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hawk11

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About hawk11

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    EVERYTHINGMUSTDIE
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    New Pacific Order
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  1. The 10AM General will be commencing updates as soon as something interesting happens.
  2. We here noticed, and we'll get back to you shortly. It's been like a month, we know, but we're working.
  3. I find it hilarious that the feature is powerful enough to destroy us all if the cap is removed. But seriously, removing the cap would destroy us all. This is a terrible idea.
  4. In hindsight, I should have called this entry "Much To-Do About the Orders" because I basically ignored the rest of the world. Sorry everyone.
  5. 10AM General Says Features, Features, Features! Two weeks ago the 10AMG covered how TOP and IRON have all the right in the world to declare war against the New Polar Order, and that the Polar Order should stop whining about the lack of reason for war and fight to defend themselves. Since then, the war has expanded on many fronts, including ones right outside 10AMG’s office. Too many fronts for 10AMG to satisfactorily cover despite taking last week off. Sorry folks, 10AMG’s quest for academic enlightenment does not stop for CyberNations. As such, 10AMG will not have a “main blog” this week. Instead, we will roll into minor sub-blog issues. If you take issue with this, please refer your attention to the latest war chart, compiled by Shadoz19. 10AMG has better things to do this week than analyze this !@#$. The following sections are up for consideration as weekly features in the blog. Your vote will have no impact on what actually stays. If There’s a War, There’s the Orders: Not content with having just one of Ivan Moldavi’s Orders, the war has expanded to include the New Pacific Order. The alliances of FARK and FAN have thrown themselves on-top of The New Pacific Shambling Corpse in order to get revenge for the time that NPO supported those guys who spent X amount of months keeping FARK’s head in the dirt. You may know them as the GOONS Order of Neutral Shoving, an alliance that totally doesn’t exist anymore. This alliance that totally doesn’t exist anymore is currently fighting in the war against at least one alliance. Many have claimed that this was FARK’s attempt to completely dodge their treaty obligations. However, these people would be wrong because the New Pacific Order would totally have become involved in the war inevitably at some point in the future maybe. So that argument is invalid. Obituaries: With the decline of the game, this section will now cover the “death” of prominent players in CyberNations history, giving them the 10AMG treatment. 10AMG is not omnipresent. Please submit significant players deleting via PM to the author. CyberNations Black Sheep Cortath has deleted due to inactivity. Cortath was the fourth emperor of the New Pacific Order, succeeding TrotskysRevenge after his defeat in the KARMA War. Emperor Cortath was responsible for leading the New Pacific Order through its KARMA peace-terms and then setting it on the path of reconstruction. With the declaration of war against the NPO by the forces of Mushroom Kingdom and the Federation of Armed Nations, he fell into inactivity ultimately to be replaced by Fifth Emperor Mary the Fantabulous. Since his departure from politics, Cortath has been a beacon of inactivity in a world of decline. His deletion comes as no surprise to anyone except the Federation of Armed Nations, who believe him to be important and relevant to current NPO politics. Far more importantly, TrotskysRevenge deleted earlier this month, marking an end to his five-and-change year-long reign of terror over CyberNations. TrotskysRevenge was the third emperor of the New Pacific Order, succeeding Dilber at the height of the game and NPO power. Also known as Moo-Cows with Guns, the third emperor of the Order spent his entire reign reacting to the power structure created by Dilber, attempting to keep the largest collection of egos ever assembled in CyberNations history in-line under the NPO’s vision. The creations of the Continuum and One Vision were his attempts to replace the Initiative, and these two blocs succeeded in keeping the NPO afloat atop the morass of alliances that CyberNations became during his rule. He spent much of his rule crushing small alliances under his boot according to his enemies. His downfall occurred during the KARMA War in which many alliances, headed by King Ego Archon attacked the New Pacific Order over infringements on Ordo