Clarinch Posted July 8, 2008 Report Share Posted July 8, 2008 I don't know about the 5 of each improvement thing though... they said on some of them up to ten of the ship which would mean 10 of the improvement also... Basically, you're getting the ability to make more ships based off your infrastructure level as well. Let's say you have 6,000 infrastructure and 5 drydock improvements. The Corvettes require 2,000 infrastructure, means you can buy by default 4. (You get 3 from infra alone, plus 1 for having to have at least 1 drydock improvement to build them.) Then with the extra drydock improvements, you can buy up to 8. It's actually kind of a neat system that allows larger nations to tier their navy size. Quote Link to comment Share on other sites More sharing options...
Atlas Posted July 8, 2008 Report Share Posted July 8, 2008 Gameplay discussions perhaps. *Moves* Quote Link to comment Share on other sites More sharing options...
Mikhail Stalin Posted July 8, 2008 Report Share Posted July 8, 2008 Infrastruture damage is too high in my opinion. It should be reduced by 50-75% to make warfare more interesting. It is high, but I wouldn't reduce it by that much, probably 15% to 50% reduction in the power. Quote Link to comment Share on other sites More sharing options...
xcarolina d boyx Posted July 8, 2008 Report Share Posted July 8, 2008 No argument from me, I just wish that the admin would introduce more upgrades towards deplomacy and trade rather than other ways for people to raid and kill off nations. I like your idea of also some upgrades towards deplomacy and trade but I also can't wait for navy. Why don't you make a suggestion in the suggestion box on the forums? Quote Link to comment Share on other sites More sharing options...
ManTooth Posted July 8, 2008 Report Share Posted July 8, 2008 The navy look like a good update to the game. I think the cost of the ships are good overall considering the bounses you can have with each ship. I think there is going to be new improvements as well, not sure on that one though. I also agree with the above post, new updates for diplomatics and trade would be very interesting. Quote Link to comment Share on other sites More sharing options...
bendale Posted July 8, 2008 Report Share Posted July 8, 2008 I'm not all that excited. I always thought the Admin would expand the ground warfare and make that more interesting.All of the recent updates (recent, as in this year) have favoured larger nations, while small and middle-sized nations have not got anything. What we see is the bigger nations gettign bigger at a quicker rate and the other nations continuing at the same speed as they were. This will mean the larger nations spend more money on military and less on infra so the larger nations will actually grow slower...exactly what you want! Come on man! Be happy! Quote Link to comment Share on other sites More sharing options...
PrinceScamp Posted July 8, 2008 Report Share Posted July 8, 2008 (edited) This will mean the larger nations spend more money on military and less on infra so the larger nations will actually grow slower...exactly what you want! Come on man! Be happy! Considering that tanks for me cost $58 each, and a month and a half ago I was having battles where both sides lost up to a total of 5000 tanks per battle, I'd really like to see ground warfare become even a little bit more realistic especially since this the setting is more modern. And it irritates me to no end that soldiers appear out of thin air, no mercenary company would EVER hire out to a nation that loses most of it's soldiers. Although as someone said I'll think of a way to suggest this in the suggestion forum, (after making sure it hasn't been suggested before). As for navies, I won't be able to afford much if any of them for, i don't know, a year perhaps. Edited July 8, 2008 by PrinceScamp Quote Link to comment Share on other sites More sharing options...
nc1701 Posted July 8, 2008 Report Share Posted July 8, 2008 I'm not all that excited. I always thought the Admin would expand the ground warfare and make that more interesting.All of the recent updates (recent, as in this year) have favoured larger nations, while small and middle-sized nations have not got anything. What we see is the bigger nations gettign bigger at a quicker rate and the other nations continuing at the same speed as they were. This update is actually very good for small nations. It forces large nations to either leave themselves vulnerable or spend huge amounts maintaining a large navy. Meaning it'll be easier for small nations to catch up. Also it will make jumping into nuke range far easier for the 5-10% people like me. Spies also were just a huge money sink for large nations, expending vast quantities of money for minimal benefits, but it's too dangerous not to have spies so you have to buy them anyway... Quote Link to comment Share on other sites More sharing options...
