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Jinnai

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    http://www.animradius.com
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  • Gender
    Male

Previous Fields

  • Sanctioned Alliance
    Independent Republic of Orange Nations
  • Nation Name
    Popotan
  • Resource 1
    Fish
  • Resource 2
    Uranium

Jinnai's Achievements

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Newbie (1/14)

  1. I recently got an event that reduced my land by 10%. However, inspite having almost 500 miles removed, my citizen count remained unaffected. Event: [quote]A group of citizens have petitioned for the renovation or rebuilding of a damaged section of old highway.[/quote]
  2. Well its arguably a bigger issue in TE than SE due to a clear end-game.
  3. The 10k cap is a bit to low. I suggest raising it to 100k. It is still far below CN's cap, but makes winning battles better able to recoup and pay for the losses.
  4. [quote name='Arrnea' timestamp='1302878401' post='2691094'] A history and policy which was based on and made sense under the previous system where sanction warfare could hurt other alliances. A system that exists no longer. Well done, OP. Falling behind again. With or without outside meddling, our warriors shall not falter. Nagato-sama commands it. [/quote] Politics usually lags behind reality so its not surprising they still use the old system as a model for the new system, especially since rouge definition doesn't fit CN:TE, especially this late in the round.
  5. Jinnai

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    [quote name='Banksy' timestamp='1302838869' post='2690940'] Computer problem? Get bros onto it! [/quote] So they're diversifing their portfolio? Anyway, stuff happens. Maybe it'll be an excuse for some to go outside and see what the outside looks like.
  6. I think their is a bug in either SE or TE as SE allows you to anarchy after the 2nd attack while TE doesn't. As I didn't see anything documented on this difference, I cannot see a reason for one to allow it and one to not.
  7. [quote name='Blue Lightning' timestamp='1298594209' post='2644270'] What are you doing Jenko? I thought Xiph told us to impose crippling reps? [/quote] I guess he'll just have to hate us now. Good fight NX.
  8. [quote name='lonewolfe2015' timestamp='1297994713' post='2637150'] Most of these are ideas designed for TE... almost 100% unlikely to fold into SE the same exact way. [/quote] Basically this. The exceptions perhaps being #1 and #9. TE is suppose to be a more fast-paced game and thus being able to recover more quickly is more important. It's a race to the top with an award because there is a finite timeline. SE is none of those. One of the biggest one of these changes, the resource switching, can only work there because there is very little disincentive to rerolling if you get poor resources. The shorter reroll time period and general lack of members means bad resource combo can make you unable to get any trades if your resources are lead/rubber. There is also no long-term effect to rerolling since your nation will be deleted in several months. Lord Fingolfin gives a good reason why this is the case. It'll basically become standard that only 1 resource set will work and if you don't match it exactly, too bad; you get screwed until you do and can find a place to slip inside a the one TC out there.
  9. [quote name='Jaymjaym' timestamp='1297909255' post='2636238'] I [i]think[/i] it has something to do with getting a flag in game. I believe at one point, admin had said he wouldn't add an alliance's flag if there was any sort of "underhanded" activities that resulted in the alliance being sanctioned. That said, I have no idea if that policy is still in place(or if it even existed at all!). [/quote] He said that and when some asked about it shortly after TOP got its flag, reconfirmed that he would take steps if it looked that way.
  10. If you can get someone with lead/coal, I'll join as my TC doesn't seem to be able to find the last one (the remaining combo is extremely rare) and I'd rather not wait forever. Oh yea, i have fish/uranium.
  11. I adhore the lack of an [i]El Hazard[/i] reference in this treaty as it's one of the few (and the best) Arabic-inspired anime out there today. Anyway, congrats to SOS and JAMA.
  12. bumping Furs/iron doesn't help unless someone else has lead/god.
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