BozDaBoz Posted January 4, 2010 Report Share Posted January 4, 2010 Currently if you do a spy operation and it is successful, you either lose spys or don't and either complete your mission or you fail. I'd like to see the spies get to steal the things they are trying to spy away. Maybe not every time, but enough to make it worthwhile. Spy away someone's nuke, and you gain a nuke, even if you don't have the infra or tech to normally have nukes. Same thing for everything else! Quote Link to comment Share on other sites More sharing options...
Dak Jak Posted January 10, 2010 Report Share Posted January 10, 2010 Good idea but then people would stock up on spies so they could easily steal anything. Quote Link to comment Share on other sites More sharing options...
Ghuxalia Posted January 16, 2010 Report Share Posted January 16, 2010 Good idea but then people would stock up on spies so they could easily steal anything. Not if everyone else is stocking up as well. Quote Link to comment Share on other sites More sharing options...
Kyriakos Raanb Dorou Posted January 16, 2010 Report Share Posted January 16, 2010 I could certainly see this for things like technology and money. Quote Link to comment Share on other sites More sharing options...
juslen Posted January 16, 2010 Report Share Posted January 16, 2010 (edited) Oh sorry, wrong board! lol Edited January 16, 2010 by juslen Quote Link to comment Share on other sites More sharing options...
Robony Posted January 16, 2010 Report Share Posted January 16, 2010 For nukes, I would add the option "Detonate WoMD". Seems realistic enough that if they can target one, they could blow it up, causing nuclear damage to the owner. Quote Link to comment Share on other sites More sharing options...
Fizzydog Posted January 21, 2010 Report Share Posted January 21, 2010 For nukes, I would add the option "Detonate WoMD". Seems realistic enough that if they can target one, they could blow it up, causing nuclear damage to the owner. Good idea. I agree, but nukes do less damage maybe? Quote Link to comment Share on other sites More sharing options...
Titus Pullo Posted January 31, 2010 Report Share Posted January 31, 2010 I, too, like the detonate WMD option and think it would be smart to be able to steal tech/cash/infra. It would certainly add more to the game. Quote Link to comment Share on other sites More sharing options...
LeDee Posted February 16, 2010 Report Share Posted February 16, 2010 I really like the steal cash/tech idea. Maybe make stealing tech more expensive than destroying it. I somewhat like the detonate/steal WMD idea, but I would suggest it be an expensive operation with much lower odds of success (25% of normal spy odds, maybe?). I don't get how you steal infra, per se. I think that one should remain as a "destroy" option, just for the sake of realism. Quote Link to comment Share on other sites More sharing options...
KungFuHamster Posted February 22, 2010 Report Share Posted February 22, 2010 [quote name='Robony' date='16 January 2010 - 01:05 PM' timestamp='1263661526' post='2109301'] For nukes, I would add the option "Detonate WoMD". Seems realistic enough that if they can target one, they could blow it up, causing nuclear damage to the owner. [/quote] I like it That'd be fun to watch too, spies on the mission would die though Quote Link to comment Share on other sites More sharing options...
Dom Zak Posted February 23, 2010 Report Share Posted February 23, 2010 Yes, the spies who detonate it would die. Quote Link to comment Share on other sites More sharing options...
Thom98 Posted March 19, 2010 Report Share Posted March 19, 2010 (edited) I think you guys are on to something here, perhaps 3 WMD options [s]steal[/s] detonate, destroy and capture? Thanks Lurunin I type faster than I think at times (which isn't saying much) Edited March 19, 2010 by Thom98 Quote Link to comment Share on other sites More sharing options...
Bionic redhead Posted March 19, 2010 Report Share Posted March 19, 2010 [quote name='Dom Zak' date='23 February 2010 - 03:18 AM' timestamp='1266895087' post='2198400'] Yes, the spies who detonate it would die. [/quote] Unless, shock horror, the detonator had this incredible thing called a timer, giving the spies an opportunity to run like hell. Quote Link to comment Share on other sites More sharing options...
Lurunin Posted March 19, 2010 Report Share Posted March 19, 2010 (edited) [quote name='Thom98' date='19 March 2010 - 01:42 PM' timestamp='1269020511' post='2230378'] I think you guys are on to something here, perhaps 3 WMD options [b]steal[/b], destroy and [b]capture[/b]? [/quote] you may want to fix that one, steal and capture are roughly the same thing but i like the idea of more options. It will give the game another strategy element. And i agree that different options would warrant different success odds Edited March 19, 2010 by Lurunin Quote Link to comment Share on other sites More sharing options...
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