king of cochin Posted October 24, 2009 Author Report Share Posted October 24, 2009 ITDA, as regards your new proposal, in the infra/tech requirements, is that an OR condition or an AND condition? Quote Link to comment Share on other sites More sharing options...
Lynneth Posted October 24, 2009 Report Share Posted October 24, 2009 ITDA, as regards your new proposal, in the infra/tech requirements, is that an OR condition or an AND condition? AND would be better, imo. I dunno though which is the more effective one for weaker nations. :V Quote Link to comment Share on other sites More sharing options...
king of cochin Posted October 24, 2009 Author Report Share Posted October 24, 2009 If it is OR condition I would have x5 multiplier!!! Quote Link to comment Share on other sites More sharing options...
Il Terra Di Agea Posted October 24, 2009 Report Share Posted October 24, 2009 (edited) ITDA, as regards your new proposal, in the infra/tech requirements, is that an OR condition or an AND condition? I would say "and", but it doesn't really matter. Like I said in my first post suggesting it, I'm just tossing the idea around because I think it could have merit, or at least be used to make something that we can agree on. (Also, I'd say that the two may not be necessary together, because it all seems pretty likely that a nation that meats the infra parameter will meat the tech parameter, and vice versa or at least be darn close to it) Edited October 24, 2009 by Il Terra Di Agea Quote Link to comment Share on other sites More sharing options...
Subtleknifewielder Posted October 24, 2009 Report Share Posted October 24, 2009 I see reason in ITDA's proposal. Yah, I can see a change to Infrastructure based brackets. Something like this:0-4,000: No multiplier 4,001-5,000: x2 5,001-6,000: x3 6,001-7,500: x4 7,501-Infinity: x5 And maybe even toss in a tech requirement for new brackets too, something like this: 0-4,000 Infra, 0-500 tech: No multiplier 4,001-5,000 Infra, 501-1,000 tech: x2 5,001-6,000 Infra, 1,001-2,000 tech: x3 6,001-7,500 Infra, 2,001-3,500: x4 7,501-Infinity Infra, 3,501-Infinity: x5 That would probably be a bit more fair than total NS. As for Voodoo's concern, I've got nothing, it's the same issue that would dog any multiplier put in place, and it's a good point. I guess it would have to be up to everyone else to decide if the trade off is worthwhile ITDA, as regards your new proposal, in the infra/tech requirements, is that an OR condition or an AND condition? I would say "and", but it doesn't really matter. Like I said in my first post suggesting it, I'm just tossing the idea around because I think it could have merit, or at least be used to make something that we can agree on.(Also, I'd say that the two may not be necessary together, because it all seems pretty likely that a nation that meats the infra parameter will meat the tech parameter, and vice versa or at least be darn close to it) Actually, i'm in two different brackets--a higher bracket for infra, actually. But in any case I like you proposal...it makes sense. If you made it AND, I'd be in the x3 bracket. Quote Link to comment Share on other sites More sharing options...
JerreyRough Posted October 26, 2009 Report Share Posted October 26, 2009 What about tech sellers? It wouldn't really be that fair to them. Useless rant I typed for reasons unknown. Rant: although people need to learn that they're only stats and shouldn't affect their RP's by much. Quote Link to comment Share on other sites More sharing options...
Il Terra Di Agea Posted October 26, 2009 Report Share Posted October 26, 2009 What about tech sellers? It wouldn't really be that fair to them.Useless rant I typed for reasons unknown. Rant: although people need to learn that they're only stats and shouldn't affect their RP's by much. Well, most people aren't selling tech after they pass 4000 infra, and if you were selling tech, and you never have more than 50, you already couldn't sustain a navy, so it seems like a non-issue. Quote Link to comment Share on other sites More sharing options...
Centurius Posted October 27, 2009 Report Share Posted October 27, 2009 I like the infrastructure and technology combination, the goals aren't too hard to reach but still keeps a certain border to not make people overpowered. I vote in favor. Quote Link to comment Share on other sites More sharing options...
JEDCJT Posted October 27, 2009 Report Share Posted October 27, 2009 I like the infrastructure and technology combination, the goals aren't too hard to reach but still keeps a certain border to not make people overpowered. I vote in favor. Me too. It sounds like a sound proposal. And not to mention, 325 ships for me! Quote Link to comment Share on other sites More sharing options...
Subtleknifewielder Posted October 27, 2009 Report Share Posted October 27, 2009 Me too. It sounds like a sound proposal. And not to mention, 325 ships for me! Really? What're your tech and infra levels. Quote Link to comment Share on other sites More sharing options...
HHAYD Posted October 28, 2009 Report Share Posted October 28, 2009 Me too. It sounds like a sound proposal. And not to mention, 325 ships for me! What kind of ships? Wood battle ships with sails and maybe oars? Quote Link to comment Share on other sites More sharing options...
Generalissimo Posted October 28, 2009 Report Share Posted October 28, 2009 (edited) CNRP is allegedly based on CyberNations, as such ratios of military strength should always be at a 1:1 ratio Players with high nation strength already have enough of an advantage without giving them additional 'free' ships. Edited October 28, 2009 by Generalissimo Quote Link to comment Share on other sites More sharing options...
