Jump to content

Nova Blue

Members
  • Posts

    211
  • Joined

  • Last visited

Everything posted by Nova Blue

  1. [font="Verdana"][size="4"]I was wondering the same as well. If you do find out anything, please share. Thanks. FF5 didn't deviate a lot for Add-ons that were compatible with FF4, but some bugs in the Updating system for Add-Ons has made some thins difficult.[/size][/font]
  2. [size="4"][font="Verdana"]If you dump Oil and add Lead you'd get MUCH better lognterm savings Military wise and a boost in Earnings too with Scholars. If you can swap some resources I'd be willing to join. You can incorporate MUCH more Citizens and still get nearly all the same Infra Bills and Military benefits (and more benefits) by adding Fish, Water, Pigs and Lead in place of Gold, Rubber, Gems and Oil. My Pigs and Wheat alone, outweigh the benefits of Oil and Rubber (my Pigs provide better Troop Efficiency and Numbers compared to Oil) Water alone gives a +1 Environment boost (more Citizens as a result) and a +2.5 Happiness boost (in raw form equates to +$5 compared to Gold's +$3). When you get Nkes at a later level (bigger Nation), which I assume you want, you'd save a TON with Lead in costs (where we also get better Navy Cost Reductions compared to Oil). Here, see for yourself: [u][b][color="#00FF00"]My Recommendation/Subsitutions:[/color] [color="#0000FF"](New Resources in Blue)[/color][/b][/u] Resource list: - Aluminum - Coal [color="#0000FF"]- Fish[/color] - Furs (You) - Iron (You) [color="#0000FF"]- Lead[/color] - Lumber - Marble [color="#0000FF"]- Pigs (Me)[/color] - Uranium [color="#0000FF"]- Water[/color] - Wheat (Me) Economic effect: Income: +$14 [b]Citizens: +20.72%[/b] Happiness: +3.5 Infra cost: -33.2% Land cost: -5% Land bonus: +15% [b]Environment: +1[/b] Bill effect: Infra UpK: -19.68% [b]Soldier UpK: -$1[/b] Tank UpK: -12.6% [b]Nuke UpK: -60%[/b] [b]Navy UpK: -24%[/b] Aircraft UpK: -25% Military effect: [b]Soldier eff.: +49.04%[/b] Soldier cost: -$3 CM cost: -20% [b]Nukes cost: -20%[/b] Tanks cost: -8% Navy Cost: -19.25% Aircraft Cost: -8% Aircraft Limit: +10 [u][b][color="#FF0000"]Your Current Recommendation: (What's Being Replaced in Red)[/color][/b][/u] Resource list: - Aluminum - Coal - Furs [color="#FF0000"]- Gems[/color] [color="#FF0000"]- Gold[/color] - Iron - Lumber - Marble [color="#FF0000"]- Oil[/color] [color="#FF0000"]- Rubber[/color] - Uranium - Wheat Economic effect: Income: +$15.5 Citizens: +8% Happiness: +6 Infra cost: -35.2% Tech cost: -5% Land cost: -10% Land bonus: +38% Bill effect: Infra UpK: -23.7% Tank UpK: -9.75% Nuke UpK: -50% Navy UpK: -14.5% Military effect: Soldier eff.: +42.56% Soldier cost: -$6 Navy Cost: -19.25% Aircraft Cost: -15.21% Aircraft Limit: +10 [color="#0000FF"][b]Oh, and my Nation info is in my SIG. Oh, and I may be able to bring over 1 Nation from my current TC.[/b][/color][/font][/size]
  3. [quote name='WorldConqueror' timestamp='1304241365' post='2703076'] The Sandwich Confederation 8 - Some excellent posters, seem like strong allies too.[/quote] [quote name='LittleRena' timestamp='1304305238' post='2703678'] The Sandwich Confederation: 8 - Seem like a decent grouping. [/quote] [quote name='Gingervites' timestamp='1308417016' post='2734010'] The Sandwich Confederation- 7[/quote] [font="Verdana"][size="4"]Thanks! For those unfamiliar with The Sandwich Confederation (SC), just ask UBD who we are. No but seriously, we've been around are not a new AA. But we have been long time players (many of my fellow SC'ers have been in CN MUCH longer than me). We're a Military based Alliance. [color="#4169E1"][b][EDIT: Some of you may know one of our more vocal and Political members:[/b][/color] White Chocolate (and subsequently Necroseer). [/size][/font]
