Centurius Posted April 9, 2009 Report Share Posted April 9, 2009 Recently I have been looking back in RP history and found a jewel compared to current wars about a year ago there was a big war between me and Kaiser Martens + others. What I immediately noticed was the lack of OOC bickering. I looked better and on the old forums nothing was different. When I look at recent Wars I notice 90% OOC. Back in the old days it was fun losing territory as you could just post a story and did not have to fear you cant do that because of this small thing or that small thing. Wars were predetermined exactly what area was open to conquer and what would be from someone else. Therfore I propose the following. As of the end of the current European conflict all Wars are to be discussed by both parties before being approved. If negotiations do not work out a GM can mediate. The decision of the GM will be law. This will make war and RP in general more fun. Quote Link to comment Share on other sites More sharing options...
Lynneth Posted April 9, 2009 Report Share Posted April 9, 2009 Recently I have been looking back in RP history and found a jewel compared to current wars about a year ago there was a big war between me and Kaiser Martens + others. What I immediately noticed was the lack of OOC bickering. I looked better and on the old forums nothing was different.When I look at recent Wars I notice 90% OOC. Back in the old days it was fun losing territory as you could just post a story and did not have to fear you cant do that because of this small thing or that small thing. Wars were predetermined exactly what area was open to conquer and what would be from someone else. Therfore I propose the following. As of the end of the current European conflict all Wars are to be discussed by both parties before being approved. If negotiations do not work out a GM can mediate. The decision of the GM will be law. This will make war and RP in general more fun. I fully support this. That old CNRP looks much more fun than what it is now. (Cent linked me to the thread he mentioned) Quote Link to comment Share on other sites More sharing options...
Markus Wilding Posted April 9, 2009 Report Share Posted April 9, 2009 I agree to this. Even though the communist uprising and downfall wasn't preplanned, it was still fun and from what I recall, there was little OOC aside from general "are they here or there" "this is X, right", that sort of thing. Quote Link to comment Share on other sites More sharing options...
King Kevz Posted April 9, 2009 Report Share Posted April 9, 2009 Recently I have been looking back in RP history and found a jewel compared to current wars about a year ago there was a big war between me and Kaiser Martens + others. What I immediately noticed was the lack of OOC bickering. I looked better and on the old forums nothing was different.When I look at recent Wars I notice 90% OOC. Back in the old days it was fun losing territory as you could just post a story and did not have to fear you cant do that because of this small thing or that small thing. Wars were predetermined exactly what area was open to conquer and what would be from someone else. Therfore I propose the following. As of the end of the current European conflict all Wars are to be discussed by both parties before being approved. If negotiations do not work out a GM can mediate. The decision of the GM will be law. This will make war and RP in general more fun. Cent could you link me to this thread you found as I would like to read it and renimiss about the old days also was this war you mentioned before or after the world map? Quote Link to comment Share on other sites More sharing options...
Centurius Posted April 9, 2009 Author Report Share Posted April 9, 2009 Cent could you link me to this thread you found as I would like to read it and renimiss about the old days also was this war you mentioned before or after the world map? Before the world map in the days of the scramble for threads http://forums.cybernations.net/index.php?showtopic=17753 Quote Link to comment Share on other sites More sharing options...
Uberstein Posted April 9, 2009 Report Share Posted April 9, 2009 I miss the old days of high tensions but no war in Europe, and America was not really doing anything. Quote Link to comment Share on other sites More sharing options...
King Kevz Posted April 9, 2009 Report Share Posted April 9, 2009 Before the world map in the days of the scramble for threads http://forums.cybernations.net/index.php?showtopic=17753 Kaiser's mechs and yes that is a perfect example of how a war should be fought and as you say people didn't mind lossing land however, today with so many players and the world map people might be afraid of loosing land because it means they are reduced to a tiny piece of land on the map to RP from. Quote Link to comment Share on other sites More sharing options...
Sargun II Posted April 9, 2009 Report Share Posted April 9, 2009 Of course I'm afraid to lose my land, I'm an egomaniac. I support this fully, though. Quote Link to comment Share on other sites More sharing options...
