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admin

Admin
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Everything posted by admin

  1. Try trading with Oranges now.
  2. Thanks for the report. This has been corrected.
  3. What does everyone else think for future rounds? Keep the aid slots but nerf them substantially or remove aid altogether? If aid is to remain in place, what do you think the aid limits should be?
  4. "Admin 'came down harshly' by imposing a cap and preventing the opportunity for unapped aid to spiral out of control." This is correct. My intervention in the game code early in the TE round was solely based on maintaining balanced gameplay and addressing issues that were affecting the overall game mechanics. I didn't check or consider which individual players or alliances would be affected when I made those adjustments. My goal is to ensure a balanced and enjoyable experience for everyone and I do not plan on further such interventions during this TE round, unless there's clear evidence of cheating, which players can report in the moderation section of the forums. Your understanding is appreciated.
  5. I reached out to @Lord Darrin in-game. Waiting to hear back.
  6. We were starting to see some gameplay that went against the intent behind enabling foreign aid in Tournament Edition. The intent, as per the original suggestion, was to restrict the FAC wonder to require 2,000 infras in order "to prevent abusing cash received upon starting a new nation. Nations must build before sending aid." We were seeing zero day old nations acquire over 2,000 infras, purchase the FAC, and begin sending foreign aid on their first day. A requirement that a nations must be 14 days old before sending/receiving foreign aid has been added. New nation creation has been re-enabled. Johnny is right about some of the back-end mechanics. Forgive me, it's been over 18 years since I coded some of this stuff and I missed some of the impacts when adding unlimited foreign aid. This is why even after this long, the game is still technically in beta as per the terms, because I have and will continue to make changes on the fly in order to address concerns like this as they arise.
  7. Update to the foreign aid limits in the original post above. Foreign aid is still on, and the caps are set really high, just not unlimited as I found that is going to end up breaking the game (both the back-end and the overall gameplay).
  8. Been thinking about this, unlimited foreign aid will break the game completely. I'm going to keep foreign aid on for the remainder of this round, but limit it to 50,000,000 cash and 2,500 tech.
  9. Thanks for the report, the issue has been corrected.
  10. A screenshot would be needed in this situation.
  11. Cyber Nations Tournament Edition Round 65 has started.
  12. I wasn't sure FAC should only be required to send aid, or if both sender and receiver should have it. For now the FAC is required for both sender and receiver.
  13. Cyber Nations Tournament Edition Round 65 starts on December 29th. Some key updates for the next round include the following: Foreign Aid will be allowed in this next round. There are no limits to the amount of money or technology that can be sent. The limit of foreign aid that can be sent has been set to $50,000,000 and 2,500 tech. A Federal Aid Commission wonder is required by both the sender and receiver of the foreign aid agreement. The Federal Aid Commission wonder requires 2,000 infrastructure to purchase. Nations can specify a CN:Stanard nation name in their nation edit screen. If their tournament edition nation reaches 1+ million casualties (defending + attacking) during the tournament round then the CN:Standard nation that they specify will be rewarded with +250 technology at the end of the current tournament round. Only one reward of +250 technology will be applied per nation in CN:Standard. You can specify your own CN:Standard nation name or someone else's. Nations can edit their resources every 5 days instead of every 7 days. This will be a 120 day tournament round. There will be two new wonders added to the upcoming tournament round: Area 51 Base - $3,000,000 - Increases soldier efficiency +25%, Increases nuclear missile infrastructure damage +5%, Increases aircraft infrastructure damage +10%. Economic Stimulus Package - $3,000,000 - Increases population income +$5.00 and increases population happiness +5 on the day that you purchase this wonder. Then due to resulting rising inflation impacting your nation, over 60 days it gradually reduces population income to a max decrease of -$5.00 and reduces population happiness to a max decrease of -5. The Economic Stimulus Package cannot be destroyed once it is created.
  14. I like this one, but to make it more realistic I'm thinking it should be +5 income, +5 happiness at the beginning, then it slowly degrades to -5 income, -5 happiness over time, much like we saw with the stimulus packages in 2020 and the resulting inflation we're seeing today. Maybe a linear interpolation from +5 to -5 over 60 days, it would be interesting to see when during the tournament round do players decide to buy the wonder for maximum benefit.
  15. I'm working on this for the upcoming round.
  16. Thanks for the details. Please try once more.
  17. Try again, if you get an error please provide the full error message that's shown.
  18. I made a small change. Have them try sending you the foreign aid now. If they continue receiving an error message, ask them to post in this thread with a screenshot of the actual error they are getting.
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