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MK Hegemony: Why it must fall


Ryan Greenberg

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The New Pacific Order and the Continuum fell from power over two years ago. The Karma War gave the game a much needed victory over an alliance and a power sphere that needed to fall. Of course weasel alliances like ODN jumped ship at the last second and never got their fair share of Karma, but all was well and good in the Cyberverse. It was nice to finally see the two year hegemony of Pacifica finally fall.

As expected, a new hegemony took Pacifica's place. At first it was called "Super Grievances", because of the strong SF-CnG connection in 2009/2010. Now we live in the era of Doomhouse and Pandora's Box. To make it easier, I will call it the MK Hegemony. Why? Because just like NPO in 2008, the Mushroom Kingdom is thought of as the central alliance of the hegemony whether they like it or not. The MK Hegemony has lasted more than two years already. This is roughly the same amount of time the NPO Hegemony were in power. Many will dispute that you can't compare MK's and NPO's time in power because Pacifica used reps such as viceroys and forced disbandments. That's all fine and dandy, but I am not here to compare MK and NPO. I am here to show you why the current MK Hegemony must be defeated. Enjoy and have fun arguing.

1.) Highest Reparations

a.) Echelon(Karma War) - People will argue on whether NPO deserved their record-setting reparations for Karma, but the terms Echelon received were an embarrassment to Karma and everything it was intended for. Was Echelon a close ally with NPO? Yep. Did Echelon betray their allies in Polaris and BLEU in WoTC? Yep. Did they deserve the harsh reparations they received in Karma? No. Lets take a look at the money/tech reps for a second.

1. The following reparations will be paid by Echelon for instigating the war and the damage caused thereafter:

10,000 technology and three jars of jam to GOD

300 million and 7,500 technology (Aided in packages of 3m/50) to MA

10,000 technology to MK on behalf of GR

1,500 technology or money equivalent, at an exchange rate of 3 mil per 50 to Athens

5,000 technology to TTK

1 technology to R&R

Obviously when I call the current power the MK Hegemony, this doesn't excuse the others who have participated in this hegemony. One of the main perpetrators is obviously Xiphypoo, GOD, and their Super Friend allies. As we all know, Xiphy has an odd fetish for high reps and that like. It came as no suprise that his alliance extorted 10,000 tech from Echelon. This once again showed his high reparation fetish. I'd go as far to say that if Xiphosis joined NPO when he first joined the game, he could very well be the Emperor of NPO right now or at least in high gov. He has a thing for a high reparations, he is known as very loyal, and he knows how to play politics. Seems like a perfect Pacifican(circa-2007/2008/2009) to me! Speaking of Xiphosis and his SF buddies, former Super Friends alliance Monos Archein also participated in the high reparations galore of Echelon. $300,000,000 and 7,500 tech. Surely a fair price for the evil that is Echelon. Jumping off Super Friends for a moment, lets look at the CnG alliance Greenland Republic. "10,000 technology to MK on behalf of GR". How nice of GR. Taking a chunk of Echelon's tech to give to the Karma alliance who preached the end of high reps. How very Moralist of MK to accept it. "What comes around, goes around".

10. Should Caffine1 rejoin Echelon he is permanently banned from holding any government position within the alliance.

As long as it's not secret like the secret terms given to Polaris in WoTC, it's okay! :rolleyes:

b.) NPO(Karma)

These reparations are perhaps the most controversial ever given and accepted in the game. Did NPO deserve the highest reparations of all time that included the following: 350,000 tech, $10,000,000,000, cancellation of all treaties, military decommissioning, ban on nuclear weapons, and a few other harsh reps. Hmmmmmm. I thought Karma was supposed to be the end of these kind of reparations? I suppose people bring up the excuse that NPO deserved to pay these reparations. I guess that could be right. However, the recent DH-NPO War has already put a stain on these terms. When NPO signed these terms and when the peace agreement was announced, it was thought of as the end of NPO's Hegemony. Clearly MK and those who fought in the recent DH-NPO War thought NPO needed more damage and destruction inflicted on them. Karma and the reparations NPO received didn't end the revenge that MK wanted against Pacifica. Obviously this means that the reparations NPO paid out from Karma didn't close the book on Karma. MK and their buddies could just keep attacking them whenever they wanted to because they still hadn't fully achieved the revenge against Pacifica. So why call the Karma War the Karma War, if it wouldn't end the revenge against NPO?

