Looking For: Ambitious alliance or group of alliances willing to fill unpopular role for greater good. Must be willing (and able) to get hands dirty, stir the pot, and cause problems. Must be willing to be seen as monsters by most, and may have to perform "immoral" deeds (definition of morality can be redefined later). Payment for job: none. Possible benefits from successful job include power, fame, respect, admiration of hundreds. Possible risks from failed job include death. Alliances under rank 60 need not apply. Must love jackboots.
If you are an alliance leader, this job offering probably doesn't seem like a good idea. I mean, "possible" power and respect? What kind of pay-off is that for a job that can result in utter destruction? You as an alliance leader probably already have a bit of these things, and your mother always taught you greed is bad (And as we know, momma didn't raise no fool), so you're perfectly content with what you already have.
This job offer is clearly not for you. You can stop reading now.
For the people still reading, you probably want to know what I'm getting at with this post. If you listen to the latest podcast, you probably heard me rail on a lot of things. That's what I do, and it's my gimmick; I'm the old, bitter New Pacific Order member who hates what the world became and wants a return to the glorious empire of the past. And while it's not far from the truth, it's still not entirely accurate.
I want something.
Seriously baby, anything at this point will thrill me. I'm not looking to join you in your action, I just want to watch; I know that's dirty, but I don't care. I want a global antagonizer, and I want one bad. Just for a little while, please...
The state of politics in CyberNations is a utopia to some and stagnant to others. As I said in the most recent podcast, it amounts to all of us sitting in our respective corners and doing nothing. Sometimes all of the corners converge and point their weapons at each other, but ultimately it boils down to everyone going back to whatever it is they're doing and leaving well enough alone. For a post-KARMA world, I can see why this is appealing. Gone are the days where the Continuum seemingly beat on everyone for giggles. Instead, we're all united (Literally. Have you seen the treaty web lately?) Everyone is allowed to do whatever they want when they want, and no one can destroy anyone for doing it because everyone has everyone's back.
Recently there were a few sparks that seemed like they were going to ignite a powder-keg. The reason they didn't ignite is for mostly one reason: they were stupid. No one wants to fight for UPN and Peggysue (especially Peggysue). No one wants to fight for NEW and their ridiculous ideas for tech-raiding. I don't blame anyone for this; as I said before, they were stupid. But, the very fact that these stupid events could spark a global war which would probably push the global radiation level to a new record is even worse, and it's everyone's fault.
No one wants to be the bad guy. I know it; I've been watching you all. None of you want it, and you're perfectly content with what you've got. That's well enough, but everyone keeps complaining about the current CN state-of-affairs. You can't have both. In order for CN politics to become more interesting, someone has to push the envelope. In order for that to happen, someone has to take a risk. Someone. Anyone.
I know what you're thinking: why doesn't the New Pacific Order do it? We've done it in the past, and we had a damn good time doing it to be honest. You all hated us for it, and we loved that. But we can't now. You all want us to. Not only does that remove the fun of us doing it (because you hate it), but you have all built your power-base specifically on running us into the ground. There's no possible way the New Pacific Order could attain the same political heights we have in the past. KARMA did what it intended: it closed a 3 year story-line within this game where the New Pacific Order vyed for, achieved, maintained, and lost complete dominance.
Do not get me wrong. The problem isn't that no alliance is completely in control any more. The problem isn't that the NPO isn't capable of doing what it once was. This isn't about the NPO. The problem is that no one is taking any risks any more. And, just like an actual life without risks, a game without risk is boring. Someone has to start a new story-line.
So that's why I'm putting out this call. I want an alliance to do something. I want an alliance willing to roll the dice and try to do something. Anything. For the sake of us all.
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