Rayan Thomas Posted October 29, 2013 Report Share Posted October 29, 2013 While my phone will not let me format right now, I have a suggestion that could bring in more nations. This may have appeared before in different incarcerations, but here it goes. UNLOCKABLE WONDERS/IMPROVEMENTS How will this work? Rather then offer a prize to the top runners, this would unlock a reward wonder or improvement for a certain amount played. Players can link their SE and TE accounts and the Game will time your length of play. The longer and more rounds a user plays, the more chance they have at unlocking the wonder/improvement. For Example- 1 Full Round played = 1 Reward Slot opened 1 Half Round Played = 1/2 Reward Slot opened 6 Rounds Played = Reward Unlock So on and so forth. This is still a WIP, but I was hoping others have ideas to build on this idea. Quote Link to comment Share on other sites More sharing options...
Fox Fire Posted October 29, 2013 Report Share Posted October 29, 2013 Interesting.... Not sure if I like it or not. Would this be current wonders or would these be completely new and unique wonders? Quote Link to comment Share on other sites More sharing options...
KingBilly1 Posted October 29, 2013 Report Share Posted October 29, 2013 6 rounds to unlock the prize is a bit much...... that's like a year and a half :s Quote Link to comment Share on other sites More sharing options...
bombuator Posted October 30, 2013 Report Share Posted October 30, 2013 I think prizes such as new wonders could actually work very well. Even if it would be just +5 Happiness or +10.00 Income for playing x amount of days in a round or, I think having a certain finishing Nation Strength would be better since people could get free wonders for just logging in every 20 days and collecting. 10,000 NS or something around that should be sufficient, since most people should be able to get to that after 90ish days in a round. Quote Link to comment Share on other sites More sharing options...
KingBilly1 Posted November 7, 2013 Report Share Posted November 7, 2013 Staying above 10k ns during end round wars is a tad too much, a lot of alliances fight for the last 2weeks, sometimes more Quote Link to comment Share on other sites More sharing options...
bombuator Posted November 7, 2013 Report Share Posted November 7, 2013 (edited) Staying above 10k ns during end round wars is a tad too much, a lot of alliances fight for the last 2weeks, sometimes more Get a warchest then. I know people fight for the last 10ish days for the round, considering I've been doing the same flag hunting every round. (I hope to be able to do it again) Edited November 7, 2013 by bombuator Quote Link to comment Share on other sites More sharing options...
KingBilly1 Posted November 7, 2013 Report Share Posted November 7, 2013 Me, warchest? Nevaaaaa! Lol Why not make it a casualties thing? Like you said, people could just jump on and collect taxes to stay active, but they could also do the same to make the 10k ns mark..... Basing it on say 250,000 casualties will promote activity? Quote Link to comment Share on other sites More sharing options...
bombuator Posted November 7, 2013 Report Share Posted November 7, 2013 Me, warchest? Nevaaaaa! Lol Why not make it a casualties thing? Like you said, people could just jump on and collect taxes to stay active, but they could also do the same to make the 10k ns mark..... Basing it on say 250,000 casualties will promote activity? I must of forgot that in my post last week, that is probably the best way to tell if someone actually tries to play the round. Some people will easily get to it, while people that haven't played before will likely have to jump into AAs to get access to building guides. Making Alliance wars a lot more funner, and more targets available. Quote Link to comment Share on other sites More sharing options...
KingBilly1 Posted November 8, 2013 Report Share Posted November 8, 2013 I must of forgot that in my post last week, that is probably the best way to tell if someone actually tries to play the round. Some people will easily get to it, while people that haven't played before will likely have to jump into AAs to get access to building guides. Making Alliance wars a lot more funner, and more targets available. The more targets, the more casualties :) Quote Link to comment Share on other sites More sharing options...
