PrinceArutha Posted July 23, 2013 Report Share Posted July 23, 2013 42 Quote Link to comment Share on other sites More sharing options...
shahenshah Posted July 23, 2013 Report Share Posted July 23, 2013 If we cna figure this out, we'll know when the RL world ends. Quote Link to comment Share on other sites More sharing options...
Rayvon Posted July 23, 2013 Report Share Posted July 23, 2013 Dunno how it works for RP purposes to create a number that makes nation rulers 250+ years old. Works for some of us Planet Bob has nothing to do with earth or anything in "reality." The "year" cycle is whatever we want. Why? Because we have nukes and every now and then there is mass chaos and destruction where everyone uses them and I'm here to have fun and thinking about that in relation to anything in the "real world" completely and utterly destroys the fun I am having. therefore, your question means nothing. it's like bringing up peace mode on a forum discussing peace in the real world. Peace what? This I agree with. Quote Link to comment Share on other sites More sharing options...
Regent of Omerta Posted July 24, 2013 Report Share Posted July 24, 2013 1 year = 1 year, the CN world is a hellhole of nuclear deathLOL, yeah I'ma go with this too. Quote Link to comment Share on other sites More sharing options...
Max Power Posted July 24, 2013 Report Share Posted July 24, 2013 Pretty hard to reflect it into a real world context... I guess you could say the 1 RL = 50 CN years ratio would be fairly close. If your trying to consider the cycles of Global Wars as the benchmark. The main structural difference when relating CN to the real world is that you probably need to think of CN nations instead as local region states / shire town councils etc and Alliances as the actual Nations they belong to. Well a AH-64 Apache in game costs $13,000 (less then my car lol!), in the real world your looking at say $20,000,000 going off Wikipedia, so using that known benchmark your looking at a CN $1 = RL $1538 ratio. Would a nuke cost 1.5 Billion a pop? Id say that's getting close to the mark if your mass producing them USA or Russia style and not considering developmental research costs (MP wonder purchase?). The county political office of Max Power. I like it. The $1 -> $1500 thing could work pretty well. The main issue I have with these comparisons, which makes any scaling up of tax/bill/purchase dollars even weirder, is that each of my inhabitants already makes $500+ per day. Scaling up, wow, I'd love to make $75K per day. Guess it's not worth the twice-a-year nukings though. CN citizens work in uranium/iron/coal mines in radioactive war zones and get massive hazard pay, I suppose? Quote Link to comment Share on other sites More sharing options...
Broncoskid8 Posted August 8, 2013 Report Share Posted August 8, 2013 Well most of us that are still playing are dirty dogs so I think we should use dog years. No that wouldn't work Bob would be a crapsack world with no life. I'm going with 1 year RL= 100 Years CN Quote Link to comment Share on other sites More sharing options...
Crymson Posted August 11, 2013 Report Share Posted August 11, 2013 Though Cybernations is a turn-based game, it is designed to feel as if it is played in real time. One hour spent in-game feels like thousands of years wasted in real life. Quote Link to comment Share on other sites More sharing options...
Vladimir Stukov II Posted August 12, 2013 Report Share Posted August 12, 2013 CN stole my youth. Quote Link to comment Share on other sites More sharing options...
Broncoskid8 Posted August 13, 2013 Report Share Posted August 13, 2013 CN stole my youth. Define "youth" Quote Link to comment Share on other sites More sharing options...
Ogaden Posted August 15, 2013 Report Share Posted August 15, 2013 No that wouldn't work Bob would be a crapsack world with no life. I'm going with 1 year RL= 100 Years CN Going with the crapsack world Quote Link to comment Share on other sites More sharing options...
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