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  2. Thank you tehol. What does everyone think about these changes to FA and DAs for the upcoming round? Foreign Aid: Previous Round 65 levels: $50m, 2500 tech, 4000 soldiers Proposed Round 66 levels: $10m, 200 tech, 4000 soldiers Defeat Alerts: Previous Round 65 (starting) levels: 40 infras, 10 tech, $600K Proposed Round 66 (starting) levels: 100 infras, 50 tech, $5m
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  4. Yesterday
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  7. Last week
  8. **update** spot for May 15th has been filled! Please lemme know if anyone is interested in future squares (next one May 25th)** ---‐--------------‐-------- Hello, lovely souls of CN! The citizens of Penguinlandia are pleased to announce that THE DEATH EATERS are coordinating their first-ever tech squares on May 15th! Woohooo! What is a tech square, you may ask? In principle, it is an easy way of sending $ AND receiving tech SAME DAY! No need to wait 10 days for the aid slot to expire, depend on irresponsible tech sellers to fall through on deals or send tech late, etc... we are bringing back the CN days of old! We have an uneven world market with a higher ratio of buyers to sellers-- but tech squares will help even the playing field and increase the population of active (and responsible) seller nations! I have signed up several very eager seller nations and have a system in place to ensure tech is sent on time (same day) and the deals are completed for the tech square. We have more sellers than buyers atm, so we are looking for some more buyers (and also anyone interested in future squares). How it works: BUYER #1 --> $6mil to SELLER #1 BUYER #2 --> $6mil to SELLER #2 SELLER #1 --> 100tech to BUYER #2 same day SELLER #2 --> 100tech to BUYER #1 same day There is no nonsense of who can buy from whom in cello's techytech square-- everyone is welcome to participate, regardless of alliance or non-alliance affiliation! We have our first square set up for May 15th, but are in need of one buyer with 4 slots OR two buyers with 2 open slots to participate! Please comment here, visit our discord chan, or message me ingame if interested 🥰 https://discord.com/invite/YJTzC7SE (Also photo cred goes to the wonderful Knights of the Grail 🥰❤) Lots of love! -cello-chik **side note: seller nations with the wonder will sell tech for $9mil/100 tech. Currently at this time, all of our seller nations on the square are only $6mil, but price is subject to change for future squares depending on the nations involved).
  9. o/ Thanks! Our Discord server has been POPPIN' the last 24 hours or so!
  10. Not to offend anyone here, but I think te should be all about less politics and more fighting, I think that's the reason admin made it in the first place....
  11. Turtling with massive sums of cash on hand SHOULD be penalized, though. It goes against the entire point of the game. It has nothing to do with any sort of vendetta. I don’t care who’s doing it. It should be penalized. I’ll re-read and address your suggestion when I have a bit more time.
  12. Stopping people from buying up beyond their initial declaring range after a declaration for a gratuitous advantage would also prevent turtling by people who don't just use it as their entire gameplan. When faced with a downdeclare it is the only strategy that can be used to mitigate losses that wouldn't be possible if they hadn't bought up, so your suggestion punishes people unfairly in this instance. As turtling and downdeclares are causing problems that disrupt the chance for balanced and remotely enjoyable gameplay; why not address ways to deal with both of these things? From an individual perspective that isn't influenced by a bias toward either AW or OP (who knows what I'll choose to do next round, I don't yet) and is more interested in being able to play without encountering both of these hindrances to it being worthwhile to engage with this format of CN? I'm less concerned with the turtlers than I am with the people using a loophole to ignore the declaration ranges in place to prevent getting hit by someone who just needs to buy infra after they've declared on me to cirumvent the parameters of this limitation to gain an advantage that can't be compensated for reasonably 🤷‍♂️ Meanwhile; your suggestion is to penalise the one possible approach a player can take to deal with that, which it seems is due to a personal vendetta you have against a specific group adopting it as part of an entire gameplan rather than a reasonable defensive measure in the right context,
  13. Congrats on getting Rampage3, Gofast2006 and King Wally back.
  14. Nice! I'll test it myself now as the time has come
  15. I added new check boxes to indicate inclusion of generating new citizen storage for the Colony and generating new resource for the Mine.
  16. That's why you do it as a percent of aid over a certain amount. Once you sink to a certain threshold of cash, DAs start becoming weak. That way DAs can't bankrupt someone (well, unless it goes on for months) - it just prevents turtles from hoarding huge sums of cash and waiting for a rebuild to a stronger level as soon as the war ends.
  17. The Anchor Times April 18, 2169 EARL OF TREMONT DIES Paul, Earl of Tremont BOSTON -- Paul, Earl of Tremont, has passed away peacefully at his residence, the Revere House, this morning. Paul was the younger brother of Addison, the previous Duchess of Boston, and had been the Early of Tremont for over 36 years. King Phillippe IV has already named his oldest son, Diego, the new Earl of Tremont.
  18. The Anchor Times March 2, 2169 KOVAC TAPPED FOR SI POST Lena Kovac, Head of the Special Intelligence Division ENDOR CUIDAD -- Lena Kovac has been selected to lead the Special Intelligence Division. "Ms. Kovac has a long and storied resume, none of which I will discuss here," President Mueller said at a conference announcing her selection. "But I assure you, she's the right person for the job. Silent threats are all around us, and Ms. Kovac is the right person to help us navigate them."
