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A suggestion that I have not suggested yet for various reasons, but will probably do so after getting some discussion going.


lordliam

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1. State the current situation.

When the next war against the ebil SuperGrievances union is over, and MK has to pay 3 trillion dollars in reps, it will take months and months and MK will practically be unable to rebuild until it has payed its reps to GPA.

2. State the problem with the current situation.

3 mil and 50 tech for each aid slot, come on! That'll take forever to pay off 3 trillion dollars and a few thousand units of tech! Even with hundreds of nations in your alliance! This is why alliances don't want to go to war. It takes FOREVER (NPO was under terms for about a quarter of CN's history so far. :rolleyes:) to pay off debts and go back to expanding and engaging in politics again.

3. State how you suggest to changing it.

Post-war aid slot expansion.

I'm sure Admin follows CN politics relatively closely, if not, then he must at least know when a particular alliance wants large reps from another after a war. My suggestion is for Admin to temporarily expand the amount of aid a nation on a particular AA can give to another nation on a different AA by a factor of X. After a few days/weeks, the aid cap will be changed back to it's regular 30m/50t.

4. State why your suggestion is better than the current situation

This will allow alliances to pay their dues much faster, and thus get back to terrorizing the rest of Planet Bob faster and in greater comfort and save alliances and nations from wading through records of who paid what to who after wars.

Note that in my suggestion, only Admin will be able to change the aid cap, and that it will only be between 2 particular alliances that the cap will be raised, and I trust that he will only do it when necessary, so there is less room for abuse than say, if the cap is raised automatically after X amount of wars are declared within the last X days. Unlike my previous idea, I think this one has less holes in it for people to exploit, and it actually addresses a genuine concern in post-Karma Bob. I'm quite confident in it actually. :smug: What do you guys/girls/mods/anthropomorphic animals/slime balls think?

If you're wondering why I haven't actually posted this yet... *logs onto boards* Why hello there list of new blog entries! Maybe I'll take a quick look before going to the suggestion box!

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Well... from what I remember, every single time that someone suggests expanding aid slots in any way, the response is that it will increase the inflation of reps. Chances are, the next people up on the chopping block are going to end up paying more than the last ones anyway, so unless the aid slots are expanded to the point where even the top nations could be sucked dry sending out aid, the inflation will just increase.

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You mistake the purpose of reparations.

The purpose of reparations in the modern age is not to enrich the victor but destroy the loser.

If you increase the amount of aid the loser can send to the winner by a factor of X, then the winner will demand more reps by a factor of X. The purpose is to gain blood and treasure of your enemy but to maintain your enemy in a subservient position for as long as possible while weakening them.

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You mistake the purpose of reparations.

The purpose of reparations in the modern age is not to enrich the victor but destroy the loser.

If you increase the amount of aid the loser can send to the winner by a factor of X, then the winner will demand more reps by a factor of X. The purpose is to gain blood and treasure of your enemy but to maintain your enemy in a subservient position for as long as possible while weakening them.

I think this is something which has been forgotten - all too often the argument for reparations mimics the reasons to engage in a viking raid.

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If you increase the amount of aid the loser can send to the winner by a factor of X, then the winner will demand more reps by a factor of X. The purpose is to gain blood and treasure of your enemy but to maintain your enemy in a subservient position for as long as possible while weakening them.

But I'm sure most alliances won't be mean enough to demand ALL the remaining cash of a defeated alliance AND money over time. :smug:

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