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seixas

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About seixas

  • Birthday 04/09/1985

Contact Methods

  • Website URL
    http://www.theinternational-cn.com
  • ICQ
    0
  • MSN
    lmuplaya@hotmail.com

Profile Information

  • Interests
    Cinema!
  • Location
    California
  • Gender
    Male

Previous Fields

  • Nation Name
    Seixas
  • Alliance Name
    Orange Defense Network
  • Resource 1
    Wine
  • Resource 2
    Furs
  • CN:TE Nation Name
    Liverpool

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  1. Glad to see an end to the war. Anyways NoR, I found this peg of yours... It must have gotten knocked down :)
  2. I don't know the guy so if it really is a complete 1 in a million fluke he certainly has my apology. It's just... maybe one guy declares on you and can't get anything done... a second one that can't do anything is really lucky in that position... all three that can't get anything done is insanely lucky. Again, in that position. Still, if it's a fluke those guys are welcome to hit me next round any time :D
  3. No one is that *lucky* to have three people declare on them during their run for a top 3 spot that can't inflect a combined damage total of more than 300 NS. That's 100 infrastructure, 300 miles of land, 60 tech, OR essentially 1 nuke lol
  4. Not very realistic... Pretty sure this has never happened in RL I'll admit it sounds fun from a gameplay perspective, but I think moving in this kind of direction in general isn't the best idea.
  5. Putting a nation in anarchy has strategic implications both economically as well as insuring they cannot declare war on new targets. Besides it makes sense that a nation in over it's head wouldn't be able to declare war on an entirely seperate nation. At the very least there should be a cap on how many nations a nation already in anarchy can declare war on. One at the mist IMO...
  6. This is a good idea, however if prizes are main motivation for people playing TE, then I think the placing field should be extended to the top 10. Right now if the playing field is 1,500 nations than only 0.2% will actually take something away. If that really is their motivation to play or not, they might consider that a waste of time. I'm not saying give everyone in the top 10 crazy prizes, but tossing some SE tech, land, and/or money at them while increasing their chances at actually winning some kind of reward would help.
  7. Should be a fun war GDA, looking forward to it. Best of luck! /o Citadel /o GDA
  8. NEAT get's to have all the fun [img]http://forums.cybernations.net/public/style_emoticons/default/dry.gif[/img]
  9. EDIT: Weird double post [img]http://forums.cybernations.net/public/style_emoticons/default/wacko.gif[/img]
  10. [quote name='Mr Damsky' timestamp='1295933004' post='2598708'] They paid for their crimes. None of you should have any reason to hold a grudge against the NPO. [/quote] Since when is pointing out irony holding a grudge [img]http://forums.cybernations.net/public/style_emoticons/default/tongue.gif[/img]
  11. Roll the clocks back a couple years on this one and you find the definition of irony [img]http://forums.cybernations.net/public/style_emoticons/default/awesome.gif[/img]
  12. Maybe it would have saved space on the OWF for alliances NOT declaring on MCXA tonight to post so and let the verse know...
  13. [quote name='rsoxbronco1' timestamp='1295845968' post='2595533'] You've caught us. I started bombing 2 days before the day after tomorrow. [/quote] OMG! THAT's TODAY!!!!
  14. You guys are acting like remaining loyal to allies against the odds is a new theme to CN. I'm not sure what in MCXA's history lead you to believe that, but this is a sentiment honored and shared aloud in most wars in CN's history. Sorry, but MCXA is far from inventing this notion [img]http://forums.cybernations.net/public/style_emoticons/default/awesome.gif[/img]
  15. Who is the MCXA? Sounds a little familiar, they're really still around? [img]http://forums.cybernations.net/public/style_emoticons/default/blink.gif[/img]
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