Jump to content

lordliam

Members
  • Posts

    3,014
  • Joined

  • Last visited

Blog Comments posted by lordliam

  1. So, in your system, the government just turns into a giant company. With the most successful company being the one government that rules the world without regards to borders. Also, what of policing and defence? You essentially can't turn a profit when you're running an army, except if you resort to being mercenaries and looting. On second thought, letting armies loot and fight for profit might not be such a bad idea. Heck, we're doing it on a small scale already, why not go full-scale? trollface.jpg

  2. If you increase the amount of aid the loser can send to the winner by a factor of X, then the winner will demand more reps by a factor of X. The purpose is to gain blood and treasure of your enemy but to maintain your enemy in a subservient position for as long as possible while weakening them.

    But I'm sure most alliances won't be mean enough to demand ALL the remaining cash of a defeated alliance AND money over time. :smug:

  3. This would also mean that seller nations wouldn't lose tech when selling, right (they are just sharing knowledge)?

    It's an interesting concept, at least.

    No. Tech gains and losses when giving and receiving foreign aid are still the same. This only applies to when you get attacked during a war.

    Also, thanks for the feedback everybody. I know it's a bad idea now, but I didn't want to waste all the time I used to type this up, so I posted it anyway. Keep thinking of awesome tweaks!

  4. Or we could stop: beating the crap out of anyone new, making them feel silly for daring to start an alliancebefore being brainwashed by an established one

    I considered quitting around the same time last year because of this. Several of my friends have quit because of this. One that still plays sits in peace mode and grows at a snail's pace because of this. :awesome: , isn't it?

×
×
  • Create New...