Verde’s sovereignty, after which OV’s sovereignty was reestablished promptly when it was absorbed by VE. TrotskysRevenge stepped down, leaving Fourth Emperor Cortath with the mess of his reign. He will be missed sorely. Doitzel Watch 2012: CyberNations Messiah Doitzel has reappeared on the scene, signaling the end of days. 10AMG will keep a running track of what he is up to so that we may point out more signs of the apocalypse. His latest posts seem to express dissatisfaction with the game. We here at 10AMG thank Doitzel for his excellent contributions to discourse in the game after his complete and utter lack of participation for the past six months. Please use your recent inactivity to lead the game out of inactivity. Keep an eye on this column for further information. FAN Being FAN: An unsurprising announcement to come out of this war came on 07 December by the Federation of Armed Nations. FAN Head-Talky mpol777 voiced the alliance’s sentiments about the game at large, and more specifically, about why they are fighting. mpol777 eloquently told everyone to shut up and keep fighting, and that FAN will be the last alliance standing in this game when it inevitably dies. 10AMG supports mpol777’s claim. FAN Will Be the Last Alliance Standing has been a proven fact for years. If nuclear annihilation, curb-stomps, and a dedicated war lasting almost two years did not stop FAN, the terrible game mechanics and the community’s lack of interest certainly won’t. Emoticon of the Week: We at 10AMG believe that there’s never enough celebrating in CyberNations. As such, the emoticon of the week is Use this far more often, please. Correction: 10AMG two weeks ago referred to the force of the Order of Paradox and Independent Republic of Orange Nations as the “Orange Uber Allies.” It looks like TOP is pink these days. That’s cool guys; you can live your life however you want despite what your parents say. However, the Orange Uber Allies moniker will stick because 50% of the current coalition (IRON, Grand Lodge of Freemasons, TORN, East India Company) are Orange, while 25% (Colossus, The Sweet Oblivion) are Blue, and 25% (TOP, WAPA) are not matching. They are calling themselves “The Avengers,” but that is far too cliché for this column. Stat of the Five-Minutes-Before-Posting 1: The New Polar Order currently stands at 6,039,772NS. This is the latest in a drawn-out decline caused by war, destruction, and nuclear weapons that hopefully the alliance will rebound from in the coming weeks. Stat of the Five-Minutes-Before-Posting 2: The Global Radiation Level is currently at 57.26. And by 57.26, 10AMG means 5.00, because that's all you are being affected by. Stat of the Five-Minutes-Before-Posting 3: Since the first of December, the Mostly Harmless Alliance has lost 2,313,532NS proving that they are, in fact, mostly harmless. Stat of the Five-Minutes-Before-Posting 4: The Green Protection Agency is now on track to be the lead alliance in CyberNations for the first time since the War on Peace back in 2007(?) Kudos to the GPA. Next Time: Stats of the Week makes its long-anticipated return! Also, next week's post should contain at least 10% more content and at least one major argument. About this blog: 10AM General is a blog dedicated to examining the CyberNations community for what it is: an absurd fabricated reality that we all play in. It is the intent, nay, the duty of this blog to point out the strange and bizarre practices of the CyberNations community that we have deemed acceptable and expose them for how absurd they are. If you notice something you think fits in line with 10AMG's sacred mission, feel free to send a PM to the blog creator. If you were upset by anything posted in this blog, welcome to 10AMG. It is an opinionated piece not intended to portray objective fact. Don't get us wrong though: we fact check. If we're clearly wrong, send us a PM and we'll fix it. We may even apologize depending on how wrong we are. But if you disagree with an opinion, post a comment so 10AMG can ignore it. If you're here to sue 10AMG, please don't. We'll stop it, we swear. We're really push-overs in the end.
  6. Yep. You missed when I had a stint in Federation of Buccaneers for five months. I'm almost completely out of politics these days except for the column I run.

  7. hahaha you're still in NPO

  8. 10AM General will be back next Saturday.
  9. "CyberNations Players Love To Sound Smart."
  10. I went off their chart. At the time I wrote it, it was about there. I do appreciate the update.Thats weird. Few hours after update and they already have lost 100k. Even when I checked 5-6hrs ago. Maybe a nation ghosted them for a while :/ I don't know. Either way I'll fix it.
