LeVentNoir Posted January 31, 2009 Report Share Posted January 31, 2009 Why? Its a perimeter. And given they are ICBMs or at least cruise missiles, you don't need a lot of them to make a perimeter Quote Link to comment Share on other sites More sharing options...
Tahsir Posted January 31, 2009 Report Share Posted January 31, 2009 Why? Its a perimeter. And given they are ICBMs or at least cruise missiles, you don't need a lot of them to make a perimeter Global is no longer a perimeter. Quote Link to comment Share on other sites More sharing options...
Il Terra Di Agea Posted January 31, 2009 Report Share Posted January 31, 2009 Why? Its a perimeter. And given they are ICBMs or at least cruise missiles, you don't need a lot of them to make a perimeter The issue isn't the ICBMs and cruise missiles, it's anti ship missiles and torpedoes, which it appears he claims to have a world wide range. Torpedoes have a lot shorter of a range, and hence their launchers have to be closer... Quote Link to comment Share on other sites More sharing options...
King Kevz Posted January 31, 2009 Report Share Posted January 31, 2009 Alos how many Cruise Missiles does Maelstrom have? Cause don't we go by IG numbers for them? Quote Link to comment Share on other sites More sharing options...
LeVentNoir Posted January 31, 2009 Report Share Posted January 31, 2009 The issue isn't the ICBMs and cruise missiles, it's anti ship missiles and torpedoes, which it appears he claims to have a world wide range. Torpedoes have a lot shorter of a range, and hence their launchers have to be closer... yeah, torpedoes have a max range of about 50km, so the launcher must be closer. Quote Link to comment Share on other sites More sharing options...
Mirreille Posted February 1, 2009 Report Share Posted February 1, 2009 I was just looking at MV's database a short while ago, and he has the crawlers' missiles as having a 1000NM range. I'm not sure if that knowledge is public or not, I haven't finished reading all of his stuff yet, but if it is public then all the more reason to not want these things anywhere near your land. This is just like the Cuban Missile Crisis, only he is doing it to the entire world, and all at the same time. Quote Link to comment Share on other sites More sharing options...
Tahsir Posted February 1, 2009 Report Share Posted February 1, 2009 (edited) I was just looking at MV's database a short while ago, and he has the crawlers' missiles as having a 1000NM range. I'm not sure if that knowledge is public or not, I haven't finished reading all of his stuff yet, but if it is public then all the more reason to not want these things anywhere near your land. This is just like the Cuban Missile Crisis, only he is doing it to the entire world, and all at the same time. Basically one of these things sitting off the coast of New York could blast away St.Louis. Maybe even Kansas City Edited February 1, 2009 by Tahsir Re Quote Link to comment Share on other sites More sharing options...
Generalissimo Posted February 1, 2009 Report Share Posted February 1, 2009 (edited) However, a formal ruling on character killing in general needs to be done for the sake of players. Killing characters is just unseemly and unnecessary. If it comes to that what happens when all our characters are dead? We will all be dead when there are no characters left.Very Simply PutCan I RP a Chinese Nation in India Some say I can't. But shouldn't I be able to control my demographics? Why not? For an in character solution place the Indians elsewhere, alternatively move more Chinese in (there’s enough chaos in Asia, why not?), or like Transvaal make the Chinese a favored (ruling) minority. If you’re not into the convoluted CNRP-ing just go with a Chinese India. Edited February 1, 2009 by Generalissimo Quote Link to comment Share on other sites More sharing options...
Firestorm Posted February 1, 2009 Report Share Posted February 1, 2009 If I agree to have my character killed then so be it. Characters come and go and you can always make more. Quote Link to comment Share on other sites More sharing options...
JerreyRough Posted February 1, 2009 Report Share Posted February 1, 2009 (edited) Sargun! Unban me from the IRC! Dangit! You said to spam! lol Edited February 1, 2009 by JerreyRough Quote Link to comment Share on other sites More sharing options...
Demut Posted February 2, 2009 Report Share Posted February 2, 2009 I have noticed use of percents such as with spying, is that 90% of every thing successfully discovered or 90% percent chance of successful operation? And if the former, how do you decide what is kept hidden? And if the latter how do you do it? Roll a pair of dice and if the some is 2-10 its successful, 11 it failed and 12 re-roll? Quote Link to comment Share on other sites More sharing options...
XRCatD Posted February 2, 2009 Report Share Posted February 2, 2009 (edited) I have noticed use of percents such as with spying, is that 90% of every thing successfully discovered or 90% percent chance of successful operation?And if the former, how do you decide what is kept hidden? And if the latter how do you do it? Roll a pair of dice and if the some is 2-10 its successful, 11 it failed and 12 re-roll? I recommend you don't decide this with a pair of dice, since the distribution of rolling each number is not even (for example, it's far less likely to roll a 11 than it is to roll a 7). Try using a random number generator like random.org. This is the link: http://random.org/integers/ Generate 1 number between 1 and 100. Let's say your chances was 90%. If the number turns up between 1-90 inclusive, it works. From 91-100, it doesn't work. Edited February 2, 2009 by XRCatD Quote Link to comment Share on other sites More sharing options...
