admin Posted June 15, 2013 Report Share Posted June 15, 2013 See the moderators blog for updates to the upcoming Tournament Round 26. I'm looking at sometime on this coming Monday to begin the next tournament round if all my additional updates go smoothly. Quote Link to comment Share on other sites More sharing options...
RoadRash Posted June 16, 2013 Report Share Posted June 16, 2013 Thank you Kevin I enjoy TE very much it gets this old timers blood pumping Quote Link to comment Share on other sites More sharing options...
hapapants Posted June 16, 2013 Report Share Posted June 16, 2013 The new rewards structure is great! While there are probably ways to "flag-run" under the new categories, providing different objectives will add a lot of depth to the game =) Quote Link to comment Share on other sites More sharing options...
Forward Posted June 16, 2013 Report Share Posted June 16, 2013 Sure will be interesting to see all the farming on casualties and damage in conjunction with flagrunners. Will someone grab multiple titles? I'll predict a double casualty crown sharing a most destructive war spot from mass farming (and closeish to but not part of top 3 NS as well), with everyone else separate. Great updates :D Lots of flags once again, though... Quote Link to comment Share on other sites More sharing options...
bibliophile Posted June 16, 2013 Report Share Posted June 16, 2013 Good to know the probable restart date. And I like the proposed changes itemized on the link. Thanks so much!! Quote Link to comment Share on other sites More sharing options...
Instr Posted June 16, 2013 Report Share Posted June 16, 2013 Please check the posting on why MD (most destructive [war]) flag awards are going to get gamed to all hell and why MTC (most total casualties) is better than MD. You don't have to agree with it, but please at least skim through it. http://forums.cybernations.net/index.php?/blog/1/entry-3790-tournament-round-26/ Quote Link to comment Share on other sites More sharing options...
Instr Posted June 16, 2013 Report Share Posted June 16, 2013 You know, on second thoughts, both MTC and MD wins can be easily-gamed. The problem with MTC is that if someone wants to cheat, all they have to do is to launch 2-3 rogues to anarchy an opponent, then have everyone turtle and nuke the target every update to achieve anarchy lock. MTC feeding is also pretty easy with both sides launching large-scale aggressive attacks without guerrilla camps or barracks. MD wins at least have the virtue of being entertaining to watch. Quote Link to comment Share on other sites More sharing options...
OverlordShinnra Posted June 16, 2013 Report Share Posted June 16, 2013 Great to here. Those rewards are very generous. I was hoping for a big change thought in terms of game play. We'll see how the navy changes go. Quote Link to comment Share on other sites More sharing options...
KingBilly1 Posted June 16, 2013 Report Share Posted June 16, 2013 I look forward to seeing the surprises that were spoke of! :) Quote Link to comment Share on other sites More sharing options...
Forward Posted June 16, 2013 Report Share Posted June 16, 2013 (edited) You know, on second thoughts, both MTC and MD wins can be easily-gamed. The problem with MTC is that if someone wants to cheat, all they have to do is to launch 2-3 rogues to anarchy an opponent, then have everyone turtle and nuke the target every update to achieve anarchy lock. MTC feeding is also pretty easy with both sides launching large-scale aggressive attacks without guerrilla camps or barracks. MD wins at least have the virtue of being entertaining to watch. And for MD, it'll be really fun to see people who could've top 3'd go all-out WRC at each other (really, only people with huge WRCs will be able to win) instead to shoot for this award and end up losing in both :P Also, for this you only have one shot... once you've made a possible winning attempt, your nation is done. MTC cheating can actually get really ridiculous - farming off 6 people could produce over 180,000 casualties in a single day (assuming ~10k lost per defending ground attack, 40k to a nuke, 30k through offensive GAs) while a blocked nation would get 0 - a huge difference. Edited June 16, 2013 by Forward Quote Link to comment Share on other sites More sharing options...
scytale Posted June 16, 2013 Report Share Posted June 16, 2013 Most destructive war flag. Finally a flag worth getting. End of round is going to be great. Quote Link to comment Share on other sites More sharing options...
Clash Posted June 16, 2013 Report Share Posted June 16, 2013 You know, on second thoughts, both MTC and MD wins can be easily-gamed. If so, then changes can be made to avoid it. I think the war slot filling rules already in place might need a bit of tweaking. Quote Link to comment Share on other sites More sharing options...