  11. I went off their chart. At the time I wrote it, it was about there. I do appreciate the update.
  12. I initially thought about that, but I figure it'd be difficult to have people agree on what is an acceptable length of time in peace mode. They could counter-attack after a week or a month, and personally I believe a month is too long. But wars last forever these days, and some might feel a month is acceptable.However, I don't think anyone can believe an alliance is truly fighting a war if 60% or more of their alliance is in peace mode. That's the basis of my definition.Yeah, 60% isn't a bad number, but there should probably be some leeway for the start of the war. Like you said, if peace mode is a good strategic tool for avoiding an initial onslaught, having 100% in peace mode would be an amazing tactical move.If this were still the case more than a week into the war, then yes, I'd agree with you. But seeing as peace mode lasts five days, I see anywhere between 5-7 days to be a fair freebie in terms of PM.(That being said, there should probably be an NS-dependent term in that as well. If your top 50% is all in PM, while your bottom 50% are all in war mode, there's a problem there too). Having 100% of your nations in peace mode sounds amazing in theory, but in practice it stops the war from even happening. If there's no war, you're not really on the defensive. It becomes a debate of where the line is drawn; how many nations need to be outside peace mode for it to be an actual fight? Is 80% in too much? Is 70%? I'm of the opinion 60% is too much. That's where I drew the line.
  13. I initially thought about that, but I figure it'd be difficult to have people agree on what is an acceptable length of time in peace mode. They could counter-attack after a week or a month, and personally I believe a month is too long. But wars last forever these days, and some might feel a month is acceptable. However, I don't think anyone can believe an alliance is truly fighting a war if 60% or more of their alliance is in peace mode. That's the basis of my definition.
  14. Acknowledged. I really only read his football blog.
  15. The Reason for War is that There's Reason to War. The Independent Republic of Orange Nations and the Order of Paradox declared war against the New Polar Order on November 25th, 2011 just before midnight. Welcome to war, CyberNations. Many have suggested this war was no secret. Indeed, looking at the recent thread titles one can assume the winter theme meant the Polar Bears may or may not have something coming towards them. After all, with the demise of the National Alliance for Arctic Countries (NAAC) a long, long time ago, the Polar Bears are really the only arctic-themed alliance worth mentioning. 10AMG did not analyze Polar stats running up to the conflict because, frankly, there wasn’t enough interest. But at the time of print, the Polar Bears at least look roused with an 81% activity rate. And with 153 out of 268 nations in peace mode, 57% of their alliance, they must have seen it coming. However, there is a lot of outcry about the reason for war. The call rising from the Polar denizens is that the Orange Uber Allies don’t have a valid “CB” for declaring this war. First of all, “CB” is a dirty term. If you must use the Latin casus belli, spell it out. Otherwise you look stupid because we all know smart people completely spell out and italicize Latin phrases. Second of all, how do the Orange Uber Allies not have a legitimate reason to fight? If they did not feel they had a legitimate reason to fight, why would they declare war in the first place? What we’re looking at right now is The CyberNations Spin Cycle. The supporters of the chilly side of the war believe that they were attacked unjustly by their own definition. Now, the individuals who compose that side have decided to tell the world that the war isn’t valid because they don’t believe it is. The reason the Orange Uber Allies have given for smashing their shinies isn’t good enough. Who cares? Well, the chilly side of course. The 10AMG tries to stay objective, but one can only stay so objective in the face of a ridiculous argument. Let’s clear one thing up: when two sides are at war, they disagree with each other over why the fight is happening. I think we can all agree on that. You saw it in the Great Wars, you saw it in the Unjust War, and you saw it in KARMA. It happens. But it does not change that IRON and TOP felt enough animosity towards the Polar Bears to attack. 10AMG will tell you every single day of the year: there is no such thing as a valid reason for war in the opinion of the defender, and Hate Is A Motivator (also known as the Inigo Montoya). 