Nope. Don't plan on deleting either, but I'll be going pretty much totally inactive soon, save for logging in periodically to make sure friends don't lose trades. With the dwindling number of people here, keeping a full trade set will become increasingly problematic for the remainder of the game.
This is being one of the last times I'll ever post here (total posts around 7,500 over 11+ years), some thoughts as I exit.
1. This was on balance...fun and I'm glad I played. Oh sure it had its highs and lows, all games do. Would I change anything? One or two things of course, but I leave with no regrets. My list of accomplishment is long and I'm happy with them.
2. Some of you people unfortunately forgot at times how to be not only good at a game, but also a good member of a gaming community. The game suffered because of it. I'll not mention specific incidences, but I'd like to hope that you have matured and recognize the mistakes you made for what they were.
3. I learned things here. Things that made me a better person, a better leader, and more technically proficient, and I carry those lessons forward not only to other games I play but to other things I do IRL.
4. I've come to the conclusion that the game was destined to die the moment for four things happened:
technology was made something that was a commodity that could be bought and sold...or simply given away
technology could be stolen through warfare (which is itself is a patently silly idea, sorry Kevin, since through the history warfare societies would copy the technology of their enemies, perhaps even improve upon it, but societies almost never lost a technology through theft)
technology was made something that mattered in virtually every aspect of the mechanics
the players became aware of all of this
Tech being a commodity lead to wide spread cheating and abuse that got worse as the game ground on. The stealing of tech became a primary motivation early on for "tech raiding" (and remained so), which had the side effect of the driving of newer players from the game in frustration as we went from raiding inactives, to people who stepped away for a week, to people who didn't step away at all but looked weak. But you say, "ChairmanHal, all the things you mentioned were true almost from the beginning!" That's right, they were. Yet for an extended period of time, there were enough active players, and enough political drama, to keep the game interesting for most for several years in spite of the flaws.
5. Shout outs (way, way too many to mention individually): To all those who remain from LIH, \m/, Browncoats, Ragnarok, Valhalla, Anarchy Inc., and PPO, may your lives be a journey filled with wonder or at least good coffee and pleasant companionship. I will be speaking to some of you "on another network" soon. To all the other friends I made along the way, you will hold a special place in my heart. As for the rest of you...be good to each other. Time is short.