static government lineups in major alliances and the existence of many mid to small alliances.

    You're not the first to point it out, and it's probably right, although no one can say unless an actual study was done.

  7. So if you're in charge of a non-democratic alliance, look at your present roster. Is it more or less the same as it was a year ago? If so, stop and actually discuss the merits and detriments of this fact.

    As a point of fact, I make this a regular point of discussion in our government. The threat of stagnation and inaction is ever present, as you correctly pointed out, and it's far too easy to slip up. I think we do a good job of it, though. The people in our government - high and low - are there for merit, not nepotism, which is key.

  8. Xiphosis, come on man -- at least SAY it was me and Nikanor you were talking to! Your points won't go down because you were talking to us on IRC. ehm.gifPeople were generally nicer back then though, yes. Except between me and the commies.

    Wasn't going to namedrop without talking to you guys first, seemed rude.

    Nowadays though there seems to be no such respect, and people will be outright rude to other players and call it in-game politics.

    It's true.

  9. the entire style of posting has changed, look on the old forums compared to modern thread, but on these forums since the UjW the world has seemed more... mean is the only word i can describe it as, there isnt much intelligent discourse, it's usually just "NO U" arguments back and forth forever.

    At least we still have international Mogar hatred to rally around. :P

  10. It might just be some people are taking the game more seriously and everyone is taking it personally. The blurring of the OOC/IC line has always frustrated me. Nuke someone's nation, and you emotionally nuke the person behind the nation. I know everyone's spending like half a year or more rebuilding, but it's no reason to take it personally.I'd sort of like things to go to a state similar to TE. Blow up each other for a while, knock them to half their size, then high five, good game, fun war. These days.. everyone is just trying to ridicule their opponent for an in game political advantage. Trolling, lies/spin, OOC attacks, more trolling. Showing your opponent respect only strengthens them, so let's troll them some more and point out what hypocrites and horrible, immoral fighters they are. Very few alliances, if any, take the moral high ground these days; it's like a big brawl where everyone is dragging each other through the mud and ends up neck deep in mud.You don't actually see any respect in disbandments or reformations these days. Everyone's always 'hurr your a horrible alliance and should've disbanded years ago'. I find it difficult to imagine enemies respecting if an important alliance were to disband now. People would OOC celebrate it as a victory, instead of the loss of an opponent. Then they'd get back to whining about how the game is dying.

    I actually agree with you on every point but I laughed a Lot reading this.

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