10AMG has no clue what world we live in that a valid reason for war is even necessary. An alliance can launch an attack on another alliance for any given reason at any time; it’s how the game works. Having a good reason to do it only serves to have people stay out of the fight. It’s not necessary, but it sure makes warfare easier. IRON and TOP have spelled out their reason for fighting. It’s revenge. IRON and TOP don’t care about whether or not Polar “gets” why they’re being attacked. They only want sweet, sweet retribution. Whether or not the CyberNations community views this reason as good or bad is a nonissue. On the other hand, Polar and their side are calling for a valid reason for war. 10AMG will tell you here first: no reason for war is ever valid if you’re on the defensive. End of discussion. Who is going to honestly say “Hey, that’s a really good reason for attacking my alliance?” Quick answer: not Polar. But Polar is demanding one. Essentially, Polar wants everyone to stop fighting until the Orange Uber Allies convince them (the defender) that the Orange Uber Allies have a right to come into their base and kill all their dudes. Fat. Chance. Frankly, 10AMG finds that line of logic insulting. We are much more partial to TOP and IRON’s line of reasoning: “Hello. Our names are TOP and IRON. You stabbed us in the back. Prepare to die.” It’s far less absurd than “Give me an excellent reason for punching my face and I will let you.” Taking Cover is Not For Wussies: Over the course of every war, there is always a large public outcry over the use of peace mode. People claim that peace mode is a way to avoid combat and turtle out a war. Alliances should be willing to stand directly in front of the barrel of a gun and take the shot it in the chest rather than brace themselves for impact against the large blow they are about to receive. Anything less is “dishonorable” and “for cowards.” 10AMG finds that premise absurd. Any general worth his salt will tell you these days that if you’re going to be in one place for a long time, you build defenses. CyberNations wars are no longer the “honorable” affairs of the past. Gone are the days of the past where warfare was a sparring match that would be fought between two alliances for short periods of time. To put this in perspective, consider the following: the First Polar War started on February 5th, 2006 and was fought solely between the New Pacific Order and the defunct National Alliance for Arctic Countries. The war ended on February 9th, 2006 with an NPO victory. No draconian terms were issued. The NAAC was not destroyed (that would happen much later). The two sides fought until it was clear who the victor was, and then it ended. The NAAC was put under a viceroyalty for less than two weeks. A few months later they fought again. The Second NPO War with FAN lasted 695 days. It is one of the longest conflicts in CyberNations history, and the intended goal of the aggressor was to wipe the defender off the face of the earth. Arguably, the only reason that war ever ended was because the Red Menace found itself embroiled in a different conflict: the KARMA War. The KARMA War lasted from April 20th, 2009 to July 19th, 2009 and involved more alliances than I have space to list. The purpose of KARMA has been disputed multiple times. Some claim the intended goal was to pacify Pacifica, others claim the goal was total annihilation. The rules of warfare have long since changed. No longer are there treaties like the “Think of the Children” pact, which was a multi-alliance agreement against nuclear first-strikes. Alliances now aim to kill each other in combat. The initiation of combat represents an alliance that has issues with another alliance so great that diplomacy will no longer solve them. They’re looking to kill. A good amount of people who wake up at ten o’clock in the morning and put on their general cap (cough) still believe in the romantic notion of warfare that there are rules. One of these unwritten rules is, apparently, that the defender has to take the first punch on the chin no matter what. There is a reason these guys wake up at 10AM and are not in-charge of their alliance’s military: because they are stupid. The goal of modern CyberNations warfare is complete destruction. The first blow always, always happens around midnight (in God’s Time Zone) specifically because no one with a life is going to be awake and prepared at that time. At best, an alliance will muster a quarter of their members with an announcement that says “WE MAY POSSIBLY BE ATTACKED AT MIDNIGHT TONIGHT MAYBE.” People like their infrastructure, but people with jobs and school in the morning don’t care enough for that. Enter peace mode. Peace mode is how the common man competes with “Those That Have No Life.” When you put half your alliance into peace mode, you are capable of 1) surviving the initial onslaught the inevitable Quadruple Attack That Opens the War inflicts, and 2) preserves a force ready to counter-attack. It allows the defender to not be instantly annihilated. Putting it this way, it’s hard to believe that anyone is legitimately against this strategy because anyone can be attacked. You’ll notice that every war the only people decrying the peace mode tactic are on the aggressing side. Jeers such as “the hippy shield” have long been a staple of CyberNations warfare, and the 10AMG acknowledges that there are ways to exploit peace mode to needlessly lengthen