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Komplex

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Everything posted by Komplex

  1. If RE isnt attacking tW, i wonder who it be ??? Lol
  2. Nothing more exciting then brining in the New Year with green glow in your nation! Lol
  3. If the alliance shinking then just bring rest of your members to another alliance.
  4. Yea thats why i said around 500 tech is better. The wonder idea is a good one too! Maybe a new resource as well from the wonder ?
  5. [quote name='Freddy' timestamp='1355927631' post='3065805'] They should give 50 tech, 25 infra, or $3 million to everyone who plays the duration of the round. Then award the top ranks with increasingly larger prizes of tech and infra. [/quote] They have to play through the whole round though because what if they make a nation just for the extra stuff to get then stop? I like your idea though.
  6. [quote name='Clash' timestamp='1355856146' post='3065380'] I have always supported the Godzilla wonder! I also support our nations being able to have 5 tavern improvements (which give +1 happiness and +$2 each) and a brewery wonder (+2 happiness and +$4 or sum such) that requires having the beer resource. [/quote] Great idea!
  7. [quote name='Clash' timestamp='1355721773' post='3064892'] Another idea along the same line, as part of the new alliance controls. How about an all-alliance message? [/quote] Agreed!
  8. [quote name='Chess Tyrant' timestamp='1355806633' post='3065251'] I agree; some sort of SE bonus (possibly more significant than one donation, or unique to TE wins, like a minor national wonder that sticks with you for the duration of the next TE round) that could be won without so much effort and luck. In most TE rounds, the top three places are taken by dedicated flagrunners, but the next seven are a little more open; you can get into the top 10 merely by being very good at the game. Right now, I'm guessing most SE players don't bother playing TE to get the bonuses for SE; the chance of winning one is so small that it's not worth trying for. [/quote] Very true. I suggest maybe if u get top 3, you will be offered with a special wonder for regular Cybernation. Then from 4- 10, u will be offered 500 tech or something like that? That will get regular cybernation members to play TE. I would love to see 5000 players playing TE!
  9. To get more players they should make it were u could gain in regular Cybernations if u get on top 10 on cybernation TE. That be a good idea to get regular Cybernation players to be more into TE.
  10. [quote name='Clash' timestamp='1355551261' post='3064000'] Current Time: 12/14/2012 11:57:34 PM What a close race at the end there, three nations neck-and-neck. I can't remember anything closer than that. Myself, I sniveled over 600k, and that with my computer going temporarily insane the last couple days of the round. Not too shabby at all, wtg moi. It was a fun round [/quote] Yay im on the top 5 of defending lol i was number 5 of all of casualities with around 700,000 but i guess im probably 6th then
  11. I think we all need to relax and enjoy some nice green glow in our nations !
  12. [quote name='Forward' timestamp='1354942692' post='3061632'] You think that's big? Nothing compared to what the actual flagrunners have... Also, go Moonless Night. [/quote] Lol true
  13. [quote name='lonewolfe2015' timestamp='1354941491' post='3061624'] In case anyone cares, BrownBear: $132,530,002; Impulsive: $142,475,357 [/quote] Thats a lot of Warchest...Lol
  14. [quote name='paul711' timestamp='1354825040' post='3061146'] Like I posted earlier, I completely understand TPC's situation. [/quote] Agreed.
  15. Another thing, RE is known to turtle as well. The last three members i just fought against in this war turtled. Ill get hit with a nuke and maybe if im lucky get CMs but thats it. Sad thing is that they do have money but no attacks??hmmmm lol
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