Subtleknifewielder Posted November 9, 2009 Report Share Posted November 9, 2009 Too bad for you then I guess No it isn't... Quote Link to comment Share on other sites More sharing options...
Uberstein Posted November 9, 2009 Report Share Posted November 9, 2009 Too bad for you then I guess Why is it bad for me? Quote Link to comment Share on other sites More sharing options...
Karnee Posted November 9, 2009 Report Share Posted November 9, 2009 I am going to sleep! Zzzzz...Zzzzz....Zzzzzz Quote Link to comment Share on other sites More sharing options...
Generalissimo Posted November 10, 2009 Report Share Posted November 10, 2009 (edited) Lots in real life for cnrp 1 month real life is the established norm No it isn't... Subtleknifewielder is right, a CNRP nation's time progression is at the desecration of the player playing the Character/Nation/Refugee Ethnic Group/Organization in CNRP. Edited November 10, 2009 by Generalissimo Quote Link to comment Share on other sites More sharing options...
Subtleknifewielder Posted November 10, 2009 Report Share Posted November 10, 2009 Subtleknifewielder is right, a CNRP nation's time progression is at the desecration of the player playing the Character/Nation/Refugee Ethnic Group/Organization in CNRP. LOL, I think you mean discretion, right? Quote Link to comment Share on other sites More sharing options...
Generalissimo Posted November 10, 2009 Report Share Posted November 10, 2009 LOL, I think you mean discretion, right? Me spellings be bade whens I don’ts use a speal-cheeker - let me fix thatSubtleknifewielder is right, a CNRP nation's time progression is at the discretion of the player playing the Character/Nation/Refugee Ethnic Group/Organization in CNRP. Quote Link to comment Share on other sites More sharing options...
Lynneth Posted November 11, 2009 Report Share Posted November 11, 2009 Now that the invasion of Lübeck was fully underway, and the Lübeckian defenses were incapacitated as best that the Air Force, Navy, and Special Forces could do, the Army would begin its formal invasion of Lübeck, by means of the land border with Lübeck. These were highly trained soldiers, the best in the regular Army, and well-above conscripts and enlisted soldiers. 15,000 participated in the initial invasion, with another 80,000 waiting behind to invade where needed, or to be dropped into hot zones by the Air Force.Meanwhile, the Dutch Army of 750,000 soldiers and 7,500 armored units mobilized. 400,000 and 4,000 armored units prepared to move into Lübeck as soon as possible. The land border was relatively small, and the Germans, they knew, did not want to start a war and thus would not allow Dutch Army men to pass through German lands. Moving this massive number of enlisted men into Lübeck would take a rather long time, and thus it was planned that they would be strategically placed into points where they were needed the most. Whether by Airborne assaults or by direct land transport into Lübeck, they would arrive by 0600 on Day 2 of the invasion. Mergerberger has Total Population: 104,619 Supporters Number of Soldiers: 20,000 (115,474) Ingame. This turns into 84,619 civilians. Times 0.8 is: 67,695.2 Merger is fielding more soldiers than he actually can. I ask him to reduce the number of men he's actually sending into Lubeck to the appropriate number. 676,952 soldiers is the maximum he can field. Also, tech-efficiency of both belligerents: Mergerberger has a TE of 1.726, so each of his soldiers can kill that many of a nation that has more than 500 but below 1500 tech. Those have a TE of 1 by default. Franz has a TE of 1.158. He is capable of fielding a maximum of 591,096 soldiers. Merger's forces are thus, seen from a mathematical point of view, superior. Proper RP may yet repel the Netherlands. That is, if I don't get troops into the fight. As third belligerent - defending on the side of Franz/Lübeck, I can field precisely 1,528,768 soldiers. My tech efficiency 2.271. My forces are thus capable of repelling 3.47 million soldiers working under a TE of 1, from a mathematical point. Shortly: I don't think Merger thought this all through. Quote Link to comment Share on other sites More sharing options...
Voodoo Nova Posted November 11, 2009 Report Share Posted November 11, 2009 Lynneth, you have no clue how much Merger prepared for this. Quote Link to comment Share on other sites More sharing options...
Lynneth Posted November 11, 2009 Report Share Posted November 11, 2009 (edited) Lynneth, you have no clue how much Merger prepared for this. Quite possibly. I also know that it is highly likely that Merger will attempt to bring the EU into this to neutralize my threat. However! The EU is a MDP. Mutual defense pact. It only activates when a member has been declared on by an aggressor. I, however, am no aggressor, as I am defending Lubeck, which has been attacked by the Netherlands, which in turn activates my mutual defense pact with Franz. In short, if the EU intervenes, I'll have all propaganda I've ever needed to make the EU quite disliked in the world, potentially prompting other nations to intervene on my behalf. Such as my own MDP partners. If Merger did indeed account for all this and all its possibilities, then I say: Well played, Sir. Edit: However, your phrase can also be interpreted as "He didn't prepare at all". So I indeed have no idea how much time he spent preparing this. An hour? Ten? Some days, or more? Regardless, unless he is executing a Xanathos-scale plan, not too many things will go as he wants them to. Edited November 11, 2009 by Lynneth Quote Link to comment Share on other sites More sharing options...