a war. However, that’s an entirely different situation. When alliances hide behind peace mode and refuse to negotiate an end to the war, then it is “the hippy shield.” Before then, it’s a defensive strategy. Where is the line drawn? That will forever be a point of debate, but 10AMG offers this reasonable definition: The Hippy Shield Comes Up At 60%. That conveniently puts the Polar Bears just below the definition, we know. However, it can no longer be argued that your alliance is reasonably fighting when a senatorial super-majority of them are untouchably out of combat. We think that’s fair. Instead of complaining that your opponents are successfully playing the game in a way that blunts your attack, you could try being better at CyberNations. A good way to be better at CyberNations and ensure your opponent doesn’t get nations into peace mode is to not broadcast your war plans through a bullhorn. An even better tactic would be to not have so many different governments involved because, as we know, the more people involved, the more likely it is for your plans to leak. However, it’s impossible to have small warfare due to the All-Powerful Treaty Matrix. We’ll talk about that some other time. The Romans Are Long Dead: CyberNations factions have the annoying tendency to use Latin for everything. The only other places Latin is used more are the Catholic Church, academia, and the court system (going off the United States here). However, the Catholic Church backed off the Latin train with Vatican II, and we’re betting that a majority of CyberNations players aren’t Catholics fighting against Pope John XXIII’s decision to move the Church into the modern age by having the Holy Mass read in the host congregation’s native tongue. 10AMG does predict a good amount of CyberNations players don’t care for the Holy See at all, but not for that reason. A good amount of players are college-educated, and at least two players have admitted to having Juris Doctorates (with more probably hiding in the brush). Therefore, 10AMG proposes the theory that CyberNations Players Love to Sound Smart. The events of last night support 10AMG’s theory. Hell, the thread in which IRON declares war is titled “Polaris Delenda Est.” This roughly translates to “The blotting out of [Polaris].” About this roughly. Admittedly, Google Translate is far from a perfect translation. It’s the only source we care to seek out at the moment. Latin is still a dead language. You will only find it spoken in remote areas or situations. Arguably, perfect translations are far from possible due to the lack of native speakers. And that’s exactly why CyberNations loves it. The only people who bother to learn Latin are those who want to learn Latin. It has no practical application in the real world, save for those already-mentioned niche areas where Latin is still used. You can also use it to have snide side-conversations amongst fellow Latin-speakers to make fun of those who don’t fully appreciate the beauty that is Latin. You can do that with any language though, so that isn’t special. Though it doesn’t have a noted practical application (to our knowledge anyway), Latin isn’t useless. Studying Latin gives you a proper understanding of the roots other languages use today. The study of Latin is the ultimate academic pursuit: knowledge for the sake of knowledge. Knowing it opens up other doorways. It is taught in high schools as an advanced language, and those who learn it in college are typically utilizing it to progress within their field of study. Latin phrases are utilized all the time to replace common scenarios in areas of knowledge. For example, here’s a Latin phrase we use all the time in CyberNations: casus belli. We can easily say “reason for war.” In fact, 10AMG is of the opinion the phrase should be dropped all-together, but it serves the purpose as a replacement. We all know exactly what casus belli means. We don’t know these other stupid Latin phrases we shoe-horn into everything, and last night was a fine example. I digress. Before we talk about an example of shoe-horning, let us look at an example of proper use. Continuing to examine IRON’s declaration of war, the entire event wrapped up with the phrase “Ferro Credimus.” IRON gets a free pass on this one because it’s clearly their motto. This is a good example of Latin use in CyberNations. This was not shoe-horned in; the phrase means something. It is the phrase that embodies what the alliance is. According to Google Translate, the idea that unites the Independent Republic of Orange Nations and everything the alliance stands for is “We believe that the sword.” Believing that Google Translate is way off on this one, I sought an expert who corrected me: “In IRON we trust.” Much better. Back on track, an example of shoe-horning in Latin goes to Mr Damsky. It does not go to the Federation of Armed Resistance for Capitalist Enterprises because that is just Mr Damsky under a pseudonym. 