BluRaider Posted November 22, 2008 Report Share Posted November 22, 2008 (edited) a new formula for alliance strength >.> sigh in TE its quantity that dominates... I suggest ((alliance nations / total nations * 1,000) + (alliance strength / 10,000)) / 3 This should prevent alliances with 50k NS to be sanctioned Edited November 22, 2008 by BluRaider Link to comment Share on other sites More sharing options...
Vhalen Posted November 28, 2008 Report Share Posted November 28, 2008 At first glance, the new wonder prices seem much more in line with what people may be able to spend. We should see more than a few purchased this round. Link to comment Share on other sites More sharing options...
admin Posted November 28, 2008 Author Report Share Posted November 28, 2008 At first glance, the new wonder prices seem much more in line with what people may be able to spend. We should see more than a few purchased this round. This is my hope. The previous round was hard to gauge what sort of prices to set but I think the new prices and requirements will make wonders a viable option for some players now. Link to comment Share on other sites More sharing options...
maxfiles Posted November 28, 2008 Report Share Posted November 28, 2008 apparently there is an error in your wording for the federal aid commission when you go to buy it.. this is what I am told.. as I can not see that purchase screen. Link to comment Share on other sites More sharing options...
admin Posted November 28, 2008 Author Report Share Posted November 28, 2008 apparently there is an error in your wording for the federal aid commission when you go to buy it..this is what I am told.. as I can not see that purchase screen. You are correct. The typo has been fixed. Link to comment Share on other sites More sharing options...
maxfiles Posted November 30, 2008 Report Share Posted November 30, 2008 I would like to suggest the ability to search via tech in the drop down list of alliances, team, ruler name, nation name and so forth. after all thats what TE is about.. Link to comment Share on other sites More sharing options...
maxfiles Posted November 30, 2008 Report Share Posted November 30, 2008 (edited) Here is a culmination of suggestions with a few of my own. 1. shorter rounds down to 60 days 2. shorter wars 3-4 days 3. Bring back foreign aid slots, except you have to buy them with foreign Ministries, and lower the cost of Foreign Ministries and require nations to have at least 100 infra, 15 tech and a harbor. ( that way people can not just make a nation to give the money away). They would have to have at least 2000 population. And have a 5 day wait. for the slots to open up again. 1 fm=1 aid slot. 4. Change Foreign Aid to only allow cash with a limit of 500k, regardless of the amount of slots. 5. Increase startup money to 1.25 million. 6. Change the amount of deploys per day to 2 if in more then 1 war, otherwise it would be 1. 7. Lower Costs of Infra by 25% and leave tech the same cost as it is now. 8. Lower donations and start them down at $2.5 USD. and give some decent stuff away. no one is going to make a 20 dollar donation to see it up in smoke. but they would consider a $2.5 donation. 9. Prizes, I think each round should be decided on, that way its something different. Donation Example: $2.50: $50,000, 10 infra, 10 tech, 10 land. $5.00: $100,000, 25 infra, 25 tech, 25 land. $10.00: $500,000, 50 infra, 50 tech and 50 land $15.00: $1,000,000, 100 infra, 100 tech, and 100 land $20.00: $2,000,000, 200 infra, 200 tech, and 200 land. You think that by doing this your losing out, well I think if you were more generous with what you gave with donation bonus's, people would be more apt to give them. This game is about war, and why not make it more interesting and more volatile?? Edited November 30, 2008 by maxfiles Link to comment Share on other sites More sharing options...
bomberboy Posted December 1, 2008 Report Share Posted December 1, 2008 y isn't there any aid i think it would be better and easier for alliances and nations Link to comment Share on other sites More sharing options...
Andy Rooney Posted December 1, 2008 Report Share Posted December 1, 2008 y isn't there any aid i think it would be better and easier for alliances and nations Aid would mean that alliances and blocs would dominate the game just as they do in the regular game. Without aid everyone is on their own and on an equal footing. Someone from a CN alliance with ten members could conceivably beat out Moo in CN:TE. It's much more sporting without aid and Admin knew what he was doing on this one. B) Link to comment Share on other sites More sharing options...
porojussi Posted December 4, 2008 Report Share Posted December 4, 2008 IMO it's good that there is no aid slots, it gives equal changes to everybody. Link to comment Share on other sites More sharing options...
XRCatD Posted December 5, 2008 Report Share Posted December 5, 2008 (edited) I suggest a limit to alliance size. This can increase competition and competitiveness. Some alliances might just split into multiple alliances, but that's a lot harder for them to organize. In the end, the alliance with the biggest NS kinda wins. Set the limit to something around 15, 30, 45, or 60. But by doing this, the option of booting someone out from an alliance must be added to prevent abuse. So let the first person that puts on a certain AA have control over kicking people from the AA. If he leaves the AA, then the 2nd person gets control. The good thing about the suggestion is that the Alliance Score Comparison has values that are closer to each other, and reflects more on how well the nations in the alliance are doing. Edited December 5, 2008 by XRCatD Link to comment Share on other sites More sharing options...
raptorix Posted December 5, 2008 Report Share Posted December 5, 2008 My Suggestion change the 7 days war limit to 3 Link to comment Share on other sites More sharing options...
