Kankou Posted January 7, 2012 Report Share Posted January 7, 2012 Is anyone up for discussing naval reforms, which includes the MOBs? Quote Link to comment Share on other sites More sharing options...
Centurius Posted January 7, 2012 Author Report Share Posted January 7, 2012 [quote name='Kankou' timestamp='1325963356' post='2894946'] Is anyone up for discussing naval reforms, which includes the MOBs? [/quote] Not really. Quote Link to comment Share on other sites More sharing options...
Fizzydog Posted January 7, 2012 Report Share Posted January 7, 2012 [quote name='Kankou' timestamp='1325963356' post='2894946'] Is anyone up for discussing naval reforms, which includes the MOBs? [/quote] What's wrong with MOBs? Quote Link to comment Share on other sites More sharing options...
Kankou Posted January 7, 2012 Report Share Posted January 7, 2012 (edited) [quote name='Fizzydog' timestamp='1325963803' post='2894954'] What's wrong with MOBs? [/quote] Are they part of naval stats or just some independent thing, for starters, never mind that most likely a single ship would probably cost about an entire carrier fleet. Edited January 7, 2012 by Kankou Quote Link to comment Share on other sites More sharing options...
Fizzydog Posted January 7, 2012 Report Share Posted January 7, 2012 [quote name='Kankou' timestamp='1325963979' post='2894957'] Are they part of naval stats or just some independent thing, for starters, never mind that most likely a single ship would probably cost about an entire carrier fleet. [/quote] Right, I wasn't sure what MOB stood for at first and now I see it's different then what I thought. I honestly do think we need to put some sort of strict limits on these things. I'm not good with this stuff but I would suggest a discussion of it. Quote Link to comment Share on other sites More sharing options...
Markus Wilding Posted January 7, 2012 Report Share Posted January 7, 2012 For those who don't speak acronym, what the hell does MOB stand for? I'm pretty sure it isn't Mars or Bust. Quote Link to comment Share on other sites More sharing options...
Kankou Posted January 7, 2012 Report Share Posted January 7, 2012 Mobile Offshore Base. These babys. [img]http://gcaptain.com/wp-content/uploads/2008/10/vlfs1_big.jpg[/img] Quote Link to comment Share on other sites More sharing options...
Markus Wilding Posted January 7, 2012 Report Share Posted January 7, 2012 Can't say I've seen anybody in CNRP building those suckers. Quote Link to comment Share on other sites More sharing options...
Kankou Posted January 7, 2012 Report Share Posted January 7, 2012 Malatose, Cochin, Centurius, Triyun at the minimum. Quote Link to comment Share on other sites More sharing options...
Fizzydog Posted January 7, 2012 Report Share Posted January 7, 2012 (edited) I should totally attempt to build one and have it sink during its testing run. That would be golden RP. Edited January 7, 2012 by Fizzydog Quote Link to comment Share on other sites More sharing options...
Markus Wilding Posted January 7, 2012 Report Share Posted January 7, 2012 [quote name='Kankou' timestamp='1325965514' post='2894977'] Malatose, Cochin, Centurius, Triyun at the minimum. [/quote] So, big-time players (one of whom is no longer in CNRP, not sure why you used him as an example) who have huge industrial and tech bases? Not seeing a problem really. Quote Link to comment Share on other sites More sharing options...
Kankou Posted January 7, 2012 Report Share Posted January 7, 2012 A single MOB costs at least twice as much as a Nimitz-class to construct, with the an estimated operating/maintenance cost of at least $350 million without including the cost of planes (Nimitz-class cost around $100 million, but this figure includes maintaining the planes). What bothers me is that there seems to be no matching IG stats for the expensive MOB. If we, say, make it so that one MOB = 2 Carriers or 1 Carrier + 3 Landship, then I'm all for it. Quote Link to comment Share on other sites More sharing options...
Centurius Posted January 7, 2012 Author Report Share Posted January 7, 2012 (edited) You're ignoring some really fundamental issues with comparing a MOB to a Carrier rather than for example a normal naval base. It lacks the speed of a normal ship, can enter a lot less waters, lacks a serious offensive capability and most importantly isn't intended for a carrier role. Militaries would use MOBs in areas where they do not have a base whereas a carrier is to project power and dominance over a very select nation or group of nations. Following all these things you'll notice that it is pretty much an artificial island or normal naval base however with the slight advantage of being able to move it somewhere else when it's needed. As such I do not believe it is beyond the realm of reason that highly developed nations could maintain a few(really only the most powerful nation in cnrp should have 3-4 at most) not t6aken from ig stats, or do you want to begin using ig stats for naval bases too? Also that cost figure is just absurd. Edited January 7, 2012 by Centurius Quote Link to comment Share on other sites More sharing options...
