mishrastempest Posted August 2, 2008 Report Share Posted August 2, 2008 Change update to every 12 hours instead of 24. (days are half as long) Link to comment Share on other sites More sharing options...
Great Dzar Posted August 2, 2008 Report Share Posted August 2, 2008 (edited) Change update to every 12 hours instead of 24. (days are half as long) Answer: Multiple daily updates makes it too much of a 'be on all the time' type game. I have played those. Fast paced is good but those burn out too fast. ^ Agreed. Also, if that's not enough for you, admin's statement concerning 12-hour player updates: 1) There will be one update per day just like Cyber Nations standard. There are many reasons for a single update per day but mostly becuase multiple updates are difficult for players to keep up with. Edited August 2, 2008 by Great Dzar Link to comment Share on other sites More sharing options...
Trouble Terrible Posted August 2, 2008 Report Share Posted August 2, 2008 I would be more likely to donate in TE if this was the benefit. Plus it removes the feeling that people can buy there way to the top. THIS! Opening up additional offensive war slots is still a great benefit that will encourage people to donate, but I can't say it better than Srqt - I wouldn't feel cheated by being beaten by those who donated if this were the donation bonus rather than infra. Link to comment Share on other sites More sharing options...
Wurzel Posted August 2, 2008 Report Share Posted August 2, 2008 When TE resets between rounds will it require re-registration or will your nation just be deleted? I understand re-registration during alpha testing to give more people a chance to get in, but it would be easier if you didn't have to re-register for every round once it's out of alpha. I know once 90 days isn't too much bother but it is some. Link to comment Share on other sites More sharing options...
Trout Posted August 2, 2008 Report Share Posted August 2, 2008 To: Mike Signorile From: Boogeyman657 8/2/2008 7:36:43 AM Subject: Battle ReportYou have been attacked by Boogeyman657. You lost 176 soldiers and 21 tanks. You killed 51 soldiers and 0 tanks. Their forces razed 1.536 miles of your land, stole 1.287 technology, and destroyed 4.929 infrastructure. Their forces looted $0.00 from you and you gained $5.38 in your enemy's abandoned equipment. In the end the battle was a Victory. Any existing peace offers that were on the table have been automatically canceled. How is that a victory for him when I stole his tech, land and destroyed his infra? Bug maybe? Link to comment Share on other sites More sharing options...
Terra Extraneus Posted August 2, 2008 Report Share Posted August 2, 2008 How is that a victory for him when I stole his tech, land and destroyed his infra? Bug maybe? IIRC, if you get money, you win. Though I may be remembering wrong. Link to comment Share on other sites More sharing options...
Viluin Posted August 2, 2008 Report Share Posted August 2, 2008 IIRC, if you get money, you win. Though I may be remembering wrong. It's the other way around.. if you win, you get money. Were your battle odds low when you performed that attack? Perhaps admin brought back the underdog thing. Link to comment Share on other sites More sharing options...
King Srqt Posted August 2, 2008 Report Share Posted August 2, 2008 How is that a victory for him when I stole his tech, land and destroyed his infra? Bug maybe? whichever side gets money wins. In the main game I once destroyed infra looted tech and killed way more soldiers than I lost but lost the battle due to abandoning $0.01 worth of equipment Link to comment Share on other sites More sharing options...
Pie Man Posted August 2, 2008 Report Share Posted August 2, 2008 (edited) If you havent figured out a way to fix the donation problem, how about you give a nation 1000% (10x) his daily collection (or whatever percentage increase works out to be fair)? Edited August 2, 2008 by PieMan Link to comment Share on other sites More sharing options...
thedestro Posted August 2, 2008 Report Share Posted August 2, 2008 How is that a victory for him when I stole his tech, land and destroyed his infra? Bug maybe? It's not really a victory but who cares? You kicked butt and got the land and tech, which is more valuable anyway. Link to comment Share on other sites More sharing options...
BamaBuc Posted August 2, 2008 Report Share Posted August 2, 2008 I must apologize to every body in this thread. I am sorry if I offended any of you in any way. I also apologize to admin. I am having a conflict with another CN player, as a result I am not in the best of moods. I just hope your forgiving. Again, I am sorry if I offended any of you in any way. No problem, just read the whole thread next time. -Bama Link to comment Share on other sites More sharing options...
Krull Posted August 2, 2008 Report Share Posted August 2, 2008 An OWF for the TE wouldn't necessarily require official moderation, per seIt would also offer an interesting arena for character develpment. iCame. Link to comment Share on other sites More sharing options...
