Il Terra Di Agea Posted November 26, 2009 Report Share Posted November 26, 2009 (edited) Today's topic. http://forums.cybernations.net/index.php?showtopic=74599 This shenanigans. If you're going to develop massive biophysical improvement of a soldier. one: make sure you are not listed as the worst tech level. Two: Do some development of your super powerful superman maker drugs/projects Three: They will still die just as easy as regular soldiers under the current guidelines. I tend to sort of disagree. Having one for non-wartime use is fine with me; however, making hundreds of super-soldiers and piling them on your military with any tech level is godmodding. No one can honestly say that they haven't made, or seriously though about making a super-soldier for RP purposes. It's just fun. And Sargun, my robotically enhanced, minuscule chunk-o-flesh could beat yours any day And this is more directed to the Mods who occasionally prowl these threads, but would it be okay if I resurrected a few long dead threads to finish the RPs without having to make a new thread or something? Edited November 26, 2009 by Il Terra Di Agea Quote Link to comment Share on other sites More sharing options...
Executive Minister Posted November 26, 2009 Report Share Posted November 26, 2009 (edited) Today's topic. http://forums.cybernations.net/index.php?showtopic=74599 This shenanigans. If you're going to develop massive biophysical improvement of a soldier. one: make sure you are not listed as the worst tech level. Two: Do some development of your super powerful superman maker drugs/projects Three: They will still die just as easy as regular soldiers under the current guidelines. OOC: Wolverine was created by the Canadians during the First World War Edited November 26, 2009 by Executive Minister Quote Link to comment Share on other sites More sharing options...
Sargun II Posted November 26, 2009 Report Share Posted November 26, 2009 And Sargun, my robotically enhanced, minuscule chunk-o-flesh could beat yours any day Does he have active camouflage on his entire body? Quote Link to comment Share on other sites More sharing options...
verum vox vocis Posted November 26, 2009 Report Share Posted November 26, 2009 Combined:Tech help and OOC could really easily be combined. In all honesty, Character Database should probably just be linked out of the map thread. GMs court should be made into a rules and guidelines thread, because I think that GMs should run the one thing GMs are here to do. Names and Nations Would be useful merged into the map thread so we can actually go "I want this protectorate, who owns it" and have the answer in the same thread, rather than a different one. Moved: New Player Guide should go in Fantasy RP, because that is the only place it is truly pertinent. That's my opinion, for what it's worth. What do other players think of this idea? Quote Link to comment Share on other sites More sharing options...
Sargun II Posted November 26, 2009 Report Share Posted November 26, 2009 35 Poseidon Aircraft Carrier95 Axis Class Super-Destroyer 115 Derius Interceptor 35 Ares Class Nuclear Submarine An assortment of transports, and minor craft. Yo, iamthey, what's up? Sarah specifically said that surface ships were not to be multiplied. Quote Link to comment Share on other sites More sharing options...
Subtleknifewielder Posted November 26, 2009 Report Share Posted November 26, 2009 Yo, iamthey, what's up? Sarah specifically said that surface ships were not to be multiplied. I THOUGHT that's what the ruling was...glad to see I'm not the only one who remembers it that way. Quote Link to comment Share on other sites More sharing options...
Tahsir Posted November 26, 2009 Report Share Posted November 26, 2009 I think we just need less pinned threads. Why is the character database pinned? Why is the nation names pinned? Why is the list of Treaties and Blocs pinned? Why is there a post about the RP forum's guidelines, and then another post with info about the forum/subforums thread? Quote Link to comment Share on other sites More sharing options...
Sargun II Posted November 26, 2009 Report Share Posted November 26, 2009 @Nagato: i'm just messing with you, bruh Quote Link to comment Share on other sites More sharing options...
Sarah Tintagyl Posted November 26, 2009 Report Share Posted November 26, 2009 Saying this right now...the multiplier for navies ONLY PERTAINS TO SUBMARINES. This is what Cochin told me, this is what he agreed to, having ship multipliers is idiotic, like having 30 some carriers or something. Definitely not. Personally I don't like the sub multipliers, but the community yielded a majority vote. But yes, there is no multiplier for navies except for submarines. Quote Link to comment Share on other sites More sharing options...
Lynneth Posted November 26, 2009 Report Share Posted November 26, 2009 Regarding those silly supersoldiers: None of them could beat Liberty Prime/Sword of the Crown, which is made out of pure Awesomeium, Badassnium and Handwavium. It is unpossible for them to destory it. Quote Link to comment Share on other sites More sharing options...