Nick GhostWolf Posted December 3, 2013 Report Share Posted December 3, 2013 Actually, it makes perfect sense. SE side we already reward participation in war by hitting 50,000 casualties with the National War Memorial monument. Having unlockable wonders, improvements, or the long-sought Lv. 10 Aircraft just for participating through a full round of TE (not folding because you "couldn't take the heat") could drastically increase players and re-vitalize interest in the game. I'd suggested this before - a tiered system of rewards for placement - and with TE participation continuing to decline it could quite literally keep TE afloat. Participate through a full round: ability to build an otherwise-inaccessible improvement. Each round you complete would allow you to build another, to a maximum of 5 like other improvements (if this is determined to be imbalancing, this number can always be lowered). You could go all sorts of creative with this, if I had to make a specific suggestion, I would say "Casino" for +2 happiness, +2% citizen income, and +2% population boost (the same as a strong econ general here in TE :p) Finish in the top 25% - Unlocks the option to purchase lv. 10 aircraft, if you meet tech/infra requirements. Finish in the top 10% - Unlocks access to a new bonus resource. We've all seen how huge the resource suggestion thread is and we all know how many of these have actually been implemented, so this would be a good opportunity to pick a good one and try it out. This particular resource could be something that has a time limit like Moon/Mars resources Finish in the top 10 nations - Unlocks a high-end wonder (specific suggestion: Spy Satellite - $75,000,000 - Doubles the effects of the Missile Defense and Satellite improvements. Decreases the cost of spy operations by -0.01% per tech level up to 2500 tech. Declaring an offensive war has a 50% chance to automatically provide a Gather Intelligence report in your messages. why this suggestion? because it's awesome, that's why.) Quote Link to comment Share on other sites More sharing options...
bombuator Posted December 8, 2013 Report Share Posted December 8, 2013 We really need some ideas guys, -500 players ain't enough for fun rounds, and this round proved that. - Economic Advantages in SE - New Wonders unlocked or even given for free that give small gains such as +$10.00 Income, +4% Population or +4 Happiness. - Military Advantages in SE - Wonders that give a 4th Offensive Slot, allow 3 Nukes to be built every day etc. Or give XP from TE to SE nations of their choosing. Since XP is far easier to come by in TE, a multiplier of 1/4 could be added. Quote Link to comment Share on other sites More sharing options...
hartfw Posted December 8, 2013 Report Share Posted December 8, 2013 Xp from TE for SE would be nice, and work well for both without unduly imbalancing SE. Quote Link to comment Share on other sites More sharing options...
bombuator Posted December 8, 2013 Report Share Posted December 8, 2013 Xp from TE for SE would be nice, and work well for both without unduly imbalancing SE. I thought it would work well, and could attract a ton of neutrals that can't get XP otherwise. War Doves will be stronger if this happens though :ph34r: Quote Link to comment Share on other sites More sharing options...
hartfw Posted December 8, 2013 Report Share Posted December 8, 2013 I thought it would work well, and could attract a ton of neutrals that can't get XP otherwise. War Doves will be stronger if this happens though :ph34r: If it saves TE.... wait War Doves? Let me sleep on this one. But seriously, even actively warring in SE you can easily not get enough xp if your opponents turtle. So, to me it would be a solution to 2 problems. The most expensive generals in SE are: 164 80 490 92 I would suggest capping the xp carryover at something like: 50 25 100 25 Or vaguely similar. Quote Link to comment Share on other sites More sharing options...
bombuator Posted December 8, 2013 Report Share Posted December 8, 2013 Good point on capping, would it have the 1/4 thing on it? Quote Link to comment Share on other sites More sharing options...
hartfw Posted December 8, 2013 Report Share Posted December 8, 2013 Good point on capping, would it have the 1/4 thing on it? I don't think its really needed with a cap, but if so could go 1/2. I think you would ideally want everyone who 'participates' to hit the cap. If you just collect and never fight you don't get anything so you aren't altering behavior in general. Although, I'm tempted to say yes it should be a really small multiplier to make TE have more wars than it does. Make it 1/10th and watch people fight at 200 infra all round. Still, easier to solve that elsewhere and have this be a straight set of XP carries over to a cap -- a cap low enough that it will take a few rounds to get full generals. Quote Link to comment Share on other sites More sharing options...