King Kevz Posted November 11, 2009 Report Share Posted November 11, 2009 Quite possibly. I also know that it is highly likely that Merger will attempt to bring the EU into this to neutralize my threat. However! The EU is a MDP. Mutual defense pact. It only activates when a member has been declared on by an aggressor. I, however, am no aggressor, as I am defending Lubeck, which has been attacked by the Netherlands, which in turn activates my mutual defense pact with Franz. In short, if the EU intervenes, I'll have all propaganda I've ever needed to make the EU quite disliked in the world, potentially prompting other nations to intervene on my behalf. Such as my own MDP partners. If Merger did indeed account for all this and all its possibilities, then I say: Well played, Sir. Edit: However, your phrase can also be interpreted as "He didn't prepare at all". So I indeed have no idea how much time he spent preparing this. An hour? Ten? Some days, or more? Regardless, unless he is executing a Xanathos-scale plan, not too many things will go as he wants them to. In relation to your bolded part. We all know how easy it is for players to "ignore" propaganda but the best of luck to you. Quote Link to comment Share on other sites More sharing options...
Lynneth Posted November 11, 2009 Report Share Posted November 11, 2009 In relation to your bolded part. We all know how easy it is for players to "ignore" propaganda but the best of luck to you. I am quite aware of that. There are, however, still those who would be sympathetic to the HRE, and this 'Propaganda' of painting the EU as supporters of aggressive, imperialist nations can bring them in. This would disrupt quite a few plans, I imagine. Quote Link to comment Share on other sites More sharing options...
Shadowsage Posted November 11, 2009 Report Share Posted November 11, 2009 Teehee, I join. Quote Link to comment Share on other sites More sharing options...
Cody Seb Posted November 11, 2009 Report Share Posted November 11, 2009 Lol Lynneth you sound like the 'inconceivable guy' from the Princess Bride. Quote Link to comment Share on other sites More sharing options...
Mergerberger II Posted November 11, 2009 Report Share Posted November 11, 2009 Mergerberger has Total Population: 104,619 Supporters Number of Soldiers: 20,000 (115,474) Ingame. This turns into 84,619 civilians. Times 0.8 is: 67,695.2 Merger is fielding more soldiers than he actually can. I ask him to reduce the number of men he's actually sending into Lubeck to the appropriate number. 676,952 soldiers is the maximum he can field. Also, tech-efficiency of both belligerents: Mergerberger has a TE of 1.726, so each of his soldiers can kill that many of a nation that has more than 500 but below 1500 tech. Those have a TE of 1 by default. Franz has a TE of 1.158. He is capable of fielding a maximum of 591,096 soldiers. Merger's forces are thus, seen from a mathematical point of view, superior. Proper RP may yet repel the Netherlands. That is, if I don't get troops into the fight. As third belligerent - defending on the side of Franz/Lübeck, I can field precisely 1,528,768 soldiers. My tech efficiency 2.271. My forces are thus capable of repelling 3.47 million soldiers working under a TE of 1, from a mathematical point. Shortly: I don't think Merger thought this all through. Would you like me to delete my guerilla camps so as to make my soldier number as it usually is? Quote Link to comment Share on other sites More sharing options...
Lynneth Posted November 11, 2009 Report Share Posted November 11, 2009 (edited) Lol Lynneth you sound like the 'inconceivable guy' from the Princess Bride. Uhh, thanks. Though I fear I never watched that movie. Would you like me to delete my guerilla camps so as to make my soldier number as it usually is? Guerilla camps don't factor into soldier calculation in any way. To get your max soldiers, you take your civilians times 0.8. That's how it works in CN with maximum soldiers, and that's how it works in CNRP. Your TE is calculated using only technology, a WRC if you have one and a basis of 1 if you have more than 1500 tech. So, no, you don't have to delete the camps. They're useless in CNRP aside from potentially giving you access to rebel militias in the case you get conquered. Edit: Also, I'm off. See you in roughly 7 to 8 hours. Edited November 11, 2009 by Lynneth Quote Link to comment Share on other sites More sharing options...
loannes Posted November 11, 2009 Report Share Posted November 11, 2009 Guerilla camps don't factor into soldier calculation in any way. To get your max soldiers, you take your civilians times 0.8. That's how it works in CN with maximum soldiers, and that's how it works in CNRP. Your TE is calculated using only technology, a WRC if you have one and a basis of 1 if you have more than 1500 tech. So, no, you don't have to delete the camps. They're useless in CNRP aside from potentially giving you access to rebel militias in the case you get conquered. Edit: Also, I'm off. See you in roughly 7 to 8 hours. I was under the impression it was max IG troops times ten. Quote Link to comment Share on other sites More sharing options...
