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Tournament Round 26


admin

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I've been hard at work the past couple of days making some updates for Cyber Nations Tournament Edition Round 26. One of the things that a lot of players have asked for is the ability to create alliance announcements, which has now been implemented. I included the ability for alliance members to post comments on an announcement as well as the ability for managers to lock down who can view an announcement and who can post comments.

announcements_zps5c3e5958.jpg

Another thing that was asked for were improvements to Navy. Now if your nation has 250 miles of land OR a harbor then it can be blockaded and the blockade amount has been increased from a random of 1%-5% to 1%-10%. There were additional requests regarding navy, but I want to see how these settings works out for Round 26 before making further enhancements. The purchase cost of Navy has also been reduced.

Another asked for and implemented item was to include casualties in the tournament round prizes. Some said that since everyone in the top 10 got to upload a custom flag that it resulted in a lack-luster finish of Round 25, so I decided to give the top reward in Round 26 to the two players involved in the most destructive war. This means that the game needs to track the most destructive war, which means that the Awards System in standard edition has now been implemented in tournament edition. Also included in the prizes are most attacking and most defending casualties.

prize_zps4fadd4a8.jpg

Update 6/17/2013: The surprise update is finalized. Military Generals have been added to the game. Generals can be recruited and assigned to one of four posts in your military. The positions include generals of the Army, Navy, Air Force, and Intelligence. Recruiting generals offers a variety of benefits to your nation including increases to battle strength calculations, unit purchase and upkeep cost reductions, and due to the enormous prestige that generals carry some may offer increases to your population happiness, citizen income, and even boosts to your population itself. As you conduct battles and special operations in the field against other nations you will gain experience points (XP) that will enable you to recruit higher ranking generals who will in turn provide greater benefits to your nation. For each ground battle, aircraft attack, naval attack, etc... you will gain +1 experience point in that field (nuclear attacks gain +5 experience points for Air Force). There are a multitude of NPC (non-playable character) generals available for you to choose from and upon recruiting a general you may change their name, assign them a custom title, and if you don't like the avatar image provided for them then simply click on the image to cycle through a different avatar.

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Tournament Round 26 will begin shortly.

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Let me make a suggestion. Max destruction should be changed to a donation prize, while the flag / secondary flag should be moved onto Most Total Casualties.

The reason for that is because Max Destruction, by its very nature, is a performance, not a real fight.

If you want Max Destruction, you don't fight in a normal way; you fight in a way that destroys the maximum amount of NS, whereas normal fighting is aimed at destroying the opponent's fighting ability / end-of-round NS.

Here's a couple of differences:

#1, you want both combatants' defensive slots to be filled by weak nations. That's because you don't want the players to get their war fighting interrupted or diminished by having other wars decrease the destructive potential of the main war. For example, all nukes should be fired as part of the main war, whereas in other cases some people would like others to fire the nuke, depending on WRC / nuke arsenal size.

#2, the defender aims to lose the GAs. The reason for that is because if the defender loses the GAs, land is swapped, instead of being destroyed, and the land damage counts as destruction.

#3, nukes need coordination from both sides. Since all damage in the war is shared, both sides will endeavor to maximize the damage dealt by the nukes to planes, cruise missiles, navy, and defending troops / tanks.

#4, air attacks aim to maximize aircraft losses instead of actually dealing damage. The fastest way to rack up destruction points will be through sending unescorted bombing attacks, perhaps with naval support, into the jaws of the enemy fighter defense, aiming to get as many aircraft killed as possible.

#5, neither side will buy missile defenses, even decomming SDIs on both sides. This is because MDs reduce damage.

#6, destroy tanks spy ops anyone? I'm not actually sure if that's included in the destruction rating, however. If it is, are nukes included in the destruction rating? Then both sides should include 25 nukes and keep on wrecking each other's nukes at max levels, one or two per day, aiming to maximize nuke NS losses.

===

Max destruction will be pretty interesting as a type of performance, but it's definitely not reflective of a real war, because both sides need to collude to maximize the destruction.

On the other hand, trying to harvest MTC will bring players conditions closer to a real war. Unlike maximum destruction prizes, where you only need to fight one war with super-nations close to the end of round, harvesting an MTC victory involves multiple fights throughout the round. It may in fact be possible to cheat with an MTC victory, but the long-term nature of an MTC victory makes it much harder to cheat with, and the primary form of cheating over MTC is denial, where slots are filled and attackers / defenders refuse to fight to order to deny casualties.

Between MTC and MD, MD is far more likely to be the result of collusion / cheating / fakery, so it's better off to put the flag to MTC instead of MD.


MD, however, even despite cheating / fakery, will STILL result in an extremely entertaining war to watch. It's like professional wrestling, everyone knows it's fake, but we still watch it for the storylines and pay money for tickets and subscriptions. It is not suitable to award a flag, which is necessarily an extremely competitive contest, but it would be worthwhile to put 3-5 donations into the pocket of each actor, however.

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That would make you to buy Navy too early in the game to defend yuorself. It's expensive to buy and maintain. Any rogue can do a blockade - who doesn't care about the long term building.

Thumbs down :/

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That would make you to buy Navy too early in the game to defend yuorself. It's expensive to buy and maintain. Any rogue can do a blockade - who doesn't care about the long term building.

Thumbs down :/

I have reduced the purchase cost of navy.

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Just to clarify on the generals, do you get one general per branch for a total of four? or is it just one general in total with the branch determining his benefits?

You can have a total of 4 generals.

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Lately it seems as though development on TE has transferred into more apathy for SE. Look like decent additions... too bad the largest base of your players will never experience them.

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further clarifications since i'm overly meticulous,

when it says battle strength calculations, does this mean an increase in the odds of winning or an increase in the damage done,

is xp acquired for operations like gather intel and battle support?

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Can generals be killed? Don't mean to get into Suggestion Box territory but that would be interesting. Like, they have to be placed in the field for their benefits to take effect, but this creates a 1% chance of being killed in an attack in their particular domain (Army/AF etc.).

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Lately it seems as though development on TE has transferred into more apathy for SE. Look like decent additions... too bad the largest base of your players will never experience them.

This. Is there any chance that any of these updates will be transferred over to SE?

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Can we get a new spy operation feature involving assassinating a general? That'd be really cool.

What about Master Spies? :ninja:

You can recruit James Bond if you have 2000 technology levels or MacGyver if you simply have a toothpick.

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