Centurius Posted April 9, 2009 Author Report Share Posted April 9, 2009 Kaiser's mechs and yes that is a perfect example of how a war should be fought and as you say people didn't mind lossing land however, today with so many players and the world map people might be afraid of loosing land because it means they are reduced to a tiny piece of land on the map to RP from. Actually this would decrease land loss. As currently you can be wiped off the map as nothing is predetermined when you plan it you can amrk exactly what area is up for conquering and what they have to stay away off Quote Link to comment Share on other sites More sharing options...
JEDCJT Posted April 9, 2009 Report Share Posted April 9, 2009 Hm, Centurius, you have quite a good point. Pre-discussed wars can reduce the possiblity of 'unplanned, unexpected, and unwanted' loss of territory that can make CNRP less fun -- and OOC bickering. That's what Botha does, I'd reckon. I approve of this. Quote Link to comment Share on other sites More sharing options...
Subtleknifewielder Posted April 9, 2009 Report Share Posted April 9, 2009 Definitely a good idea in theory. But there would still be certain unpredictable factors. The actions of allies and previously neutral powers. Quote Link to comment Share on other sites More sharing options...
MercyFallout Posted April 9, 2009 Report Share Posted April 9, 2009 A number of individuals have already begun using this process. I cast my lot in favor of it. Quote Link to comment Share on other sites More sharing options...
Il Terra Di Agea Posted April 9, 2009 Report Share Posted April 9, 2009 Definitely a good idea in theory. But there would still be certain unpredictable factors. The actions of allies and previously neutral powers. I definitely agree to that. There are two other possible problems I can see with a rule forcing everyone to pre-plan wars: 1: Metagaming (People take advantage of knowing the war is coming, and frantically RP building defenses) 2: Taking advantage of the rule (One party of the war fat out refuses to do it, and you're stuck) Honestly, I like being in the dark about whether a war is about to be declared. That said, I think it would cut a lot of the OOC if the involved parties were to go over their defenses and the populations and locations of cities. If that were to happen, it would at least stop OOC arguments over things like casualties, and prevent people from bombing a worthless stretches of land that are RL metropolitan centers (Tat whole bombing of Los Angeles by Maelstrom comes to mind). If people just kept a bit of courtesy over these things (IE, politely say that someone's post was godmodding, Say in the beginning of a war where your defenses are, etc), that would cut out most, if not all (in some cases) of the OOC bickering that goes on. My two cents Quote Link to comment Share on other sites More sharing options...
Centurius Posted April 9, 2009 Author Report Share Posted April 9, 2009 I definitely agree to that.There are two other possible problems I can see with a rule forcing everyone to pre-plan wars: 1: Metagaming (People take advantage of knowing the war is coming, and frantically RP building defenses) 2: Taking advantage of the rule (One party of the war fat out refuses to do it, and you're stuck) Honestly, I like being in the dark about whether a war is about to be declared. That said, I think it would cut a lot of the OOC if the involved parties were to go over their defenses and the populations and locations of cities. If that were to happen, it would at least stop OOC arguments over things like casualties, and prevent people from bombing a worthless stretches of land that are RL metropolitan centers (Tat whole bombing of Los Angeles by Maelstrom comes to mind). If people just kept a bit of courtesy over these things (IE, politely say that someone's post was godmodding, Say in the beginning of a war where your defenses are, etc), that would cut out most, if not all (in some cases) of the OOC bickering that goes on. My two cents Actually that's where the GM part is for if a party refuses to be reasonable the GM will rule on results. Quote Link to comment Share on other sites More sharing options...
Subtleknifewielder Posted April 9, 2009 Report Share Posted April 9, 2009 Actually that's where the GM part is for if a party refuses to be reasonable the GM will rule on results. Yeah, that'll do fine for a war that's been agreed to be fought...but what if there's a legitimate cause for war...but one person stubbornly refuses to fight or even acknolwedge a war could happen? Quote Link to comment Share on other sites More sharing options...
Centurius Posted April 9, 2009 Author Report Share Posted April 9, 2009 Yeah, that'll do fine for a war that's been agreed to be fought...but what if there's a legitimate cause for war...but one person stubbornly refuses to fight or even acknolwedge a war could happen? Same rule as currently refuse to recognize a GM verdict and the nation gets automatically defeated Quote Link to comment Share on other sites More sharing options...