ALFERALFER Posted August 2, 2008 Report Share Posted August 2, 2008 The real problem with this version is there really is no strategy part. If you quickly setup trades to get construction and buy the required tech. You can maybe get 2500 peeps or 2 improvements. You need to be able to purchase at least 10 improvements or maybe 20 to allow some form different gameplay. I think it would play much better if the peeps per improvement was dropped to 100. "You do not have enough citizens to purchase new improvements at this time. You may only purchase one building per 100 citizens." That would allow you to go the (financial / military / tech buyer) way of your choice. Link to comment Share on other sites More sharing options...
Krull Posted August 2, 2008 Report Share Posted August 2, 2008 There only really is one good way, anyway. Link to comment Share on other sites More sharing options...
Delta1212 Posted August 2, 2008 Report Share Posted August 2, 2008 There only really is one good way, anyway. Yeah, war. Link to comment Share on other sites More sharing options...
Chocolate Cookies Posted August 2, 2008 Report Share Posted August 2, 2008 The real problem with this version is there really is no strategy part.If you quickly setup trades to get construction and buy the required tech. You can maybe get 2500 peeps or 2 improvements. You need to be able to purchase at least 10 improvements or maybe 20 to allow some form different gameplay. I think it would play much better if the peeps per improvement was dropped to 100. "You do not have enough citizens to purchase new improvements at this time. You may only purchase one building per 100 citizens." That would allow you to go the (financial / military / tech buyer) way of your choice. Keep in mind that the real rounds will be lasting 90 days. That may be useful to alpha testers but why change it just for Alpha testing? Link to comment Share on other sites More sharing options...
Lyria Posted August 2, 2008 Report Share Posted August 2, 2008 most other large purchases (wonders, improvements) have had their prices modified, but navies have not been. is there a reasoning behind that? Link to comment Share on other sites More sharing options...
funkson22 Posted August 3, 2008 Report Share Posted August 3, 2008 (edited) I can guarantee to all that IDIOT will be back in full force once this puppy is released. Hold on to your women and your infra. Edited August 3, 2008 by funkson22 Link to comment Share on other sites More sharing options...
Mauser von Neunkopf Posted August 3, 2008 Report Share Posted August 3, 2008 whoo!!!! Link to comment Share on other sites More sharing options...
Themistocles Posted August 3, 2008 Report Share Posted August 3, 2008 How is that a victory for him when I stole his tech, land and destroyed his infra? Bug maybe? $5.38 Huh?That dudes army must've been stoned or something lol. Last time I won a battle I got over 27 thousand dollars worth of equipment. I would never be satisfied with only getting 5 dollars worth of equipment lol to me that would be extreme humiliation lol.If my army ever got only 5 dollars worth of equipment I would nuke my own country lol, just to get rid of them deadbeats lol. Link to comment Share on other sites More sharing options...
Delta1212 Posted August 3, 2008 Report Share Posted August 3, 2008 $5.38 Huh?That dudes army must've been stoned or something lol. Last time I won a battle I got over 27 thousand dollars worth of equipment. I would never be satisfied with only getting 5 dollars worth of equipment lol to me that would be extreme humiliation lol.If my army ever got only 5 dollars worth of equipment I would nuke my own country lol, just to get rid of them deadbeats lol. Unless the person he took it from only had five dollars... which is how the system works. Link to comment Share on other sites More sharing options...
Doitzel Posted August 3, 2008 Report Share Posted August 3, 2008 When you switch over to the "Search Wars" tab on the nation page the "Search Aid" tab rises from the dead and appears again. Naturally clicking on it gives a 404 error. Link to comment Share on other sites More sharing options...
thedestro Posted August 3, 2008 Report Share Posted August 3, 2008 (edited) nvm Edited August 3, 2008 by thedestro Link to comment Share on other sites More sharing options...
Cyber King Posted August 3, 2008 Report Share Posted August 3, 2008 I was thinking that all nations should start out with tech/infra/land. The numbers can be adjusted but somewhere around 4k infra, 400 tech and 1k land. Also start each nation with 1-2 mil. This will allow nations to buy infra, military, spies, and navies. There should also be a 3-5 build up time so nations can get ready. and because we have infra, nations could buy more improvements and people will buy Wonders. Link to comment Share on other sites More sharing options...
theone22 Posted August 4, 2008 Report Share Posted August 4, 2008 I was thinking that all nations should start out with tech/infra/land. The numbers can be adjusted but somewhere around 4k infra, 400 tech and 1k land. Also start each nation with 1-2 mil. This will allow nations to buy infra, military, spies, and navies. There should also be a 3-5 build up time so nations can get ready. and because we have infra, nations could buy more improvements and people will buy Wonders. I don't like that idea very much. I haven't played CN:TE yet, but from what I understand with the reduced prices reaching that level is perfectly feasible. Remember when it goes public each round will last 90 days and that's plenty of time, IMO to get that far. Link to comment Share on other sites More sharing options...
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