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TE Suggestions Thread (Round 65)


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Economic and military wonder.

 

Stimulus package wonder $3,000,000 

$5.00 income , 5% happiness

 

Area 15 Secret base (copy of Area 51) 

$3,000,000

 

increase soldier eff by 25% , increase nukes by 5% , planes 10% 

 

@admin 

 

 

any other ideas?

Edited by Komplex
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  • Komplex changed the title to TE Suggestions Thread (Round 65)

Also, to have increase players from SE, have active players and with at least one million casualties to have 250 tech applied to their SE nations. 
 

This will help with more to come to TE.

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Increase the gain of looting when you win a ground attack. Still think its crazy nations have 500 million and I am raiding 100k!

 

 

18 hours ago, Komplex said:

Also, to have increase players from SE, have active players and with at least one million casualties to have 250 tech applied to their SE nations. 
 

This will help with more to come to TE.

1 mill casualties does show them contributing to the game. like this....

 

On 5/19/2023 at 8:55 PM, Komplex said:

Economic and military wonder.

 

Stimulus package wonder $3,000,000 

$5.00 income , 5% happiness

 

Area 15 Secret base (copy of Area 51) 

$3,000,000

 

increase soldier eff by 25% , increase nukes by 5% , planes 10% 

 

@admin 

 

 

any other ideas?

make requirements for both... need to have pentagon and CIA for Area 15 and DRA for Stimulus??

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20 hours ago, AL Bundy said:

Increase the gain of looting when you win a ground attack. Still think its crazy nations have 500 million and I am raiding 100k!

 

 

1 mill casualties does show them contributing to the game. like this....

 

make requirements for both... need to have pentagon and CIA for Area 15 and DRA for Stimulus??

Yeah increasing GA gains is cool. Perhaps up to $250k. 
 

yeah those damn high money nations 😂

 

I like the ideas with the wonder requirements for my wonders listed. Agreed. Perhaps need make certain amount of money as well for economy wonder and certain amount of casualties for the military wonder. So building good economy or warring get u wonder bonus in game. 

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On 5/23/2023 at 3:59 AM, Komplex said:

Yeah increasing GA gains is cool. Perhaps up to $250k. 
 

yeah those damn high money nations 😂

I was thinking up to 1mill like in SE.  :P 

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29 minutes ago, SeaBeeGipson said:

It'd be a good way to test out if increasing the limit in SE is also viable.

If TE can handle a 10x increase to GA odds, SE should definitely be able to. 

hahaha I'm fully supported of that as well. Nations have 10 billion dollars and I'm looting a million?? Needs to be adjusted...

 

Al

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While I'm fully supportive of an increase in loot raided offensively, in a lopsided war especially but not only it can come down to a simple equation for some nations.

 

If a defeat alert costs less than losing 3 4 5 grounds, turtling is naturaly encouraged mathematically.

 

Do you want 1 to 1.5m DA penalties to go along with that increased loot?

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On 5/30/2023 at 11:24 AM, StevieG said:

While I'm fully supportive of an increase in loot raided offensively, in a lopsided war especially but not only it can come down to a simple equation for some nations.

 

If a defeat alert costs less than losing 3 4 5 grounds, turtling is naturaly encouraged mathematically.

 

Do you want 1 to 1.5m DA penalties to go along with that increased loot?

Sure... 

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  • 1 month later...
7 hours ago, Komplex said:

@admin doesn’t like us 🤣

This generation of players don't even care about retaining players and you want more perks. Don't abuse veterans and new players and expect special treatment.

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  • 1 month later...

played te in the last round, and liked it

 

but there was only 60 nations or so by the end of the round

most of them were all in 2 uneven alliances

not very completive 

 

recommend a 6 nation limit per alliance, one trade circle each

so there would be maybe 10 alliances, and several would be even in strength 

10 alliances is much better than 2 alliances, much more completive

 

 

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10 hours ago, mikeymikes said:

played te in the last round, and liked it

 

but there was only 60 nations or so by the end of the round

most of them were all in 2 uneven alliances

not very completive 

 

recommend a 6 nation limit per alliance, one trade circle each

so there would be maybe 10 alliances, and several would be even in strength 

10 alliances is much better than 2 alliances, much more completive

 

 

Even if there's a limit ingame, it's impossible to really enforce the limit. An 18-member alliance would just turn into 3 6-member alliances that are allied

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On 9/6/2023 at 4:27 PM, Overlord Wes said:

Even if there's a limit ingame, it's impossible to really enforce the limit. An 18-member alliance would just turn into 3 6-member alliances that are allied

ehhh id rather see us try the limit. AW split one round and had fun hitting each other and others so not everyone is here to break the rules....

 

Al

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