evilgm Posted July 8, 2008 Report Share Posted July 8, 2008 (edited) Basically, you're getting the ability to make more ships based off your infrastructure level as well.Let's say you have 6,000 infrastructure and 5 drydock improvements. The Corvettes require 2,000 infrastructure, means you can buy by default 4. (You get 3 from infra alone, plus 1 for having to have at least 1 drydock improvement to build them.) Then with the extra drydock improvements, you can buy up to 8. It's actually kind of a neat system that allows larger nations to tier their navy size. Are we sure that this is the way that it will work? If it is, then that means that you would need 15K infra before you could buy 3 aircraft carriers (not counting the stated requirement of getting the shipyards/drydocks. Edited July 8, 2008 by evilgm Quote Link to comment Share on other sites More sharing options...
nc1701 Posted July 8, 2008 Report Share Posted July 8, 2008 Are we sure that this is the way that it will work? If it is, then that means that you would need 15K infra before you could buy 3 aircraft carriers (not counting the stated requirement of getting the shipyards/drydocks. You get 1 carrier per 5k Infra + 5 for full shipyards... So with 5k Infra you can buy up to 6, with 10k you can buy up to 7, etc. Quote Link to comment Share on other sites More sharing options...
PrinceArutha Posted July 8, 2008 Report Share Posted July 8, 2008 So, what type of NS bonus does 1 naval vessel provide? Quote Link to comment Share on other sites More sharing options...
Lord Thomas Drake Posted July 8, 2008 Report Share Posted July 8, 2008 (edited) Yet another conflict upgrade, the game should be renamed CyberWars, it'd be a hell of a lot more accurate than Cybernations. i can't even belive people would not be trilled with this. More trade and dip options you say? Its not like CN ain't became the most carebear game there is right now. With everyone holding hands to scared to lose infas you want less war and more dip. To me its thinking like that that has caused CN to become boring. This update is needed Edited July 8, 2008 by Lord Thomas Drake Quote Link to comment Share on other sites More sharing options...
PrinceScamp Posted July 8, 2008 Report Share Posted July 8, 2008 (edited) This update is actually very good for small nations. It forces large nations to either leave themselves vulnerable or spend huge amounts maintaining a large navy. Meaning it'll be easier for small nations to catch up. Also it will make jumping into nuke range far easier for the 5-10% people like me.Spies also were just a huge money sink for large nations, expending vast quantities of money for minimal benefits, but it's too dangerous not to have spies so you have to buy them anyway... Having been a large nation a mere 9 weeks ago (6999 infra), keeping a small naval force wouldn't be too much in upkeep. Replacing it during war however, like an air force, looks like it would be very costly, especially with the many (most?) wars now being a large number of alliances against a smaller number. It seems to me the war system is still designed with a 7 day war in mind. (Although it will be interesting to see what happens when people start using navies in war). @Drake: Navies don't matter to people who can't use them. I believe that one reason why people get so bored is because the economic/nation building aspect of the game is dreadfully dull. Although admittedly I'm still thinking of how I could suggest it be improved, the game still bills it'self as a nation sim which it is more and more focused on war (seemingly anyways). EDIT: Checking again, yeah the naval upkeep is pricy. Edited July 8, 2008 by PrinceScamp Quote Link to comment Share on other sites More sharing options...
Daikos Posted July 9, 2008 Report Share Posted July 9, 2008 i can't even belive people would not be trilled with this. More trade and dip options you say? Its not like CN ain't became the most carebear game there is right now.With everyone holding hands to scared to lose infas you want less war and more dip. To me its thinking like that that has caused CN to become boring. This update is needed Now now we all know that World of Warcraft is the most carebear game there is right now. The irony is wonderful! Quote Link to comment Share on other sites More sharing options...
zzzptm Posted July 9, 2008 Report Share Posted July 9, 2008 Navies will place additional burdens on nations to have them at the ready, or face dire consequences in a war with an opponent with a fleet. Moreover, navies will not grow overnight: like nukes, one must assume the burden of a navy with forethought, not on a whim. Quote Link to comment Share on other sites More sharing options...
mishrastempest Posted July 9, 2008 Report Share Posted July 9, 2008 Actually I have the cash to just drop and by my entire Navy as soon as the ships become available. I would say that's building on a whim. Good imporvement to the game. It needed it. Quote Link to comment Share on other sites More sharing options...
magicninja Posted July 9, 2008 Report Share Posted July 9, 2008 You can only buy 5 ships a day. Good idea though. Quote Link to comment Share on other sites More sharing options...