  19. Earlier
  20. The Anchor Times February 12, 2169 MUELLER PREPARES FOR RETIREMENT Top Row: Incumbent President Eleanor Mueller and New Horizon Party Commune Leader Walter Lewis Bottom Row: Presidential Nominee Brooke Mueller and Commune Leader Nominee Ray Hahn ENDOR CUIDAD -- After over 30 years in elected office, Eleanor Mueller has announced her intention to make her current term her last. "It's time for the next generation to take the helm," she said, with her daughter by her side. Mueller was first elected as the Chancellor of Foreign Affairs in the 2140 elections, serving until she was elected President in 2152. Her term will expire in early 2171. "I have put my blood, sweat, and tears into this Party and this nation," she said. "But it is no longer my turn." Also announcing his intended retirement was Walter Lewis, the former Chancellor of Foreign Affairs and former Premier of the Commune. By their sides were Brooke Mueller and Ray Hahn, both scions of prominent political families. First, most clearly, is Brooke Mueller, the daughter of President Eleanor Mueller, and the current Director of Foreign Affairs. Brooke has been by her mother's side for much of the last decade, preparing for this exact handover of power. Ray Hahn is a descendant of William and Albert Hahn, prominent Nationalist party figures in the pre-Great Mexican War era. Hahn is currently in the Commune as a Senator from Rossingol.
  21. The Anchor Times January 31, 2169 BOSTON STREETCARS IN SERVICE Boston Streetcars in Service BOSTON -- Earnell Chambers latest development to improve his hometown of Boston is the city's streetcar service. The streetcars will service primarily the downtown area, although there are plans for expansion. "National Rail can get you from city to city, and now the streetcars can get you from neighborhood to neighborhood," Chambers said at a ribbon cutting ceremony, flanked by Paul, Earl of Tremont, and Alexander, Duke of Boston.
  22. Reduce nukes to 75% casualty count, and add way stronger DA's, force people to buy soldiers and maintain them. I think the problem with TE is early game turtling
  23. I currently have Aluminium and Gold
  24. Hi - I think this is basically correct except "nerfed" I think means "keep cash aid, remove tech aid". Hello - sorry for the wait, been busy. /drumroll EXECUTIVE SUMMARY: CNTE SPECIAL ROUND The following executive summary, with the exception of the parts in italics, is strictly a summary of the survey I circulated - dont shoot the messenger. (1) Folks like aid, but with likely with modifications (tehol's interpretation of results: keep cash aid, get rid of tech aid, increase FAC infra minimum to 3500 from 2000) (2) Folks like the 250 tech bonus in CNSE. (3) Folks like the 5-day resource turnover. (4) Folks like supplemental resources (tehol: personally I think they're dumb). It's not clear to me if folks liked the 120-day round. Personally I think it felt way too long, especially near the end. However, based on the survey results, a number of players claimed to like the long round (at least, at the time they responded circa mid March). AID: INTERPRETATION & RESULTS It seems people like aid, but with modifications. Specifically, it seems tech aid bad, cash aid good (?) Tech Aid = Pancake effect: Within AW (and consistent with survey results), there were multiple complaints (and a general feeling of malaise) once folks started getting flattened like pancakes by day 2 of a war (following tech-enhanced super nukes). In other words, tech deterred aggressive gameplay (increased turtling). Cash Aid = Reduced Risk, Higher Aggression: However, there were also numerous instances where players might have quit, but instead kept playing without rerolling due to cash infusion. In other words, cash increased aggressive gameplay (players could recover after overextending, or after a hard war - so more likely to play, and more likely to play aggressively). Ignorable side comments: I remain of the view that maybe tech aid would be good if it was truly unlimited... because we could have caught up with Wes maybe? But (a) it simply wasnt possible when building tech at fixed rate of merely 2500/slot, and (b) even if it was possible, the "pancake-effect" would have only gotten worse. I am also of the view that cash aid is extra good (beyond what I say above) for its ability to fuel interesting and unique builds that are subject to the in-game price increases. Relevant survey results below. Overall folks want to keep aid in CNTE, with a moderate to strong preference toward modifications. Interestingly, folks thought aid rules made the game more dynamic (which I agree with, ignoring certain tech-based outliers - namely Wes). Within the "dislikes", I see a theme of folks not liking getting ZI'd quickly (ie, high tech, super nukes, pancake effect): SPECIFIC COMMENTS Some people sent helpful comments: Even the following were good for a laugh: OTHER RESULTS (non-aid): - Tech in CNSE is a hit, as is 5-day resource window: - Round was likely too long (although note 10 people said they liked it above, and only three disliked it below) Apparently people like supplemental resources. Personally I think they're dumb: CONCLUSION See executive summary above. Folks liked the round more than prior rounds (at least, circa poll date). Thank you admin for implementing the aid suggestion, and thank you everyone for playing and completing the survey! FLAWS IN POLL? - I'm not a pollster and I probably made polling booboos, although I tried to phrase questions neutrally. - 19 responses is *not* everyone. - I sent the poll about 75% into the round, so people's views might have changed.
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