Clash Posted June 16, 2013 Report Share Posted June 16, 2013 See the moderators blog for updates to the upcoming Tournament Round 26. I'm looking at sometime on this coming Monday to begin the next tournament round if all my additional updates go smoothly. Thank you Admin! I appreciate what you do for us. -- [...]the ability to create alliance announcements, which has now been implemented. I included the ability for alliance members to post comments on an announcement as well as the ability for managers to lock down who can view an announcement and who can post comments. So much awesomeness.I can barely wait to see what the panel looks like for this. The bad news is that it will bring by nation spy planting in a big way LOL. *sigh* There will probably need to be adjustments, but SO. VERY. AWESOME. Thanks :) -- Now if your nation has 250 miles of land OR a harbor then it can be blockaded and the blockade amount has been increased from a random of 1%-5% to 1%-10%. There were additional requests regarding navy, but I want to see how these settings works out for Round 26 before making further enhancements. Not as far as I'd have liked, but still a good step in the right direction. Nations smaller than last round's will be buying navy and buying it early. Will we see a rise in 5 nation trade circles lol? Imho, navy remains by far the easiest way to improve on war and make war more fun. -- This means that the game needs to track the most destructive war, which means that the Awards System in standard edition has now been implemented in tournament edition. Another step in the right direction! MOAR STATS STATS STATS! There just can't be enough of these, as far as I am concerned. All the good players in both SE and TE are math geeks and geeks love stats! -- I can see two nations that avoid war as much as possible all round long, trying to set themselves up for a duel near the end when their nations are gargantuan, trying for the Most Destructive War prize. I'm not even sure I'm against that, just saying. Changes in the prizes will drive changes in game play and not all of those will be good. It all should be fun to watch and play. With anything new, there will be those who try to get it on the cheap rather than earn in the spirit intended by the game itself. Keeping things fun and fair will always require adjustments, so those should be expected right now. I think that adjustments ARE going to be needed, no matter what changes were made for this round. So we might as well plan as much as possible for them now and not snivel too much when they come up later? We'll deal with it as we go. Questions: 1. VIP: Can you be just a bit more specific as to when Round 26 will be started? You could even go a extra couple days if you need to if there can be a solid start date. How about update 6/18 - 6/19, or even a bit later if possible? Perhaps even Friday might be best, isn't that the day of highest activity? I have a specific reason for giving a few days before starting: Advertising. I don't mean by Admin, I mean by the players, so we can hit up all our friends from SE and browbeat them into playing TE for Round 26. We need a definite time to tell them! The more nations we get in at the start, the bigger the round can be. The bigger, the more chaos, the more chaos, the more fun! So, please please can we have a definite start time? 2. In regards to concerns about "gaming" concerning the new (and old) prizes, how will the rules around war-slot filling, spy-slot filling, etc be affected/adapted by what's different in R26? If the answer is "we sort of wing it for now" I'm cool with that until we have better idea what might be needed. However, the rules for war-slot filling and spy-slot filling are there for good reasons. With the changes made for R26, will they need to be changed in any ways? 3. Now if your nation has 250 miles of land OR a harbor then it can be blockaded and the blockade amount has been increased from a random of 1%-5% to 1%-10%. There were additional requests regarding navy, but I want to see how these settings works out for Round 26 before making further enhancements. Can it be battle-supported as well, as far as the land goes? Right now it's 400 I think. 4. This means that the game needs to track the most destructive war, which means that the Awards System in standard edition has now been implemented in tournament edition. Does this mean that casualties will be listed the way NS is for end of round stats? Like listing the top 100 for each or whatever in attacking casualties, etc.? Will this include TOTAL casualties, for which there is no award - but should be lol? 5. Can total casualties be an award as well? Perhaps TE donations? Why should SE always get the prizes for TE play? Equal rights for TE, darn it! I might have others later, but that's enough for now. Thanks again, Admin! Quote Link to comment Share on other sites More sharing options...
Instr Posted June 16, 2013 Report Share Posted June 16, 2013 Of course, we're discussing what type of cheating to obtain a victory condition is better / more entertaining, so... Welcome to TE Round 26, gentlemen. Quote Link to comment Share on other sites More sharing options...
DevilDog Posted June 17, 2013 Report Share Posted June 17, 2013 Thanks for the new changes and the quick turn around Kevin. Both are appreciated my friend. Quote Link to comment Share on other sites More sharing options...
admin Posted June 17, 2013 Author Report Share Posted June 17, 2013 I've provided details on the surprise update here. In short, you can now customize your military by hiring generals. Quote Link to comment Share on other sites More sharing options...
lazaraus45 Posted June 17, 2013 Report Share Posted June 17, 2013 nice update, This round is going to be epic Quote Link to comment Share on other sites More sharing options...
Rooman33 Posted June 17, 2013 Report Share Posted June 17, 2013 I've provided details on the surprise update here. In short, you can now customize your military by hiring generals. Generals you say... interesting... Quote Link to comment Share on other sites More sharing options...
hapapants Posted June 17, 2013 Report Share Posted June 17, 2013 Interesting. Provides some incentive to raid at the very least. Quote Link to comment Share on other sites More sharing options...
hartfw Posted June 17, 2013 Report Share Posted June 17, 2013 Thanks for the changes. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.