Michael McBride Posted November 26, 2009 Report Share Posted November 26, 2009 Saying this right now...the multiplier for navies ONLY PERTAINS TO SUBMARINES. This is what Cochin told me, this is what he agreed to, having ship multipliers is idiotic, like having 30 some carriers or something. Definitely not. Personally I don't like the sub multipliers, but the community yielded a majority vote. But yes, there is no multiplier for navies except for submarines. And what is said multiplier for submarines? Also, while we are all here, this tech efficiency !@#$%^&* needs to stop. All you're doing is substituting stats for legitimate RP. This whole "I lose 1 man you lose 2.25" thing is retarded and does not take into account things like tactics and knowing an area better than someone else. I, for one, refuse to RP a war with anyone who uses "tech efficiency". Will I recognize that you have better tech than me? Certainly. But you aren't going to kill 2.25 of my men of every one of your that dies, especially if I am fighting on my home turf. Quote Link to comment Share on other sites More sharing options...
Lynneth Posted November 26, 2009 Report Share Posted November 26, 2009 And what is said multiplier for submarines?Also, while we are all here, this tech efficiency !@#$%^&* needs to stop. All you're doing is substituting stats for legitimate RP. This whole "I lose 1 man you lose 2.25" thing is retarded and does not take into account things like tactics and knowing an area better than someone else. I, for one, refuse to RP a war with anyone who uses "tech efficiency". Will I recognize that you have better tech than me? Certainly. But you aren't going to kill 2.25 of my men of every one of your that dies, especially if I am fighting on my home turf. I for one use TE as guideline, to see how well-equipped my men are in comparison to those of my enemy. RP and good tactics can completely change the ratios. Quote Link to comment Share on other sites More sharing options...
King Kevz Posted November 26, 2009 Report Share Posted November 26, 2009 Regarding those silly supersoldiers: None of them could beat Liberty Prime/Sword of the Crown, which is made out of pure Awesomeium, Badassnium and Handwavium. It is unpossible for them to destory it. Unless they have a uplink to an orbital strike muhahaha Quote Link to comment Share on other sites More sharing options...
Executive Minister Posted November 27, 2009 Report Share Posted November 27, 2009 (edited) Totally agree with Pravus. If the EAW between me and Spacingoutman showed anything, its that if two RPers sit down and decide to RP, they can, despite tech limitations. Edited November 27, 2009 by Executive Minister Quote Link to comment Share on other sites More sharing options...
Subtleknifewielder Posted November 27, 2009 Report Share Posted November 27, 2009 The Tech efficiency just tells you what the ratio of losses would be in a straight-up fight between two players on soil completely neutrasl to both. That is ALL. Quote Link to comment Share on other sites More sharing options...
loannes Posted November 28, 2009 Report Share Posted November 28, 2009 The Tech efficiency just tells you what the ratio of losses would be in a straight-up fight between two players on soil completely neutrasl to both. That is ALL. And what are the odds that people will engage on an all out fight on an open plain with their men just charging at each other and firing at random? May as well remove it outright. Quote Link to comment Share on other sites More sharing options...
Il Terra Di Agea Posted November 28, 2009 Report Share Posted November 28, 2009 And what are the odds that people will engage on an all out fight on an open plain with their men just charging at each other and firing at random? May as well remove it outright. Poland? But yah, in all seriousness, I don't think it should be removed at all, and as a loose baseline it's fine, so long as people remember that it is never that simple. But do you want to know what would solve the problem entirely? 1) Make all wars preplanned 2) Make people have enough respect to at least acknowledge each other's RP going into a war, and plan around that. Or, the controversial number 3) When planning a war, don't plan for the OOC, look at bloody terrain, the person's RP and opt to fight the war all IC, rather than yelling things OOC about how they are great and totally NOT godmodding with their 100,000 square mile carpet bombing campaigns, marching 400,000 soldiers through a mile of deep water, and assassinating peoples' rulers from nine miles away with their super rifles. Quote Link to comment Share on other sites More sharing options...
Voodoo Nova Posted November 28, 2009 Report Share Posted November 28, 2009 What do other players think of this idea? Keep the tech thread separate, it alone serves a very specific purpose, unlike the generality of the OOC thread. The OOC thread is for general RP OOC, like wars, etc. Tech help is for specific "if this, that and those are put on this chassis, can it work". If you merged the threads, the large amount of useful information from the tech help thread will be lost amongst the useless chatter that usually goes on in the OOC thread. Quote Link to comment Share on other sites More sharing options...