Samwise Posted December 8, 2013 Report Share Posted December 8, 2013 I thought it would work well, and could attract a ton of neutrals that can't get XP otherwise. War Doves will be stronger if this happens though :ph34r: I'd have to create a training AA for a training AA? O_o Quote Link to comment Share on other sites More sharing options...
bombuator Posted December 8, 2013 Report Share Posted December 8, 2013 I'd have to create a training AA for a training AA? O_o Actually I changed my mind, making Samwise doing more work sounds like fun. Quote Link to comment Share on other sites More sharing options...
Roadie Posted December 8, 2013 Report Share Posted December 8, 2013 If the goal is encourage more people to play TE and if linking it with SE is feasible, then would it also make sense to provide some sort of unlockable reward in TE for those SE rulers who have never or haven't played TE in a certain amount of rounds? I realize this couldn't be large as TE is too short to allow a significant disparity, but maybe something small after a certain amount of casualties? Quote Link to comment Share on other sites More sharing options...
Vespassianus Posted December 8, 2013 Report Share Posted December 8, 2013 If you want more players in TE just make the game more interesting, not just grudge wars and curbstomps going on for rounds and rounds. Quote Link to comment Share on other sites More sharing options...
paul711 Posted December 8, 2013 Report Share Posted December 8, 2013 (edited) If you want more players in TE just make the game more interesting, not just grudge wars and curbstomps going on for rounds and rounds. That statement is a catch 22. I mean most of the grudges result from the same people fighting round after round. More people would likely make more diverse targets available. Also, as the game is now noone cares about flag running anymore because most have flags or there are alternative ways to get one. I know that two of the top flag running have quit altogether. Flag running brings in nations and creates excitement either trying to figure everything out or busting them and i'd venture some even help. Some incentive is needed that is worthy of massing a number of SE mates and friends to try and get. Edited December 8, 2013 by paul711 Quote Link to comment Share on other sites More sharing options...
Dragonshy Posted December 8, 2013 Report Share Posted December 8, 2013 I hold no grudges. I rogue everybody. I like the TE-SE XP transfer idea though. Quote Link to comment Share on other sites More sharing options...
lonewolfe2015 Posted December 10, 2013 Report Share Posted December 10, 2013 Want more TE players? Remove the 1AM Eastern Update Time and make it a flat 12-24 hour cool down per attack. Put a hard cap on the amount of money a nation can have on hand at any given time and jack up the prices of infra beyond 3k so you stop getting such powerful nations and everyone is closer in range. Consider those changes from a veteran player that quit once and plans on quitting again. Quote Link to comment Share on other sites More sharing options...
bombuator Posted December 10, 2013 Report Share Posted December 10, 2013 Want more TE players? Remove the 1AM Eastern Update Time and make it a flat 12-24 hour cool down per attack. Put a hard cap on the amount of money a nation can have on hand at any given time and jack up the prices of infra beyond 3k so you stop getting such powerful nations and everyone is closer in range. Consider those changes from a veteran player that quit once and plans on quitting again. I don't like the 1AM Update Time, but I stay up for it every night anyway. 12-24 hour cool down periods would destroy the reason to blitz. Hard Cap on money? Just because someone builds better means they can't have that money? There is NOTHING stopping you from building the same. Quote Link to comment Share on other sites More sharing options...
KingBilly1 Posted December 10, 2013 Report Share Posted December 10, 2013 what needs to be done is some sort of update that suits everyone.... the current update time is pretty annoying for european players. if you get blitzed at update on TE by 3 nations, then the fight is more or less done. If I can't make update at 5am, then what are my chances of winning? I have made update on SE and TE a few times and it has made it much easier for me and I have 9 times out of 10 won my wars when making update. there needs to be a system that makes it easier for everyone. Quote Link to comment Share on other sites More sharing options...
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