Mr Director Posted June 29, 2014 Report Share Posted June 29, 2014 (edited) I dont really think we even need a map tbh, just a list of who owns what systems is fine. But we do need a map to know where those systems are. However, we don't need knights to be the mapmaker. Edited June 29, 2014 by Mr Director Quote Link to comment Share on other sites More sharing options...
Triyun Posted June 29, 2014 Author Report Share Posted June 29, 2014 (edited) There's a map in the first post. I should have everyone up. So a couple things: The Death Star: Tywin can have a death star planet, but its hyperdrive/most engine power and super laser are permanently gone. In regards to warships. What I am thinking is this: Planets each can support 4-6 ships of the line fully loaded. Ships of the Line for this era are equivalents of MC-80s and Imperial Class Star Destroyers including all fighters, support craft, troops etc. If you want to build a star dreadnaught it takes the space of 4 of those ships. If you want to field a Executor size ship its worth 6 of these ships. Victory, Venator, and equivalent heavy cruiser ships as well as big carriers but lightly armed are worth about 2-3 per line ships. Frigates and corvettes 10-12 per line ship. I don't want to give hard and fast stats, and I welcome input of others but I think we should all try to plan around that model. I welcome others thoughts. Edited June 29, 2014 by Triyun Quote Link to comment Share on other sites More sharing options...
Mr Director Posted June 29, 2014 Report Share Posted June 29, 2014 How come frigates and corvettes are worth more line ships than an SSD? Quote Link to comment Share on other sites More sharing options...
The Zigur Posted June 29, 2014 Report Share Posted June 29, 2014 See this is why we need a points-based system to buy assets Quote Link to comment Share on other sites More sharing options...
Triyun Posted June 29, 2014 Author Report Share Posted June 29, 2014 (edited) How come frigates and corvettes are worth more line ships than an SSD? Unclear writing on my part. You can have 2-3 cruisers or 10-12 frigates in exchange for 1 line ship. You can have 6 line ships for 1 star dreadnaught. Edited June 29, 2014 by Triyun Quote Link to comment Share on other sites More sharing options...
Mr Director Posted June 29, 2014 Report Share Posted June 29, 2014 Ok that makes more sense. I assume that the one SSD per person rule would still be in place? Quote Link to comment Share on other sites More sharing options...
The Zigur Posted June 29, 2014 Report Share Posted June 29, 2014 (edited) That is insufficient assets to do much more than defend a single system during a war, the Imperial Navy alone had 25,000 star destroyers, and a single sector group usually was composed of one to two dozen capital ships. Edited June 29, 2014 by Tywin Lannister Quote Link to comment Share on other sites More sharing options...
Mr Director Posted June 29, 2014 Report Share Posted June 29, 2014 That is insufficient assets to hold anything more than a system successfully, the Imperial Navy alone had 25,000 star destroyers, and a single sector fleet usually was composed of one to two dozen capital ships. And the original Galactic Empire had a few hundred major worlds. But this is somewhat true, and maybe we should change the system to say... eight line ships per planet. Quote Link to comment Share on other sites More sharing options...
The Zigur Posted June 29, 2014 Report Share Posted June 29, 2014 (edited) I'm boiling down the points system I created before and eliminating the direct wargaming element since everyone hates math. Here's my suggestion: Starting Points: 1000 FLEET ASSETS (full complement or specialized) Dreadnought: 400 points Capital: 100 points Cruiser: 50 Frigate/Escort/Transport: 20 points Hyperspace capable elite starfighter squadron: 10 points SYSTEM ASSETS Planetary/Orbital Defense Cannon: 50 points Bombardment-Resistant Planetary Fortifications: 50 points System-Based defensive starfighter squadrons: 5 points Combat Division: 2-5 points (based on ability) Thoughts and comments? Triyun mentioned something about assets per planet, so we might have to incorporate points rewards for controlling systems (50-500 points based on importance of system)? Should there be a points cap (3000 points perhaps)? Minimum forces posted per system? Spyrolls to force reveal system compositions? Edited June 29, 2014 by Tywin Lannister Quote Link to comment Share on other sites More sharing options...
Triyun Posted June 29, 2014 Author Report Share Posted June 29, 2014 (edited) The 25000 number is something of a outlier in the numbers people had, in the books, games, TV Show, and most importantly films we never see fleets of thousands of ships. 1 Star Destroyer is supposed to have the resources to independently dominate a moderately defended star system. There will never be points, so stop. Edited June 29, 2014 by Triyun Quote Link to comment Share on other sites More sharing options...
bones wizard Posted June 29, 2014 Report Share Posted June 29, 2014 what does this all mean?! Quote Link to comment Share on other sites More sharing options...
Triyun Posted June 29, 2014 Author Report Share Posted June 29, 2014 what does this all mean?! Pants are banned. Quote Link to comment Share on other sites More sharing options...
MostGloriousLeader Posted June 29, 2014 Report Share Posted June 29, 2014 Dear god... Tywin. Just stop. Please just stop. Nobody wants to revert to the convoluted, overly complicated and unnecessary system that you're proposing. Quote Link to comment Share on other sites More sharing options...