  4. [font="Verdana"][size="4"]A lot of AAs also use IRC and their own Boards more than the OWF these days. But I'l start and leave it at UMB, TOP, Asgaard, and Gramlins from that list. Those 4 are the main AAs I regard in the highest among the Top 50 (all based on past experiences of course).[/size][/font]
  5. [font="Verdana"][size="4"]Will you guys be making a return in TE as well?[/size][/font]
  6. [quote name='Emphix' timestamp='1310714599' post='2756517'] If I have 100,000 citizens for example, and buy the moon colony, what exactly will happen? am I getting an extra 6,000 citizen that I can't lose (meaning a new total of 106k citz), or does it just stores 6k of my existing citizen for safety? thanks for answering! EDIT: Ignore this, I got what I need. Apparently I was searching in the wrong section. Thanks! [/quote] [font="Verdana"][size="4"]For future reference (and for anyone who doesn't know), you get "X" amount of NEW Citizens that cannot be removed (War or any other reasons). So it would be "Your Current Citizens"+"X"="Your new Citizen Count". You can pay a fee and have it reset as you grow. So, if for example you are at 6999 Infra, buy the Moon Colony and then in a few Months you've jumped to 9999 Infra (just examples). You can pay a fee and have the Colony reset and get the new, higher stored Population in your Colony. [/size][/font]
  7. Ruh-Roh, the new Global War sides are a formin'!
  8. [quote name='Californian' timestamp='1310151235' post='2752710'] The space agencies of the Afro-Arab Republic of Novak, Athenian Federation, and Western African Republic would all receive invitations from the Greenlandic National Space Agency for a meeting in Sao Tome and Principe regarding a possible joint-venture. Details were kept vague to ensure that information was not leaked ahead of time, though it was hinted that the meeting would be to discuss the feasibility of constructing and maintaining what would be the third launch loop in the world. [/quote] [font="Verdana"][size="4"]Is said summit limited to just those mentioned, or can one petition additional invitations? [/size][/font]
  9. [quote name='Azaghul' timestamp='1310067292' post='2751556'] Those casualties are actually kind of low for such an old nation, and his/her infra levels are relatively low too. Given that the nation has only two trade slots and no aid slots in use, my guess is that he/she is just a very casual player. It's still an impressive accomplishment to stick around for that long. [/quote] [font="Verdana"][size="4"]I'm guessing (since they're at abour 7500 Infra now), that she/he used to be maybe around 10000+ Infra at their peak? Yeah, definitely not large based on their Nation Age, but still not small. Plus, if they bulk up Military wise, they'd add a lot of NS too.[/size][/font]
  10. Whoops...sorry about that, Double-Post.
  11. [font="Verdana"][size="4"]Try contacting [color="#696969"][b]Asgaard[/b][/color], who have both history and Nordic histories I believe. They also have huge ties and great size/activity both in-game and on their Forums. [/size][/font]
  12. Also, it was a slightly older crowd dominating CN during those days. Many of those people have either moved on (retiring from the Game, getting Banned), or just going through the doldrums (Collecting Taxes and pretty much nothing else). Some have also turned to just the IRC Channels or other means of communicating with their old CN mates. But as some have mentioned above, there's still a lot of respect shown to AAs or Nations that have had the history of honor, or fighting skills in the Game.