10AMG states that One Man Alliances Aren’t Alliances. Not even the Prism Protection Front was an alliance until it picked up at least one more member. Mr Damsky wrapped up his announcement with the phrase “Tu ne cede malis, sed contra audentior ito.” Mr Damsky then immediately translated the Latin to English as “Do not give in to evil but proceed ever more boldly against it.” First, the English phrase sounds far more inspiring. That’s not the issue though. The issue is why bother using the phrase if you’re just going to translate it immediately afterwards? Shoe-horned. Through all of this musing on Latin, 10AMG cannot help but wonder why not just write it in English. Latin is clearly preferred for symbolic purposes like mottos, but then you have the cases were people just blatantly throw it into posts and leave the rest of us who did not take high school Latin confused. CyberNations Players Love to Sound Smart. Swaggerjacking: Swaggerjacking is the act of taking someone else’s style and claiming it as your own. Swaggerjacking, much like plagiarizing, can be either intentional or unintentional. However, unlike plagiarizing, swaggerjacking is not illegal. Thus, you will never see someone receive any punishment for jacking someone else’s swagger. It should still be frowned upon in society. In an effort to assist public shame, 10AMG will point out instances of swaggerjacking through CyberNations. The first instance of swaggerjacking that must be pointed out is 10AM General. 10AM General is a new blog in CyberNations that takes an approach to blogging very similar to Gregg Easterbrook’s Tuesday Morning Quarterback. In fact, the names are a dead giveaway. The blogger must know what’s going on. The blog is even broken down into subdivisions and uses similar tone. Rest assured ladies and gentleman, 10AMG has acknowledged the similarities between the two blog styles. When contacted, 10AMG was delighted that “someone in CyberNations was also a fan of Gregg Easterbrook’s work.” The creator says that 10AM General is “inspired by Greg Easterbrook’s look at professional football as an absurd, artificial reality and believes that CyberNations can benefit from a blogger with a similar approach.” When asked why mimic TMQ’s style, 10AMG shrugged and said “I am really bad at blogging. I figure I will make my first entry in this style then morph into my own style over time.” Hopefully there are no legal ramifications. The second instance of swaggerjacking that must be pointed out is that of Marneus Calgar, creator of the image atop the IRON declaration of war on the Polar Bears. Here is his work: Strangely enough, there's no spoilering in blogs. Weird. To 10AMG, long, long time observer of CyberNations, the swaggerjacking was obvious. It was also obvious to alyster, another long-time CyberNations observer. The work that this image was based off originally belonged to New Pacific Order member Teeters. Teeters is no longer in CyberNations for comment. Here is his original anti-Vox Populi image. This one is probably a page stretcher. Marneus Calgar follows up with the following comment: “God damn. I was in NPO for the entirety of the Vox time and I'd missed that. Still, both look good.” Whether or not this was an intentional swaggerjack is forever subjective. 10AMG has its own opinion: For shame, Marneus Calgar. All you needed to do was cite your source rather than bask in your own glow. Stat of the Day 1: So far, the New Polar Order has only lost 48,756NS at time of print. To 10AMG, this could have been a lot worse. Kudos to the Polar Bears for successfully surviving a direct assault. Edit: I've been informed Polar has lost over 100,000NS. After checking the charts, it's true. Stat of the Day 2: Sparta, the number five alliance, currently has 4,273 nuclear weapons. That is a lot of teeth. For comparison, number one Mostly Harmless Alliance only has 3,923. Stat of the Day 3: Those wily Spartans have jumped 178,797NS in the past game cycle at time of print. IRON didn’t even have that big a jump before attacking. Hope you all noticed. Next Time: 10AMG takes a look at the war and examines more of CyberNations’s tendencies. Maybe we’ll talk about the All-Powerful Treaty Matrix. About this blog: 10AM General is a blog dedicated to examining the CyberNations community for what it is: an absurd fabricated reality that we all play in. It is the intent, nay, the duty of this blog to point out the strange and bizarre practices of the CyberNations community that we have deemed acceptable and expose them for how absurd they are. If you notice something you think fits in line with 10AMG's sacred mission, feel free to send a PM to the blog creator. If you were upset by anything posted in this blog, welcome to 10AMG. It is an opinionated piece not intended to portray objective fact. Don't get us wrong though: we fact check. If we're clearly wrong, send us a PM and we'll fix it. We may even apologize depending on how wrong we are. But if you disagree with an opinion, post a comment so 10AMG can ignore it. If you're here to sue 10AMG, please don't. We'll stop it, we swear. We're really push-overs in the end.
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