c.) TOP/IRON/TORN/TSO/DAWN(Bipolar)

As much as it pains me to write on how MCXA(TSO) was wronged, they and their allies were wronged. I'm not going to get into talking about the Bipolar War. That has been debated to death and it usually ends in a generic Crymson vs. Grub fight. I am here to talk about the reps of the war. This is where the hypocrisy of the MK Hegemony starts to play in. As we all know, TOP and their allies laucnched a pre-emptive attack on the CnG bloc. MK had a right to be outraged. No one is debating that. Did TOP deserve the high reparations they and their allies received? Well, in total TOP/IRON/TORN/TSO/DAWN had to pay over 300,000 technology. At the time I can see how this can be thought of as fair. No one had really used pre-emptive war on the scale TOP did, so the terms could be fair if you think about it that way. What really make these reparations look like !@#$ is recent DH-NPO War. Doomhouse lauched a pre-emptive war against NPO, like TOP did against CnG. This automatically throws away any credibility the Bipolar reparations had. MK did the same thing to NPO what TOP did to them. Good job MK! :awesome:

d.) Dark Templar(PB-NpO)

Once again we have to go to Xiphy and his Super Friends. The DT situation was one of stupidity from the beginning. Because DT stayed in the war for oh so long <_<, CSN demanded 40,000 tech from the medium-sized alliance. The funny thing is that Xiphy apparently helped create the terms. How surprising! :rolleyes: In the end, they only had to pay a miniscule 20,000 tech and also had to apology to Liz....even though she acted immature in the peace negotiations.

e.) NPO/"Hopeless Coalition"(DH-NPO)

The Legion, The Phoenix Federation, Regnum Invictorum, Cult of Justitia, The Sasori Initiative, 64Digits, Sanitarium, NADC, and SNAFU, (Henceforth referred too as Team Rocket) shall pay $2,427,000,000 to The Goon Order of Oppression, Negligence, and Sadism.

Heh. So I guess the mighty GOONS war machine didn't too so good compared to MK and Umbrella. Guess that "everyone attack GOONS" strategy worked then. Either way, GOONS got their $2,000,000,000. Did they deserve it and did the above alliances deserve to give it? No, though I guess DH won and could do it. Meh. Most thought these kind of reparations were over but spoils goes victor I guess. What really is the worst part of the terms is:

Umbrella, The Mushroom Kingdom, GOONS, The Federation of Armed Nations, Nordreich and the New Pacific Order & The Phoenix Federation will engage in a limited war.

Listen MK, you attacked NPO for no reason and you get whatever they give you. If they give you no high NS nations to attack than so be it. Deal with it. The damage NPO received in this "Limited War" is far worse than any mildly high conventional reparation agreement. I don't have any problem with FAN/NoR btw. FAN had a right for war and NoR just helped their ally.

2.) Stagnation/Stale

The MK Hegemony is stale. It has been two years since it has been the dominant power sphere and like the NPO Hegemony, it really is time for a change. Does this mean NPO will take over once more? Hell no. Some have this odd fantasy that if MK falls, NPO will regain power. Here's the thing....what if Sparta or MHA became the dominant power? What if Polaris became the new power? I think it would be a lot more interesting to see someone new other than NPO or MK/PB at power. Two years is enough and another MK victory in a global war would likely put them in an even more dominant position than NPO a while back. Unlike NPO, MK and their relationship with their allies are more based on friendship and loyalty. CnG won't leave MK behind like MHA/Sparta did in the final days of the Continuum.