  13. [quote name='JonBoy16' timestamp='1308599698' post='2736064'] To my fellow Porkers over these last couple rounds: I have to say that it has been a rare honor to serve along side of you all for these last two rounds. You made my return to TE a very exciting one and full of some events I'll never forget. You're some of the best fighters I've ever been along side and that speaks volumes considering who all I've fought with in the past. TE is lesser of a place without the Shrimpers and I hope I see many of you scattered amongst the other AA's. o/ The Elite Pork Shrimp [/quote] [font="Verdana"][size="4"] Same her Jonboy, going back to the TPF days. Sad to see PS go. Was a honor to do TE when I 1st joined CN, and always an honor to fly the PS name. I agree with Schad, overtime it can become weary to deal with TE after so many Rounds. Here's to future success though, and the return of PS to TE! [/size][/font]
  14. [quote name='Vladimir Nikanor' timestamp='1310072448' post='2751627'] Merge please. Just do it. Consolidation is a good thing. [/quote] [font="Verdana"][size="4"]+1 Anyway, congrats LSF! [/size][/font]
  15. [font="Verdana"][size="4"]Congrats NADC. [/size][/font]
  16. [font="Verdana"][size="4"]If only GPA could offer TCs of a certain type if a member asked. [/size][/font]
  17. [quote name='Captain Nathan Brittles' timestamp='1310092323' post='2751929'] To not confuse things, it total supporters not total citizens. The game uses citizens to indicate those who pay taxes and supporters to indicate soldiers plus citizens. Population density is affected by supporters as you indicate. However it's not what was causing the problem. [/quote] [font="Verdana"][size="4"]Oh I know that it's not what's causing the problem, I'm replying more to HHAYD's post about Pop Density, and was showing him how the 2 are not in relation here. [/size][/font]
  18. [quote name='Jinnai' timestamp='1308643261' post='2737043'] I recently got an event that reduced my land by 10%. However, inspite having almost 500 miles removed, my citizen count remained unaffected. Event: [/quote] [font="Verdana"][size="4"]It was a Land Modify Event, not a Citizen or Income Modifying Event. If you compare your before and after Pop/Mile you'll notice it would have went up as a result of this Event because you lost Land, but your Citizen Count remained the same (since it wasn't a Citizen related event). What this means is that, you have more people now living in a smaller area due to the 10% loss of land in your Nation. This may or may not have also impacted your Environment (depending on Pop Density).[/size][/font]
  19. [quote name='HHAYD' timestamp='1309757720' post='2748181'] Soldiers: 27,000 (62,356) Citizens: 98,726 57.08 population per mile [/quote] [font="Verdana"][size="4"]Soldiers+Citizens gives you TOTAL Citizens (the number that's used to calculate the impact Troop Count has on your Nation & Environment). [/size][/font]
  20. [quote name='Sycokinetic' timestamp='1310059522' post='2751448'] Team color isn't an issue right now. Once we have everyone signed up, we'll agree on a color. Having a harbor shouldn't be a big issue right away either. If you have the resources, just post whether you have a harbor or not; and I'll add you to the list. Just make sure you're working towards getting a harbor. If you need help getting a harbor, I might be able to send some aid to help with that. [u]Base Resources[/u] Aluminum Coal [color="#4DBD33"]Gems (Sycokinetic)[/color] [color="#4DBD33"]Gold (Nero Lord)[/color] Iron Lead Lumber [color="#4DBD33"]Marble (Nero Lord)[/color] Oil Rubber Silver [color="#4DBD33"]Wine (Sycokinetic)[/color] [u]Bonus Resources[/u] Asphalt Automobiles Construction Fine Jewelry Microchips Radiation Cleanup Scholars Steel [/quote] [font="Verdana"][size="4"]With your Resources set, you should REALLY be going for the Luxury Set rather than an 8BR. You need Pop and Income as a young/small Nation more than Infra and Bills (contrary to popular belief, Tech Trading as a young Nation will save you more than the Infra Resources as a young Nation). I'd advise you to switch this up to a Luxury Trade set (which is the 3BR of Fine Jewelry, Affluent Population, and either Fast Food or Beer). The 3rd BR in this can really be anything, but it's the FJ and AP Bonus Resources that you're Resource Set will be capitalizing on. Best of luck. [/size][/font]