The Zigur Posted June 29, 2014 Report Share Posted June 29, 2014 The 25000 number is something of a outlier in the numbers people had, in the books, games, TV Show, and most importantly films we never see fleets of thousands of ships. 1 Star Destroyer is supposed to have the resources to independently dominate a moderately defended star system. There will never be points, so stop. Why do you insist on such a crude system of procurement? Quote Link to comment Share on other sites More sharing options...
The Zigur Posted June 29, 2014 Report Share Posted June 29, 2014 Dear god... Tywin. Just stop. Please just stop. Nobody wants to revert to the convoluted, overly complicated and unnecessary system that you're proposing. Its... not complicated to add and subtract Quote Link to comment Share on other sites More sharing options...
bones wizard Posted June 29, 2014 Report Share Posted June 29, 2014 LOL Triyun. Well I have no clue how this navy crap works so I'm just gonna put some ships down in a post and thats it. Unless someone wants to simply tell me how the hell one's supposed to figure out what kind/how many can have without some elaborate bs. Quote Link to comment Share on other sites More sharing options...
Greywall Posted June 29, 2014 Report Share Posted June 29, 2014 Is it too much for people to just have fun anymore? Apparently so...(goes on rp'ing as Mandalore not giving a f$%^) Quote Link to comment Share on other sites More sharing options...
The Zigur Posted June 29, 2014 Report Share Posted June 29, 2014 (edited) http://forums.cybernations.net/index.php?/topic/122680-the-dominion-of-the-core-worlds/?p=3277037 lol, so this is why Triyun wants everything to be so vague: Fleet Arm: 18 Imperator II Class Star Destroyers 6 Immobilizer 418 Interdictor Cruisers 6 Acclamator I Class Assault Carries 10 Nebulan B Frigates 12 Lancer Frigates So much for six capital ships per player Edited June 29, 2014 by Tywin Lannister Quote Link to comment Share on other sites More sharing options...
Maelstrom Vortex Posted June 29, 2014 Report Share Posted June 29, 2014 Setting up to create a bad guy character.. myself.. and I don't mind falling when I play a bad guy, so feel free on planning to beat the hell ot of me.. contain me.. whatever. I intend on making a big of a mess along the way as possible however.. THE GREAT SCOREKEEPER DEMANDS IT! Anyhow.. yeah, I'm playing a sith experiment.. this is going to be hillariously entertaining. Quote Link to comment Share on other sites More sharing options...
The Zigur Posted June 29, 2014 Report Share Posted June 29, 2014 (edited) Here is a revised, even simpler point system to help. This really needs to be set in stone so certain people can't roleplay themselves fanciful powers. Starting Points: 1000 regardless of number of planets ONE FORCE USER (Jedi, Sith, Dragon, Captain Hawaii etc) FLEET ASSETS (full complement or specialized) Dreadnought/SSD: 500 points Capital: 100 points Cruiser: 50 Frigate/Escort/Transport: 20 points Hyperspace capable elite starfighter squadron: 10 points SYSTEM ASSETS Planetary/Orbital Defense Cannon: 50 points Bombardment-Resistant Planetary Fortifications: 50 points System-based Space Station: 100 points Defense cannons like the Hoth Ion Cannon provide superior defensive firepower against enemy warships, while planetary fortifications render ground-based armies resistant to orbital bombardments and air attack. Space stations can specialize as massive orbital starfighter bases, construction and refitting yards, experimental platforms and powerful defensive installations (such as a hyperspace and superlaser stripped death star). Edited June 29, 2014 by Tywin Lannister Quote Link to comment Share on other sites More sharing options...
Triyun Posted June 29, 2014 Author Report Share Posted June 29, 2014 http://forums.cybernations.net/index.php?/topic/122680-the-dominion-of-the-core-worlds/?p=3277037 lol, so this is why Triyun wants everything to be so vague: Fleet Arm: 18 Imperator II Class Star Destroyers 6 Immobilizer 418 Interdictor Cruisers 6 Acclamator I Class Assault Carries 10 Nebulan B Frigates 12 Lancer Frigates So much for six capital ships per player No read what I said. 1 Imp Star Deuce is worth more than smaller ships. 4-6 ships of the line per planet. Now stop or get out. Is it too much for people to just have fun anymore? Apparently so...(goes on rp'ing as Mandalore not giving a f$%^) GO FOR IT! Quote Link to comment Share on other sites More sharing options...
The Zigur Posted June 29, 2014 Report Share Posted June 29, 2014 You can't tell me to get out when this whole thing was my idea in the first place. Quote Link to comment Share on other sites More sharing options...
bones wizard Posted June 29, 2014 Report Share Posted June 29, 2014 Im RPing whatever the f#$% I want. Its star wars. Quote Link to comment Share on other sites More sharing options...
Mr Director Posted June 29, 2014 Report Share Posted June 29, 2014 For the love of George Lucas, no points. Half the reason I'm here is to get away from shit like the fucking points system. Quote Link to comment Share on other sites More sharing options...
The Zigur Posted June 29, 2014 Report Share Posted June 29, 2014 Triyun is trying to make the rules vague so he can roleplay Kuat Drive Yards building himself a massive CNRP style military. Not gonna fly Quote Link to comment Share on other sites More sharing options...
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