3.) Length of wars

This is really the main problem on why we only see three or so major wars a year now. Ever since Karma, the length of wars has skyrocketed to levels where it takes multiple months or even more than a year to rebuild. NPO was held at war in Karma for three months. TOP/IRON/TSO/DAWN/TORN received over two months of full scale war with MK and their CnG allies. The "Hopeless Coalition" fought for over three months Doomhouse and Pandora's Box. NPO and Avalon fought for four months. The destruction that these multiple month wars cause in unprecedented in the game. In a time of declining membership, you would think that we ease off the harsh reparations and lengthy wars. This, in turn, would allow us to rebuild faster. Rebuilding faster would give us more wars. More wars gives the game more drama and more fun. Is it just a coincidence that these multiple-month destructive global wars have caught on when MK has been in power? Perhaps. The fact of the matter is, is that these wars must stop and the MK Hegemony must stop with the harsh reparations. White peace or "grey peace"(not re-declaring and surrendering) is the way reparations must be used from now on. Do you have to send white peace right away? No, but the MK Hegemony must stop with the high reparations. This is causing these lengthy wars. The VE-NpO War ended in a fairly reasonable amount of time because the reparations were for the most part(excluding the Xiphy/CSN reps) fair.

4.) Conclusion

I'll make this quick for those who don't feel like reading. Why should the MK Hegemony fall? Because reparations are the highest they have ever been at, MK has been in power for two years and it is getting stale, and wars last multiple months which prevent more wars which causes everyone to get bored. That's why.

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MK more or less voluntarily gave up their hegemony in October when they did their treaty wipe thing. Before that they had treaties with Pandora's Box (wasn't formed yet but they would have had three), Superfriends, CnG (obviously), and other groups like AZTEC and Polar/STA. That kind of treaty spread is the most important hallmark of a hegemonic force in my opinion. But since then, MK's ties are concentrated to just CnG and PB. If you add other alliances, the treaty spread gets wider but really by the time you've linked together all the alliances necessary to make one big smothering hegemonic force, there are too many alliances behind the driver's wheel to even justify calling it a hegemony.
What? The pretty much re-signed every important treaty except Polaris and STA. Then formed DH with two members of PB. MK's move shifted the treaty web for Polar and STA by isolating them, but not for themselves in any signifigant fashion. Not to mention the fact that they added TOP which put them a chain away from IRON and all that brings. So really right now they are tied directly to PB, CnG and are 1 chain away from SF, Duckroll and Dos.

You're forgetting GOD, Ragnarok, and NV.

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The "1 chain away" argument is a pretty laughable one. With that logic, a couple dozen alliances could qualify for the position of hegemon. Hell, when I was in \m/ we were "1 chain away" from a laundry list of major alliances including MK, the New Polar Order, Superfriends, Athens, Umbrella, FOK and VE. You can't just make a conclusion that you'd like to believe and then point at treaty links as evidence. Those treaty links go both ways. These things have more depth than you're giving them. Of course that would shatter your preconceptions so let's not talk about that.

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You're forgetting GOD, Ragnarok, and NV.

Don't forget Genesis too!

This looks like it was written directly from Moralist Handbook 101. The whole idea that all wars should be done without reparations is pretty dumb, to say the least. If we all fought wars without any sort of consequence, there would be no political change in war, nor motivation to get revenge. Revenge is a great thing to motivate an alliance, I think.

As for declining membership, no sort of "political change" is going to increase membership. This game has lasted for 5 years, which is very impressive. People move on after they're tired with a game. It's life. If that wasn't the case, we'd all still be playing the original Heroes of Might & Magic with no desire to move on to a new game that's added any sort of depth.

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You begin well enough, but immediately lose all credibility when you defend the pre-Karma Echelon.

Pre-Karma, Echelon was a group of backstabbing slime. You are correct, however, when you say that they should not have been given harsh reparations. No, they should have been compelled to disband, their members hunted to extinction and their lands salted in order to ensure their demise for all time.