  21. [quote name='Cinnabar' timestamp='1309991471' post='2750752'] Hi everyone! I'm new here. Lol~ Just wanted to say hi and see how everyone is and what you like about the game best? Here's just some quick stuff about me, so i'm not so much of a stranger - I've just started my summer holidays and, whilst waiting to hear back about whether I've got into uni to study Fine Art or not (yikes) my friend introduced me to Cybernations. I'm still learning the ropes and (now that it's starting to make sense) I'm getting to quite enjoy it! I'm not a very good speller/ typer so please bare with me! Aaaaand. I'm a girl! Yey! lol I hear we're rare around these parts? D: Well I'll leave it there as I'm not really sure what else to say at the moment. XD It's very nice to meet you all! If anybody has any tips for me, I will accept them with many thanks and I hope to see you in RPing -free virtual hugs for all- [/quote] Welcome to the game. You're friend has been trying to get you in a Trade Circle on the Harbor Board: http://forums.cybernations.net/index.php?showtopic=103049 As far as being a girl in Cybernations (CN for short), it's not as rare. In fact there's a whole Alliance that is mostly made up of women named Amazon Nation: http://www.cybernations.net/allNations_display_alliances.asp?Alliance=Amazon%20Nation They used to be much bigger though. Anyway, welcome and be a little cautions posting on the official CN Forums here as some things are Warn and Ban worthy. Does your Alliance have its own Message Board? If so use it more. Yeah, once you get into things on CN you'll see that it's fun. Fine Arts major ehh? Great! We have a lot of Arts and GPX people in CN (I myself am a long time GPX person).
  22. [font="Verdana"][size="4"]Thanks, replied. [/size][/font]
  23. Shot you an Forum PM Napoleon.
  24. [quote name='Magister Agricolarum' timestamp='1309823948' post='2748865'] Assuming that you keep the exact setup (improvements, trades, government) that you have now, it will cost you $3,200,569 to go from 999.99 to 1199.99 infra; to go the full thousand infrastructure would cost $21,743,830. If you get a lumber trade (which will also get you construction), it will cost you $2,858,108 to go from 999.99 to 1199.99 infra, and $19,417,240 to buy the full thousand. Of course, it's possible for you to purchase two more factories, which (if I were you) I would purchase during your infra jump, once you get the required population. This should reduce your costs further. Hope this helps. [/quote] [font="Verdana"][size="4"]Do not buy up to 1199 Infra. It's more cost effective for you to buy up to 1999 Infra (the FULL thousand) when you're to Jump. Get all 5 Factories BEFORE you're ready to jump. When you're not Jumping, you don't need the Factories on-hand at such a young/small Nation. You already have some of the better Infra reducing Resources: Iron, Aluminum, Lumber, Marble, and Coal (as well as Construction and Steel). Remember to periodically buy Soldiers every so often while you're jumping to avoid accidentally throwing your Gov't into Anarchy. You don't need a lot of Soldiers, just at least around 20% of your Pop. Also, I see from you recent Thread you made on the Trading Harbor, that you're switching from this TC to an 8BR. Neither of your TCs are Pop heavy, but the one you're currently is MUCH better Income wise than the one you're planning to go to. For such a young/small Nation the 8BR would be a HORRIBLE TC for you given your Resource set. I'd advise to just add a Fish or Pigs+Wild Card pair (perhaps Fish+Wheat, Pigs+Wheat, or Pigs+Sugar) to your current pair to boost your Pop some more. Which would leave you with: Fine Jewelry, Construction, Steel, and possibly Fast Food (if you add Pigs+Sugar). Bets of luck. [/size][/font]
×
×
  • Create New...