Justinian the Mighty Posted November 11, 2009 Report Share Posted November 11, 2009 I was under the impression it was max IG troops times ten. It is, Lynneth is explaining how your max IG troop number is calculated. Quote Link to comment Share on other sites More sharing options...
Mergerberger II Posted November 12, 2009 Report Share Posted November 12, 2009 Uhh, thanks. Though I fear I never watched that movie. Guerilla camps don't factor into soldier calculation in any way. To get your max soldiers, you take your civilians times 0.8. That's how it works in CN with maximum soldiers, and that's how it works in CNRP. Your TE is calculated using only technology, a WRC if you have one and a basis of 1 if you have more than 1500 tech. So, no, you don't have to delete the camps. They're useless in CNRP aside from potentially giving you access to rebel militias in the case you get conquered. Edit: Also, I'm off. See you in roughly 7 to 8 hours. I meant that deleting them gives me more citizenry. Plus some other things. I have always RP'd with 750,000 soldiers and 7500 tanks. Quote Link to comment Share on other sites More sharing options...
JerreyRough Posted November 12, 2009 Report Share Posted November 12, 2009 Oh, Lynneth... "Oh no! He can put out 70,000 more guys! HAX!" Seriously man, will 70,000 more guys do anything? Its just a statistic that will change nothing in the actual roleplay and actual events; he isn't going to take over the world with 70,000 more troops. He isn't going to abuse the fact that he has 70,000 more guys, so just leave him be mate. Quote Link to comment Share on other sites More sharing options...
Lynneth Posted November 12, 2009 Report Share Posted November 12, 2009 I was under the impression it was max IG troops times ten. I was only explaining the base number from which you go to mutiply times ten. I meant that deleting them gives me more citizenry. Plus some other things. I have always RP'd with 750,000 soldiers and 7500 tanks. I don't believe the camps won't give you so many that you go back to 750,000 soldiers. Unless you can show me, etc. Sure, you can claim additional conscripts due to war, but you started with those 677k that I pointed out. Oh, Lynneth..."Oh no! He can put out 70,000 more guys! HAX!" Seriously man, will 70,000 more guys do anything? Its just a statistic that will change nothing in the actual roleplay and actual events; he isn't going to take over the world with 70,000 more troops. He isn't going to abuse the fact that he has 70,000 more guys, so just leave him be mate. 70,000 can do a LOT. Especially if both sides are roughly equal in power, like Merger and Franz. And by merely using those 70,000, he already is abusing them. Because he can't have that many ingame (unless maybe the GCs are decommed.) Quote Link to comment Share on other sites More sharing options...
Tahsir Posted November 12, 2009 Report Share Posted November 12, 2009 70k is only 30k less than 100k. We all know how well the last war went where 100k was an important number of soldiers Quote Link to comment Share on other sites More sharing options...
Lynneth Posted November 12, 2009 Report Share Posted November 12, 2009 70k is only 30k less than 100k.We all know how well the last war went where 100k was an important number of soldiers What. Which war was that? Quote Link to comment Share on other sites More sharing options...
Tahsir Posted November 12, 2009 Report Share Posted November 12, 2009 What. Which war was that? Me, beating DeRaad, while losing. Quote Link to comment Share on other sites More sharing options...
Karnee Posted November 12, 2009 Report Share Posted November 12, 2009 I was only explaining the base number from which you go to mutiply times ten. I don't believe the camps won't give you so many that you go back to 750,000 soldiers. Unless you can show me, etc. Sure, you can claim additional conscripts due to war, but you started with those 677k that I pointed out. 70,000 can do a LOT. Especially if both sides are roughly equal in power, like Merger and Franz. And by merely using those 70,000, he already is abusing them. Because he can't have that many ingame (unless maybe the GCs are decommed.) The average number of the Iraq army before both wars was the third biggest in the RL world, with two million at any moment, Quote Link to comment Share on other sites More sharing options...
Lynneth Posted November 12, 2009 Report Share Posted November 12, 2009 Me, beating DeRaad, while losing. Right. The average number of the Iraq army before both wars was the third biggest in the RL world, with two million at any moment, And how does Iraq factor into all this? Franz is no Iraq, neither is Merger. Quote Link to comment Share on other sites More sharing options...
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