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You begin well enough, but immediately lose all credibility when you defend the pre-Karma Echelon.Pre-Karma, Echelon was a group of backstabbing slime. You are correct, however, when you say that they should not have been given harsh reparations. No, they should have been compelled to disband, their members hunted to extinction and their lands salted in order to ensure their demise for all time.

Welcome to the Hegemony multipolar group of alliances.

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The most telling sign of the general hypocrisy surrounding the myth of "Karma" lies in 1.e. Here, we see an alliance that was attacked once for their past transgressions, and most of the world agreed with the war. Following that war, there was a re-declaration of war on the same alliance, essentially for the same past transgressions with the pure intent of destroying the victimized alliance. Then, once the victimized alliance tries to save the few numbers it has left in the shelter of peace mode, the aggressor alliances become furiously bloodthirsty for the very statistics being sheltered, and demands their release as a means of peace, thus giving the victimized alliance the choice of either being hopelessly destroyed in an unfair fight, or face prolonged war.

This has happened twice in Cybernations history. Can anyone in the class name the two?

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The "1 chain away" argument is a pretty laughable one. With that logic, a couple dozen alliances could qualify for the position of hegemon. Hell, when I was in \m/ we were "1 chain away" from a laundry list of major alliances including MK, the New Polar Order, Superfriends, Athens, Umbrella, FOK and VE. You can't just make a conclusion that you'd like to believe and then point at treaty links as evidence. Those treaty links go both ways. These things have more depth than you're giving them. Of course that would shatter your preconceptions so let's not talk about that.

The one chain applies perfectly, because all those alliances roll as a group time after time. RoK got a toe out of line this war because they chose to honor a treaty and it pretty much resulted in SF abandoning them and them losing their other allies on the Hegmony side of the web.

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I would like to see a world so evenly balanced that nobody can dominate it.

The idea of having one side dominating anything is detrimental to the game, the dominating side ends up getting bored when they have one curb-stomp after another and nothing to challenge them and they leave to find excitement elsewhere. And the dominated side gets fed up with being curb-stomped repeatedly and ends up leaving to find somewhere they can have a fair go.

In all my time in CN I have found the most excitement and interest was in the times when nobody could say "try and stop us" knowing that nobody could. When there is a chance that someone can win even a small victory there is always that goal that can drive people to achieve it. But when the situation is hopeless and there is no chance of even a small victory people will not try and end up becoming bored and the game will stagnate.

But I know this is a hopeless dream, it has been tried many times (or at least I think it has) and has failed.

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If Polar became the new dominant force the world would die faster.

Wouldn't that be a good thing then? The world dies and we find better things to do.

Polar for hegemony! :awesome:

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I would like to see a world so evenly balanced that nobody can dominate it.The idea of having one side dominating anything is detrimental to the game, the dominating side ends up getting bored when they have one curb-stomp after another and nothing to challenge them and they leave to find excitement elsewhere. And the dominated side gets fed up with being curb-stomped repeatedly and ends up leaving to find somewhere they can have a fair go. In all my time in CN I have found the most excitement and interest was in the times when nobody could say "try and stop us" knowing that nobody could. When there is a chance that someone can win even a small victory there is always that goal that can drive people to achieve it. But when the situation is hopeless and there is no chance of even a small victory people will not try and end up becoming bored and the game will stagnate.But I know this is a hopeless dream, it has been tried many times (or at least I think it has) and has failed.

Name one time in your career this has happened

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You know what? If long wars are such a bother, then the solution is easy. The loser should surrender (unconditionally) more quickly.-Craig

The "losers" often don't like to surrender when the "victors" presented them with not-so-reasonable surrender terms.

Would you rather surrender after one day of fighting and pay $10 billion and 10,000 tech over a crappy CB, or fight longer and show the "victors" that you deserve lighter terms. In fact, didn't your allies also fought for long periods of times instead of surrendering quickly, especially FAN?

Bend over or fight, seems that you prefer to bend over.

EDIT: I seriously hope that isn't your alliance's policy. Surrender or run as soon as crap hits the ceiling. It really makes your alliance trustworthy.

/sarcasm

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