Open Discussion: CN Game Mechanics - Present/Future
So as to not continue cluttering up the discussion of political/social factors past/present/future in the other entry I'm opening this one up strictly to core game mechanics.
The two main things that have been identified as needing change are:
- Foreign Aid System
- Nation Strength Calculation
Suggestions So Far
- Change how much tech/land contributes to NS after a certain NS point
- Remove the ability to send tech at all, and institute tech degradation where the more tech you have, the more it degrades per day (if I'm understanding Seerow's proposal correctly). Unresolved is how tech costs would scale - normally? This would certainly hurt warchests but it would also curb inflation. Also unresolved would be what to do about the nations already stacked with tech - although presumably they will lose it in time from wars and degradation [rapidly].
- Add a 'game tax' to every foreign aid transaction [some percent of the money sent - like 50%] and uncap foreign aid slots. Change DRA and FM to lower the tax by 5% for marginal gain. Allows new nations to be 'caught up' quickly but at the expense of warchests.
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