JoshuaR Posted December 6, 2008 Report Share Posted December 6, 2008 I suggest a limit to alliance size. This can increase competition and competitiveness. Some alliances might just split into multiple alliances, but that's a lot harder for them to organize. In the end, the alliance with the biggest NS kinda wins.Set the limit to something around 15, 30, 45, or 60. But by doing this, the option of booting someone out from an alliance must be added to prevent abuse. So let the first person that puts on a certain AA have control over kicking people from the AA. If he leaves the AA, then the 2nd person gets control. The good thing about the suggestion is that the Alliance Score Comparison has values that are closer to each other, and reflects more on how well the nations in the alliance are doing. Yes, so now we'll see "Murder Inc.," Murder Inc. 2" "Murder Inc. 3" etc. all under one forum. That won't make a difference. My own suggestion: allow senate voting from day 1 for TE Link to comment Share on other sites More sharing options...
Lehran Posted December 6, 2008 Report Share Posted December 6, 2008 I don't think aid will work in TE. People who can't really be bothered with TE will just create bank nations with no tech to disincentive raiders (or just 10 for +5 happiness) and the winner will no longer be the best individual nation (as much as it is now), it will be the nation with the most friends...forum spying will be come into play to identify and sabotage the banking nation...yuk. I agree that wars could be shorter however, especially if the 12 hour server reset is implemented. Link to comment Share on other sites More sharing options...
GOONS Posted December 7, 2008 Report Share Posted December 7, 2008 3-4 days limit for war other then that I think it is fine. ~Maul~ Link to comment Share on other sites More sharing options...
raptorix Posted December 8, 2008 Report Share Posted December 8, 2008 3-4 days limit for war other then that I think it is fine.~Maul~ Or increase warslots to 5 Link to comment Share on other sites More sharing options...
GOONS Posted December 8, 2008 Report Share Posted December 8, 2008 Or increase warslots to 5 Yea that would be good too.But its not major issue atm. ~Maul~ Link to comment Share on other sites More sharing options...
enderland Posted December 11, 2008 Report Share Posted December 11, 2008 I'd make the MP actually relevant and make it - "Allows nation with access to uranium to purchase nukes regardless of infrastructure, technology, or rank." Since no one ever will buy it anyways might as well make it *useful* if someone does buy it. Link to comment Share on other sites More sharing options...
arentak Posted December 11, 2008 Report Share Posted December 11, 2008 I agree with the shorter wars idea. Why not be "conservative" and go from 7 days to 5 in round 4. Nice way to see if its a good plan. Link to comment Share on other sites More sharing options...
Striker DCS Posted December 15, 2008 Report Share Posted December 15, 2008 (edited) I am fairly new to these forums but not new to CN:TE. I have been in the last two rounds and have seen some things that could possibly improve the game. I agree with the shorter wars (5 days) but I also think anarchy should be reduced to 5 or less days. Sorry if this has already been discussed. Another thing that seems to be causing a problem is the ghosting of alliances. Nations leave and join other alliances without ever really belonging to those alliances (ghosting) causing trouble for those alliances. Perhaps you could set it up so that you first have to join that alliance and be approved. I play !@#$%* and to join an alliance you must first register your colony or nation and be approved. This would solve some major problems that seem to be running rampant throughout the game. Also, if you could place voting info on a nations page so others can see if they have voted. If this has already been addressed disregard this post. Appreciate your consideration... Striker DCS Edited December 15, 2008 by Striker DCS Link to comment Share on other sites More sharing options...
Lehran Posted December 17, 2008 Report Share Posted December 17, 2008 I agree with Striker and not only because we have a mutual interest in this very problem. Is there no way to give alliance leaders a degree of control over the AA system? Or at least enough control to 'disown' a ghost, ie, cancel their alliance's AA? I don't know how that could be programmed, just throwing it out there. Theoretically applies to CN standard too... Link to comment Share on other sites More sharing options...
maxfiles Posted December 19, 2008 Report Share Posted December 19, 2008 I would like to suggest the population for improvements be changed from 1000 population to 500. Link to comment Share on other sites More sharing options...
Arcane Posted December 19, 2008 Report Share Posted December 19, 2008 a new formula for alliance strength >.>sigh in TE its quantity that dominates... I suggest ((alliance nations / total nations * 1,000) + (alliance strength / 10,000)) / 3 This should prevent alliances with 50k NS to be sanctioned I agree that the score calculations need to change. Take a look at the current round. I can think of no reason that MI should be ranked as number one at this point: MHA has them beat by a multiple of 2 or 3 in each category and only has a handful of fewer nations. I don't know what the calc. should be, but it definitely needs to be adjusted. I don't know of anyone that would say Murder Inc is the number one alliance in anything other than total nations currently. And if the round ended today, based on current stats, they'd win the round (which seems odd given the curbstomp they were just in). And FYI, I have nothing against Murder Inc... just trying to get a better scoring system in place. Link to comment Share on other sites More sharing options...
raptorix Posted December 26, 2008 Report Share Posted December 26, 2008 I agree with Striker and not only because we have a mutual interest in this very problem.Is there no way to give alliance leaders a degree of control over the AA system? Or at least enough control to 'disown' a ghost, ie, cancel their alliance's AA? I don't know how that could be programmed, just throwing it out there. Theoretically applies to CN standard too... That would be an ideal situation, but it takes a lot of changes to the cybernations system, i am a software engineer my self, and the problem is that somethink like that is hard to establish backwards. Because its not always clear who the leader of an alliance is. In case of FOK the founder has joined an other alliance, and some founders are maybe already deleted... Link to comment Share on other sites More sharing options...
maxfiles Posted December 27, 2008 Report Share Posted December 27, 2008 so far I have noticed that in TE, there are a couple of useless things that are not needed at all. one being the war preference section We know that war is there and there is no peace mode. that can be just removed from the screen. and the other that is useless is religion. It actually serves no purpose. just put the +1 for the right religion over into Gov't type. Link to comment Share on other sites More sharing options...
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