Voodoo Nova Posted November 28, 2009 Report Share Posted November 28, 2009 (edited) Poland?But yah, in all seriousness, I don't think it should be removed at all, and as a loose baseline it's fine, so long as people remember that it is never that simple. But do you want to know what would solve the problem entirely? 1) Make all wars preplanned 2) Make people have enough respect to at least acknowledge each other's RP going into a war, and plan around that. Or, the controversial number 3) When planning a war, don't plan for the OOC, look at bloody terrain, the person's RP and opt to fight the war all IC, rather than yelling things OOC about how they are great and totally NOT godmodding with their 100,000 square mile carpet bombing campaigns, marching 400,000 soldiers through a mile of deep water, and assassinating peoples' rulers from nine miles away with their super rifles. The main issue with this is no one will want to be in a war where they will lose, and it takes away the "consequence" factor that stops a lot of idiotic actions ICly. For example, someone nukes someone else. You'd need to ask that person "Hey wanna war?" and if they refuse, then RP just becomes people doing random acts to annoy others ICly, knowing OOCly no one can do anything about it unless they pre-plan the war. EDIT: Mods, please merge this post with post #3043. Thanks. Edited November 28, 2009 by Voodoo Nova Quote Link to comment Share on other sites More sharing options...
Centurius Posted November 28, 2009 Report Share Posted November 28, 2009 The main issue with this is no one will want to be in a war where they will lose, and it takes away the "consequence" factor that stops a lot of idiotic actions ICly. For example, someone nukes someone else. You'd need to ask that person "Hey wanna war?" and if they refuse, then RP just becomes people doing random acts to annoy others ICly, knowing OOCly no one can do anything about it unless they pre-plan the war.EDIT: Mods, please merge this post with post #3043. Thanks. Euh wait wut? Isn't nuking starting a war in itself? Quote Link to comment Share on other sites More sharing options...
loannes Posted November 28, 2009 Report Share Posted November 28, 2009 What do other players think of this idea? Nein. We have the OOC thread so full of everything else, adding in tech will make it go into thread anarchy. Quote Link to comment Share on other sites More sharing options...
SpacingOutMan Posted November 28, 2009 Report Share Posted November 28, 2009 Totally agree with Pravus.If the EAW between me and Spacingoutman showed anything, its that if two RPers sit down and decide to RP, they can, despite tech limitations. Very much this. If it had been based on tech efficiency, well, I would have wiped his entire army out with casualties ranging up to 1,000. That is absolutely ridiculous. I am completely with Pravus: tech can show superiority in technological advancement, but it certainly should not automatically determine casualties during a war. Quote Link to comment Share on other sites More sharing options...
Subtleknifewielder Posted November 28, 2009 Report Share Posted November 28, 2009 (edited) And what are the odds that people will engage on an all out fight on an open plain with their men just charging at each other and firing at random? May as well remove it outright. Very much this. If it had been based on tech efficiency, well, I would have wiped his entire army out with casualties ranging up to 1,000. That is absolutely ridiculous. I am completely with Pravus: tech can show superiority in technological advancement, but it certainly should not automatically determine casualties during a war. It doesn't. You can pre-plan all you want. The Tech effeciency is, as ITDA says, only a guideline...and RP DOES EFFECT WARS, even if you do follow the tech efficiency. it just means a lower-tech player has to work harder to win. As they would in RL. Edited November 28, 2009 by Subtleknifewielder Quote Link to comment Share on other sites More sharing options...
Voodoo Nova Posted November 29, 2009 Report Share Posted November 29, 2009 Euh wait wut? Isn't nuking starting a war in itself? The only nuking IRL was to end a war. In reality, it isn't starting a war, unless you want it to start a war. In the case of all wars being preplanned, the person that nuked the person cannot go to war unless he agrees to it. Quote Link to comment Share on other sites More sharing options...
Centurius Posted November 29, 2009 Report Share Posted November 29, 2009 The only nuking IRL was to end a war. In reality, it isn't starting a war, unless you want it to start a war. In the case of all wars being preplanned, the person that nuked the person cannot go to war unless he agrees to it. I think you could add security features in there, for example that any offensive action is considered a war in itself. Or just plainly return the favor attack back without declaring war. Quote Link to comment Share on other sites More sharing options...
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