Subtleknifewielder Posted April 10, 2009 Report Share Posted April 10, 2009 Same rule as currently refuse to recognize a GM verdict and the nation gets automatically defeated So we would still end up with the same situation as now, really. Quote Link to comment Share on other sites More sharing options...
Vedran Posted April 10, 2009 Report Share Posted April 10, 2009 Just because something should be done doesn't mean people should be forced to do it. Planning wars between players before they happen in the game is the better way of doing things, but a lot of people will be turned off by making unplanned aggression off-limits. Quote Link to comment Share on other sites More sharing options...
Justinian the Mighty Posted April 10, 2009 Report Share Posted April 10, 2009 I agree, wars should be planned before they begin. There's still going to be bickering, but it will all happen before the war. People can't help the ooc stuff, we all have different ideas about how the rp is in general, and when countries interact in war there's bound to be problems. If you ask me though I think this war is going pretty well, apart from triyun complaining because I'm "ignoring" his posts. My military on that front sustained high casualties and retreated, what else do I have to say to that? Triyun help me help you. Quote Link to comment Share on other sites More sharing options...
Manetheren Posted April 10, 2009 Report Share Posted April 10, 2009 Before the world map in the days of the scramble for threads http://forums.cybernations.net/index.php?showtopic=17753 Ah yes, the crushing of Gebiv. One of my more successful wars Quote Link to comment Share on other sites More sharing options...
Centurius Posted April 10, 2009 Author Report Share Posted April 10, 2009 Just because something should be done doesn't mean people should be forced to do it. Planning wars between players before they happen in the game is the better way of doing things, but a lot of people will be turned off by making unplanned aggression off-limits. While I agree with your last point we really have to make an equation. War with lesser people on the map but epic versions where both parties do not have to fear their total destruction(in the form of losing all land) or staying with the current way where there is more OOC than IC Ah yes, the crushing of Gebiv. One of my more successful wars Yeah it was Quote Link to comment Share on other sites More sharing options...
Cody Seb Posted April 10, 2009 Report Share Posted April 10, 2009 I think this will skyrocket the quality of the current RP. The sides can not only agree on the outcome, they can agree on certain events and twists which would improve quality tenfold. I spport this. Quote Link to comment Share on other sites More sharing options...
Subtleknifewielder Posted April 10, 2009 Report Share Posted April 10, 2009 That still does not deal with unpredictable actions by allies or previously-thought-neutral sympathyzers. Then the whole planning might as well go out the window. Quote Link to comment Share on other sites More sharing options...
Triyun Posted April 10, 2009 Report Share Posted April 10, 2009 (edited) I agree, wars should be planned before they begin. There's still going to be bickering, but it will all happen before the war. People can't help the ooc stuff, we all have different ideas about how the rp is in general, and when countries interact in war there's bound to be problems.If you ask me though I think this war is going pretty well, apart from triyun complaining because I'm "ignoring" his posts. My military on that front sustained high casualties and retreated, what else do I have to say to that? Triyun help me help you. My primary issue there was the anti armor tactics you engaged, it was like a sentence which ignored my much more detailed strategy of engagement. I like to have a well thought out defense for a well thought out offense. Your first post wasn't high casualties btw as I recall. Anyways, I'd agree to some pre agreed war, however I would like to see some restriction there. For example, I can't send in a !@#$ load of spies and aggitators with tons of weapons into Slavorussia and then refuse to fight Justinian if he discovers its me and chooses to go to war. Thats a recipe for abuse in my book. Edited April 10, 2009 by Triyun Quote Link to comment Share on other sites More sharing options...
Centurius Posted April 10, 2009 Author Report Share Posted April 10, 2009 My primary issue there was the anti armor tactics you engaged, it was like a sentence which ignored my much more detailed strategy of engagement. I like to have a well thought out defense for a well thought out offense. Your first post wasn't high casualties btw as I recall. Anyways, I'd agree to some pre agreed war, however I would like to see some restriction there. For example, I can't send in a !@#$ load of spies and aggitators with tons of weapons into Slavorussia and then refuse to fight Justinian if he discovers its me and chooses to go to war. Thats a recipe for abuse in my book. Of course and this would need GM supervision, I did not add specifics as much will be case-to-case basis Quote Link to comment Share on other sites More sharing options...
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