Banning people from Cyber Nations for forums violations at this stage of the game is about like drilling holes in the bottom of a boat that's already taking on water.
If you want to make the "rules are the rules" argument, please explain how banning your most active players (people who are inactive don't get players ratting them out for forum violations) increases interest and activity in the game and how it increases the number of players.
I grant you that people who do really, really stupid
Mushroom Kingdom Retirement Home as of 10/10/13
Nations on the AA: 50
Nations counted as members: 46
Mushqaeda (MK affiliated): 15
Now at TOP: 15
Now at DBDC: 12
FYI: Mushroom Kingdom had 110 nations on its AA one month ago, 106 nations on 9/16/13.
And just because...
Doom Squad (DBDC Affiliated): 11 (oh and it would be helpful to your other alliance mates if you weren't so blatant about your aid to DBDC...I know GLoF would probably appreciate it)
There *is* evidence that some MK member
1. Drink because you want it, not because you need it.
2. Bent over a toilet isn't "fun", slow down before you get there, figure out what went wrong if you do, don't repeat.
3. Work hard, then play hard. Earn the booze.
4. Be cool. Violent, passed out, mouthy, and stupid aren't cool.
5. Never drink alone.
6. Courage and self confidence can't be stored in a bottle.
7. The state is the last entity that should set a minimum drinking age--any organization that will allow you to carry an auto