HHAYD Posted October 28, 2009 Report Share Posted October 28, 2009 (edited) CNRP is allegedly based on CyberNations, as such ratios of military strength should always be at a 1:1 ratioPlayers with high nation strength already have enough of an advantage without giving them additional 'free' ships. So a player with 16,000 infra with 10,000 tech should have the same amount of ships as a nation with 6,000 infra and 1,000 tech since ships are capped IG? Besides, it's harder to evenly calculate what is the strength of each ship that is being used and use the strength data to calculate how much ships that player should have if he/she is going to use those. How do you calculate how much strength a USS Iowa has compared to HMS Illustrious without being called out for bias? Edited October 28, 2009 by HHAYD Quote Link to comment Share on other sites More sharing options...
Generalissimo Posted October 28, 2009 Report Share Posted October 28, 2009 (edited) So a player with 16,000 infra with 10,000 tech should have the same amount of ships as a nation with 6,000 infra and 1,000 tech since ships are capped IG? If they didn't by the ships in game, yes.If you want ships for CNRP buy ships in game. Edited October 28, 2009 by Generalissimo Quote Link to comment Share on other sites More sharing options...
HHAYD Posted October 28, 2009 Report Share Posted October 28, 2009 If they didn't by the ships in game, yes.If you want ships for CNRP buy ships in game. Isn't there a cap for how much ships you can have IG? Quote Link to comment Share on other sites More sharing options...
Generalissimo Posted October 28, 2009 Report Share Posted October 28, 2009 when was the last time CNRP had ship combat that one side didn't go "LOL I SINK UR SHIPS BEFORE THEY CANZ SINKZ MINEZ CUZ I R GOT MIZZILEZ, AND I CAN DO THAT CUZ I READ UR AREPEE AND KNEW YOU WERE GOINGZ TO MIZZILEZ ME INSTEADZ"Otto Verteidiger and I played a mutually agreed naval role-play and it was the most fun I ever had in this forum, it’s a darn pity we won't have an opportunity for a repeat performance in the next two years. Quote Link to comment Share on other sites More sharing options...
Subtleknifewielder Posted October 28, 2009 Report Share Posted October 28, 2009 Isn't there a cap for how much ships you can have IG? A cap based on your infra. The more infrasturcture (and naval improvements) you have, the more ships you can support. For example... A person with 10,000 infra should be able to support 2 aircraft carriers with just the minimal improvements necessary, as the infra requirement for one is 5000. Otto Verteidiger and I played a mutually agreed naval role-play and it was the most fun I ever had in this forum, it's a darn pity we won't have an opportunity for a repeat performance in the next two years. If you want to blame anyone, blame Admin for bringing navies into the game... JK, but I did want to make the point that your battles were not based on anything having to do with stats, as they happened long before navies were introduced to the game. Quote Link to comment Share on other sites More sharing options...
iamthey Posted October 28, 2009 Report Share Posted October 28, 2009 (edited) Just to point this out the purpose of the modifiers isn't to give everyone a navy on par with the US. The United States is in no way the standard for military size, defense spending, and naval size; its a military hegemon. What we have now I think is fine, if you want to increase it a little bit ok, but I don't think anyone should have a navy the size of the US's. Edited October 28, 2009 by iamthey Quote Link to comment Share on other sites More sharing options...
Subtleknifewielder Posted October 28, 2009 Report Share Posted October 28, 2009 Just to point this out the purpose of the modifiers isn't to give everyone a navy on par with the US. The United States is in no way the standard for military size, defense spending, and naval size; its a military hegemon. What we have now I think is fine, if you want to increase it a little bit ok, but I don't think anyone should have a navy the size of the US's. Trust me, even with these multipliers, no one is getting a navy that size... Quote Link to comment Share on other sites More sharing options...
King Kevz Posted October 28, 2009 Report Share Posted October 28, 2009 Just going to say it here that I will only be recognizing IG numbers for naval vessels apart from in regards to non IG listed ships and landing vessels/civilian ships. That is all. Quote Link to comment Share on other sites More sharing options...
JEDCJT Posted October 29, 2009 Report Share Posted October 29, 2009 Really? What're your tech and infra levels. I have ~4k tech and ~10k Infra. What kind of ships? Wood battle ships with sails and maybe oars? Nope. Fully armored, powerful, huge, and shiny. Quote Link to comment Share on other sites More sharing options...
Subtleknifewielder Posted October 29, 2009 Report Share Posted October 29, 2009 I have ~4k tech and ~10k Infra. Nope. Fully armored, powerful, huge, and shiny. Wow, you have lots of infraz and tech...can I have some? As for shiny...wouldn't that defeat the purpose of stealth? Quote Link to comment Share on other sites More sharing options...
Voodoo Nova Posted October 29, 2009 Report Share Posted October 29, 2009 Trust me, even with these multipliers, no one is getting a navy that size... With multipliers, we can easily reach 280 naval vessels. Quote Link to comment Share on other sites More sharing options...
Lynneth Posted October 29, 2009 Report Share Posted October 29, 2009 Currently, I can have a maximum of 68 ships. 340 after *5 multiplier. That's 60 ships bigger than the US Navy. Note that this is only battle-worthy ships. China has: 58 submarines; 77 principal surface combatants; 84 amphibious warfare ships Quote Link to comment Share on other sites More sharing options...
Subtleknifewielder Posted October 29, 2009 Report Share Posted October 29, 2009 With multipliers, we can easily reach 280 naval vessels. Currently, I can have a maximum of 68 ships. 340 after *5 multiplier. That's 60 ships bigger than the US Navy. Note that this is only battle-worthy ships. China has: 58 submarines; 77 principal surface combatants; 84 amphibious warfare ships Of course, those numbers don't take into account that landing ships aren't used in naval battles... Quote Link to comment Share on other sites More sharing options...
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