Kankou Posted January 7, 2012 Report Share Posted January 7, 2012 (edited) [quote name='Centurius' timestamp='1325973428' post='2895086'] You're ignoring some really fundamental issues with comparing a MOB to a Carrier rather than for example a normal naval base. It lacks the speed of a normal ship, can enter a lot less waters, lacks a serious offensive capability and most importantly isn't intended for a carrier role.[/quote] That's pretty much sophism. The fact that it is able to project an air force in a place where there is no base serves the same function as a aircraft carrier in terms of power project. There is no difference in using a aircraft carrier as a base or as an offensive weapon. Following your logic, Project Habakkuk would have never been considered an aircraft carrier, when it is no different from the modern concept of a MOB. [quote name='Centurius' timestamp='1325973428' post='2895086']As such I do not believe it is beyond the realm of reason that highly developed nations could maintain a few(really only the most powerful nation in cnrp should have 3-4 at most) not taken from ig stats, or do you want to begin using ig stats for naval bases too?[/quote] Almost all cost-benefit calculations indicate that MOBs will always be inferior to conventional methods, and that's the reason why MOBs weren't built. Since we're resticting carrier numbers to IG stats, saying that MOBs should be constructed is really just an loophole to get over the carrier limit. [b]Now, there is the idea of using the Foreign Airbase wonder as the basis for MOBs, maybe limiting it to 10,000 infra for each additional MOB aside from the original.[/b] [quote name='Centurius' timestamp='1325973428' post='2895086'] Also that cost figure is just absurd. [/quote] Trying reading a [url="http://www.dtic.mil/cgi-bin/GetTRDoc?AD=ADA387250"]study[/url] on this. I've done my research in a serious matter instead of relying just on regular web materials. For your reference, check page 146 (Table 50) for the construction costs of MOB models and page 150 (Table 51) for operating costs. Edited January 7, 2012 by Kankou Quote Link to comment Share on other sites More sharing options...
Michael McBride Posted January 8, 2012 Report Share Posted January 8, 2012 I have to say I agree with Kankou on this one, along with her suggestion concerning the Foreign Air Base wonder and the 10,000 limit for any over that. Quote Link to comment Share on other sites More sharing options...
Kankou Posted January 8, 2012 Report Share Posted January 8, 2012 Actually, I revise my suggestion: A Foreign Air Force Base is needed to construct a MOB, and with every 7500 infra, a nation can have one additional MOB. It's similar to how the navy is done in the game. Quote Link to comment Share on other sites More sharing options...
Centurius Posted January 8, 2012 Author Report Share Posted January 8, 2012 [quote name='Kankou' timestamp='1325984574' post='2895203'] Actually, I revise my suggestion: A Foreign Air Force Base is needed to construct a MOB, and with every 7500 infra, a nation can have one additional MOB. It's similar to how the navy is done in the game. [/quote] I don't really mind that suggestion, it gives some meaning to a wonder that had lost the previous one years ago. Quote Link to comment Share on other sites More sharing options...
Executive Minister Posted January 8, 2012 Report Share Posted January 8, 2012 that pic looks a lot like a carrier to me. As for a floating airbase not having offensive capabilities... LOL Quote Link to comment Share on other sites More sharing options...
Zoot Zoot Posted January 10, 2012 Report Share Posted January 10, 2012 [IMG]http://i211.photobucket.com/albums/bb144/zoot_zoot/Spyrolls-2.png[/IMG] Two rolls please, infiltrating two four man special forces teams into the Solar Kingdom. I will RP out their mission... rolls are simply for insertion via HALO Quote Link to comment Share on other sites More sharing options...
TheShammySocialist Posted January 11, 2012 Report Share Posted January 11, 2012 [quote name='Zoot Zoot' timestamp='1326239622' post='2897084'] [IMG]http://i211.photobucket.com/albums/bb144/zoot_zoot/Spyrolls-2.png[/IMG] Two rolls please, infiltrating two four man special forces teams into the Solar Kingdom. I will RP out their mission... rolls are simply for insertion via HALO [/quote] 1-10 Lose 11-100 Win 43 37 Two wins, guv'nor. Quote Link to comment Share on other sites More sharing options...
Triyun Posted January 11, 2012 Report Share Posted January 11, 2012 Hold up. Just FYI Without any sort of stealth or electronic warfare, if you're flying a big ass C-130 or something over his territory, detection is possible through conventional means, though not once they drop in. So please be sure to include that in HALO drop. Quote Link to comment Share on other sites More sharing options...
Captain Enema Posted January 11, 2012 Report Share Posted January 11, 2012 And shouldn't there be RP performed before the roll is made? As in.. (insert plane type here) is flying on a heading into West India to perform a HALO... (roll please). Quote Link to comment Share on other sites More sharing options...
Zoot Zoot Posted January 11, 2012 Report Share Posted January 11, 2012 [quote name='Triyun' timestamp='1326242931' post='2897111'] Hold up. Just FYI Without any sort of stealth or electronic warfare, if you're flying a big ass C-130 or something over his territory, detection is possible through conventional means, though not once they drop in. So please be sure to include that in HALO drop. [/quote] I was more thinking flying high enough near the border and then HALOing over the border. Wouldnt the height of the flight, combined with the ability to direct yourself and make yourself travel in a direction whilst HALOing, not to mention the different posiitons you can take to slow your descent make it pretty easy to insert teams over the border if deployed from my own side? Quote Link to comment Share on other sites More sharing options...
Triyun Posted January 11, 2012 Report Share Posted January 11, 2012 I could see both scenarios. The main thing I think is that if your flying a big plane at very high altitude in an area where you don't normally fly it in a pattern you don't normally fly it, if you at least tried that on a border like mine, you'd find an interceptor coming at you pretty fast. Also if you flew up and flew back. You'd have to be sure not to act overly suspiciously. Quote Link to comment Share on other sites More sharing options...
Evangeline Anovilis Posted January 11, 2012 Report Share Posted January 11, 2012 Why not use a submarine to release them at the coast? Quote Link to comment Share on other sites More sharing options...
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