mishrastempest Posted July 9, 2008 Report Share Posted July 9, 2008 Oh. Where does it say that? I must have missed that. Well 10,000,000 into aircraft carriers, and then 25 more planes sounds like a good days work. ;-P Quote Link to comment Share on other sites More sharing options...
zzzptm Posted July 9, 2008 Report Share Posted July 9, 2008 (edited) Oh. Where does it say that? I must have missed that. Well 10,000,000 into aircraft carriers, and then 25 more planes sounds like a good days work.;-P All the cool kids will have 105 planes in the next war. Which begs the question... if one has 105 planes and a carrier supporting said planes is whacked, will it be like losing construction? IE, keep the planes, but can't build back to that level until the unit is replaced. Edited July 9, 2008 by zzzptm Quote Link to comment Share on other sites More sharing options...
Embereus Posted July 9, 2008 Report Share Posted July 9, 2008 (edited) All the cool kids will have 105 planes in the next war.Which begs the question... if one has 105 planes and a carrier supporting said planes is whacked, will it be like losing construction? IE, keep the planes, but can't build back to that level until the unit is replaced. You mean 110 planes , unless the war is tonight's update And I'd assume so for the second part. Edited July 9, 2008 by Embereus Quote Link to comment Share on other sites More sharing options...
Statalyzer Posted July 9, 2008 Report Share Posted July 9, 2008 It would make more sense if the planes were lost, too. I'm pretty dissapointed its all just military hardware, looks like it mainly makes conventional wars more expensive. That's a good thing, wars are too cheap right now. I like how land increases in importance. There are a few things I don't get though. 1)A naval Blockade doesn't actually block any shipping, but does somehow stop the government from collecting taxes from its citizens. Do all the taxes get carried by cargo ship to an island. It would make blockades a lot more interesting if they affected your trades - maybe each blockade would make 1 random portion of a trade per day cease to exist for that day only. For example, my fish and fur are trading with nation X for iron and lumber and with nation Y for water and wheat. With a blockade, one day suddenly I wouldn't have iron and nation X wouldn't have fish. Then the next day maybe I wouldn't have wheat and nation Y wouldn't have fur. This would add to diplomacy (as well as to logic and realism) since a powerful trade partner might not like it if his neutral nation couldn't trade freely anymore with his old partner. 2)The ships are in a rather odd order. Destroyers are stronger than cruisers, which are stronger than battleships? That's bass ackwards. Battleships don't get any bonus to supporting land battles, even though that's been their main use for the past 60 years? Quote Link to comment Share on other sites More sharing options...
PrinceScamp Posted July 9, 2008 Report Share Posted July 9, 2008 Please never have anything affecting trades. That would cause so many problems... Quote Link to comment Share on other sites More sharing options...
Stylesjl Posted July 10, 2008 Report Share Posted July 10, 2008 Please never have anything affecting trades. That would cause so many problems... That is exactly what we need. Problems. Diplomatic problems to keep this game exciting. Just imagine what would happen if a big alliance could have their allies trade disrupted by blockading a trade partner alliance. There would be an incentive for even small alliances to get their trades in as many alliances as possible to increase the chances of trade disruption if they were attacked Quote Link to comment Share on other sites More sharing options...
seixas Posted July 10, 2008 Report Share Posted July 10, 2008 I like any update that increases the logical complexity of CN. Navies are important in warfare, critical in many aspects, so to me this update makes sense and helps complicate an otherwise pretty explored system. To a far greater extent than spies, navies will force some sizable revisions to war strategy; revisions which will be more accurate over a somewhat long period of time as they are tested out. They are going to make wars more expensive, upkeep more expensive, and the drive for some nations will change in terms of what they spend their money on. Middle to large sized nations won't be able to buy the wonders they want on time each month if they are now spending that money on building the infrastructure they need to build a decent Navy for both Naval infra restrictions and for the 10 new possible improvements they may want. All in all I think Navies were a logical next step for war and in that way it's a great update, however I do agree that some other, non war related updates, would be awesome as well Quote Link to comment Share on other sites More sharing options...
Vasuda Posted July 10, 2008 Report Share Posted July 10, 2008 (edited) Now now we all know that World of Warcraft is the most carebear game there is right now.The irony is wonderful! Darkfall is vaporware. Just saying. I hate WoW too, though. I'm partial to EVE, myself. EDIT: Wow, a huge bump for this thread and off-topic. Sorry about that. :lol: Edited July 10, 2008 by Durim Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.