Demut Posted February 2, 2009 Report Share Posted February 2, 2009 I was actually asking how you did it, and gave an example to clarify my question. It wasn't a suggestion, sorry. But thank you, so you use number generators. Quote Link to comment Share on other sites More sharing options...
mykep Posted February 2, 2009 Report Share Posted February 2, 2009 Let it be known, that activity is measured in days, not how many posts you make. I dont have time to do that, but when I do, I will have multiple RPs running. Sorry, but college, two jobs, a girlfriend and running my own alliance gets in the way of running daily CNRP "operations." I'll attempt to work on it. Quote Link to comment Share on other sites More sharing options...
XRCatD Posted February 2, 2009 Report Share Posted February 2, 2009 Also Demut, the 90% chance is the chance of success on spying one thing. For the most part, just use common sense. If you're spying on 10 different headquarters of the enemy, then it should be treated as 10 separate spy attempts (so on average 1 of them will fail). Quote Link to comment Share on other sites More sharing options...
Demut Posted February 2, 2009 Report Share Posted February 2, 2009 How do you pick which one fails using just common sense? Quote Link to comment Share on other sites More sharing options...
Lynneth Posted February 2, 2009 Report Share Posted February 2, 2009 Something completely different: I'm still confused about what GDP-formula we should use (if we actually want to calculate the GDP). Maelstrom uses a weird one in comparison to the one of LVN and Sumer. >>Average IG Daily Collection * 365 With that, he gets >>The State of Dragonisia GDP: 1,095,000,000 Talons >>The State of Cholan GDP: 1,700,000,000 Talons >>The State of Indochina GDP: 1,079,068,480 Talons and a total of >>Estimated Imperial GDP: 3,874,000,000 Talons When I want to use that formula, I don't know if I should use the collection or the collection after subtracting bills. >>For IRL Dollars * 1000 He also multiplies that by 1000, for whatever reason (I don't get that reason, really. Because according to the factbook: ) >>Estimated Currency Strength: 1.00 = 1.00 International Currency Units (Government mandated.) Now, depending on what I use there - full collection, or collection with subtracted bills - I get either >>Full: 5,407,801,361,100 which is 5 billion >>Coll with subtr. bills: 2,899,703,733,350 or 2.9 billion. With LVN/Sumer's formula, I get 467.69*105,594*36500 = 1,802,561,911,890 or 1.8 billion, which kind of makes a lot more sense to me than just multiplying by 1000. Should I just use what I want? What of those does actually make the most sense? Quote Link to comment Share on other sites More sharing options...
King Kevz Posted February 2, 2009 Report Share Posted February 2, 2009 You could not use one instead? :lol: Quote Link to comment Share on other sites More sharing options...
JerreyRough Posted February 2, 2009 Report Share Posted February 2, 2009 I don't use any. I just be sure to not do something overerly drastic (other than things like the current secret open-for-anyone Atlantis Expedition). Quote Link to comment Share on other sites More sharing options...
Ranather Posted February 3, 2009 Report Share Posted February 3, 2009 Tech Question: I have the F-35 Lightning II Aircraft In-Game, but a little research shows an Initial Production Date of 2003, well beyond my Base Tech Year Before Treaties of 1984. So my question is, which supercedes which in this case? Having them IG, or their RL Year of Production as it relates to my Tech Year Equivalent? Quote Link to comment Share on other sites More sharing options...
Sargun II Posted February 3, 2009 Report Share Posted February 3, 2009 If you have them in-game, you have them here. O_o the technology lapse can be explained by public knowledge of the airplanes for.. some reason Quote Link to comment Share on other sites More sharing options...
LeVentNoir Posted February 3, 2009 Report Share Posted February 3, 2009 Tech Question:I have the F-35 Lightning II Aircraft In-Game, but a little research shows an Initial Production Date of 2003, well beyond my Base Tech Year Before Treaties of 1984. So my question is, which supercedes which in this case? Having them IG, or their RL Year of Production as it relates to my Tech Year Equivalent? Tech year. The game has modern helicopters before WWII planes in the bomber list, or more concisely, admin has no good tech scale. Quote Link to comment Share on other sites More sharing options...
Cody Seb Posted February 3, 2009 Report Share Posted February 3, 2009 In game, you probably have the Lightning I. Quote Link to comment Share on other sites More sharing options...
Ranather Posted February 3, 2009 Report Share Posted February 3, 2009 Just another example of Messed Up CN Tech. Like why is the F-35 before the F-15 in the Purchase Ladder, when the F-15 is like 30 years older? But another debate for another forum. Quote Link to comment Share on other sites More sharing options...
LeVentNoir Posted February 3, 2009 Report Share Posted February 3, 2009 From here, can we have a ruling that acid is not an effective AA weapon? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.